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love/src/modules/graphics/Texture.h
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2025-07-12 23:19:22 +01:00

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/**
* Copyright (c) 2006-2025 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_TEXTURE_H
#define LOVE_GRAPHICS_TEXTURE_H
// LOVE
#include "common/StringMap.h"
#include "common/math.h"
#include "common/pixelformat.h"
#include "common/Exception.h"
#include "common/Optional.h"
#include "common/int.h"
#include "Drawable.h"
#include "Quad.h"
#include "vertex.h"
#include "renderstate.h"
#include "Resource.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "image/CompressedImageData.h"
// C
#include <stddef.h>
#include <vector>
namespace love
{
namespace graphics
{
class Graphics;
class Buffer;
enum TextureType
{
TEXTURE_2D,
TEXTURE_VOLUME,
TEXTURE_2D_ARRAY,
TEXTURE_CUBE,
TEXTURE_MAX_ENUM
};
enum PixelFormatUsage
{
PIXELFORMATUSAGE_SAMPLE, // Any sampling in shaders.
PIXELFORMATUSAGE_LINEAR, // Linear filtering.
PIXELFORMATUSAGE_RENDERTARGET, // Usable as a render target.
PIXELFORMATUSAGE_BLEND, // Blend support when used as a render target.
PIXELFORMATUSAGE_MSAA, // MSAA support when used as a render target.
PIXELFORMATUSAGE_COMPUTEWRITE, // Writable in compute shaders via imageStore.
PIXELFORMATUSAGE_MAX_ENUM
};
enum PixelFormatUsageFlags
{
PIXELFORMATUSAGEFLAGS_NONE = 0,
PIXELFORMATUSAGEFLAGS_SAMPLE = (1 << PIXELFORMATUSAGE_SAMPLE),
PIXELFORMATUSAGEFLAGS_LINEAR = (1 << PIXELFORMATUSAGE_LINEAR),
PIXELFORMATUSAGEFLAGS_RENDERTARGET = (1 << PIXELFORMATUSAGE_RENDERTARGET),
PIXELFORMATUSAGEFLAGS_BLEND = (1 << PIXELFORMATUSAGE_BLEND),
PIXELFORMATUSAGEFLAGS_MSAA = (1 << PIXELFORMATUSAGE_MSAA),
PIXELFORMATUSAGEFLAGS_COMPUTEWRITE = (1 << PIXELFORMATUSAGE_COMPUTEWRITE),
};
struct SamplerState
{
enum WrapMode
{
WRAP_CLAMP,
WRAP_CLAMP_ZERO,
WRAP_CLAMP_ONE,
WRAP_REPEAT,
WRAP_MIRRORED_REPEAT,
WRAP_MAX_ENUM
};
enum FilterMode
{
FILTER_LINEAR,
FILTER_NEAREST,
FILTER_MAX_ENUM
};
enum MipmapFilterMode
{
MIPMAP_FILTER_NONE,
MIPMAP_FILTER_LINEAR,
MIPMAP_FILTER_NEAREST,
MIPMAP_FILTER_MAX_ENUM
};
FilterMode minFilter = FILTER_LINEAR;
FilterMode magFilter = FILTER_LINEAR;
MipmapFilterMode mipmapFilter = MIPMAP_FILTER_NONE;
WrapMode wrapU = WRAP_CLAMP;
WrapMode wrapV = WRAP_CLAMP;
WrapMode wrapW = WRAP_CLAMP;
float lodBias = 0.0f;
uint8 maxAnisotropy = 1;
uint8 minLod = 0;
uint8 maxLod = LOVE_UINT8_MAX;
Optional<CompareMode> depthSampleMode;
uint64 toKey() const;
static SamplerState fromKey(uint64 key);
static bool isClampZeroOrOne(WrapMode w);
static bool getConstant(const char *in, FilterMode &out);
static bool getConstant(FilterMode in, const char *&out);
static std::vector<std::string> getConstants(FilterMode);
static bool getConstant(const char *in, MipmapFilterMode &out);
static bool getConstant(MipmapFilterMode in, const char *&out);
static std::vector<std::string> getConstants(MipmapFilterMode);
static bool getConstant(const char *in, WrapMode &out);
static bool getConstant(WrapMode in, const char *&out);
static std::vector<std::string> getConstants(WrapMode);
};
/**
* Base class for 2D textures. All textures can be drawn with Quads, have a
* width and height, and have filter and wrap modes.
**/
class Texture : public Drawable, public Resource
{
public:
static love::Type type;
static int textureCount;
enum MipmapsMode
{
MIPMAPS_NONE,
MIPMAPS_MANUAL,
MIPMAPS_AUTO,
MIPMAPS_MAX_ENUM
};
enum SettingType
{
SETTING_WIDTH,
SETTING_HEIGHT,
SETTING_LAYERS,
SETTING_MIPMAPS,
SETTING_MIPMAP_COUNT,
SETTING_FORMAT,
SETTING_LINEAR,
SETTING_TYPE,
SETTING_DPI_SCALE,
SETTING_MSAA,
SETTING_RENDER_TARGET,
SETTING_COMPUTE_WRITE,
SETTING_VIEW_FORMATS,
SETTING_READABLE,
SETTING_DEBUGNAME,
SETTING_MAX_ENUM
};
// Size and format will be overridden by ImageData when supplied.
struct Settings
{
int width = 1;
int height = 1;
int layers = 1; // depth for 3D textures
TextureType type = TEXTURE_2D;
MipmapsMode mipmaps = MIPMAPS_NONE;
int mipmapCount = 0; // only used when > 0.
PixelFormat format = PIXELFORMAT_NORMAL;
bool linear = false;
float dpiScale = 1.0f;
int msaa = 1;
bool renderTarget = false;
bool computeWrite = false;
std::vector<PixelFormat> viewFormats;
OptionalBool readable;
std::string debugName;
};
struct ViewSettings
{
Optional<PixelFormat> format;
Optional<TextureType> type;
OptionalInt mipmapStart;
OptionalInt mipmapCount;
OptionalInt layerStart;
OptionalInt layerCount;
std::string debugName;
};
struct Slices
{
public:
Slices(TextureType textype);
void clear();
void set(int slice, int mipmap, love::image::ImageDataBase *data);
love::image::ImageDataBase *get(int slice, int mipmap) const;
void add(love::image::CompressedImageData *cdata, int startslice, int startmip, bool addallslices, bool addallmips);
int getSliceCount(int mip = 0) const;
int getMipmapCount(int slice = 0) const;
bool validate() const;
TextureType getTextureType() const { return textureType; }
private:
TextureType textureType;
// For 2D/Cube/2DArray texture types, each element in the data array has
// an array of mipmap levels. For 3D texture types, each mipmap level
// has an array of layers.
std::vector<std::vector<StrongRef<love::image::ImageDataBase>>> data;
}; // Slices
struct ViewInfo
{
Texture *texture;
int startMipmap;
int startLayer;
};
static int64 totalGraphicsMemory;
// Drawable.
void draw(Graphics *gfx, const Matrix4 &m) override;
/**
* Draws the texture using the specified transformation with a Quad applied.
**/
void draw(Graphics *gfx, Quad *quad, const Matrix4 &m);
void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
void replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps);
void replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps);
void generateMipmaps();
virtual void copyFromBuffer(Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) = 0;
virtual void copyToBuffer(Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) = 0;
virtual ptrdiff_t getRenderTargetHandle() const = 0;
virtual ptrdiff_t getSamplerHandle() const = 0;
TextureType getTextureType() const { return texType; }
PixelFormat getPixelFormat() const { return format; }
MipmapsMode getMipmapsMode() const { return mipmapsMode; }
bool isRenderTarget() const { return renderTarget; }
bool isComputeWritable() const { return computeWrite; }
bool isReadable() const { return readable; }
const std::vector<PixelFormat> &getViewFormats() const { return viewFormats; }
bool isCompressed() const;
bool isFormatLinear() const;
bool isValidSlice(int slice, int mip) const;
// Number of array layers, cube faces, or volume layers for the given mip.
int getSliceCount(int mip) const;
int getWidth(int mip = 0) const;
int getHeight(int mip = 0) const;
int getDepth(int mip = 0) const;
int getLayerCount() const;
int getMipmapCount() const;
int getPixelWidth(int mip = 0) const;
int getPixelHeight(int mip = 0) const;
float getDPIScale() const;
int getRequestedMSAA() const;
virtual int getMSAA() const = 0;
virtual void setSamplerState(const SamplerState &s) = 0;
const SamplerState &getSamplerState() const;
Quad *getQuad() const;
const ViewInfo &getRootViewInfo() const { return rootView; }
const ViewInfo &getParentViewInfo() const { return parentView; }
const std::string &getDebugName() const { return debugName; }
static int getTotalMipmapCount(int w, int h);
static int getTotalMipmapCount(int w, int h, int d);
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static std::vector<std::string> getConstants(TextureType);
static bool getConstant(const char *in, MipmapsMode &out);
static bool getConstant(MipmapsMode in, const char *&out);
static std::vector<std::string> getConstants(MipmapsMode);
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static const char *getConstant(SettingType in);
static std::vector<std::string> getConstants(SettingType);
protected:
Texture(Graphics *gfx, const Settings &settings, const Slices *slices);
Texture(Graphics *gfx, Texture *base, const ViewSettings &viewsettings);
virtual ~Texture();
void updateGraphicsMemorySize(bool loaded);
void uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y);
virtual void uploadByteData(const void *data, size_t size, int level, int slice, const Rect &r) = 0;
bool supportsGenerateMipmaps(const char *&outReason) const;
virtual void generateMipmapsInternal() = 0;
SamplerState validateSamplerState(SamplerState s) const;
bool validateDimensions(bool throwException) const;
void validatePixelFormat(Graphics *gfx) const;
TextureType texType;
PixelFormat format;
bool renderTarget;
bool computeWrite;
bool readable;
std::vector<PixelFormat> viewFormats;
MipmapsMode mipmapsMode;
int width;
int height;
int depth;
int layers;
int mipmapCount;
int pixelWidth;
int pixelHeight;
int requestedMSAA;
SamplerState samplerState;
StrongRef<Quad> quad;
int64 graphicsMemorySize;
std::string debugName;
ViewInfo rootView;
ViewInfo parentView;
}; // Texture
} // graphics
} // love
#endif // LOVE_GRAPHICS_TEXTURE_H