mirror of
https://github.com/love2d/love.git
synced 2026-08-13 09:00:54 +02:00
292 lines
6.0 KiB
C++
292 lines
6.0 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "World.h"
|
|
|
|
#include "Shape.h"
|
|
#include "Contact.h"
|
|
#include <common/Reference.h>
|
|
|
|
namespace love
|
|
{
|
|
namespace physics
|
|
{
|
|
namespace box2d
|
|
{
|
|
|
|
World::ContactCallback::ContactCallback()
|
|
: ref(0)
|
|
{
|
|
}
|
|
|
|
World::ContactCallback::~ContactCallback()
|
|
{
|
|
if(ref != 0)
|
|
delete ref;
|
|
}
|
|
|
|
void World::ContactCallback::add(World * world, const b2ContactPoint* point)
|
|
{
|
|
/**
|
|
* We must copy contacts, since we're not allowed to process
|
|
* them inside this function. Removing bodies in this function
|
|
* pretty much guarantees segfault. ^^
|
|
**/
|
|
|
|
if(ref != 0)
|
|
contacts.push_back(new Contact(world, point));
|
|
}
|
|
|
|
void World::ContactCallback::process()
|
|
{
|
|
// Process contacts.
|
|
if(ref != 0)
|
|
{
|
|
lua_State * L = ref->getL();
|
|
for(int i = 0;i<(int)contacts.size();i++)
|
|
{
|
|
// Push the function.
|
|
ref->push();
|
|
|
|
// Push first userdata.
|
|
{
|
|
shapeudata * d = (shapeudata *)(contacts[i]->point.shape1->GetUserData());
|
|
if(d->ref != 0)
|
|
d->ref->push();
|
|
else
|
|
lua_pushnil(L);
|
|
}
|
|
|
|
// Push first userdata.
|
|
{
|
|
shapeudata * d = (shapeudata *)(contacts[i]->point.shape2->GetUserData());
|
|
if(d->ref != 0)
|
|
d->ref->push();
|
|
else
|
|
lua_pushnil(L);
|
|
}
|
|
|
|
luax_newtype(L, "Contact", (PHYSICS_CONTACT_T), (void*)contacts[i], false);
|
|
lua_call(L, 3, 0);
|
|
}
|
|
|
|
// Clear contacts.
|
|
for(int i = 0;i<(int)contacts.size();i++)
|
|
delete contacts[i];
|
|
contacts.clear();
|
|
}
|
|
|
|
}
|
|
|
|
World::World(b2AABB aabb)
|
|
: world(NULL), meter(DEFAULT_METER)
|
|
{
|
|
world = new b2World(scaleDown(aabb), b2Vec2(0,0), true);
|
|
world->SetContactListener(this);
|
|
}
|
|
|
|
World::World(b2AABB aabb, b2Vec2 gravity, bool sleep, int meter)
|
|
: world(NULL), meter(meter)
|
|
{
|
|
world = new b2World(scaleDown(aabb), scaleDown(gravity), sleep);
|
|
world->SetContactListener(this);
|
|
}
|
|
|
|
World::~World()
|
|
{
|
|
delete world;
|
|
}
|
|
|
|
void World::update(float dt)
|
|
{
|
|
world->Step(dt, 10);
|
|
|
|
|
|
add.process();
|
|
persist.process();
|
|
remove.process();
|
|
result.process();
|
|
|
|
// Really destroy all marked bodies.
|
|
for (std::vector<Body*>::iterator i = destructBodies.begin(); i < destructBodies.end(); i++)
|
|
{
|
|
Body * b = *i;
|
|
b->release();
|
|
}
|
|
destructBodies.clear();
|
|
}
|
|
|
|
void World::Add(const b2ContactPoint* point)
|
|
{
|
|
add.add(this, point);
|
|
}
|
|
|
|
void World::Persist(const b2ContactPoint* point)
|
|
{
|
|
persist.add(this, point);
|
|
}
|
|
|
|
void World::Remove(const b2ContactPoint* point)
|
|
{
|
|
remove.add(this, point);
|
|
}
|
|
|
|
void World::Result(const b2ContactPoint* point)
|
|
{
|
|
result.add(this, point);
|
|
}
|
|
|
|
int World::setCallbacks(lua_State * L)
|
|
{
|
|
int n = lua_gettop(L);
|
|
luax_assert_argc(L, 1, 4);
|
|
|
|
switch(n)
|
|
{
|
|
case 4:
|
|
if (result.ref) delete result.ref;
|
|
result.ref = luax_refif(L, LUA_TFUNCTION);
|
|
case 3:
|
|
if (remove.ref) delete remove.ref;
|
|
remove.ref = luax_refif(L, LUA_TFUNCTION);
|
|
case 2:
|
|
if (persist.ref) delete persist.ref;
|
|
persist.ref = luax_refif(L, LUA_TFUNCTION);
|
|
case 1:
|
|
if (add.ref) delete add.ref;
|
|
add.ref = luax_refif(L, LUA_TFUNCTION);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int World::getCallbacks(lua_State * L)
|
|
{
|
|
add.ref ? add.ref->push() : lua_pushnil(L);
|
|
persist.ref ? persist.ref->push() : lua_pushnil(L);
|
|
remove.ref ? remove.ref->push() : lua_pushnil(L);
|
|
result.ref ? result.ref->push() : lua_pushnil(L);
|
|
return lua_gettop(L);
|
|
}
|
|
|
|
void World::setGravity(float x, float y)
|
|
{
|
|
world->SetGravity(scaleDown(b2Vec2(x, y)));
|
|
}
|
|
|
|
int World::getGravity(lua_State * L)
|
|
{
|
|
b2Vec2 v = scaleUp(world->m_gravity);
|
|
lua_pushnumber(L, v.x);
|
|
lua_pushnumber(L, v.y);
|
|
return 2;
|
|
}
|
|
|
|
void World::setAllowSleep(bool allow)
|
|
{
|
|
world->m_allowSleep = allow;
|
|
}
|
|
|
|
bool World::isAllowSleep() const
|
|
{
|
|
return world->m_allowSleep;
|
|
}
|
|
|
|
int World::getBodyCount()
|
|
{
|
|
return world->GetBodyCount();
|
|
}
|
|
|
|
int World::getJointCount()
|
|
{
|
|
return world->GetJointCount();
|
|
}
|
|
|
|
void World::setMeter(int meter)
|
|
{
|
|
this->meter = meter;
|
|
}
|
|
|
|
int World::getMeter() const
|
|
{
|
|
return this->meter;
|
|
}
|
|
|
|
void World::scaleDown(float & x, float & y)
|
|
{
|
|
x /= (float)meter;
|
|
y /= (float)meter;
|
|
}
|
|
|
|
void World::scaleUp(float & x, float & y)
|
|
{
|
|
x *= (float)meter;
|
|
y *= (float)meter;
|
|
}
|
|
|
|
float World::scaleDown(float f)
|
|
{
|
|
return f/(float)meter;
|
|
}
|
|
|
|
float World::scaleUp(float f)
|
|
{
|
|
return f*(float)meter;
|
|
}
|
|
|
|
b2Vec2 World::scaleDown(const b2Vec2 & v)
|
|
{
|
|
b2Vec2 t = v;
|
|
scaleDown(t.x, t.y);
|
|
return t;
|
|
}
|
|
|
|
b2Vec2 World::scaleUp(const b2Vec2 & v)
|
|
{
|
|
b2Vec2 t = v;
|
|
scaleUp(t.x, t.y);
|
|
return t;
|
|
}
|
|
|
|
b2AABB World::scaleDown(const b2AABB & aabb)
|
|
{
|
|
b2AABB t;
|
|
t.lowerBound = scaleDown(aabb.lowerBound);
|
|
t.upperBound = scaleDown(aabb.upperBound);
|
|
return t;
|
|
}
|
|
|
|
b2AABB World::scaleUp(const b2AABB & aabb)
|
|
{
|
|
b2AABB t;
|
|
t.lowerBound = scaleUp(aabb.lowerBound);
|
|
t.upperBound = scaleUp(aabb.upperBound);
|
|
return t;
|
|
}
|
|
|
|
void World::destroyBody(Body * b)
|
|
{
|
|
destructBodies.push_back(b);
|
|
}
|
|
|
|
} // box2d
|
|
} // physics
|
|
} // love
|