Upgrade to SDL2.0.2 (8393682d9d96d1516831a397290cb34ceb82129f).

This commit is contained in:
rude
2014-03-09 10:15:01 +01:00
parent 6b31c2b45e
commit 2fb789ce68
63 changed files with 1450 additions and 1159 deletions
+163 -49
View File
@@ -38,6 +38,54 @@
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"
#include "SDL_assert.h"
/* #define DEBUG_COCOAWINDOW */
#ifdef DEBUG_COCOAWINDOW
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif
@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];
if ([event type] != NSLeftMouseUp) {
return;
}
id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}
if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
}
@end
static Uint32 s_moveHack;
@@ -49,10 +97,15 @@ static void ConvertNSRect(NSRect *r)
static void
ScheduleContextUpdates(SDL_WindowData *data)
{
NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
NSMutableArray *contexts = data->nscontexts;
@synchronized (contexts) {
for (SDLOpenGLContext *context in contexts) {
[context scheduleUpdate];
if (context == currentContext) {
[context update];
} else {
[context scheduleUpdate];
}
}
}
}
@@ -125,6 +178,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;
center = [NSNotificationCenter defaultCenter];
@@ -203,20 +257,18 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
}
}
-(BOOL) setFullscreenSpace:(BOOL) state;
-(BOOL) setFullscreenSpace:(BOOL) state
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata;
if (![nswindow respondsToSelector: @selector(collectionBehavior)]) {
return NO;
}
if ([nswindow collectionBehavior] != NSWindowCollectionBehaviorFullScreenPrimary) {
return NO;
}
if (state == isFullscreenSpace) {
return YES;
if (!videodata->allow_spaces) {
return NO; /* Spaces are forcibly disabled. */
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
} else if (state == isFullscreenSpace) {
return YES; /* already there. */
}
if (inFullscreenTransition) {
@@ -229,13 +281,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
}
inFullscreenTransition = YES;
/* Update the flags here so the state change is available immediately */
if (state) {
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
} else {
window->flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
}
/* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO];
return YES;
}
@@ -310,6 +357,34 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
}
}
- (BOOL)isMoving
{
return isMoving;
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}
- (void)windowDidFinishMoving
{
if ([self isMoving])
{
isMoving = NO;
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX >= 0 && pendingWindowWarpY >= 0) {
mouse->WarpMouse(_data->window, pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = -1;
}
if (mouse->relative_mode && SDL_GetMouseFocus() == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
@@ -321,6 +396,14 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = -1;
isMoving = YES;
}
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
@@ -354,6 +437,11 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
- (void)windowDidResize:(NSNotification *)aNotification
{
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
int x, y, w, h;
@@ -364,11 +452,6 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
w = (int)rect.size.width;
h = (int)rect.size.height;
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
if (SDL_IsShapedWindow(window)) {
Cocoa_ResizeWindowShape(window);
}
@@ -402,6 +485,9 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
@@ -422,10 +508,19 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
[NSMenu setMenuBarVisible:NO];
}
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
@@ -435,13 +530,16 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
if (isFullscreenSpace) {
[NSMenu setMenuBarVisible:YES];
}
}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
SetWindowStyle(window, (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask));
isFullscreenSpace = YES;
@@ -458,6 +556,10 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:NO];
} else {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
[NSMenu setMenuBarVisible:NO];
}
pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
@@ -472,7 +574,6 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
{
SDL_Window *window = _data->window;
window->flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
SetWindowStyle(window, GetWindowStyle(window));
isFullscreenSpace = NO;
@@ -493,6 +594,15 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
pendingWindowOperation = PENDING_OPERATION_NONE;
[nswindow miniaturize:nil];
} else {
/* Adjust the fullscreen toggle button and readd menu now that we're here. */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged];
}
[NSMenu setMenuBarVisible:YES];
pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
@@ -503,6 +613,16 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
}
}
-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
} else {
return proposedOptions;
}
}
/* We'll respond to key events by doing nothing so we don't beep.
* We could handle key messages here, but we lose some in the NSApp dispatch,
* where they get converted to action messages, etc.
@@ -619,8 +739,6 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
CGPoint cgpoint;
if (x < 0) {
x = 0;
} else if (x >= window->w) {
@@ -633,6 +751,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
}
#if !SDL_MAC_NO_SANDBOX
CGPoint cgpoint;
/* When SDL_MAC_NO_SANDBOX is set, this is handled by
* SDL_cocoamousetap.m.
*/
@@ -647,6 +767,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
CGSetLocalEventsSuppressionInterval(0.0);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
CGSetLocalEventsSuppressionInterval(0.25);
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
#endif
}
}
@@ -749,24 +871,6 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
@end
@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
@end
@interface SDLView : NSView
/* The default implementation doesn't pass rightMouseDown to responder chain */
@@ -883,6 +987,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
@@ -926,9 +1031,13 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
return -1;
}
[nswindow setBackgroundColor:[NSColor blackColor]];
if ([nswindow respondsToSelector:@selector(setCollectionBehavior:)]) {
const char *hint = SDL_GetHint(SDL_HINT_VIDEO_FULLSCREEN_SPACES);
if (hint && SDL_atoi(hint) > 0) {
if (videodata->allow_spaces) {
SDL_assert(videodata->osversion >= 0x1070);
SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]);
/* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
}
@@ -1333,13 +1442,18 @@ void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
/* Move the cursor to the nearest point in the window */
if (grabbed) {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (grabbed && data && ![data->listener isMoving]) {
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}