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https://github.com/love2d/megasource.git
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update SDL3 to 3.2.6.
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@@ -75,8 +75,8 @@ static void Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
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s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
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SDL_RenderTextureRotated(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, SDL_FLIP_NONE);
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@@ -161,7 +161,7 @@ int main(int argc, char *argv[])
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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SDL_Log("%2.2f frames per second", fps);
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}
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SDL_stack_free(drawstates);
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