Files
love/src/modules/physics/box2d/wrap_PolygonShape.cpp
T
Alex Szpakowski 5e3a0fbc6e Updated box2d from 2.2.1 to 2.3.0
--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00

72 lines
2.0 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_PolygonShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
PolygonShape *luax_checkpolygonshape(lua_State *L, int idx)
{
return luax_checktype<PolygonShape>(L, idx, "PolygonShape", PHYSICS_POLYGON_SHAPE_T);
}
int w_PolygonShape_getPoints(lua_State *L)
{
PolygonShape *t = luax_checkpolygonshape(L, 1);
lua_remove(L, 1);
return t->getPoints(L);
}
int w_PolygonShape_validate(lua_State *L)
{
PolygonShape *t = luax_checkpolygonshape(L, 1);
luax_pushboolean(L, t->validate());
return 1;
}
static const luaL_Reg functions[] =
{
{ "getPoints", w_PolygonShape_getPoints },
{ "validate", w_PolygonShape_validate },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ 0, 0 }
};
extern "C" int luaopen_polygonshape(lua_State *L)
{
return luax_register_type(L, "PolygonShape", functions);
}
} // box2d
} // physics
} // love