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Added OpenAL-Soft 1.16.0.
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2013 by Mike Gorchak
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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typedef struct ALdistortionState {
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DERIVE_FROM_TYPE(ALeffectState);
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/* Effect gains for each channel */
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ALfloat Gain[MaxChannels];
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/* Effect parameters */
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ALfilterState lowpass;
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ALfilterState bandpass;
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ALfloat attenuation;
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ALfloat edge_coeff;
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} ALdistortionState;
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static ALvoid ALdistortionState_Destruct(ALdistortionState *UNUSED(state))
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{
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}
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static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *UNUSED(state), ALCdevice *UNUSED(device))
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{
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return AL_TRUE;
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}
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static ALvoid ALdistortionState_update(ALdistortionState *state, ALCdevice *Device, const ALeffectslot *Slot)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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ALfloat bandwidth;
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ALfloat cutoff;
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ALfloat edge;
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ALfloat gain;
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/* Store distorted signal attenuation settings */
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state->attenuation = Slot->EffectProps.Distortion.Gain;
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/* Store waveshaper edge settings */
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edge = sinf(Slot->EffectProps.Distortion.Edge * (F_PI_2));
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edge = minf(edge, 0.99f);
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state->edge_coeff = 2.0f * edge / (1.0f-edge);
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/* Lowpass filter */
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cutoff = Slot->EffectProps.Distortion.LowpassCutoff;
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/* Bandwidth value is constant in octaves */
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bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
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ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f,
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cutoff / (frequency*4.0f), bandwidth);
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/* Bandpass filter */
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cutoff = Slot->EffectProps.Distortion.EQCenter;
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/* Convert bandwidth in Hz to octaves */
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bandwidth = Slot->EffectProps.Distortion.EQBandwidth / (cutoff * 0.67f);
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ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
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cutoff / (frequency*4.0f), bandwidth);
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gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
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SetGains(Device, gain, state->Gain);
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}
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static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
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{
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const ALfloat fc = state->edge_coeff;
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float oversample_buffer[64][4];
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ALuint base;
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ALuint it;
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ALuint ot;
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ALuint kt;
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[64];
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ALuint td = minu(SamplesToDo-base, 64);
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/* Perform 4x oversampling to avoid aliasing. */
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/* Oversampling greatly improves distortion */
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/* quality and allows to implement lowpass and */
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/* bandpass filters using high frequencies, at */
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/* which classic IIR filters became unstable. */
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/* Fill oversample buffer using zero stuffing */
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for(it = 0;it < td;it++)
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{
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oversample_buffer[it][0] = SamplesIn[it+base];
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oversample_buffer[it][1] = 0.0f;
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oversample_buffer[it][2] = 0.0f;
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oversample_buffer[it][3] = 0.0f;
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}
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/* First step, do lowpass filtering of original signal, */
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/* additionally perform buffer interpolation and lowpass */
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/* cutoff for oversampling (which is fortunately first */
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/* step of distortion). So combine three operations into */
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/* the one. */
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for(it = 0;it < td;it++)
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{
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for(ot = 0;ot < 4;ot++)
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{
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ALfloat smp;
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smp = ALfilterState_processSingle(&state->lowpass, oversample_buffer[it][ot]);
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/* Restore signal power by multiplying sample by amount of oversampling */
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oversample_buffer[it][ot] = smp * 4.0f;
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}
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}
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for(it = 0;it < td;it++)
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{
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/* Second step, do distortion using waveshaper function */
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/* to emulate signal processing during tube overdriving. */
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/* Three steps of waveshaping are intended to modify */
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/* waveform without boost/clipping/attenuation process. */
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for(ot = 0;ot < 4;ot++)
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{
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ALfloat smp = oversample_buffer[it][ot];
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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/* Third step, do bandpass filtering of distorted signal */
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smp = ALfilterState_processSingle(&state->bandpass, smp);
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oversample_buffer[it][ot] = smp;
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}
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/* Fourth step, final, do attenuation and perform decimation, */
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/* store only one sample out of 4. */
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temps[it] = oversample_buffer[it][0] * state->attenuation;
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}
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for(kt = 0;kt < MaxChannels;kt++)
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{
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ALfloat gain = state->Gain[kt];
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if(!(gain > GAIN_SILENCE_THRESHOLD))
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continue;
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for(it = 0;it < td;it++)
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SamplesOut[kt][base+it] += gain * temps[it];
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}
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base += td;
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}
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}
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DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
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typedef struct ALdistortionStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALdistortionStateFactory;
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static ALeffectState *ALdistortionStateFactory_create(ALdistortionStateFactory *UNUSED(factory))
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{
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ALdistortionState *state;
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state = ALdistortionState_New(sizeof(*state));
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if(!state) return NULL;
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SET_VTABLE2(ALdistortionState, ALeffectState, state);
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ALfilterState_clear(&state->lowpass);
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ALfilterState_clear(&state->bandpass);
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdistortionStateFactory);
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ALeffectStateFactory *ALdistortionStateFactory_getFactory(void)
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{
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static ALdistortionStateFactory DistortionFactory = { { GET_VTABLE2(ALdistortionStateFactory, ALeffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &DistortionFactory);
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}
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void ALdistortion_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALdistortion_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALdistortion_setParami(effect, context, param, vals[0]);
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}
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void ALdistortion_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Distortion.Edge = val;
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break;
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case AL_DISTORTION_GAIN:
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if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Distortion.Gain = val;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Distortion.LowpassCutoff = val;
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break;
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case AL_DISTORTION_EQCENTER:
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if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Distortion.EQCenter = val;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Distortion.EQBandwidth = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALdistortion_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALdistortion_setParamf(effect, context, param, vals[0]);
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}
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void ALdistortion_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALdistortion_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{
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ALdistortion_getParami(effect, context, param, vals);
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}
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void ALdistortion_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_DISTORTION_EDGE:
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*val = props->Distortion.Edge;
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break;
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case AL_DISTORTION_GAIN:
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*val = props->Distortion.Gain;
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break;
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case AL_DISTORTION_LOWPASS_CUTOFF:
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*val = props->Distortion.LowpassCutoff;
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break;
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case AL_DISTORTION_EQCENTER:
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*val = props->Distortion.EQCenter;
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break;
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case AL_DISTORTION_EQBANDWIDTH:
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*val = props->Distortion.EQBandwidth;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALdistortion_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALdistortion_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALdistortion);
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