diff --git a/libs/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard b/libs/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard new file mode 100644 index 00000000..4d8722a6 --- /dev/null +++ b/libs/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard @@ -0,0 +1,40 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.c b/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.m similarity index 52% rename from libs/SDL2/src/audio/coreaudio/SDL_coreaudio.c rename to libs/SDL2/src/audio/coreaudio/SDL_coreaudio.m index 46b617dc..85129050 100644 --- a/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.c +++ b/libs/SDL2/src/audio/coreaudio/SDL_coreaudio.m @@ -22,19 +22,19 @@ #if SDL_AUDIO_DRIVER_COREAUDIO +/* !!! FIXME: clean out some of the macro salsa in here. */ + #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" #include "SDL_assert.h" +#include "../../thread/SDL_systhread.h" #define DEBUG_COREAUDIO 0 -static void COREAUDIO_CloseDevice(_THIS); - #define CHECK_RESULT(msg) \ if (result != noErr) { \ - COREAUDIO_CloseDevice(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } @@ -185,7 +185,7 @@ build_device_list(int iscapture, addDevFn addfn, void *addfndata) #if DEBUG_COREAUDIO printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((iscapture) ? "capture" : "output"), - (int) *devCount, ptr, (int) dev); + (int) i, ptr, (int) dev); #endif addfn(ptr, iscapture, dev, addfndata); } @@ -268,42 +268,147 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP } #endif -/* The CoreAudio callback */ -static OSStatus -outputCallback(void *inRefCon, - AudioUnitRenderActionFlags * ioActionFlags, - const AudioTimeStamp * inTimeStamp, - UInt32 inBusNumber, UInt32 inNumberFrames, - AudioBufferList * ioData) -{ - SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; - AudioBuffer *abuf; - UInt32 remaining, len; - void *ptr; - UInt32 i; - /* Only do anything if audio is enabled and not paused */ - if (!this->enabled || this->paused) { - for (i = 0; i < ioData->mNumberBuffers; i++) { - abuf = &ioData->mBuffers[i]; - SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); +static int open_playback_devices = 0; +static int open_capture_devices = 0; + +#if !MACOSX_COREAUDIO + +static void interruption_begin(_THIS) +{ + if (this != NULL && this->hidden->audioQueue != NULL) { + this->hidden->interrupted = SDL_TRUE; + AudioQueuePause(this->hidden->audioQueue); + } +} + +static void interruption_end(_THIS) +{ + if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL + && this->hidden->interrupted) { + this->hidden->interrupted = SDL_FALSE; + AudioQueueStart(this->hidden->audioQueue, NULL); + } +} + +@interface SDLInterruptionListener : NSObject + +@property (nonatomic, assign) SDL_AudioDevice *device; + +@end + +@implementation SDLInterruptionListener + +- (void)audioSessionInterruption:(NSNotification *)note +{ + @synchronized (self) { + NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey]; + if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) { + interruption_begin(self.device); + } else { + interruption_end(self.device); + } + } +} + +- (void)applicationBecameActive:(NSNotification *)note +{ + @synchronized (self) { + interruption_end(self.device); + } +} + +@end + +static BOOL update_audio_session(_THIS, SDL_bool open) +{ + @autoreleasepool { + AVAudioSession *session = [AVAudioSession sharedInstance]; + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + NSString *category; + NSError *err = nil; + + if (open_playback_devices && open_capture_devices) { + category = AVAudioSessionCategoryPlayAndRecord; + } else if (open_capture_devices) { + category = AVAudioSessionCategoryRecord; + } else { + /* Set category to ambient so that other music continues playing. + You can change this at runtime in your own code if you need different + behavior. If this is common, we can add an SDL hint for this. */ + category = AVAudioSessionCategoryAmbient; + } + + if (![session setCategory:category error:&err]) { + NSString *desc = err.description; + SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String); + return NO; + } + + if (open_playback_devices + open_capture_devices == 1) { + if (![session setActive:YES error:&err]) { + NSString *desc = err.description; + SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String); + return NO; + } + } else if (!open_playback_devices && !open_capture_devices) { + [session setActive:NO error:nil]; + } + + if (open) { + SDLInterruptionListener *listener = [SDLInterruptionListener new]; + listener.device = this; + + [center addObserver:listener + selector:@selector(audioSessionInterruption:) + name:AVAudioSessionInterruptionNotification + object:session]; + + /* An interruption end notification is not guaranteed to be sent if + we were previously interrupted... resuming if needed when the app + becomes active seems to be the way to go. */ + [center addObserver:listener + selector:@selector(applicationBecameActive:) + name:UIApplicationDidBecomeActiveNotification + object:session]; + + [center addObserver:listener + selector:@selector(applicationBecameActive:) + name:UIApplicationWillEnterForegroundNotification + object:session]; + + this->hidden->interruption_listener = CFBridgingRetain(listener); + } else { + if (this->hidden->interruption_listener != NULL) { + SDLInterruptionListener *listener = nil; + listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener); + @synchronized (listener) { + listener.device = NULL; + } + [center removeObserver:listener]; + } } - return 0; } - /* No SDL conversion should be needed here, ever, since we accept - any input format in OpenAudio, and leave the conversion to CoreAudio. - */ - /* - SDL_assert(!this->convert.needed); - SDL_assert(this->spec.channels == ioData->mNumberChannels); - */ + return YES; +} +#endif + + +/* The AudioQueue callback */ +static void +outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) +{ + SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; + if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { + /* Supply silence if audio is enabled and not paused */ + SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity); + } else { + UInt32 remaining = inBuffer->mAudioDataBytesCapacity; + Uint8 *ptr = (Uint8 *) inBuffer->mAudioData; - for (i = 0; i < ioData->mNumberBuffers; i++) { - abuf = &ioData->mBuffers[i]; - remaining = abuf->mDataByteSize; - ptr = abuf->mData; while (remaining > 0) { + UInt32 len; if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_LockMutex(this->mixer_lock); @@ -314,29 +419,56 @@ outputCallback(void *inRefCon, } len = this->hidden->bufferSize - this->hidden->bufferOffset; - if (len > remaining) + if (len > remaining) { len = remaining; + } SDL_memcpy(ptr, (char *)this->hidden->buffer + this->hidden->bufferOffset, len); - ptr = (char *)ptr + len; + ptr = ptr + len; remaining -= len; this->hidden->bufferOffset += len; } } - return 0; + if (!SDL_AtomicGet(&this->hidden->shutdown)) { + AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); + } + + inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity; } -static OSStatus -inputCallback(void *inRefCon, - AudioUnitRenderActionFlags * ioActionFlags, - const AudioTimeStamp * inTimeStamp, - UInt32 inBusNumber, UInt32 inNumberFrames, - AudioBufferList * ioData) +static void +inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, + const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions, + const AudioStreamPacketDescription *inPacketDescs ) { - /* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */ - /* !!! FIXME: write me! */ - return noErr; + SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; + if (SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) { /* ignore unless we're active. */ + const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData; + UInt32 remaining = inBuffer->mAudioDataByteSize; + while (remaining > 0) { + UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset; + if (len > remaining) { + len = remaining; + } + + SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len); + ptr += len; + remaining -= len; + this->hidden->bufferOffset += len; + + if (this->hidden->bufferOffset >= this->hidden->bufferSize) { + SDL_LockMutex(this->mixer_lock); + (*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); + SDL_UnlockMutex(this->mixer_lock); + this->hidden->bufferOffset = 0; + } + } + } + + if (!SDL_AtomicGet(&this->hidden->shutdown)) { + AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); + } } @@ -357,7 +489,7 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty UInt32 size = sizeof (isAlive); OSStatus error; - if (!this->enabled) { + if (!SDL_AtomicGet(&this->enabled)) { return 0; /* already known to be dead. */ } @@ -381,43 +513,46 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty static void COREAUDIO_CloseDevice(_THIS) { - if (this->hidden != NULL) { - if (this->hidden->audioUnitOpened) { - #if MACOSX_COREAUDIO - /* Unregister our disconnect callback. */ - AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); - #endif + const SDL_bool iscapture = this->iscapture; + int i; - AURenderCallbackStruct callback; - const AudioUnitElement output_bus = 0; - const AudioUnitElement input_bus = 1; - const int iscapture = this->iscapture; - const AudioUnitElement bus = - ((iscapture) ? input_bus : output_bus); - const AudioUnitScope scope = - ((iscapture) ? kAudioUnitScope_Output : - kAudioUnitScope_Input); +/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ +/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ +#if MACOSX_COREAUDIO + /* Fire a callback if the device stops being "alive" (disconnected, etc). */ + AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); +#endif - /* stop processing the audio unit */ - AudioOutputUnitStop(this->hidden->audioUnit); +#if !MACOSX_COREAUDIO + update_audio_session(this, SDL_FALSE); +#endif - /* Remove the input callback */ - SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct)); - AudioUnitSetProperty(this->hidden->audioUnit, - kAudioUnitProperty_SetRenderCallback, - scope, bus, &callback, sizeof(callback)); + if (this->hidden->thread) { + SDL_AtomicSet(&this->hidden->shutdown, 1); + SDL_WaitThread(this->hidden->thread, NULL); + } - #if MACOSX_COREAUDIO - CloseComponent(this->hidden->audioUnit); - #else - AudioComponentInstanceDispose(this->hidden->audioUnit); - #endif - - this->hidden->audioUnitOpened = 0; + if (this->hidden->audioQueue) { + for (i = 0; i < SDL_arraysize(this->hidden->audioBuffer); i++) { + if (this->hidden->audioBuffer[i]) { + AudioQueueFreeBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i]); + } } - SDL_free(this->hidden->buffer); - SDL_free(this->hidden); - this->hidden = NULL; + AudioQueueDispose(this->hidden->audioQueue, 1); + } + + if (this->hidden->ready_semaphore) { + SDL_DestroySemaphore(this->hidden->ready_semaphore); + } + + SDL_free(this->hidden->thread_error); + SDL_free(this->hidden->buffer); + SDL_free(this->hidden); + + if (iscapture) { + open_capture_devices--; + } else { + open_playback_devices--; } } @@ -477,116 +612,105 @@ prepare_device(_THIS, void *handle, int iscapture) #endif static int -prepare_audiounit(_THIS, void *handle, int iscapture, - const AudioStreamBasicDescription * strdesc) +prepare_audioqueue(_THIS) { - OSStatus result = noErr; - AURenderCallbackStruct callback; -#if MACOSX_COREAUDIO - ComponentDescription desc; - Component comp = NULL; -#else - AudioComponentDescription desc; - AudioComponent comp = NULL; -#endif - const AudioUnitElement output_bus = 0; - const AudioUnitElement input_bus = 1; - const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); - const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : - kAudioUnitScope_Input); + const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc; + const int iscapture = this->iscapture; + OSStatus result; + int i; -#if MACOSX_COREAUDIO - if (!prepare_device(this, handle, iscapture)) { - return 0; - } -#endif + SDL_assert(CFRunLoopGetCurrent() != NULL); - SDL_zero(desc); - desc.componentType = kAudioUnitType_Output; - desc.componentManufacturer = kAudioUnitManufacturer_Apple; - -#if MACOSX_COREAUDIO - desc.componentSubType = kAudioUnitSubType_DefaultOutput; - comp = FindNextComponent(NULL, &desc); -#else - desc.componentSubType = kAudioUnitSubType_RemoteIO; - comp = AudioComponentFindNext(NULL, &desc); -#endif - - if (comp == NULL) { - SDL_SetError("Couldn't find requested CoreAudio component"); - return 0; + if (iscapture) { + result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); + CHECK_RESULT("AudioQueueNewInput"); + } else { + result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); + CHECK_RESULT("AudioQueueNewOutput"); } - /* Open & initialize the audio unit */ #if MACOSX_COREAUDIO - result = OpenAComponent(comp, &this->hidden->audioUnit); - CHECK_RESULT("OpenAComponent"); -#else - /* - AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6 - We can't use OpenAComponent on iPhone because it is not present - */ - result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit); - CHECK_RESULT("AudioComponentInstanceNew"); +{ + const AudioObjectPropertyAddress prop = { + kAudioDevicePropertyDeviceUID, + iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, + kAudioObjectPropertyElementMaster + }; + CFStringRef devuid; + UInt32 devuidsize = sizeof (devuid); + result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid); + CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)"); + result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize); + CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)"); + + /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ + /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ + /* Fire a callback if the device stops being "alive" (disconnected, etc). */ + AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); +} #endif - this->hidden->audioUnitOpened = 1; - -#if MACOSX_COREAUDIO - result = AudioUnitSetProperty(this->hidden->audioUnit, - kAudioOutputUnitProperty_CurrentDevice, - kAudioUnitScope_Global, 0, - &this->hidden->deviceID, - sizeof(AudioDeviceID)); - CHECK_RESULT - ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); -#endif - - /* Set the data format of the audio unit. */ - result = AudioUnitSetProperty(this->hidden->audioUnit, - kAudioUnitProperty_StreamFormat, - scope, bus, strdesc, sizeof(*strdesc)); - CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); - - /* Set the audio callback */ - SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct)); - callback.inputProc = ((iscapture) ? inputCallback : outputCallback); - callback.inputProcRefCon = this; - result = AudioUnitSetProperty(this->hidden->audioUnit, - kAudioUnitProperty_SetRenderCallback, - scope, bus, &callback, sizeof(callback)); - CHECK_RESULT - ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)"); - /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ - this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; + this->hidden->bufferSize = this->spec.size; + this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize; + this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); + if (this->hidden->buffer == NULL) { + SDL_OutOfMemory(); + return 0; + } - result = AudioUnitInitialize(this->hidden->audioUnit); - CHECK_RESULT("AudioUnitInitialize"); + for (i = 0; i < SDL_arraysize(this->hidden->audioBuffer); i++) { + result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]); + CHECK_RESULT("AudioQueueAllocateBuffer"); + SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity); + this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity; + result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL); + CHECK_RESULT("AudioQueueEnqueueBuffer"); + } - /* Finally, start processing of the audio unit */ - result = AudioOutputUnitStart(this->hidden->audioUnit); - CHECK_RESULT("AudioOutputUnitStart"); - -#if MACOSX_COREAUDIO - /* Fire a callback if the device stops being "alive" (disconnected, etc). */ - AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); -#endif + result = AudioQueueStart(this->hidden->audioQueue, NULL); + CHECK_RESULT("AudioQueueStart"); /* We're running! */ return 1; } +static int +audioqueue_thread(void *arg) +{ + SDL_AudioDevice *this = (SDL_AudioDevice *) arg; + const int rc = prepare_audioqueue(this); + if (!rc) { + this->hidden->thread_error = SDL_strdup(SDL_GetError()); + SDL_SemPost(this->hidden->ready_semaphore); + return 0; + } + + /* init was successful, alert parent thread and start running... */ + SDL_SemPost(this->hidden->ready_semaphore); + while (!SDL_AtomicGet(&this->hidden->shutdown)) { + CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); + } + + if (this->iscapture) { /* just stop immediately for capture devices. */ + AudioQueueStop(this->hidden->audioQueue, 1); + } else { /* Drain off any pending playback. */ + AudioQueueStop(this->hidden->audioQueue, 0); + const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0; + CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0); + } + + return 0; +} static int COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { - AudioStreamBasicDescription strdesc; + AudioStreamBasicDescription *strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; @@ -596,15 +720,29 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) if (this->hidden == NULL) { return SDL_OutOfMemory(); } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_zerop(this->hidden); + + strdesc = &this->hidden->strdesc; + + if (iscapture) { + open_capture_devices++; + } else { + open_playback_devices++; + } + +#if !MACOSX_COREAUDIO + if (!update_audio_session(this, SDL_TRUE)) { + return -1; + } +#endif /* Setup a AudioStreamBasicDescription with the requested format */ - SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); - strdesc.mFormatID = kAudioFormatLinearPCM; - strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; - strdesc.mChannelsPerFrame = this->spec.channels; - strdesc.mSampleRate = this->spec.freq; - strdesc.mFramesPerPacket = 1; + SDL_zerop(strdesc); + strdesc->mFormatID = kAudioFormatLinearPCM; + strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked; + strdesc->mChannelsPerFrame = this->spec.channels; + strdesc->mSampleRate = this->spec.freq; + strdesc->mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; @@ -621,34 +759,53 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; - strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); + strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) - strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; + strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) - strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; + strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) - strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; + strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ - COREAUDIO_CloseDevice(this); return SDL_SetError("Unsupported audio format"); } - strdesc.mBytesPerFrame = - strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; - strdesc.mBytesPerPacket = - strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; + strdesc->mBytesPerFrame = strdesc->mBitsPerChannel * strdesc->mChannelsPerFrame / 8; + strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket; - if (!prepare_audiounit(this, handle, iscapture, &strdesc)) { - COREAUDIO_CloseDevice(this); - return -1; /* prepare_audiounit() will call SDL_SetError()... */ +#if MACOSX_COREAUDIO + if (!prepare_device(this, handle, iscapture)) { + return -1; + } +#endif + + /* This has to init in a new thread so it can get its own CFRunLoop. :/ */ + SDL_AtomicSet(&this->hidden->shutdown, 0); + this->hidden->ready_semaphore = SDL_CreateSemaphore(0); + if (!this->hidden->ready_semaphore) { + return -1; /* oh well. */ } - return 0; /* good to go. */ + this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this); + if (!this->hidden->thread) { + return -1; + } + + SDL_SemWait(this->hidden->ready_semaphore); + SDL_DestroySemaphore(this->hidden->ready_semaphore); + this->hidden->ready_semaphore = NULL; + + if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) { + SDL_SetError("%s", this->hidden->thread_error); + return -1; + } + + return (this->hidden->thread != NULL) ? 0 : -1; } static void @@ -674,17 +831,11 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl) AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); #else impl->OnlyHasDefaultOutputDevice = 1; - - /* Set category to ambient sound so that other music continues playing. - You can change this at runtime in your own code if you need different - behavior. If this is common, we can add an SDL hint for this. - */ - AudioSessionInitialize(NULL, NULL, NULL, nil); - UInt32 category = kAudioSessionCategory_AmbientSound; - AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category); + impl->OnlyHasDefaultCaptureDevice = 1; #endif impl->ProvidesOwnCallbackThread = 1; + impl->HasCaptureSupport = 1; return 1; /* this audio target is available. */ } diff --git a/libs/SDL2/src/core/linux/SDL_fcitx.c b/libs/SDL2/src/core/linux/SDL_fcitx.c new file mode 100644 index 00000000..83d19e69 --- /dev/null +++ b/libs/SDL2/src/core/linux/SDL_fcitx.c @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef HAVE_FCITX_FRONTEND_H + +#include +#include + +#include "SDL_fcitx.h" +#include "SDL_keycode.h" +#include "SDL_keyboard.h" +#include "../../events/SDL_keyboard_c.h" +#include "SDL_dbus.h" +#include "SDL_syswm.h" +#if SDL_VIDEO_DRIVER_X11 +# include "../../video/x11/SDL_x11video.h" +#endif +#include "SDL_hints.h" + +#define FCITX_DBUS_SERVICE "org.fcitx.Fcitx" + +#define FCITX_IM_DBUS_PATH "/inputmethod" +#define FCITX_IC_DBUS_PATH "/inputcontext_%d" + +#define FCITX_IM_DBUS_INTERFACE "org.fcitx.Fcitx.InputMethod" +#define FCITX_IC_DBUS_INTERFACE "org.fcitx.Fcitx.InputContext" + +#define IC_NAME_MAX 64 +#define DBUS_TIMEOUT 500 + +typedef struct _FcitxClient +{ + SDL_DBusContext *dbus; + + char servicename[IC_NAME_MAX]; + char icname[IC_NAME_MAX]; + + int id; + + SDL_Rect cursor_rect; +} FcitxClient; + +static FcitxClient fcitx_client; + +static int +GetDisplayNumber() +{ + const char *display = SDL_getenv("DISPLAY"); + const char *p = NULL; + int number = 0; + + if (display == NULL) + return 0; + + display = SDL_strchr(display, ':'); + if (display == NULL) + return 0; + + display++; + p = SDL_strchr(display, '.'); + if (p == NULL && display != NULL) { + number = SDL_strtod(display, NULL); + } else { + char *buffer = SDL_strdup(display); + buffer[p - display] = '\0'; + number = SDL_strtod(buffer, NULL); + SDL_free(buffer); + } + + return number; +} + +static char* +GetAppName() +{ +#if defined(__LINUX__) || defined(__FREEBSD__) + char *spot; + char procfile[1024]; + char linkfile[1024]; + int linksize; + +#if defined(__LINUX__) + SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid()); +#elif defined(__FREEBSD__) + SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid()); +#endif + linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1); + if (linksize > 0) { + linkfile[linksize] = '\0'; + spot = SDL_strrchr(linkfile, '/'); + if (spot) { + return SDL_strdup(spot + 1); + } else { + return SDL_strdup(linkfile); + } + } +#endif /* __LINUX__ || __FREEBSD__ */ + + return SDL_strdup("SDL_App"); +} + +/* + * Copied from fcitx source + */ +#define CONT(i) ISUTF8_CB(in[i]) +#define VAL(i, s) ((in[i]&0x3f) << s) + +static char * +_fcitx_utf8_get_char(const char *i, uint32_t *chr) +{ + const unsigned char* in = (const unsigned char *)i; + if (!(in[0] & 0x80)) { + *(chr) = *(in); + return (char *)in + 1; + } + + /* 2-byte, 0x80-0x7ff */ + if ((in[0] & 0xe0) == 0xc0 && CONT(1)) { + *chr = ((in[0] & 0x1f) << 6) | VAL(1, 0); + return (char *)in + 2; + } + + /* 3-byte, 0x800-0xffff */ + if ((in[0] & 0xf0) == 0xe0 && CONT(1) && CONT(2)) { + *chr = ((in[0] & 0xf) << 12) | VAL(1, 6) | VAL(2, 0); + return (char *)in + 3; + } + + /* 4-byte, 0x10000-0x1FFFFF */ + if ((in[0] & 0xf8) == 0xf0 && CONT(1) && CONT(2) && CONT(3)) { + *chr = ((in[0] & 0x7) << 18) | VAL(1, 12) | VAL(2, 6) | VAL(3, 0); + return (char *)in + 4; + } + + /* 5-byte, 0x200000-0x3FFFFFF */ + if ((in[0] & 0xfc) == 0xf8 && CONT(1) && CONT(2) && CONT(3) && CONT(4)) { + *chr = ((in[0] & 0x3) << 24) | VAL(1, 18) | VAL(2, 12) | VAL(3, 6) | VAL(4, 0); + return (char *)in + 5; + } + + /* 6-byte, 0x400000-0x7FFFFFF */ + if ((in[0] & 0xfe) == 0xfc && CONT(1) && CONT(2) && CONT(3) && CONT(4) && CONT(5)) { + *chr = ((in[0] & 0x1) << 30) | VAL(1, 24) | VAL(2, 18) | VAL(3, 12) | VAL(4, 6) | VAL(5, 0); + return (char *)in + 6; + } + + *chr = *in; + + return (char *)in + 1; +} + +static size_t +_fcitx_utf8_strlen(const char *s) +{ + unsigned int l = 0; + + while (*s) { + uint32_t chr; + + s = _fcitx_utf8_get_char(s, &chr); + l++; + } + + return l; +} + +static DBusHandlerResult +DBus_MessageFilter(DBusConnection *conn, DBusMessage *msg, void *data) +{ + SDL_DBusContext *dbus = (SDL_DBusContext *)data; + + if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "CommitString")) { + DBusMessageIter iter; + const char *text = NULL; + + dbus->message_iter_init(msg, &iter); + dbus->message_iter_get_basic(&iter, &text); + + if (text) + SDL_SendKeyboardText(text); + + return DBUS_HANDLER_RESULT_HANDLED; + } + + if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "UpdatePreedit")) { + DBusMessageIter iter; + const char *text; + + dbus->message_iter_init(msg, &iter); + dbus->message_iter_get_basic(&iter, &text); + + if (text && *text) { + char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; + size_t text_bytes = SDL_strlen(text), i = 0; + size_t cursor = 0; + + while (i < text_bytes) { + size_t sz = SDL_utf8strlcpy(buf, text + i, sizeof(buf)); + size_t chars = _fcitx_utf8_strlen(buf); + + SDL_SendEditingText(buf, cursor, chars); + + i += sz; + cursor += chars; + } + } + + SDL_Fcitx_UpdateTextRect(NULL); + return DBUS_HANDLER_RESULT_HANDLED; + } + + return DBUS_HANDLER_RESULT_NOT_YET_HANDLED; +} + +static DBusMessage* +FcitxClientICNewMethod(FcitxClient *client, + const char *method) +{ + SDL_DBusContext *dbus = client->dbus; + return dbus->message_new_method_call( + client->servicename, + client->icname, + FCITX_IC_DBUS_INTERFACE, + method); +} + +static void +FcitxClientICCallMethod(FcitxClient *client, + const char *method) +{ + SDL_DBusContext *dbus = client->dbus; + DBusMessage *msg = FcitxClientICNewMethod(client, method); + + if (msg == NULL) + return ; + + if (dbus->connection_send(dbus->session_conn, msg, NULL)) { + dbus->connection_flush(dbus->session_conn); + } + + dbus->message_unref(msg); +} + +static void +Fcitx_SetCapabilities(void *data, + const char *name, + const char *old_val, + const char *internal_editing) +{ + FcitxClient *client = (FcitxClient *)data; + SDL_DBusContext *dbus = client->dbus; + Uint32 caps = CAPACITY_NONE; + + DBusMessage *msg = FcitxClientICNewMethod(client, "SetCapacity"); + if (msg == NULL) + return ; + + if (!(internal_editing && *internal_editing == '1')) { + caps |= CAPACITY_PREEDIT; + } + + dbus->message_append_args(msg, + DBUS_TYPE_UINT32, &caps, + DBUS_TYPE_INVALID); + if (dbus->connection_send(dbus->session_conn, msg, NULL)) { + dbus->connection_flush(dbus->session_conn); + } + + dbus->message_unref(msg); +} + +static void +FcitxClientCreateIC(FcitxClient *client) +{ + char *appname = NULL; + pid_t pid = 0; + int id = 0; + SDL_bool enable; + Uint32 arg1, arg2, arg3, arg4; + + SDL_DBusContext *dbus = client->dbus; + DBusMessage *reply = NULL; + DBusMessage *msg = dbus->message_new_method_call( + client->servicename, + FCITX_IM_DBUS_PATH, + FCITX_IM_DBUS_INTERFACE, + "CreateICv3" + ); + + if (msg == NULL) + return ; + + appname = GetAppName(); + pid = getpid(); + dbus->message_append_args(msg, + DBUS_TYPE_STRING, &appname, + DBUS_TYPE_INT32, &pid, + DBUS_TYPE_INVALID); + + do { + reply = dbus->connection_send_with_reply_and_block( + dbus->session_conn, + msg, + DBUS_TIMEOUT, + NULL); + + if (!reply) + break; + if (!dbus->message_get_args(reply, NULL, + DBUS_TYPE_INT32, &id, + DBUS_TYPE_BOOLEAN, &enable, + DBUS_TYPE_UINT32, &arg1, + DBUS_TYPE_UINT32, &arg2, + DBUS_TYPE_UINT32, &arg3, + DBUS_TYPE_UINT32, &arg4, + DBUS_TYPE_INVALID)) + break; + + if (id < 0) + break; + client->id = id; + + SDL_snprintf(client->icname, IC_NAME_MAX, + FCITX_IC_DBUS_PATH, client->id); + + dbus->bus_add_match(dbus->session_conn, + "type='signal', interface='org.fcitx.Fcitx.InputContext'", + NULL); + dbus->connection_add_filter(dbus->session_conn, + &DBus_MessageFilter, dbus, + NULL); + dbus->connection_flush(dbus->session_conn); + + SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &Fcitx_SetCapabilities, client); + } + while (0); + + if (reply) + dbus->message_unref(reply); + dbus->message_unref(msg); + SDL_free(appname); +} + +static Uint32 +Fcitx_ModState(void) +{ + Uint32 fcitx_mods = 0; + SDL_Keymod sdl_mods = SDL_GetModState(); + + if (sdl_mods & KMOD_SHIFT) fcitx_mods |= FcitxKeyState_Shift; + if (sdl_mods & KMOD_CAPS) fcitx_mods |= FcitxKeyState_CapsLock; + if (sdl_mods & KMOD_CTRL) fcitx_mods |= FcitxKeyState_Ctrl; + if (sdl_mods & KMOD_ALT) fcitx_mods |= FcitxKeyState_Alt; + if (sdl_mods & KMOD_NUM) fcitx_mods |= FcitxKeyState_NumLock; + if (sdl_mods & KMOD_LGUI) fcitx_mods |= FcitxKeyState_Super; + if (sdl_mods & KMOD_RGUI) fcitx_mods |= FcitxKeyState_Meta; + + return fcitx_mods; +} + +SDL_bool +SDL_Fcitx_Init() +{ + fcitx_client.dbus = SDL_DBus_GetContext(); + + fcitx_client.cursor_rect.x = -1; + fcitx_client.cursor_rect.y = -1; + fcitx_client.cursor_rect.w = 0; + fcitx_client.cursor_rect.h = 0; + + SDL_snprintf(fcitx_client.servicename, IC_NAME_MAX, + "%s-%d", + FCITX_DBUS_SERVICE, GetDisplayNumber()); + + FcitxClientCreateIC(&fcitx_client); + + return SDL_TRUE; +} + +void +SDL_Fcitx_Quit() +{ + FcitxClientICCallMethod(&fcitx_client, "DestroyIC"); +} + +void +SDL_Fcitx_SetFocus(SDL_bool focused) +{ + if (focused) { + FcitxClientICCallMethod(&fcitx_client, "FocusIn"); + } else { + FcitxClientICCallMethod(&fcitx_client, "FocusOut"); + } +} + +void +SDL_Fcitx_Reset(void) +{ + FcitxClientICCallMethod(&fcitx_client, "Reset"); + FcitxClientICCallMethod(&fcitx_client, "CloseIC"); +} + +SDL_bool +SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode) +{ + DBusMessage *msg = NULL; + DBusMessage *reply = NULL; + SDL_DBusContext *dbus = fcitx_client.dbus; + + Uint32 state = 0; + SDL_bool handled = SDL_FALSE; + int type = FCITX_PRESS_KEY; + Uint32 event_time = 0; + + msg = FcitxClientICNewMethod(&fcitx_client, "ProcessKeyEvent"); + if (msg == NULL) + return SDL_FALSE; + + state = Fcitx_ModState(); + dbus->message_append_args(msg, + DBUS_TYPE_UINT32, &keysym, + DBUS_TYPE_UINT32, &keycode, + DBUS_TYPE_UINT32, &state, + DBUS_TYPE_INT32, &type, + DBUS_TYPE_UINT32, &event_time, + DBUS_TYPE_INVALID); + + reply = dbus->connection_send_with_reply_and_block(dbus->session_conn, + msg, + -1, + NULL); + + if (reply) { + dbus->message_get_args(reply, + NULL, + DBUS_TYPE_INT32, &handled, + DBUS_TYPE_INVALID); + + dbus->message_unref(reply); + } + + if (handled) { + SDL_Fcitx_UpdateTextRect(NULL); + } + + return handled; +} + +void +SDL_Fcitx_UpdateTextRect(SDL_Rect *rect) +{ + SDL_Window *focused_win = NULL; + SDL_SysWMinfo info; + int x = 0, y = 0; + SDL_Rect *cursor = &fcitx_client.cursor_rect; + + SDL_DBusContext *dbus = fcitx_client.dbus; + DBusMessage *msg = NULL; + DBusConnection *conn; + + if (rect) { + SDL_memcpy(cursor, rect, sizeof(SDL_Rect)); + } + + focused_win = SDL_GetKeyboardFocus(); + if (!focused_win) { + return ; + } + + SDL_VERSION(&info.version); + if (!SDL_GetWindowWMInfo(focused_win, &info)) { + return; + } + + SDL_GetWindowPosition(focused_win, &x, &y); + +#if SDL_VIDEO_DRIVER_X11 + if (info.subsystem == SDL_SYSWM_X11) { + SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata; + + Display *x_disp = info.info.x11.display; + Window x_win = info.info.x11.window; + int x_screen = displaydata->screen; + Window unused; + X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); + } +#endif + + if (cursor->x == -1 && cursor->y == -1 && cursor->w == 0 && cursor->h == 0) { + // move to bottom left + int w = 0, h = 0; + SDL_GetWindowSize(focused_win, &w, &h); + cursor->x = 0; + cursor->y = h; + } + + x += cursor->x; + y += cursor->y; + + msg = FcitxClientICNewMethod(&fcitx_client, "SetCursorRect"); + if (msg == NULL) + return ; + + dbus->message_append_args(msg, + DBUS_TYPE_INT32, &x, + DBUS_TYPE_INT32, &y, + DBUS_TYPE_INT32, &cursor->w, + DBUS_TYPE_INT32, &cursor->h, + DBUS_TYPE_INVALID); + + conn = dbus->session_conn; + if (dbus->connection_send(conn, msg, NULL)) + dbus->connection_flush(conn); + + dbus->message_unref(msg); +} + +void +SDL_Fcitx_PumpEvents() +{ + SDL_DBusContext *dbus = fcitx_client.dbus; + DBusConnection *conn = dbus->session_conn; + + dbus->connection_read_write(conn, 0); + + while (dbus->connection_dispatch(conn) == DBUS_DISPATCH_DATA_REMAINS) { + /* Do nothing, actual work happens in DBus_MessageFilter */ + usleep(10); + } +} + +#endif /* HAVE_FCITX_FRONTEND_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/core/linux/SDL_fcitx.h b/libs/SDL2/src/core/linux/SDL_fcitx.h new file mode 100644 index 00000000..64020475 --- /dev/null +++ b/libs/SDL2/src/core/linux/SDL_fcitx.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_fcitx_h +#define _SDL_fcitx_h + +#include "../../SDL_internal.h" + +#include "SDL_stdinc.h" +#include "SDL_rect.h" + +extern SDL_bool SDL_Fcitx_Init(void); +extern void SDL_Fcitx_Quit(void); +extern void SDL_Fcitx_SetFocus(SDL_bool focused); +extern void SDL_Fcitx_Reset(void); +extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode); +extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect); +extern void SDL_Fcitx_PumpEvents(); + +#endif /* _SDL_fcitx_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/core/linux/SDL_ime.c b/libs/SDL2/src/core/linux/SDL_ime.c new file mode 100644 index 00000000..049bd6e0 --- /dev/null +++ b/libs/SDL2/src/core/linux/SDL_ime.c @@ -0,0 +1,138 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_ime.h" +#include "SDL_ibus.h" +#include "SDL_fcitx.h" + +typedef SDL_bool (*_SDL_IME_Init)(); +typedef void (*_SDL_IME_Quit)(); +typedef void (*_SDL_IME_SetFocus)(SDL_bool); +typedef void (*_SDL_IME_Reset)(); +typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32); +typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *); +typedef void (*_SDL_IME_PumpEvents)(); + +static _SDL_IME_Init SDL_IME_Init_Real = NULL; +static _SDL_IME_Quit SDL_IME_Quit_Real = NULL; +static _SDL_IME_SetFocus SDL_IME_SetFocus_Real = NULL; +static _SDL_IME_Reset SDL_IME_Reset_Real = NULL; +static _SDL_IME_ProcessKeyEvent SDL_IME_ProcessKeyEvent_Real = NULL; +static _SDL_IME_UpdateTextRect SDL_IME_UpdateTextRect_Real = NULL; +static _SDL_IME_PumpEvents SDL_IME_PumpEvents_Real = NULL; + +static void +InitIME() +{ + static SDL_bool inited = SDL_FALSE; +#ifdef HAVE_FCITX_FRONTEND_H + const char *im_module = SDL_getenv("SDL_IM_MODULE"); + const char *xmodifiers = SDL_getenv("XMODIFIERS"); +#endif + + if (inited == SDL_TRUE) + return; + + inited = SDL_TRUE; + + /* See if fcitx IME support is being requested */ +#ifdef HAVE_FCITX_FRONTEND_H + if (!SDL_IME_Init_Real && + ((im_module && SDL_strcmp(im_module, "fcitx") == 0) || + (!im_module && xmodifiers && SDL_strstr(xmodifiers, "@im=fcitx") != NULL))) { + SDL_IME_Init_Real = SDL_Fcitx_Init; + SDL_IME_Quit_Real = SDL_Fcitx_Quit; + SDL_IME_SetFocus_Real = SDL_Fcitx_SetFocus; + SDL_IME_Reset_Real = SDL_Fcitx_Reset; + SDL_IME_ProcessKeyEvent_Real = SDL_Fcitx_ProcessKeyEvent; + SDL_IME_UpdateTextRect_Real = SDL_Fcitx_UpdateTextRect; + SDL_IME_PumpEvents_Real = SDL_Fcitx_PumpEvents; + } +#endif /* HAVE_FCITX_FRONTEND_H */ + + /* default to IBus */ +#ifdef HAVE_IBUS_IBUS_H + if (!SDL_IME_Init_Real) { + SDL_IME_Init_Real = SDL_IBus_Init; + SDL_IME_Quit_Real = SDL_IBus_Quit; + SDL_IME_SetFocus_Real = SDL_IBus_SetFocus; + SDL_IME_Reset_Real = SDL_IBus_Reset; + SDL_IME_ProcessKeyEvent_Real = SDL_IBus_ProcessKeyEvent; + SDL_IME_UpdateTextRect_Real = SDL_IBus_UpdateTextRect; + SDL_IME_PumpEvents_Real = SDL_IBus_PumpEvents; + } +#endif /* HAVE_IBUS_IBUS_H */ +} + +SDL_bool +SDL_IME_Init(void) +{ + InitIME(); + + if (SDL_IME_Init_Real) + return SDL_IME_Init_Real(); + + return SDL_FALSE; +} + +void +SDL_IME_Quit(void) +{ + if (SDL_IME_Quit_Real) + SDL_IME_Quit_Real(); +} + +void +SDL_IME_SetFocus(SDL_bool focused) +{ + if (SDL_IME_SetFocus_Real) + SDL_IME_SetFocus_Real(focused); +} + +void +SDL_IME_Reset(void) +{ + if (SDL_IME_Reset_Real) + SDL_IME_Reset_Real(); +} + +SDL_bool +SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode) +{ + if (SDL_IME_ProcessKeyEvent_Real) + return SDL_IME_ProcessKeyEvent_Real(keysym, keycode); + + return SDL_FALSE; +} + +void +SDL_IME_UpdateTextRect(SDL_Rect *rect) +{ + if (SDL_IME_UpdateTextRect_Real) + SDL_IME_UpdateTextRect_Real(rect); +} + +void +SDL_IME_PumpEvents() +{ + if (SDL_IME_PumpEvents_Real) + SDL_IME_PumpEvents_Real(); +} diff --git a/libs/SDL2/src/core/linux/SDL_ime.h b/libs/SDL2/src/core/linux/SDL_ime.h new file mode 100644 index 00000000..22b31de3 --- /dev/null +++ b/libs/SDL2/src/core/linux/SDL_ime.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_ime_h +#define _SDL_ime_h + +#include "../../SDL_internal.h" + +#include "SDL_stdinc.h" +#include "SDL_rect.h" + +extern SDL_bool SDL_IME_Init(); +extern void SDL_IME_Quit(); +extern void SDL_IME_SetFocus(SDL_bool focused); +extern void SDL_IME_Reset(); +extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode); +extern void SDL_IME_UpdateTextRect(SDL_Rect *rect); +extern void SDL_IME_PumpEvents(); + +#endif /* _SDL_ime_h */ diff --git a/libs/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur b/libs/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur new file mode 100644 index 00000000..c6556b8a Binary files /dev/null and b/libs/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur differ diff --git a/libs/SDL2/src/main/winrt/SDL2-WinRTResources.rc b/libs/SDL2/src/main/winrt/SDL2-WinRTResources.rc new file mode 100644 index 00000000..ce8549f2 --- /dev/null +++ b/libs/SDL2/src/main/winrt/SDL2-WinRTResources.rc @@ -0,0 +1,3 @@ +#include "winres.h" +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +5000 CURSOR "SDL2-WinRTResource_BlankCursor.cur" diff --git a/libs/SDL2/src/video/winrt/SDL_winrtgamebar.cpp b/libs/SDL2/src/video/winrt/SDL_winrtgamebar.cpp new file mode 100644 index 00000000..215dfcc8 --- /dev/null +++ b/libs/SDL2/src/video/winrt/SDL_winrtgamebar.cpp @@ -0,0 +1,196 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* Windows includes */ +#include +#include +#include + + +/* SDL includes */ +extern "C" { +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +} +#include "SDL_winrtvideo_cpp.h" + + +/* Game Bar events can come in off the main thread. Use the following + WinRT CoreDispatcher to deal with them on SDL's thread. +*/ +static Platform::WeakReference WINRT_MainThreadDispatcher; + + +/* Win10's initial SDK (the 10.0.10240.0 release) does not include references + to Game Bar APIs, as the Game Bar was released via Win10 10.0.10586.0. + + Declare its WinRT/COM interface here, to allow compilation with earlier + Windows SDKs. +*/ +MIDL_INTERFACE("1DB9A292-CC78-4173-BE45-B61E67283EA7") +IGameBarStatics_ : public IInspectable +{ +public: + virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( + __FIEventHandler_1_IInspectable *handler, + Windows::Foundation::EventRegistrationToken *token) = 0; + + virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( + Windows::Foundation::EventRegistrationToken token) = 0; + + virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( + __FIEventHandler_1_IInspectable *handler, + Windows::Foundation::EventRegistrationToken *token) = 0; + + virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( + Windows::Foundation::EventRegistrationToken token) = 0; + + virtual HRESULT STDMETHODCALLTYPE get_Visible( + boolean *value) = 0; + + virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( + boolean *value) = 0; +}; + +/* Declare the game bar's COM GUID */ +static GUID IID_IGameBarStatics_ = { MAKELONG(0xA292, 0x1DB9), 0xCC78, 0x4173, { 0xBE, 0x45, 0xB6, 0x1E, 0x67, 0x28, 0x3E, 0xA7 } }; + +/* Retrieves a pointer to the game bar, or NULL if it is not available. + If a pointer is returned, it's ->Release() method must be called + after the caller has finished using it. +*/ +static IGameBarStatics_ * +WINRT_GetGameBar() +{ + wchar_t *wClassName = L"Windows.Gaming.UI.GameBar"; + HSTRING hClassName; + IActivationFactory *pActivationFactory = NULL; + IGameBarStatics_ *pGameBar = NULL; + HRESULT hr; + + hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName); + if (FAILED(hr)) { + goto done; + } + + hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); + if (FAILED(hr)) { + goto done; + } + + pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar); + +done: + if (pActivationFactory) { + pActivationFactory->Release(); + } + if (hClassName) { + ::WindowsDeleteString(hClassName); + } + return pGameBar; +} + +static void +WINRT_HandleGameBarIsInputRedirected_MainThread() +{ + IGameBarStatics_ *gameBar; + boolean isInputRedirected = 0; + if (!WINRT_MainThreadDispatcher) { + /* The game bar event handler has been deregistered! */ + return; + } + gameBar = WINRT_GetGameBar(); + if (!gameBar) { + /* Shouldn't happen, but just in case... */ + return; + } + if (SUCCEEDED(gameBar->get_IsInputRedirected(&isInputRedirected))) { + if ( ! isInputRedirected) { + /* Input-control is now back to the SDL app. Restore the cursor, + in case Windows does not (it does not in either Win10 + 10.0.10240.0 or 10.0.10586.0, maybe later version(s) too. + */ + SDL_Cursor *cursor = SDL_GetCursor(); + SDL_SetCursor(cursor); + } + } + gameBar->Release(); +} + +static void +WINRT_HandleGameBarIsInputRedirected_NonMainThread(Platform::Object ^ o1, Platform::Object ^o2) +{ + Windows::UI::Core::CoreDispatcher ^dispatcher = WINRT_MainThreadDispatcher.Resolve(); + if (dispatcher) { + dispatcher->RunAsync( + Windows::UI::Core::CoreDispatcherPriority::Normal, + ref new Windows::UI::Core::DispatchedHandler(&WINRT_HandleGameBarIsInputRedirected_MainThread)); + } +} + +void +WINRT_InitGameBar(_THIS) +{ + SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata; + IGameBarStatics_ *gameBar = WINRT_GetGameBar(); + if (gameBar) { + /* GameBar.IsInputRedirected events can come in via something other than + the main/SDL thread. + + Get a WinRT 'CoreDispatcher' that can be used to call back into the + SDL thread. + */ + WINRT_MainThreadDispatcher = Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher; + Windows::Foundation::EventHandler ^handler = \ + ref new Windows::Foundation::EventHandler(&WINRT_HandleGameBarIsInputRedirected_NonMainThread); + __FIEventHandler_1_IInspectable * pHandler = reinterpret_cast<__FIEventHandler_1_IInspectable *>(handler); + gameBar->add_IsInputRedirectedChanged(pHandler, &driverdata->gameBarIsInputRedirectedToken); + gameBar->Release(); + } +} + +void +WINRT_QuitGameBar(_THIS) +{ + SDL_VideoData *driverdata; + IGameBarStatics_ *gameBar; + if (!_this || !_this->driverdata) { + return; + } + gameBar = WINRT_GetGameBar(); + if (!gameBar) { + return; + } + driverdata = (SDL_VideoData *)_this->driverdata; + if (driverdata->gameBarIsInputRedirectedToken.Value) { + gameBar->remove_IsInputRedirectedChanged(driverdata->gameBarIsInputRedirectedToken); + driverdata->gameBarIsInputRedirectedToken.Value = 0; + } + WINRT_MainThreadDispatcher = nullptr; + gameBar->Release(); +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/audio/SDL_audiomem.h b/libs/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h similarity index 74% rename from libs/SDL2/src/audio/SDL_audiomem.h rename to libs/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h index 091d15c2..afcef37b 100644 --- a/libs/SDL2/src/audio/SDL_audiomem.h +++ b/libs/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h @@ -18,8 +18,18 @@ misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ -#include "../SDL_internal.h" +#include "SDL_config.h" + +#ifndef _SDL_winrtgamebar_h +#define _SDL_winrtgamebar_h + +#ifdef __cplusplus +/* These are exported as C++ functions, rather than C, to fix a compilation + bug with MSVC 2013, for Windows 8.x builds. */ +extern void WINRT_InitGameBar(_THIS); +extern void WINRT_QuitGameBar(_THIS); +#endif + +#endif /* _SDL_winrtmouse_h */ -#define SDL_AllocAudioMem SDL_malloc -#define SDL_FreeAudioMem SDL_free /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/test/testaudiocapture.c b/libs/SDL2/test/testaudiocapture.c new file mode 100644 index 00000000..26321a71 --- /dev/null +++ b/libs/SDL2/test/testaudiocapture.c @@ -0,0 +1,165 @@ +/* + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +#include "SDL.h" + +#include + +#ifdef __EMSCRIPTEN__ +#include +#endif + +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static SDL_AudioSpec spec; +static SDL_AudioDeviceID devid_in = 0; +static SDL_AudioDeviceID devid_out = 0; + +static void +loop() +{ + SDL_bool please_quit = SDL_FALSE; + SDL_Event e; + + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) { + please_quit = SDL_TRUE; + } else if (e.type == SDL_KEYDOWN) { + if (e.key.keysym.sym == SDLK_ESCAPE) { + please_quit = SDL_TRUE; + } + } else if (e.type == SDL_MOUSEBUTTONDOWN) { + if (e.button.button == 1) { + SDL_PauseAudioDevice(devid_out, SDL_TRUE); + SDL_PauseAudioDevice(devid_in, SDL_FALSE); + } + } else if (e.type == SDL_MOUSEBUTTONUP) { + if (e.button.button == 1) { + SDL_PauseAudioDevice(devid_in, SDL_TRUE); + SDL_PauseAudioDevice(devid_out, SDL_FALSE); + } + } + } + + if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { + SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); + } else { + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); + } + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + if (please_quit) { + /* stop playing back, quit. */ + SDL_Log("Shutting down.\n"); + SDL_PauseAudioDevice(devid_in, 1); + SDL_CloseAudioDevice(devid_in); + SDL_PauseAudioDevice(devid_out, 1); + SDL_CloseAudioDevice(devid_out); + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); + #ifdef __EMSCRIPTEN__ + emscripten_cancel_main_loop(); + #endif + exit(0); + } + + /* Note that it would be easier to just have a one-line function that + calls SDL_QueueAudio() as a capture device callback, but we're + trying to test the API, so we use SDL_DequeueAudio() here. */ + while (SDL_TRUE) { + Uint8 buf[1024]; + const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf)); + SDL_QueueAudio(devid_out, buf, br); + if (br < sizeof (buf)) { + break; + } + } +} + +int +main(int argc, char **argv) +{ + /* (argv[1] == NULL means "open default device.") */ + const char *devname = argv[1]; + SDL_AudioSpec wanted; + int devcount; + int i; + + /* Enable standard application logging */ + SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); + + /* Load the SDL library */ + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); + return (1); + } + + window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0); + renderer = SDL_CreateRenderer(window, -1, 0); + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); + + devcount = SDL_GetNumAudioDevices(SDL_TRUE); + for (i = 0; i < devcount; i++) { + SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE)); + } + + SDL_zero(wanted); + wanted.freq = 44100; + wanted.format = AUDIO_F32SYS; + wanted.channels = 1; + wanted.samples = 4096; + wanted.callback = NULL; + + SDL_zero(spec); + + /* DirectSound can fail in some instances if you open the same hardware + for both capture and output and didn't open the output end first, + according to the docs, so if you're doing something like this, always + open your capture devices second in case you land in those bizarre + circumstances. */ + + SDL_Log("Opening default playback device...\n"); + devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE); + if (!devid_out) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError()); + SDL_Quit(); + exit(1); + } + + SDL_Log("Opening capture device %s%s%s...\n", + devname ? "'" : "", + devname ? devname : "[[default]]", + devname ? "'" : ""); + + devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0); + if (!devid_in) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError()); + SDL_Quit(); + exit(1); + } + + SDL_Log("Ready! Hold down mouse or finger to record!\n"); + +#ifdef __EMSCRIPTEN__ + emscripten_set_main_loop(loop, 0, 1); +#else + while (1) { loop(); SDL_Delay(16); } +#endif + + return 0; +} + diff --git a/libs/SDL2/test/testcustomcursor.c b/libs/SDL2/test/testcustomcursor.c new file mode 100644 index 00000000..88b5c322 --- /dev/null +++ b/libs/SDL2/test/testcustomcursor.c @@ -0,0 +1,216 @@ +/* + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +#include +#include + +#ifdef __EMSCRIPTEN__ +#include +#endif + +#include "SDL_test_common.h" + +/* Stolen from the mailing list */ +/* Creates a new mouse cursor from an XPM */ + + +/* XPM */ +static const char *arrow[] = { + /* width height num_colors chars_per_pixel */ + " 32 32 3 1", + /* colors */ + "X c #000000", + ". c #ffffff", + " c None", + /* pixels */ + "X ", + "XX ", + "X.X ", + "X..X ", + "X...X ", + "X....X ", + "X.....X ", + "X......X ", + "X.......X ", + "X........X ", + "X.....XXXXX ", + "X..X..X ", + "X.X X..X ", + "XX X..X ", + "X X..X ", + " X..X ", + " X..X ", + " X..X ", + " XX ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + "0,0" +}; + +static SDL_Cursor* +init_color_cursor(const char *file) +{ + SDL_Cursor *cursor = NULL; + SDL_Surface *surface = SDL_LoadBMP(file); + if (surface) { + cursor = SDL_CreateColorCursor(surface, 0, 0); + SDL_FreeSurface(surface); + } + return cursor; +} + +static SDL_Cursor* +init_system_cursor(const char *image[]) +{ + int i, row, col; + Uint8 data[4*32]; + Uint8 mask[4*32]; + int hot_x, hot_y; + + i = -1; + for (row=0; row<32; ++row) { + for (col=0; col<32; ++col) { + if (col % 8) { + data[i] <<= 1; + mask[i] <<= 1; + } else { + ++i; + data[i] = mask[i] = 0; + } + switch (image[4+row][col]) { + case 'X': + data[i] |= 0x01; + mask[i] |= 0x01; + break; + case '.': + mask[i] |= 0x01; + break; + case ' ': + break; + } + } + } + sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); + return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); +} + +static SDLTest_CommonState *state; +int done; +SDL_Cursor *cursor = NULL; + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + SDLTest_CommonQuit(state); + exit(rc); +} + +void +loop() +{ + int i; + SDL_Event event; + /* Check for events */ + while (SDL_PollEvent(&event)) { + SDLTest_CommonEvent(state, &event, &done); + } + + for (i = 0; i < state->num_windows; ++i) { + SDL_Renderer *renderer = state->renderers[i]; + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + } +#ifdef __EMSCRIPTEN__ + if (done) { + emscripten_cancel_main_loop(); + } +#endif +} + +int +main(int argc, char *argv[]) +{ + int i; + const char *color_cursor = NULL; + + /* Enable standard application logging */ + SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); + + /* Initialize test framework */ + state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); + if (!state) { + return 1; + } + for (i = 1; i < argc;) { + int consumed; + + consumed = SDLTest_CommonArg(state, i); + if (consumed == 0) { + color_cursor = argv[i]; + break; + } + if (consumed < 0) { + SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state)); + quit(1); + } + i += consumed; + } + + if (!SDLTest_CommonInit(state)) { + quit(2); + } + + for (i = 0; i < state->num_windows; ++i) { + SDL_Renderer *renderer = state->renderers[i]; + SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(renderer); + } + + if (color_cursor) { + cursor = init_color_cursor(color_cursor); + } else { + cursor = init_system_cursor(arrow); + } + if (!cursor) { + SDL_Log("Error, couldn't create cursor\n"); + quit(2); + } + SDL_SetCursor(cursor); + + /* Main render loop */ + done = 0; +#ifdef __EMSCRIPTEN__ + emscripten_set_main_loop(loop, 0, 1); +#else + while (!done) { + loop(); + } +#endif + + SDL_FreeCursor(cursor); + quit(0); + + /* keep the compiler happy ... */ + return(0); +}