Files
love/src/modules/physics/box2d/wrap_PrismaticJoint.h
T
Bill Meltsner fa58c87605 Add PrismaticJoint:getMaxMotorForce
--HG--
branch : box2d-update
2011-09-29 11:14:42 -04:00

60 lines
2.2 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H
#define LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H
// LOVE
#include <common/runtime.h>
#include "wrap_Joint.h"
#include "PrismaticJoint.h"
namespace love
{
namespace physics
{
namespace box2d
{
PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx);
int w_PrismaticJoint_getJointTranslation(lua_State * L);
int w_PrismaticJoint_getJointSpeed(lua_State * L);
int w_PrismaticJoint_enableMotor(lua_State * L);
int w_PrismaticJoint_isMotorEnabled(lua_State * L);
int w_PrismaticJoint_setMaxMotorForce(lua_State * L);
int w_PrismaticJoint_setMotorSpeed(lua_State * L);
int w_PrismaticJoint_getMotorSpeed(lua_State * L);
int w_PrismaticJoint_getMotorForce(lua_State * L);
int w_PrismaticJoint_getMaxMotorForce(lua_State * L);
int w_PrismaticJoint_enableLimit(lua_State * L);
int w_PrismaticJoint_isLimitEnabled(lua_State * L);
int w_PrismaticJoint_setUpperLimit(lua_State * L);
int w_PrismaticJoint_setLowerLimit(lua_State * L);
int w_PrismaticJoint_setLimits(lua_State * L);
int w_PrismaticJoint_getLowerLimit(lua_State * L);
int w_PrismaticJoint_getUpperLimit(lua_State * L);
int w_PrismaticJoint_getLimits(lua_State * L);
int luaopen_prismaticjoint(lua_State * L);
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_WRAP_PRISMATIC_JOINT_H