mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 11:11:35 +02:00
Added OpenAL-Soft 1.16.0.
This commit is contained in:
@@ -0,0 +1,293 @@
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 2009 by Chris Robinson.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "alMain.h"
|
||||
#include "alFilter.h"
|
||||
#include "alAuxEffectSlot.h"
|
||||
#include "alError.h"
|
||||
#include "alu.h"
|
||||
|
||||
|
||||
typedef struct ALechoState {
|
||||
DERIVE_FROM_TYPE(ALeffectState);
|
||||
|
||||
ALfloat *SampleBuffer;
|
||||
ALuint BufferLength;
|
||||
|
||||
// The echo is two tap. The delay is the number of samples from before the
|
||||
// current offset
|
||||
struct {
|
||||
ALuint delay;
|
||||
} Tap[2];
|
||||
ALuint Offset;
|
||||
/* The panning gains for the two taps */
|
||||
ALfloat Gain[2][MaxChannels];
|
||||
|
||||
ALfloat FeedGain;
|
||||
|
||||
ALfilterState Filter;
|
||||
} ALechoState;
|
||||
|
||||
static ALvoid ALechoState_Destruct(ALechoState *state)
|
||||
{
|
||||
free(state->SampleBuffer);
|
||||
state->SampleBuffer = NULL;
|
||||
}
|
||||
|
||||
static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
|
||||
{
|
||||
ALuint maxlen, i;
|
||||
|
||||
// Use the next power of 2 for the buffer length, so the tap offsets can be
|
||||
// wrapped using a mask instead of a modulo
|
||||
maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
|
||||
maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
|
||||
maxlen = NextPowerOf2(maxlen);
|
||||
|
||||
if(maxlen != state->BufferLength)
|
||||
{
|
||||
void *temp;
|
||||
|
||||
temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
|
||||
if(!temp) return AL_FALSE;
|
||||
state->SampleBuffer = temp;
|
||||
state->BufferLength = maxlen;
|
||||
}
|
||||
for(i = 0;i < state->BufferLength;i++)
|
||||
state->SampleBuffer[i] = 0.0f;
|
||||
|
||||
return AL_TRUE;
|
||||
}
|
||||
|
||||
static ALvoid ALechoState_update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot)
|
||||
{
|
||||
ALuint frequency = Device->Frequency;
|
||||
ALfloat lrpan, gain;
|
||||
ALfloat dirGain;
|
||||
|
||||
state->Tap[0].delay = fastf2u(Slot->EffectProps.Echo.Delay * frequency) + 1;
|
||||
state->Tap[1].delay = fastf2u(Slot->EffectProps.Echo.LRDelay * frequency);
|
||||
state->Tap[1].delay += state->Tap[0].delay;
|
||||
|
||||
lrpan = Slot->EffectProps.Echo.Spread;
|
||||
|
||||
state->FeedGain = Slot->EffectProps.Echo.Feedback;
|
||||
|
||||
ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
|
||||
1.0f - Slot->EffectProps.Echo.Damping,
|
||||
LOWPASSFREQREF/frequency, 0.0f);
|
||||
|
||||
gain = Slot->Gain;
|
||||
dirGain = fabsf(lrpan);
|
||||
|
||||
/* First tap panning */
|
||||
ComputeAngleGains(Device, atan2f(-lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[0]);
|
||||
|
||||
/* Second tap panning */
|
||||
ComputeAngleGains(Device, atan2f(+lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[1]);
|
||||
}
|
||||
|
||||
static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
|
||||
{
|
||||
const ALuint mask = state->BufferLength-1;
|
||||
const ALuint tap1 = state->Tap[0].delay;
|
||||
const ALuint tap2 = state->Tap[1].delay;
|
||||
ALuint offset = state->Offset;
|
||||
ALfloat smp;
|
||||
ALuint base;
|
||||
ALuint i, k;
|
||||
|
||||
for(base = 0;base < SamplesToDo;)
|
||||
{
|
||||
ALfloat temps[64][2];
|
||||
ALuint td = minu(SamplesToDo-base, 64);
|
||||
|
||||
for(i = 0;i < td;i++)
|
||||
{
|
||||
/* First tap */
|
||||
temps[i][0] = state->SampleBuffer[(offset-tap1) & mask];
|
||||
/* Second tap */
|
||||
temps[i][1] = state->SampleBuffer[(offset-tap2) & mask];
|
||||
|
||||
// Apply damping and feedback gain to the second tap, and mix in the
|
||||
// new sample
|
||||
smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i+base]);
|
||||
state->SampleBuffer[offset&mask] = smp * state->FeedGain;
|
||||
offset++;
|
||||
}
|
||||
|
||||
for(k = 0;k < MaxChannels;k++)
|
||||
{
|
||||
ALfloat gain = state->Gain[0][k];
|
||||
if(gain > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < td;i++)
|
||||
SamplesOut[k][i+base] += temps[i][0] * gain;
|
||||
}
|
||||
|
||||
gain = state->Gain[1][k];
|
||||
if(gain > GAIN_SILENCE_THRESHOLD)
|
||||
{
|
||||
for(i = 0;i < td;i++)
|
||||
SamplesOut[k][i+base] += temps[i][1] * gain;
|
||||
}
|
||||
}
|
||||
|
||||
base += td;
|
||||
}
|
||||
|
||||
state->Offset = offset;
|
||||
}
|
||||
|
||||
DECLARE_DEFAULT_ALLOCATORS(ALechoState)
|
||||
|
||||
DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
|
||||
|
||||
|
||||
typedef struct ALechoStateFactory {
|
||||
DERIVE_FROM_TYPE(ALeffectStateFactory);
|
||||
} ALechoStateFactory;
|
||||
|
||||
ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
|
||||
{
|
||||
ALechoState *state;
|
||||
|
||||
state = ALechoState_New(sizeof(*state));
|
||||
if(!state) return NULL;
|
||||
SET_VTABLE2(ALechoState, ALeffectState, state);
|
||||
|
||||
state->BufferLength = 0;
|
||||
state->SampleBuffer = NULL;
|
||||
|
||||
state->Tap[0].delay = 0;
|
||||
state->Tap[1].delay = 0;
|
||||
state->Offset = 0;
|
||||
|
||||
ALfilterState_clear(&state->Filter);
|
||||
|
||||
return STATIC_CAST(ALeffectState, state);
|
||||
}
|
||||
|
||||
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory);
|
||||
|
||||
ALeffectStateFactory *ALechoStateFactory_getFactory(void)
|
||||
{
|
||||
static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } };
|
||||
|
||||
return STATIC_CAST(ALeffectStateFactory, &EchoFactory);
|
||||
}
|
||||
|
||||
|
||||
void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
|
||||
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
|
||||
void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
|
||||
{
|
||||
ALecho_setParami(effect, context, param, vals[0]);
|
||||
}
|
||||
void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
|
||||
{
|
||||
ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_ECHO_DELAY:
|
||||
if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
props->Echo.Delay = val;
|
||||
break;
|
||||
|
||||
case AL_ECHO_LRDELAY:
|
||||
if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
props->Echo.LRDelay = val;
|
||||
break;
|
||||
|
||||
case AL_ECHO_DAMPING:
|
||||
if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
props->Echo.Damping = val;
|
||||
break;
|
||||
|
||||
case AL_ECHO_FEEDBACK:
|
||||
if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
props->Echo.Feedback = val;
|
||||
break;
|
||||
|
||||
case AL_ECHO_SPREAD:
|
||||
if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
|
||||
props->Echo.Spread = val;
|
||||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
}
|
||||
}
|
||||
void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
|
||||
{
|
||||
ALecho_setParamf(effect, context, param, vals[0]);
|
||||
}
|
||||
|
||||
void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
|
||||
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
|
||||
void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
|
||||
{
|
||||
ALecho_getParami(effect, context, param, vals);
|
||||
}
|
||||
void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
|
||||
{
|
||||
const ALeffectProps *props = &effect->Props;
|
||||
switch(param)
|
||||
{
|
||||
case AL_ECHO_DELAY:
|
||||
*val = props->Echo.Delay;
|
||||
break;
|
||||
|
||||
case AL_ECHO_LRDELAY:
|
||||
*val = props->Echo.LRDelay;
|
||||
break;
|
||||
|
||||
case AL_ECHO_DAMPING:
|
||||
*val = props->Echo.Damping;
|
||||
break;
|
||||
|
||||
case AL_ECHO_FEEDBACK:
|
||||
*val = props->Echo.Feedback;
|
||||
break;
|
||||
|
||||
case AL_ECHO_SPREAD:
|
||||
*val = props->Echo.Spread;
|
||||
break;
|
||||
|
||||
default:
|
||||
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
|
||||
}
|
||||
}
|
||||
void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
|
||||
{
|
||||
ALecho_getParamf(effect, context, param, vals);
|
||||
}
|
||||
|
||||
DEFINE_ALEFFECT_VTABLE(ALecho);
|
||||
Reference in New Issue
Block a user