update SDL3 to 3.2.6.

This commit is contained in:
Sasha Szpakowski
2025-03-02 14:42:35 -04:00
parent 3582488fbc
commit 30709de450
407 changed files with 20390 additions and 5388 deletions
@@ -104,7 +104,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* If less than a full copy of the audio is queued for playback, put another copy in there.
This is overkill, but easy when lots of RAM is cheap. One could be more careful and
queue less at a time, as long as the stream doesn't run dry. */
if (SDL_GetAudioStreamAvailable(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
if (SDL_GetAudioStreamQueued(sounds[i].stream) < ((int) sounds[i].wav_data_len)) {
SDL_PutAudioStreamData(sounds[i].stream, sounds[i].wav_data, (int) sounds[i].wav_data_len);
}
}