update SDL3 to 3.2.6.

This commit is contained in:
Sasha Szpakowski
2025-03-02 14:42:35 -04:00
parent 3582488fbc
commit 30709de450
407 changed files with 20390 additions and 5388 deletions
+4 -4
View File
@@ -67,7 +67,7 @@ static int LoadSprite(const char *file)
return -1;
}
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
}
@@ -502,7 +502,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
sprites =
(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
return SDL_APP_FAILURE;
}
for (i = 0; i < state->num_windows; ++i) {
@@ -518,7 +518,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
if (!positions || !velocities) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
return SDL_APP_FAILURE;
}
@@ -588,7 +588,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* Print out some timing information */
const Uint64 then = next_fps_check - fps_check_delay;
const double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
SDL_Log("%2.2f frames per second", fps);
next_fps_check = now + fps_check_delay;
frames = 0;
}