mirror of
https://github.com/love2d/love.git
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200 lines
4.2 KiB
C++
200 lines
4.2 KiB
C++
/**
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* Copyright (c) 2006-2021 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "WaveDecoder.h"
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#include <string.h>
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#include "common/config.h"
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#include "common/Exception.h"
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namespace love
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{
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namespace sound
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{
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namespace lullaby
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{
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// Callbacks
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static wuff_sint32 read_callback(void *userdata, wuff_uint8 *buffer, size_t *size)
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{
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WaveFile *input = (WaveFile *) userdata;
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size_t bytes_left = input->size - input->offset;
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size_t target_size = *size < bytes_left ? *size : bytes_left;
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memcpy(buffer, input->data + input->offset, target_size);
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input->offset += target_size;
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*size = target_size;
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return WUFF_SUCCESS;
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}
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static wuff_sint32 seek_callback(void *userdata, wuff_uint64 offset)
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{
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WaveFile *input = (WaveFile *)userdata;
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input->offset = (size_t) (offset < input->size ? offset : input->size);
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return WUFF_SUCCESS;
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}
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static wuff_sint32 tell_callback(void *userdata, wuff_uint64 *offset)
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{
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WaveFile *input = (WaveFile *)userdata;
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*offset = input->offset;
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return WUFF_SUCCESS;
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}
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wuff_callback WaveDecoderCallbacks = {read_callback, seek_callback, tell_callback};
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WaveDecoder::WaveDecoder(Data *data, int bufferSize)
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: Decoder(data, bufferSize)
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{
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dataFile.data = (char *) data->getData();
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dataFile.size = data->getSize();
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dataFile.offset = 0;
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int wuff_status = wuff_open(&handle, &WaveDecoderCallbacks, &dataFile);
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if (wuff_status < 0)
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throw love::Exception("Could not open WAVE");
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try
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{
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wuff_status = wuff_stream_info(handle, &info);
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if (wuff_status < 0)
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throw love::Exception("Could not retrieve WAVE stream info");
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if (info.channels > 2)
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throw love::Exception("Multichannel audio not supported");
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if (info.format != WUFF_FORMAT_PCM_U8 && info.format != WUFF_FORMAT_PCM_S16)
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{
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wuff_status = wuff_format(handle, WUFF_FORMAT_PCM_S16);
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if (wuff_status < 0)
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throw love::Exception("Could not set output format");
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}
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}
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catch (love::Exception &)
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{
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wuff_close(handle);
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throw;
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}
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}
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WaveDecoder::~WaveDecoder()
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{
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wuff_close(handle);
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}
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bool WaveDecoder::accepts(const std::string &ext)
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{
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static const std::string supported[] =
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{
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"wav", ""
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};
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for (int i = 0; !(supported[i].empty()); i++)
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{
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if (supported[i].compare(ext) == 0)
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return true;
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}
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return false;
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}
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love::sound::Decoder *WaveDecoder::clone()
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{
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return new WaveDecoder(data.get(), bufferSize);
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}
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int WaveDecoder::decode()
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{
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size_t size = 0;
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while (size < (size_t) bufferSize)
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{
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size_t bytes = bufferSize-size;
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int wuff_status = wuff_read(handle, (wuff_uint8 *) buffer+size, &bytes);
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if (wuff_status < 0)
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return 0;
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else if (bytes == 0)
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{
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eof = true;
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break;
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}
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size += bytes;
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}
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return (int) size;
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}
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bool WaveDecoder::seek(double s)
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{
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int wuff_status = wuff_seek(handle, (wuff_uint64) (s * info.sample_rate));
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if (wuff_status >= 0)
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{
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eof = false;
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return true;
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}
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return false;
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}
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bool WaveDecoder::rewind()
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{
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int wuff_status = wuff_seek(handle, 0);
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if (wuff_status >= 0)
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{
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eof = false;
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return true;
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}
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return false;
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}
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bool WaveDecoder::isSeekable()
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{
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return true;
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}
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int WaveDecoder::getChannelCount() const
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{
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return info.channels;
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}
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int WaveDecoder::getBitDepth() const
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{
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return info.bits_per_sample == 8 ? 8 : 16;
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}
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int WaveDecoder::getSampleRate() const
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{
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return info.sample_rate;
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}
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double WaveDecoder::getDuration()
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{
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return (double) info.length / (double) info.sample_rate;
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}
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} // lullaby
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} // sound
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} // love
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