Update SDL to version 2.0.14.

This commit is contained in:
Alex Szpakowski
2020-12-23 22:00:38 -04:00
parent 72540d2d5a
commit 13584cee64
1051 changed files with 167187 additions and 71731 deletions
+84 -56
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -21,13 +21,11 @@
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
/* Define this for verbose output while mapping controllers */
#define DEBUG_CONTROLLERMAP
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#endif
#define MARKER_BUTTON 1
#define MARKER_AXIS 2
@@ -61,7 +59,7 @@ static struct
{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
{ 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
@@ -71,6 +69,12 @@ static struct
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
{ 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */
{ 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
{ 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
{ 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
{ 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
{ 0, 0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_TOUCHPAD */
{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
@@ -109,6 +113,11 @@ static int s_arrBindingOrder[BINDING_COUNT] = {
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_MISC1,
SDL_CONTROLLER_BUTTON_PADDLE1,
SDL_CONTROLLER_BUTTON_PADDLE2,
SDL_CONTROLLER_BUTTON_PADDLE3,
SDL_CONTROLLER_BUTTON_PADDLE4,
};
typedef struct
@@ -140,6 +149,7 @@ static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
typedef struct
{
SDL_bool m_bMoving;
int m_nLastValue;
int m_nStartingValue;
int m_nFarthestValue;
} AxisState;
@@ -151,6 +161,9 @@ static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
static SDL_Window *window;
static SDL_bool done = SDL_FALSE;
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
@@ -353,35 +366,23 @@ BMergeAxisBindings(int iIndex)
static void
WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_Texture *background, *button, *axis, *marker;
SDL_Texture *background_front, *background_back, *button, *axis, *marker;
const char *name = NULL;
SDL_bool done = SDL_FALSE;
SDL_Event event;
SDL_Rect dst;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
int iIndex;
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return;
}
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
SDL_RaiseWindow(window);
@@ -410,13 +411,11 @@ WatchJoystick(SDL_Joystick * joystick)
s_nNumAxes = SDL_JoystickNumAxes(joystick);
s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
AxisState *pAxisState = &s_arrAxisState[iIndex];
Sint16 nInitialValue;
pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, iIndex, &nInitialValue);
pAxisState->m_nStartingValue = nInitialValue;
pAxisState->m_nFarthestValue = nInitialValue;
}
/* Skip any spurious events at start */
while (SDL_PollEvent(&event) > 0) {
continue;
}
/* Loop, getting joystick events! */
while (!done && !s_bBindingComplete) {
@@ -450,7 +449,12 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderCopy(screen, background, NULL, NULL);
if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
SDL_RenderCopy(screen, background_back, NULL, NULL);
} else {
SDL_RenderCopy(screen, background_front, NULL, NULL);
}
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
@@ -465,13 +469,20 @@ WatchJoystick(SDL_Joystick * joystick)
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.which == nJoystickID) {
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
int nValue = event.jaxis.value;
int nCurrentDistance, nFarthestDistance;
if (!pAxisState->m_bMoving) {
pAxisState->m_bMoving = SDL_TRUE;
pAxisState->m_nStartingValue = nValue;
pAxisState->m_nFarthestValue = nValue;
Sint16 nInitialValue;
pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
pAxisState->m_nLastValue = nValue;
pAxisState->m_nStartingValue = nInitialValue;
pAxisState->m_nFarthestValue = nInitialValue;
} else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
break;
} else {
pAxisState->m_nLastValue = nValue;
}
nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
@@ -697,7 +708,6 @@ WatchJoystick(SDL_Joystick * joystick)
s_arrAxisState = NULL;
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
}
int
@@ -707,6 +717,8 @@ main(int argc, char *argv[])
int i;
SDL_Joystick *joystick;
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -716,6 +728,34 @@ main(int argc, char *argv[])
exit(1);
}
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
while (SDL_NumJoysticks() == 0) {
SDL_Event event;
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_KEYDOWN:
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
/* Fall through to signal quit */
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
}
/* Print information about the joysticks */
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
@@ -740,28 +780,16 @@ main(int argc, char *argv[])
}
}
#ifdef __ANDROID__
if (SDL_NumJoysticks() > 0) {
#else
if (argv[1]) {
#endif
int device;
#ifdef __ANDROID__
device = 0;
#else
device = atoi(argv[1]);
#endif
joystick = SDL_JoystickOpen(device);
if (joystick == NULL) {
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
}
else {
SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
joystick = SDL_JoystickOpen(0);
if (joystick == NULL) {
SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
}
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;
@@ -773,7 +801,7 @@ int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
exit(1);
return 1;
}
#endif