mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
915e3e9d86
--HG-- branch : box2d-update
122 lines
3.4 KiB
C++
122 lines
3.4 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_MouseJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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MouseJoint * luax_checkmousejoint(lua_State * L, int idx)
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{
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return luax_checktype<MouseJoint>(L, idx, "MouseJoint", PHYSICS_MOUSE_JOINT_T);
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}
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int w_MouseJoint_setTarget(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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t->setTarget(x, y);
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return 0;
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}
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int w_MouseJoint_getTarget(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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lua_remove(L, 1);
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return t->getTarget(L);
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}
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int w_MouseJoint_setMaxForce(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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float f = (float)luaL_checknumber(L, 2);
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t->setMaxForce(f);
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return 0;
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}
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int w_MouseJoint_getMaxForce(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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lua_pushnumber(L, t->getMaxForce());
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return 1;
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}
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int w_MouseJoint_setFrequency(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setFrequency(arg1);
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return 0;
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}
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int w_MouseJoint_getFrequency(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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lua_pushnumber(L, t->getFrequency());
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return 1;
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}
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int w_MouseJoint_setDampingRatio(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setDampingRatio(arg1);
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return 0;
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}
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int w_MouseJoint_getDampingRatio(lua_State * L)
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{
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MouseJoint * t = luax_checkmousejoint(L, 1);
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lua_pushnumber(L, t->getDampingRatio());
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return 1;
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}
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static const luaL_Reg functions[] = {
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{ "setTarget", w_MouseJoint_setTarget },
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{ "getTarget", w_MouseJoint_getTarget },
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{ "setMaxForce", w_MouseJoint_setMaxForce },
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{ "getMaxForce", w_MouseJoint_getMaxForce },
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{ "setFrequency", w_MouseJoint_setFrequency },
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{ "getFrequency", w_MouseJoint_getFrequency },
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{ "setDampingRatio", w_MouseJoint_setDampingRatio },
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{ "getDampingRatio", w_MouseJoint_getDampingRatio },
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// From Joint.
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{ "getType", w_Joint_getType },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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int luaopen_mousejoint(lua_State * L)
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{
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return luax_register_type(L, "MouseJoint", functions);
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}
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} // box2d
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} // physics
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} // love
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