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110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/**
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* Copyright (c) 2006-2026 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_RECORDING_DEVICE_H
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#define LOVE_AUDIO_RECORDING_DEVICE_H
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#include "common/Object.h"
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#include "sound/SoundData.h"
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#include <string>
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namespace love
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{
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namespace audio
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{
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class RecordingDevice : public love::Object
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{
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public:
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static love::Type type;
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static const int DEFAULT_SAMPLES = 8192;
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static const int DEFAULT_SAMPLE_RATE = 8000;
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static const int DEFAULT_BIT_DEPTH = 16;
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static const int DEFAULT_CHANNELS = 1;
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RecordingDevice();
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virtual ~RecordingDevice();
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/**
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* Begins audio input recording process.
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* @param samples Number of samples to buffer.
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* @param sampleRate Desired sample rate.
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* @param bitDepth Desired bit depth (8 or 16).
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* @param channels Desired number of channels.
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* @return True if recording started successfully.
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**/
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virtual bool start(int samples, int sampleRate, int bitDepth, int channels) = 0;
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/**
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* Stops audio input recording.
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**/
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virtual void stop() = 0;
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/**
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* Retreives recorded data.
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* @return SoundData containing data obtained from recording device.
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**/
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virtual love::sound::SoundData *getData() = 0;
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/**
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* @return C string device name.
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**/
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virtual const char *getName() const = 0;
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/**
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* @return Number of samples currently recorded.
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**/
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virtual int getSampleCount() const = 0;
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/**
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* Gets the maximum number of samples that will be buffered, as set by start().
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**/
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virtual int getMaxSamples() const = 0;
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/**
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* @return Sample rate for recording.
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**/
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virtual int getSampleRate() const = 0;
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/**
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* @return Bit depth for recording.
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**/
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virtual int getBitDepth() const = 0;
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/**
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* @return Number of channels for recording.
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**/
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virtual int getChannelCount() const = 0;
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/**
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* @return True if currently recording.
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**/
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virtual bool isRecording() const = 0;
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}; //RecordingDevice
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} //audio
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} //love
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#endif //LOVE_AUDIO_RECORDING_DEVICE_H
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