mirror of
https://github.com/love2d/megasource.git
synced 2026-08-18 19:54:37 +02:00
Add SDL2.0.1-3742e768b536.
Note: using the same folder for future updates.
This commit is contained in:
@@ -0,0 +1,362 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
/* General touch handling code for SDL */
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_events_c.h"
|
||||
|
||||
|
||||
static int SDL_num_touch = 0;
|
||||
static SDL_Touch **SDL_touchDevices = NULL;
|
||||
|
||||
|
||||
/* Public functions */
|
||||
int
|
||||
SDL_TouchInit(void)
|
||||
{
|
||||
return (0);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetNumTouchDevices(void)
|
||||
{
|
||||
return SDL_num_touch;
|
||||
}
|
||||
|
||||
SDL_TouchID
|
||||
SDL_GetTouchDevice(int index)
|
||||
{
|
||||
if (index < 0 || index >= SDL_num_touch) {
|
||||
SDL_SetError("Unknown touch device");
|
||||
return 0;
|
||||
}
|
||||
return SDL_touchDevices[index]->id;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_GetTouchIndex(SDL_TouchID id)
|
||||
{
|
||||
int index;
|
||||
SDL_Touch *touch;
|
||||
|
||||
for (index = 0; index < SDL_num_touch; ++index) {
|
||||
touch = SDL_touchDevices[index];
|
||||
if (touch->id == id) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Touch *
|
||||
SDL_GetTouch(SDL_TouchID id)
|
||||
{
|
||||
int index = SDL_GetTouchIndex(id);
|
||||
if (index < 0 || index >= SDL_num_touch) {
|
||||
SDL_SetError("Unknown touch device");
|
||||
return NULL;
|
||||
}
|
||||
return SDL_touchDevices[index];
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid)
|
||||
{
|
||||
int index;
|
||||
for (index = 0; index < touch->num_fingers; ++index) {
|
||||
if (touch->fingers[index]->id == fingerid) {
|
||||
return index;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Finger *
|
||||
SDL_GetFinger(const SDL_Touch * touch, SDL_FingerID id)
|
||||
{
|
||||
int index = SDL_GetFingerIndex(touch, id);
|
||||
if (index < 0 || index >= touch->num_fingers) {
|
||||
return NULL;
|
||||
}
|
||||
return touch->fingers[index];
|
||||
}
|
||||
|
||||
int
|
||||
SDL_GetNumTouchFingers(SDL_TouchID touchID)
|
||||
{
|
||||
SDL_Touch *touch = SDL_GetTouch(touchID);
|
||||
if (touch) {
|
||||
return touch->num_fingers;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_Finger *
|
||||
SDL_GetTouchFinger(SDL_TouchID touchID, int index)
|
||||
{
|
||||
SDL_Touch *touch = SDL_GetTouch(touchID);
|
||||
if (!touch) {
|
||||
return NULL;
|
||||
}
|
||||
if (index < 0 || index >= touch->num_fingers) {
|
||||
SDL_SetError("Unknown touch finger");
|
||||
return NULL;
|
||||
}
|
||||
return touch->fingers[index];
|
||||
}
|
||||
|
||||
int
|
||||
SDL_AddTouch(SDL_TouchID touchID, const char *name)
|
||||
{
|
||||
SDL_Touch **touchDevices;
|
||||
int index;
|
||||
|
||||
index = SDL_GetTouchIndex(touchID);
|
||||
if (index >= 0) {
|
||||
return index;
|
||||
}
|
||||
|
||||
/* Add the touch to the list of touch */
|
||||
touchDevices = (SDL_Touch **) SDL_realloc(SDL_touchDevices,
|
||||
(SDL_num_touch + 1) * sizeof(*touchDevices));
|
||||
if (!touchDevices) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_touchDevices = touchDevices;
|
||||
index = SDL_num_touch++;
|
||||
|
||||
SDL_touchDevices[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchDevices[index]));
|
||||
if (!SDL_touchDevices[index]) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* we're setting the touch properties */
|
||||
SDL_touchDevices[index]->id = touchID;
|
||||
SDL_touchDevices[index]->num_fingers = 0;
|
||||
SDL_touchDevices[index]->max_fingers = 0;
|
||||
SDL_touchDevices[index]->fingers = NULL;
|
||||
|
||||
/* Record this touch device for gestures */
|
||||
/* We could do this on the fly in the gesture code if we wanted */
|
||||
SDL_GestureAddTouch(touchID);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure)
|
||||
{
|
||||
SDL_Finger *finger;
|
||||
|
||||
if (touch->num_fingers == touch->max_fingers) {
|
||||
SDL_Finger **new_fingers;
|
||||
new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fingers));
|
||||
if (!new_fingers) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
touch->fingers = new_fingers;
|
||||
touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger));
|
||||
if (!touch->fingers[touch->max_fingers]) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
touch->max_fingers++;
|
||||
}
|
||||
|
||||
finger = touch->fingers[touch->num_fingers++];
|
||||
finger->id = fingerid;
|
||||
finger->x = x;
|
||||
finger->y = y;
|
||||
finger->pressure = pressure;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid)
|
||||
{
|
||||
SDL_Finger *temp;
|
||||
|
||||
int index = SDL_GetFingerIndex(touch, fingerid);
|
||||
if (index < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
touch->num_fingers--;
|
||||
temp = touch->fingers[index];
|
||||
touch->fingers[index] = touch->fingers[touch->num_fingers];
|
||||
touch->fingers[touch->num_fingers] = temp;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
|
||||
SDL_bool down, float x, float y, float pressure)
|
||||
{
|
||||
int posted;
|
||||
SDL_Finger *finger;
|
||||
|
||||
SDL_Touch* touch = SDL_GetTouch(id);
|
||||
if (!touch) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
finger = SDL_GetFinger(touch, fingerid);
|
||||
if (down) {
|
||||
if (finger) {
|
||||
/* This finger is already down */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (SDL_AddFinger(touch, fingerid, x, y, pressure) < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
posted = 0;
|
||||
if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.tfinger.type = SDL_FINGERDOWN;
|
||||
event.tfinger.touchId = id;
|
||||
event.tfinger.fingerId = fingerid;
|
||||
event.tfinger.x = x;
|
||||
event.tfinger.y = y;
|
||||
event.tfinger.dx = 0;
|
||||
event.tfinger.dy = 0;
|
||||
event.tfinger.pressure = pressure;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
} else {
|
||||
if (!finger) {
|
||||
/* This finger is already up */
|
||||
return 0;
|
||||
}
|
||||
|
||||
posted = 0;
|
||||
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.tfinger.type = SDL_FINGERUP;
|
||||
event.tfinger.touchId = id;
|
||||
event.tfinger.fingerId = fingerid;
|
||||
/* I don't trust the coordinates passed on fingerUp */
|
||||
event.tfinger.x = finger->x;
|
||||
event.tfinger.y = finger->y;
|
||||
event.tfinger.dx = 0;
|
||||
event.tfinger.dy = 0;
|
||||
event.tfinger.pressure = pressure;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
|
||||
SDL_DelFinger(touch, fingerid);
|
||||
}
|
||||
return posted;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
|
||||
float x, float y, float pressure)
|
||||
{
|
||||
SDL_Touch *touch;
|
||||
SDL_Finger *finger;
|
||||
int posted;
|
||||
float xrel, yrel, prel;
|
||||
|
||||
touch = SDL_GetTouch(id);
|
||||
if (!touch) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
finger = SDL_GetFinger(touch,fingerid);
|
||||
if (!finger) {
|
||||
return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
|
||||
}
|
||||
|
||||
xrel = x - finger->x;
|
||||
yrel = y - finger->y;
|
||||
prel = pressure - finger->pressure;
|
||||
|
||||
/* Drop events that don't change state */
|
||||
if (!xrel && !yrel && !prel) {
|
||||
#if 0
|
||||
printf("Touch event didn't change state - dropped!\n");
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Update internal touch coordinates */
|
||||
finger->x = x;
|
||||
finger->y = y;
|
||||
finger->pressure = pressure;
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.tfinger.type = SDL_FINGERMOTION;
|
||||
event.tfinger.touchId = id;
|
||||
event.tfinger.fingerId = fingerid;
|
||||
event.tfinger.x = x;
|
||||
event.tfinger.y = y;
|
||||
event.tfinger.dx = xrel;
|
||||
event.tfinger.dy = yrel;
|
||||
event.tfinger.pressure = pressure;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
return posted;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DelTouch(SDL_TouchID id)
|
||||
{
|
||||
int i;
|
||||
int index = SDL_GetTouchIndex(id);
|
||||
SDL_Touch *touch = SDL_GetTouch(id);
|
||||
|
||||
if (!touch) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < touch->max_fingers; ++i) {
|
||||
SDL_free(touch->fingers[i]);
|
||||
}
|
||||
SDL_free(touch->fingers);
|
||||
SDL_free(touch);
|
||||
|
||||
SDL_num_touch--;
|
||||
SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch];
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TouchQuit(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = SDL_num_touch; i--; ) {
|
||||
SDL_DelTouch(SDL_touchDevices[i]->id);
|
||||
}
|
||||
SDL_assert(SDL_num_touch == 0);
|
||||
|
||||
SDL_free(SDL_touchDevices);
|
||||
SDL_touchDevices = NULL;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
Reference in New Issue
Block a user