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Update SDL to version 2.0.14.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -27,7 +27,6 @@
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#include "../../core/windows/SDL_windows.h"
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#include <mmsystem.h>
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#include "SDL_assert.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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@@ -387,7 +386,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_OutOfMemory();
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}
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SDL_zero(this->hidden->wavebuf);
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SDL_zeroa(this->hidden->wavebuf);
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for (i = 0; i < NUM_BUFFERS; ++i) {
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this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
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this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
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