Update SDL to version 2.0.14.

This commit is contained in:
Alex Szpakowski
2020-12-23 22:00:38 -04:00
parent 72540d2d5a
commit 13584cee64
1051 changed files with 167187 additions and 71731 deletions
+2 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
@@ -387,7 +386,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
return SDL_OutOfMemory();
}
SDL_zero(this->hidden->wavebuf);
SDL_zeroa(this->hidden->wavebuf);
for (i = 0; i < NUM_BUFFERS; ++i) {
this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;