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Update OpenAL-Soft to 1.22.0
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@@ -64,8 +64,13 @@ to it before passing in 3D coordinates. Depending on how exactly this is done,
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it can cause correct output for stereo but incorrect Z panning for surround
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sound (i.e., sounds that are supposed to be behind you sound like they're in
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front, and vice-versa). Setting this to "true" or "1" will negate the localized
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Z coordinate to attempt to fix output for apps that have incorrect front/back
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panning.
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Z coordinate to flip front/back panning for 3D sources.
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__ALSOFT_REVERSE_Y
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Same as for __ALSOFT_REVERSE_Z, but for Y (up/down) panning.
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__ALSOFT_REVERSE_X
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Same as for __ALSOFT_REVERSE_Z, but for X (left/right) panning.
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__ALSOFT_SUSPEND_CONTEXT
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Due to the OpenAL spec not being very clear about them, behavior of the
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