Update SDL to the latest source code (2.0.9 + e1e13e154128)

This commit is contained in:
Alex Szpakowski
2018-12-31 16:11:13 -04:00
parent 45dbeb26c3
commit 0c10f91bf8
481 changed files with 111284 additions and 21729 deletions
+26 -9
View File
@@ -44,7 +44,9 @@ static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, cons
static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
static const char * (*JACK_jack_port_name) (const jack_port_t *);
static const char * (*JACK_jack_port_type) (const jack_port_t *);
static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
@@ -135,7 +137,9 @@ load_jack_syms(void)
SDL_JACK_SYM(jack_get_sample_rate);
SDL_JACK_SYM(jack_get_buffer_size);
SDL_JACK_SYM(jack_port_register);
SDL_JACK_SYM(jack_port_by_name);
SDL_JACK_SYM(jack_port_name);
SDL_JACK_SYM(jack_port_type);
SDL_JACK_SYM(jack_connect);
SDL_JACK_SYM(jack_set_process_callback);
return 0;
@@ -273,10 +277,6 @@ JACK_CloseDevice(_THIS)
SDL_DestroySemaphore(this->hidden->iosem);
}
if (this->hidden->devports) {
JACK_jack_free(this->hidden->devports);
}
SDL_free(this->hidden->iobuffer);
}
@@ -292,9 +292,11 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
const char *sdlportstr = iscapture ? "input" : "output";
const char **devports = NULL;
int *audio_ports;
jack_client_t *client = NULL;
jack_status_t status;
int channels = 0;
int ports = 0;
int i;
/* Initialize all variables that we clean on shutdown */
@@ -311,15 +313,30 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
}
devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
this->hidden->devports = devports;
if (!devports || !devports[0]) {
return SDL_SetError("No physical JACK ports available");
}
while (devports[++channels]) {
while (devports[++ports]) {
/* spin to count devports */
}
/* Filter out non-audio ports */
audio_ports = SDL_calloc(ports, sizeof *audio_ports);
for (i = 0; i < ports; i++) {
const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
const char *type = JACK_jack_port_type(dport);
const int len = SDL_strlen(type);
/* See if type ends with "audio" */
if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
audio_ports[channels++] = i;
}
}
if (channels == 0) {
return SDL_SetError("No physical JACK ports available");
}
/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
/* Jack pretty much demands what it wants. */
@@ -368,16 +385,16 @@ JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
/* once activated, we can connect all the ports. */
for (i = 0; i < channels; i++) {
const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
const char *srcport = iscapture ? devports[i] : sdlport;
const char *dstport = iscapture ? sdlport : devports[i];
const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
if (JACK_jack_connect(client, srcport, dstport) != 0) {
return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
}
}
/* don't need these anymore. */
this->hidden->devports = NULL;
JACK_jack_free(devports);
SDL_free(audio_ports);
/* We're ready to rock and roll. :-) */
return 0;