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Added OpenAL-Soft 1.16.0.
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#ifndef _AL_SOURCE_H_
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#define _AL_SOURCE_H_
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#define MAX_SENDS 4
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#include "alMain.h"
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#include "alu.h"
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#include "hrtf.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern enum Resampler DefaultResampler;
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extern const ALsizei ResamplerPadding[ResamplerMax];
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extern const ALsizei ResamplerPrePadding[ResamplerMax];
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typedef struct ALbufferlistitem {
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struct ALbuffer *buffer;
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struct ALbufferlistitem *volatile next;
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struct ALbufferlistitem *volatile prev;
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} ALbufferlistitem;
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typedef struct ALactivesource {
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struct ALsource *Source;
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/** Method to update mixing parameters. */
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ALvoid (*Update)(struct ALactivesource *self, const ALCcontext *context);
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/** Current target parameters used for mixing. */
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ALint Step;
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ALboolean IsHrtf;
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ALuint Offset; /* Number of output samples mixed since starting. */
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DirectParams Direct;
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SendParams Send[MAX_SENDS];
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} ALactivesource;
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typedef struct ALsource {
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/** Source properties. */
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volatile ALfloat Pitch;
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volatile ALfloat Gain;
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volatile ALfloat OuterGain;
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volatile ALfloat MinGain;
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volatile ALfloat MaxGain;
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volatile ALfloat InnerAngle;
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volatile ALfloat OuterAngle;
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volatile ALfloat RefDistance;
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volatile ALfloat MaxDistance;
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volatile ALfloat RollOffFactor;
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volatile ALfloat Position[3];
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volatile ALfloat Velocity[3];
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volatile ALfloat Orientation[3];
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volatile ALboolean HeadRelative;
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volatile ALboolean Looping;
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volatile enum DistanceModel DistanceModel;
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volatile ALboolean DirectChannels;
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volatile ALboolean DryGainHFAuto;
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volatile ALboolean WetGainAuto;
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volatile ALboolean WetGainHFAuto;
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volatile ALfloat OuterGainHF;
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volatile ALfloat AirAbsorptionFactor;
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volatile ALfloat RoomRolloffFactor;
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volatile ALfloat DopplerFactor;
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volatile ALfloat Radius;
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enum Resampler Resampler;
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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* seconds).
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*/
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ALdouble Offset;
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ALenum OffsetType;
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/** Source type (static, streaming, or undetermined) */
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volatile ALint SourceType;
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/** Source state (initial, playing, paused, or stopped) */
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volatile ALenum state;
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ALenum new_state;
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/**
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* Source offset in samples, relative to the currently playing buffer, NOT
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* the whole queue, and the fractional (fixed-point) offset to the next
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* sample.
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*/
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ALuint position;
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ALuint position_fraction;
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/** Source Buffer Queue info. */
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ATOMIC(ALbufferlistitem*) queue;
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ATOMIC(ALbufferlistitem*) current_buffer;
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RWLock queue_lock;
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/** Current buffer sample info. */
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ALuint NumChannels;
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ALuint SampleSize;
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/** Direct filter and auxiliary send info. */
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struct {
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Direct;
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struct {
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struct ALeffectslot *Slot;
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Send[MAX_SENDS];
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/** Source needs to update its mixing parameters. */
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ATOMIC(ALenum) NeedsUpdate;
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/** Self ID */
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ALuint id;
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} ALsource;
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inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)LookupUIntMapKey(&context->SourceMap, id); }
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inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)RemoveUIntMapKey(&context->SourceMap, id); }
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ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
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ALboolean ApplyOffset(ALsource *Source);
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ALvoid ReleaseALSources(ALCcontext *Context);
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#ifdef __cplusplus
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}
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#endif
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#endif
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