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https://github.com/love2d/love.git
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93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_WeldJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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WeldJoint *luax_checkweldjoint(lua_State *L, int idx)
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{
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WeldJoint *j = luax_checktype<WeldJoint>(L, idx);
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if (!j->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return j;
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}
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int w_WeldJoint_setStiffness(lua_State *L)
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{
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WeldJoint *t = luax_checkweldjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setStiffness(arg1);
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return 0;
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}
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int w_WeldJoint_getStiffness(lua_State *L)
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{
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WeldJoint *t = luax_checkweldjoint(L, 1);
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lua_pushnumber(L, t->getStiffness());
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return 1;
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}
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int w_WeldJoint_setDamping(lua_State *L)
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{
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WeldJoint *t = luax_checkweldjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setDamping(arg1);
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return 0;
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}
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int w_WeldJoint_getDamping(lua_State *L)
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{
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WeldJoint *t = luax_checkweldjoint(L, 1);
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lua_pushnumber(L, t->getDamping());
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return 1;
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}
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int w_WeldJoint_getReferenceAngle(lua_State *L)
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{
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WeldJoint *t = luax_checkweldjoint(L, 1);
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lua_pushnumber(L, t->getReferenceAngle());
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return 1;
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}
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static const luaL_Reg w_WeldJoint_functions[] =
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{
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{ "setStiffness", w_WeldJoint_setStiffness },
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{ "getStiffness", w_WeldJoint_getStiffness },
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{ "setDamping", w_WeldJoint_setDamping },
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{ "getDamping", w_WeldJoint_getDamping },
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{ "getReferenceAngle", w_WeldJoint_getReferenceAngle },
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{ 0, 0 }
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};
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extern "C" int luaopen_weldjoint(lua_State *L)
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{
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return luax_register_type(L, &WeldJoint::type, w_Joint_functions, w_WeldJoint_functions, nullptr);
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}
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} // box2d
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} // physics
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} // love
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