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https://github.com/love2d/megasource.git
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Upgrade to SDL2.0.2 (8393682d9d96d1516831a397290cb34ceb82129f).
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@@ -128,6 +128,17 @@ extern "C" {
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*/
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#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
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/**
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* \brief A variable controlling whether the screensaver is enabled.
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*
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* This variable can be set to the following values:
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* "0" - Disable screensaver
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* "1" - Enable screensaver
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*
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* By default SDL will disable the screensaver.
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*/
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#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
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/**
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* \brief A variable controlling whether the X11 VidMode extension should be used.
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*
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@@ -189,17 +200,6 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
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/**
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* \brief Set whether windows go fullscreen in their own spaces on Mac OS X
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*
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* This variable can be set to the following values:
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* "0" - Fullscreen windows will use the classic fullscreen mode
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* "1" - Fullscreen windows will use fullscreen spaces
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*
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* By default SDL will use the classic fullscreen mode.
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*/
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#define SDL_HINT_VIDEO_FULLSCREEN_SPACES "SDL_VIDEO_FULLSCREEN_SPACES"
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/**
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* \brief A variable controlling whether the idle timer is disabled on iOS.
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*
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@@ -233,15 +233,15 @@ extern "C" {
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* "0" - List only real joysticks and accept input from them
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* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
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*/
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#define SDL_HINT_ACCEL_AS_JOY "SDL_ACCEL_AS_JOY"
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#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
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/**
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* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
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*
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* The variable can be set to the following values:
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* "0" - Disable XInput timer (only uses direct input)
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* "1" - Enable XInput timer (the default)
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* "0" - Disable XInput detection (only uses direct input)
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* "1" - Enable XInput detection (the default)
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*/
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#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
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@@ -264,7 +264,7 @@ extern "C" {
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* "0" - Disable joystick & gamecontroller input events when the
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* application is in the background.
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* "1" - Enable joystick & gamecontroller input events when the
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* application is in the backgroumd.
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* application is in the background.
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*
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* The default value is "0". This hint may be set at any time.
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*/
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@@ -318,7 +318,7 @@ extern "C" {
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* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
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* can use two different sets of binaries, those compiled by the user from source
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* or those provided by the Chrome browser. In the later case, these binaries require
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* that SDL loads
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* that SDL loads a DLL providing the shader compiler.
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*
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* This variable can be set to the following values:
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* "d3dcompiler_46.dll" - default, best for Vista or later.
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@@ -347,6 +347,26 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
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/**
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* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
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*
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* This hint only applies to Mac OS X.
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*
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* The variable can be set to the following values:
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* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
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* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
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* button on their titlebars).
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* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
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* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
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* button on their titlebars.
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*
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* The default value is "1". Spaces are disabled regardless of this hint if
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* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
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* any windows are created.
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*/
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#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
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/**
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* \brief An enumeration of hint priorities
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*/
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