Files
love/platform/msvc2008/audio/audio.vcproj
T
rude 5b30c7fcfe Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00

316 lines
6.5 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="audio"
ProjectGUID="{1E405CDD-5FD7-42E0-BCF1-147305DA3EA0}"
RootNamespace="audio"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../include;../../../src;../../../src/modules;../include/SDL"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;AUDIO_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="openal32.lib SDL.lib"
OutputFile="$(OutDir)\love\$(ProjectName).dll"
LinkIncremental="2"
AdditionalLibraryDirectories="..\lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;AUDIO_EXPORTS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="openal"
>
<File
RelativePath="..\..\..\src\modules\audio\openal\Audio.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\openal\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\openal\Audio.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\openal\Pool.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\openal\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\openal\Pool.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\openal\Source.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\openal\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\openal\Source.h"
>
</File>
</Filter>
<Filter
Name="null"
>
<File
RelativePath="..\..\..\src\modules\audio\null\Audio.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\null\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\null\Audio.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\null\Source.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\null\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\null\Source.h"
>
</File>
</Filter>
<File
RelativePath="..\..\..\src\modules\audio\Audio.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\Source.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\Source.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\wrap_Audio.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\wrap_Audio.h"
>
</File>
<File
RelativePath="..\..\..\src\modules\audio\wrap_Source.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\audio\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\src\modules\audio\wrap_Source.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>