mirror of
https://github.com/love2d/love.git
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162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_RandomGenerator.h"
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#include <cmath>
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#include <algorithm>
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// Put the Lua code directly into a raw string literal.
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static const char randomgenerator_lua[] =
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#include "wrap_RandomGenerator.lua"
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;
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namespace love
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{
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namespace math
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{
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template <typename T>
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static T checkrandomseed_part(lua_State *L, int idx)
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{
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double num = luaL_checknumber(L, idx);
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double inf = std::numeric_limits<double>::infinity();
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// Disallow conversions from infinity and NaN.
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if (num == inf || num == -inf || num != num)
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luaL_argerror(L, idx, "invalid random seed");
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return (T) num;
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}
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RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
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{
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RandomGenerator::Seed s;
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if (!lua_isnoneornil(L, idx + 1))
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{
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s.b32.low = checkrandomseed_part<uint32>(L, idx);
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s.b32.high = checkrandomseed_part<uint32>(L, idx + 1);
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}
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else
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s.b64 = checkrandomseed_part<uint64>(L, idx);
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return s;
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}
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RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
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{
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return luax_checktype<RandomGenerator>(L, idx);
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}
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int w_RandomGenerator__random(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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lua_pushnumber(L, rng->random());
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return 1;
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}
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int w_RandomGenerator_randomNormal(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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double stddev = luaL_optnumber(L, 2, 1.0);
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double mean = luaL_optnumber(L, 3, 0.0);
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double r = rng->randomNormal(stddev);
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lua_pushnumber(L, r + mean);
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return 1;
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}
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int w_RandomGenerator_setSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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luax_catchexcept(L, [&](){ rng->setSeed(luax_checkrandomseed(L, 2)); });
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return 0;
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}
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int w_RandomGenerator_getSeed(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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RandomGenerator::Seed s = rng->getSeed();
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lua_pushnumber(L, (lua_Number) s.b32.low);
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lua_pushnumber(L, (lua_Number) s.b32.high);
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return 2;
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}
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int w_RandomGenerator_setState(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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luax_catchexcept(L, [&](){ rng->setState(luax_checkstring(L, 2)); });
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return 0;
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}
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int w_RandomGenerator_getState(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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luax_pushstring(L, rng->getState());
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return 1;
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}
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// C functions in a struct, necessary for the FFI versions of RandomGenerator functions.
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struct FFI_RandomGenerator
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{
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double (*random)(Proxy *p);
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double (*randomNormal)(Proxy *p, double stddev, double mean);
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};
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static FFI_RandomGenerator ffifuncs =
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{
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[](Proxy *p) -> double // random()
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{
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auto rng = luax_ffi_checktype<RandomGenerator>(p);
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return rng != nullptr ? rng->random() : 0.0;
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},
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[](Proxy *p, double stdddev, double mean) -> double // randomNormal
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{
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auto rng = luax_ffi_checktype<RandomGenerator>(p);
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return rng != nullptr ? (rng->randomNormal(stdddev) + mean) : 0.0;
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}
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};
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static const luaL_Reg w_RandomGenerator_functions[] =
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{
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{ "_random", w_RandomGenerator__random }, // random() is defined in wrap_RandomGenerator.lua.
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{ "randomNormal", w_RandomGenerator_randomNormal },
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{ "setSeed", w_RandomGenerator_setSeed },
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{ "getSeed", w_RandomGenerator_getSeed },
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{ "setState", w_RandomGenerator_setState },
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{ "getState", w_RandomGenerator_getState },
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{ 0, 0 }
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};
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extern "C" int luaopen_randomgenerator(lua_State *L)
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{
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int n = luax_register_type(L, &RandomGenerator::type, w_RandomGenerator_functions, nullptr);
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luax_runwrapper(L, randomgenerator_lua, sizeof(randomgenerator_lua), "RandomGenerator.lua", RandomGenerator::type, &ffifuncs);
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return n;
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}
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} // math
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} // love
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