mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
126 lines
2.8 KiB
C++
126 lines
2.8 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Joint.h"
|
|
|
|
// STD
|
|
#include <bitset>
|
|
|
|
// Module
|
|
#include "Body.h"
|
|
#include "World.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace physics
|
|
{
|
|
namespace box2d
|
|
{
|
|
Joint::Joint(Body * body1)
|
|
: body1(body1), body2(0), world(body1->world)
|
|
{
|
|
body1->retain();
|
|
}
|
|
|
|
Joint::Joint(Body * body1, Body * body2)
|
|
: body1(body1), body2(body2), world(body1->world)
|
|
{
|
|
body1->retain();
|
|
body2->retain();
|
|
}
|
|
|
|
Joint::~Joint()
|
|
{
|
|
if(body1 != 0)
|
|
body1->release();
|
|
if(body2 != 0)
|
|
body2->release();
|
|
|
|
joint = 0;
|
|
}
|
|
|
|
Joint::Type Joint::getType() const
|
|
{
|
|
switch(joint->GetType())
|
|
{
|
|
case e_revoluteJoint:
|
|
return JOINT_REVOLUTE;
|
|
case e_prismaticJoint:
|
|
return JOINT_PRISMATIC;
|
|
case e_distanceJoint:
|
|
return JOINT_DISTANCE;
|
|
case e_pulleyJoint:
|
|
return JOINT_PULLEY;
|
|
case e_mouseJoint:
|
|
return JOINT_MOUSE;
|
|
case e_gearJoint:
|
|
return JOINT_GEAR;
|
|
default:
|
|
return JOINT_INVALID;
|
|
}
|
|
}
|
|
|
|
int Joint::getAnchors(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, world->scaleUp(joint->GetAnchor1().x));
|
|
lua_pushnumber(L, world->scaleUp(joint->GetAnchor1().y));
|
|
lua_pushnumber(L, world->scaleUp(joint->GetAnchor2().x));
|
|
lua_pushnumber(L, world->scaleUp(joint->GetAnchor2().y));
|
|
return 4;
|
|
}
|
|
|
|
int Joint::getReactionForce(lua_State * L)
|
|
{
|
|
b2Vec2 v = joint->GetReactionForce();
|
|
lua_pushnumber(L, v.x);
|
|
lua_pushnumber(L, v.y);
|
|
return 2;
|
|
}
|
|
|
|
float Joint::getReactionTorque()
|
|
{
|
|
return joint->GetReactionTorque();
|
|
}
|
|
|
|
void Joint::setCollideConnected(bool collide)
|
|
{
|
|
joint->m_collideConnected = collide;
|
|
}
|
|
|
|
bool Joint::getCollideConnected() const
|
|
{
|
|
return joint->m_collideConnected;
|
|
}
|
|
|
|
b2Joint * Joint::createJoint(b2JointDef * def)
|
|
{
|
|
joint = world->world->CreateJoint(def);
|
|
return joint;
|
|
}
|
|
|
|
void Joint::destroyJoint(b2Joint * joint)
|
|
{
|
|
world->world->DestroyJoint(joint);
|
|
}
|
|
|
|
} // box2d
|
|
} // physics
|
|
} // love
|