Files
love/CMakeLists.txt
T
Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends.
- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.

- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.

- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.

- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.

love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):

- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.

- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.

- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
    {canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
    {canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
    …,
    stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}

The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.

love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.

love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)

--HG--
branch : minor
2016-11-19 19:13:26 -04:00

1676 lines
48 KiB
CMake
Executable File

#
# Copyright (c) 2006-2016 LOVE Development Team
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
#
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
# Protip: run cmake like this: cmake -G "<generator>" -H. -Bbuild
message(FATAL_ERROR "Prevented in-tree build.")
endif()
cmake_minimum_required(VERSION 3.1)
project(love)
set(LOVE_EXE_NAME love)
set(LOVE_LIB_NAME liblove)
set(CMAKE_MODULE_PATH "${love_SOURCE_DIR}/extra/cmake" ${CMAKE_MODULE_PATH})
# Needed for shared libs on Linux. (-fPIC).
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
set (CMAKE_CXX_STANDARD 11)
if(MSVC)
set(LOVE_CONSOLE_EXE_NAME lovec)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(LOVE_X64 TRUE)
set(LOVE_TARGET_PLATFORM x64)
else()
set(LOVE_X86 TRUE)
set(LOVE_TARGET_PLATFORM x86)
endif()
option(LOVE_JIT "Use LuaJIT" TRUE)
option(LOVE_MPG123 "Use mpg123" TRUE)
if(LOVE_JIT)
if(APPLE)
message(FATAL_ERROR "JIT not supported yet on Mac. Please use -DLOVE_JIT=0.")
endif()
message(STATUS "LuaJIT: Enabled")
else()
message(STATUS "LuaJIT: Disabled")
endif()
if(NOT LOVE_MPG123)
add_definitions(-DLOVE_NOMPG123)
endif()
message(STATUS "Target platform: ${LOVE_TARGET_PLATFORM}")
find_package(OpenGL)
if(MEGA)
# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
# binary (in e.g. the installer). Example: msvcp140.dll.
set(LOVE_MSVC_DLLS ${MEGA_MSVC_DLLS})
# LOVE_INCLUDE_DIRS contains the search directories for #include. It's mostly
# not needed for MEGA builds, since almost all the libraries (except LuaJIT)
# are CMake targets, causing include paths to be added automatically.
set(LOVE_INCLUDE_DIRS)
if(APPLE)
# Some files do #include <SDL2/SDL.h>, but building with megasource
# requires #include <SDL.h>.
add_definitions(-DLOVE_MACOSX_SDL_DIRECT_INCLUDE)
endif ()
# SDL2 links with some DirectX libraries, and we apparently also
# pull those libraries in for linkage because we link with SDL2.
set(LOVE_LINK_DIRS ${SDL_LINK_DIR})
set(LOVE_LINK_LIBRARIES
${OPENGL_gl_LIBRARY}
${MEGA_FREETYPE}
${MEGA_LIBOGG}
${MEGA_LIBVORBISFILE}
${MEGA_LIBVORBIS}
${MEGA_LIBTHEORA}
${MEGA_MODPLUG}
${MEGA_OPENAL}
${MEGA_PHYSFS}
${MEGA_SDL2MAIN}
${MEGA_SDL2}
${MEGA_ZLIB}
)
# These DLLs are moved next to the love binary in a post-build step to
# love runnable from inside Visual Studio.
#
# LOVE_MOVE_DLLS can contain CMake targets, in which case the target's
# output is assumed to be a DLL, or it can contain paths to actual files.
# We detect whether or not each item is a target, and take the appropriate
# action.
set(LOVE_MOVE_DLLS
${MEGA_SDL2}
${MEGA_OPENAL}
)
if(LOVE_MPG123)
set(LOVE_LINK_LIBRARIES
${LOVE_LINK_LIBRARIES}
${MEGA_MPEG123}
)
set(LOVE_MOVE_DLLS
${LOVE_MOVE_DLLS}
${MEGA_MPEG123}
)
endif()
if(LOVE_JIT)
set(LOVE_LUA_LIBRARY ${MEGA_LUAJIT_LIB})
# LOVE_EXTRA_DLLS are non-runtime DLLs which should be bundled with the
# love binary in installers, etc. It's only needed for external
# (non-CMake) targets, i.e. LuaJIT.
set(LOVE_EXTRA_DLLS ${MEGA_LUAJIT_DLL})
set(LOVE_EXTRA_DEPENDECIES luajit)
set(LOVE_INCLUDE_DIRS
${LOVE_INCLUDE_DIRS}
${MEGA_LUAJIT_INCLUDE}
)
set(LOVE_LINK_LIBRARIES
${LOVE_LINK_LIBRARIES}
${LOVE_LUA_LIBRARY}
)
set(LOVE_MOVE_DLLS
${LOVE_MOVE_DLLS}
${MEGA_LUAJIT_DLL}
)
else()
set(LOVE_LUA_LIBRARY ${MEGA_LUA51})
set(LOVE_LINK_LIBRARIES
${LOVE_LINK_LIBRARIES}
${LOVE_LUA_LIBRARY}
)
set(LOVE_MOVE_DLLS
${LOVE_MOVE_DLLS}
${LOVE_LUA_LIBRARY}
)
# MEGA_LUA51 is a CMake target, so includes are handled
# automatically.
endif()
else()
if(MSVC)
message(FATAL_ERROR "
It is currently only possible to build with megasource on Windows.
Please see http://bitbucket.org/rude/megasource
")
endif()
find_package(Freetype REQUIRED)
find_package(ModPlug REQUIRED)
find_package(OpenAL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(PhysFS REQUIRED)
find_package(SDL2 REQUIRED)
find_package(Theora REQUIRED)
find_package(Vorbis REQUIRED)
# required for enet
add_definitions(-D HAS_SOCKLEN_T)
set(LOVE_INCLUDE_DIRS
${SDL2_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${FREETYPE_INCLUDE_DIRS}
${VORBIS_INCLUDE_DIR}
)
set(LOVE_LINK_LIBRARIES
${OPENGL_gl_LIBRARY}
${SDL2_LIBRARY}
${FREETYPE_LIBRARY}
${OPENAL_LIBRARY}
${MODPLUG_LIBRARY}
${PHYSFS_LIBRARY}
${THEORA_LIBRARY}
${THEORADEC_LIBRARY}
${VORBISFILE_LIBRARY}
${LOVE_LUA_LIBRARY}
)
if(LOVE_MPG123)
find_package(MPG123 REQUIRED)
set(LOVE_LINK_LIBRARIES
${LOVE_LINK_LIBRARIES}
${MPG123_LIBRARY}
)
endif()
if(LOVE_JIT)
find_package(LuaJIT REQUIRED)
set(LOVE_LUA_LIBRARY ${LUAJIT_LIBRARY})
set(LOVE_LUA_INCLUDE_DIR ${LUAJIT_INCLUDE_DIR})
else()
find_package(Lua51 REQUIRED)
set(LOVE_LUA_LIBRARY ${LUA_LIBRARY})
set(LOVE_LUA_INCLUDE_DIR ${LUA_INCLUDE_DIR})
endif()
set(LOVE_INCLUDE_DIRS
${LOVE_INCLUDE_DIRS}
${LOVE_LUA_INCLUDE_DIR}
)
set(LOVE_LINK_LIBRARIES
${LOVE_LINK_LIBRARIES}
${LOVE_LUA_LIBRARY}
)
endif()
###
### No Megasource-specific stuff beyond this point!
###
if(MSVC)
set(DISABLE_WARNING_FLAG -W0)
else()
set(DISABLE_WARNING_FLAG -w)
endif()
function(love_disable_warnings ARG_TARGET)
get_target_property(OLD_FLAGS ${ARG_TARGET} COMPILE_FLAGS)
set(NEW_FLAGS ${DISABLE_WARNING_FLAG})
if(OLD_FLAGS)
set(NEW_FLAGS "${OLD_FLAGS} ${NEW_FLAGS}")
endif()
set_target_properties(${ARG_TARGET} PROPERTIES COMPILE_FLAGS ${NEW_FLAGS})
endfunction()
#
# common
#
set(LOVE_SRC_COMMON
src/common/b64.cpp
src/common/b64.h
src/common/config.h
src/common/Data.h
src/common/delay.cpp
src/common/delay.h
src/common/EnumMap.h
src/common/Exception.cpp
src/common/Exception.h
src/common/halffloat.cpp
src/common/halffloat.h
src/common/int.h
src/common/math.h
src/common/Matrix.cpp
src/common/Matrix.h
src/common/Memoizer.cpp
src/common/Memoizer.h
src/common/Module.cpp
src/common/Module.h
src/common/Object.cpp
src/common/Object.h
src/common/Reference.cpp
src/common/Reference.h
src/common/runtime.cpp
src/common/runtime.h
src/common/StringMap.h
src/common/types.cpp
src/common/types.h
src/common/utf8.cpp
src/common/utf8.h
src/common/Variant.cpp
src/common/Variant.h
#src/common/Vector.cpp # Vector.cpp is empty.
src/common/Vector.h
src/common/version.h
src/common/wrap_Data.cpp
src/common/wrap_Data.h
)
if (APPLE)
set(LOVE_SRC_COMMON ${LOVE_SRC_COMMON}
src/common/macosx.mm
)
endif()
source_group("common" FILES ${LOVE_SRC_COMMON})
#
# love.audio
#
set(LOVE_SRC_MODULE_AUDIO_ROOT
src/modules/audio/Audio.cpp
src/modules/audio/Audio.h
src/modules/audio/Source.cpp
src/modules/audio/Source.h
src/modules/audio/wrap_Audio.cpp
src/modules/audio/wrap_Audio.h
src/modules/audio/wrap_Source.cpp
src/modules/audio/wrap_Source.h
)
set(LOVE_SRC_MODULE_AUDIO_NULL
src/modules/audio/null/Audio.cpp
src/modules/audio/null/Audio.h
src/modules/audio/null/Source.cpp
src/modules/audio/null/Source.h
)
set(LOVE_SRC_MODULE_AUDIO_OPENAL
src/modules/audio/openal/Audio.cpp
src/modules/audio/openal/Audio.h
src/modules/audio/openal/Pool.cpp
src/modules/audio/openal/Pool.h
src/modules/audio/openal/Source.cpp
src/modules/audio/openal/Source.h
)
set(LOVE_SRC_MODULE_AUDIO
${LOVE_SRC_MODULE_AUDIO_ROOT}
${LOVE_SRC_MODULE_AUDIO_NULL}
${LOVE_SRC_MODULE_AUDIO_OPENAL}
)
source_group("modules\\audio" FILES ${LOVE_SRC_MODULE_AUDIO_ROOT})
source_group("modules\\audio\\null" FILES ${LOVE_SRC_MODULE_AUDIO_NULL})
source_group("modules\\audio\\openal" FILES ${LOVE_SRC_MODULE_AUDIO_OPENAL})
#
# love.event
#
set(LOVE_SRC_MODULE_EVENT_ROOT
src/modules/event/Event.cpp
src/modules/event/Event.h
src/modules/event/wrap_Event.cpp
src/modules/event/wrap_Event.h
)
set(LOVE_SRC_MODULE_EVENT_SDL
src/modules/event/sdl/Event.cpp
src/modules/event/sdl/Event.h
)
set(LOVE_SRC_MODULE_EVENT
${LOVE_SRC_MODULE_EVENT_ROOT}
${LOVE_SRC_MODULE_EVENT_SDL}
)
source_group("modules\\event" FILES ${LOVE_SRC_MODULE_EVENT_ROOT})
source_group("modules\\event\\sdl" FILES ${LOVE_SRC_MODULE_EVENT_SDL})
#
# love.filesystem
#
set(LOVE_SRC_MODULE_FILESYSTEM_ROOT
src/modules/filesystem/DroppedFile.cpp
src/modules/filesystem/DroppedFile.h
src/modules/filesystem/File.cpp
src/modules/filesystem/File.h
src/modules/filesystem/FileData.cpp
src/modules/filesystem/FileData.h
src/modules/filesystem/Filesystem.cpp
src/modules/filesystem/Filesystem.h
src/modules/filesystem/wrap_DroppedFile.cpp
src/modules/filesystem/wrap_DroppedFile.h
src/modules/filesystem/wrap_File.cpp
src/modules/filesystem/wrap_File.h
src/modules/filesystem/wrap_FileData.cpp
src/modules/filesystem/wrap_FileData.h
src/modules/filesystem/wrap_Filesystem.cpp
src/modules/filesystem/wrap_Filesystem.h
)
set(LOVE_SRC_MODULE_FILESYSTEM_PHYSFS
src/modules/filesystem/physfs/File.cpp
src/modules/filesystem/physfs/File.h
src/modules/filesystem/physfs/Filesystem.cpp
src/modules/filesystem/physfs/Filesystem.h
)
set(LOVE_SRC_MODULE_FILESYSTEM
${LOVE_SRC_MODULE_FILESYSTEM_ROOT}
${LOVE_SRC_MODULE_FILESYSTEM_PHYSFS}
)
source_group("modules\\filesystem" FILES ${LOVE_SRC_MODULE_FILESYSTEM_ROOT})
source_group("modules\\filesystem\\physfs" FILES ${LOVE_SRC_MODULE_FILESYSTEM_PHYSFS})
#
# love.font
#
set(LOVE_SRC_MODULE_FONT_ROOT
src/modules/font/BMFontRasterizer.cpp
src/modules/font/BMFontRasterizer.h
src/modules/font/Font.cpp
src/modules/font/Font.h
src/modules/font/GlyphData.cpp
src/modules/font/GlyphData.h
src/modules/font/ImageRasterizer.cpp
src/modules/font/ImageRasterizer.h
src/modules/font/Rasterizer.cpp
src/modules/font/Rasterizer.h
src/modules/font/TrueTypeRasterizer.cpp
src/modules/font/TrueTypeRasterizer.h
src/modules/font/wrap_Font.cpp
src/modules/font/wrap_Font.h
src/modules/font/wrap_GlyphData.cpp
src/modules/font/wrap_GlyphData.h
src/modules/font/wrap_Rasterizer.cpp
src/modules/font/wrap_Rasterizer.h
)
set(LOVE_SRC_MODULE_FONT_FREETYPE
src/modules/font/freetype/Font.cpp
src/modules/font/freetype/Font.h
src/modules/font/freetype/TrueTypeRasterizer.cpp
src/modules/font/freetype/TrueTypeRasterizer.h
)
set(LOVE_SRC_MODULE_FONT
${LOVE_SRC_MODULE_FONT_ROOT}
${LOVE_SRC_MODULE_FONT_FREETYPE}
)
source_group("modules\\font" FILES ${LOVE_SRC_MODULE_FONT_ROOT})
source_group("modules\\font\\freetype" FILES ${LOVE_SRC_MODULE_FONT_FREETYPE})
#
# love.graphics
#
set(LOVE_SRC_MODULE_GRAPHICS_ROOT
src/modules/graphics/Color.h
src/modules/graphics/Drawable.h
src/modules/graphics/Graphics.cpp
src/modules/graphics/Graphics.h
src/modules/graphics/ParticleSystem.cpp
src/modules/graphics/ParticleSystem.h
src/modules/graphics/Quad.cpp
src/modules/graphics/Quad.h
src/modules/graphics/Texture.cpp
src/modules/graphics/Texture.h
src/modules/graphics/Volatile.cpp
src/modules/graphics/Volatile.h
src/modules/graphics/wrap_Quad.cpp
src/modules/graphics/wrap_Quad.h
src/modules/graphics/wrap_Texture.cpp
src/modules/graphics/wrap_Texture.h
)
set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
src/modules/graphics/opengl/Canvas.cpp
src/modules/graphics/opengl/Canvas.h
src/modules/graphics/opengl/Font.cpp
src/modules/graphics/opengl/Font.h
src/modules/graphics/opengl/GLBuffer.cpp
src/modules/graphics/opengl/GLBuffer.h
src/modules/graphics/opengl/Graphics.cpp
src/modules/graphics/opengl/Graphics.h
src/modules/graphics/opengl/Image.cpp
src/modules/graphics/opengl/Image.h
src/modules/graphics/opengl/Mesh.cpp
src/modules/graphics/opengl/Mesh.h
src/modules/graphics/opengl/OpenGL.cpp
src/modules/graphics/opengl/OpenGL.h
src/modules/graphics/opengl/ParticleSystem.cpp
src/modules/graphics/opengl/ParticleSystem.h
src/modules/graphics/opengl/Polyline.cpp
src/modules/graphics/opengl/Polyline.h
src/modules/graphics/opengl/Shader.cpp
src/modules/graphics/opengl/Shader.h
src/modules/graphics/opengl/SpriteBatch.cpp
src/modules/graphics/opengl/SpriteBatch.h
src/modules/graphics/opengl/Text.cpp
src/modules/graphics/opengl/Text.h
src/modules/graphics/opengl/Video.cpp
src/modules/graphics/opengl/Video.h
src/modules/graphics/opengl/wrap_Canvas.cpp
src/modules/graphics/opengl/wrap_Canvas.h
src/modules/graphics/opengl/wrap_Font.cpp
src/modules/graphics/opengl/wrap_Font.h
src/modules/graphics/opengl/wrap_Graphics.cpp
src/modules/graphics/opengl/wrap_Graphics.h
src/modules/graphics/opengl/wrap_Image.cpp
src/modules/graphics/opengl/wrap_Image.h
src/modules/graphics/opengl/wrap_Mesh.cpp
src/modules/graphics/opengl/wrap_Mesh.h
src/modules/graphics/opengl/wrap_ParticleSystem.cpp
src/modules/graphics/opengl/wrap_ParticleSystem.h
src/modules/graphics/opengl/wrap_Shader.cpp
src/modules/graphics/opengl/wrap_Shader.h
src/modules/graphics/opengl/wrap_SpriteBatch.cpp
src/modules/graphics/opengl/wrap_SpriteBatch.h
src/modules/graphics/opengl/wrap_Text.cpp
src/modules/graphics/opengl/wrap_Text.h
src/modules/graphics/opengl/wrap_Video.cpp
src/modules/graphics/opengl/wrap_Video.h
)
set(LOVE_SRC_MODULE_GRAPHICS
${LOVE_SRC_MODULE_GRAPHICS_ROOT}
${LOVE_SRC_MODULE_GRAPHICS_OPENGL}
)
source_group("modules\\graphics" FILES ${LOVE_SRC_MODULE_GRAPHICS_ROOT})
source_group("modules\\graphics\\opengl" FILES ${LOVE_SRC_MODULE_GRAPHICS_OPENGL})
#
# love.image
#
set(LOVE_SRC_MODULE_IMAGE_ROOT
src/modules/image/CompressedImageData.cpp
src/modules/image/CompressedImageData.h
src/modules/image/Image.h
src/modules/image/ImageData.cpp
src/modules/image/ImageData.h
src/modules/image/wrap_CompressedImageData.cpp
src/modules/image/wrap_CompressedImageData.h
src/modules/image/wrap_Image.cpp
src/modules/image/wrap_Image.h
src/modules/image/wrap_ImageData.cpp
src/modules/image/wrap_ImageData.h
)
set(LOVE_SRC_MODULE_IMAGE_MAGPIE
src/modules/image/magpie/ASTCHandler.cpp
src/modules/image/magpie/ASTCHandler.h
src/modules/image/magpie/CompressedImageData.cpp
src/modules/image/magpie/CompressedImageData.h
src/modules/image/magpie/CompressedFormatHandler.h
src/modules/image/magpie/ddsHandler.cpp
src/modules/image/magpie/ddsHandler.h
src/modules/image/magpie/EXRHandler.cpp
src/modules/image/magpie/EXRHandler.h
src/modules/image/magpie/FormatHandler.cpp
src/modules/image/magpie/FormatHandler.h
src/modules/image/magpie/Image.cpp
src/modules/image/magpie/Image.h
src/modules/image/magpie/ImageData.cpp
src/modules/image/magpie/ImageData.h
src/modules/image/magpie/KTXHandler.cpp
src/modules/image/magpie/KTXHandler.h
src/modules/image/magpie/PKMHandler.cpp
src/modules/image/magpie/PKMHandler.h
src/modules/image/magpie/PNGHandler.cpp
src/modules/image/magpie/PNGHandler.h
src/modules/image/magpie/PVRHandler.cpp
src/modules/image/magpie/PVRHandler.h
src/modules/image/magpie/STBHandler.cpp
src/modules/image/magpie/STBHandler.h
)
set(LOVE_SRC_MODULE_IMAGE
${LOVE_SRC_MODULE_IMAGE_ROOT}
${LOVE_SRC_MODULE_IMAGE_MAGPIE}
)
source_group("modules\\image" FILES ${LOVE_SRC_MODULE_IMAGE_ROOT})
source_group("modules\\image\\magpie" FILES ${LOVE_SRC_MODULE_IMAGE_MAGPIE})
#
# love.joystick
#
set(LOVE_SRC_MODULE_JOYSTICK_ROOT
src/modules/joystick/Joystick.cpp
src/modules/joystick/Joystick.h
src/modules/joystick/JoystickModule.h
src/modules/joystick/wrap_Joystick.cpp
src/modules/joystick/wrap_Joystick.h
src/modules/joystick/wrap_JoystickModule.cpp
src/modules/joystick/wrap_JoystickModule.h
)
set(LOVE_SRC_MODULE_JOYSTICK_SDL
src/modules/joystick/sdl/Joystick.cpp
src/modules/joystick/sdl/Joystick.h
src/modules/joystick/sdl/JoystickModule.cpp
src/modules/joystick/sdl/JoystickModule.h
)
set(LOVE_SRC_MODULE_JOYSTICK
${LOVE_SRC_MODULE_JOYSTICK_ROOT}
${LOVE_SRC_MODULE_JOYSTICK_SDL}
)
source_group("modules\\joystick" FILES ${LOVE_SRC_MODULE_JOYSTICK_ROOT})
source_group("modules\\joystick\\sdl" FILES ${LOVE_SRC_MODULE_JOYSTICK_SDL})
#
# love.keyboard
#
set(LOVE_SRC_MODULE_KEYBOARD_ROOT
src/modules/keyboard/Keyboard.cpp
src/modules/keyboard/Keyboard.h
src/modules/keyboard/wrap_Keyboard.cpp
src/modules/keyboard/wrap_Keyboard.h
)
set(LOVE_SRC_MODULE_KEYBOARD_SDL
src/modules/keyboard/sdl/Keyboard.cpp
src/modules/keyboard/sdl/Keyboard.h
)
set(LOVE_SRC_MODULE_KEYBOARD
${LOVE_SRC_MODULE_KEYBOARD_ROOT}
${LOVE_SRC_MODULE_KEYBOARD_SDL}
)
source_group("modules\\keyboard" FILES ${LOVE_SRC_MODULE_KEYBOARD_ROOT})
source_group("modules\\keyboard\\sdl" FILES ${LOVE_SRC_MODULE_KEYBOARD_SDL})
#
# love.math
#
set(LOVE_SRC_MODULE_MATH
src/modules/math/BezierCurve.cpp
src/modules/math/BezierCurve.h
src/modules/math/CompressedData.cpp
src/modules/math/CompressedData.h
src/modules/math/Compressor.cpp
src/modules/math/Compressor.h
src/modules/math/HashFunction.cpp
src/modules/math/HashFunction.h
src/modules/math/MathModule.cpp
src/modules/math/MathModule.h
src/modules/math/RandomGenerator.cpp
src/modules/math/RandomGenerator.h
src/modules/math/wrap_BezierCurve.cpp
src/modules/math/wrap_BezierCurve.h
src/modules/math/wrap_CompressedData.cpp
src/modules/math/wrap_CompressedData.h
src/modules/math/wrap_Math.cpp
src/modules/math/wrap_Math.h
src/modules/math/wrap_RandomGenerator.cpp
src/modules/math/wrap_RandomGenerator.h
)
source_group("modules\\math" FILES ${LOVE_SRC_MODULE_MATH})
#
# love (module)
#
set(LOVE_SRC_MODULE_LOVE
src/modules/love/love.cpp
src/modules/love/love.h
)
source_group("modules\\love" FILES ${LOVE_SRC_MODULE_LOVE})
#
# love.mouse
#
set(LOVE_SRC_MODULE_MOUSE_ROOT
src/modules/mouse/Cursor.cpp
src/modules/mouse/Cursor.h
src/modules/mouse/Mouse.h
src/modules/mouse/wrap_Cursor.cpp
src/modules/mouse/wrap_Cursor.h
src/modules/mouse/wrap_Mouse.cpp
src/modules/mouse/wrap_Mouse.h
)
set(LOVE_SRC_MODULE_MOUSE_SDL
src/modules/mouse/sdl/Cursor.cpp
src/modules/mouse/sdl/Cursor.h
src/modules/mouse/sdl/Mouse.cpp
src/modules/mouse/sdl/Mouse.h
)
set(LOVE_SRC_MODULE_MOUSE
${LOVE_SRC_MODULE_MOUSE_ROOT}
${LOVE_SRC_MODULE_MOUSE_SDL}
)
source_group("modules\\mouse" FILES ${LOVE_SRC_MODULE_MOUSE_ROOT})
source_group("modules\\mouse\\sdl" FILES ${LOVE_SRC_MODULE_MOUSE_SDL})
#
# love.physics
#
set(LOVE_SRC_MODULE_PHYSICS_ROOT
src/modules/physics/Body.cpp
src/modules/physics/Body.h
src/modules/physics/Joint.cpp
src/modules/physics/Joint.h
src/modules/physics/Shape.cpp
src/modules/physics/Shape.h
)
set(LOVE_SRC_MODULE_PHYSICS_BOX2D
src/modules/physics/box2d/Body.cpp
src/modules/physics/box2d/Body.h
src/modules/physics/box2d/ChainShape.cpp
src/modules/physics/box2d/ChainShape.h
src/modules/physics/box2d/CircleShape.cpp
src/modules/physics/box2d/CircleShape.h
src/modules/physics/box2d/Contact.cpp
src/modules/physics/box2d/Contact.h
src/modules/physics/box2d/DistanceJoint.cpp
src/modules/physics/box2d/DistanceJoint.h
src/modules/physics/box2d/EdgeShape.cpp
src/modules/physics/box2d/EdgeShape.h
src/modules/physics/box2d/Fixture.cpp
src/modules/physics/box2d/Fixture.h
src/modules/physics/box2d/FrictionJoint.cpp
src/modules/physics/box2d/FrictionJoint.h
src/modules/physics/box2d/GearJoint.cpp
src/modules/physics/box2d/GearJoint.h
src/modules/physics/box2d/Joint.cpp
src/modules/physics/box2d/Joint.h
src/modules/physics/box2d/MotorJoint.cpp
src/modules/physics/box2d/MotorJoint.h
src/modules/physics/box2d/MouseJoint.cpp
src/modules/physics/box2d/MouseJoint.h
src/modules/physics/box2d/Physics.cpp
src/modules/physics/box2d/Physics.h
src/modules/physics/box2d/PolygonShape.cpp
src/modules/physics/box2d/PolygonShape.h
src/modules/physics/box2d/PrismaticJoint.cpp
src/modules/physics/box2d/PrismaticJoint.h
src/modules/physics/box2d/PulleyJoint.cpp
src/modules/physics/box2d/PulleyJoint.h
src/modules/physics/box2d/RevoluteJoint.cpp
src/modules/physics/box2d/RevoluteJoint.h
src/modules/physics/box2d/RopeJoint.cpp
src/modules/physics/box2d/RopeJoint.h
src/modules/physics/box2d/Shape.cpp
src/modules/physics/box2d/Shape.h
src/modules/physics/box2d/WeldJoint.cpp
src/modules/physics/box2d/WeldJoint.h
src/modules/physics/box2d/WheelJoint.cpp
src/modules/physics/box2d/WheelJoint.h
src/modules/physics/box2d/World.cpp
src/modules/physics/box2d/World.h
src/modules/physics/box2d/wrap_Body.cpp
src/modules/physics/box2d/wrap_Body.h
src/modules/physics/box2d/wrap_ChainShape.cpp
src/modules/physics/box2d/wrap_ChainShape.h
src/modules/physics/box2d/wrap_CircleShape.cpp
src/modules/physics/box2d/wrap_CircleShape.h
src/modules/physics/box2d/wrap_Contact.cpp
src/modules/physics/box2d/wrap_Contact.h
src/modules/physics/box2d/wrap_DistanceJoint.cpp
src/modules/physics/box2d/wrap_DistanceJoint.h
src/modules/physics/box2d/wrap_EdgeShape.cpp
src/modules/physics/box2d/wrap_EdgeShape.h
src/modules/physics/box2d/wrap_Fixture.cpp
src/modules/physics/box2d/wrap_Fixture.h
src/modules/physics/box2d/wrap_FrictionJoint.cpp
src/modules/physics/box2d/wrap_FrictionJoint.h
src/modules/physics/box2d/wrap_GearJoint.cpp
src/modules/physics/box2d/wrap_GearJoint.h
src/modules/physics/box2d/wrap_Joint.cpp
src/modules/physics/box2d/wrap_Joint.h
src/modules/physics/box2d/wrap_MotorJoint.cpp
src/modules/physics/box2d/wrap_MotorJoint.h
src/modules/physics/box2d/wrap_MouseJoint.cpp
src/modules/physics/box2d/wrap_MouseJoint.h
src/modules/physics/box2d/wrap_Physics.cpp
src/modules/physics/box2d/wrap_Physics.h
src/modules/physics/box2d/wrap_PolygonShape.cpp
src/modules/physics/box2d/wrap_PolygonShape.h
src/modules/physics/box2d/wrap_PrismaticJoint.cpp
src/modules/physics/box2d/wrap_PrismaticJoint.h
src/modules/physics/box2d/wrap_PulleyJoint.cpp
src/modules/physics/box2d/wrap_PulleyJoint.h
src/modules/physics/box2d/wrap_RevoluteJoint.cpp
src/modules/physics/box2d/wrap_RevoluteJoint.h
src/modules/physics/box2d/wrap_RopeJoint.cpp
src/modules/physics/box2d/wrap_RopeJoint.h
src/modules/physics/box2d/wrap_Shape.cpp
src/modules/physics/box2d/wrap_Shape.h
src/modules/physics/box2d/wrap_WeldJoint.cpp
src/modules/physics/box2d/wrap_WeldJoint.h
src/modules/physics/box2d/wrap_WheelJoint.cpp
src/modules/physics/box2d/wrap_WheelJoint.h
src/modules/physics/box2d/wrap_World.cpp
src/modules/physics/box2d/wrap_World.h
)
set(LOVE_SRC_MODULE_PHYSICS
${LOVE_SRC_MODULE_PHYSICS_ROOT}
${LOVE_SRC_MODULE_PHYSICS_BOX2D}
)
source_group("modules\\physics" FILES ${LOVE_SRC_MODULE_PHYSICS_ROOT})
source_group("modules\\physics\\box2d" FILES ${LOVE_SRC_MODULE_PHYSICS_BOX2D})
#
# love.sound
#
set(LOVE_SRC_MODULE_SOUND_ROOT
src/modules/sound/Decoder.cpp
src/modules/sound/Decoder.h
src/modules/sound/Sound.cpp
src/modules/sound/Sound.h
src/modules/sound/SoundData.cpp
src/modules/sound/SoundData.h
src/modules/sound/wrap_Decoder.cpp
src/modules/sound/wrap_Decoder.h
src/modules/sound/wrap_Sound.cpp
src/modules/sound/wrap_Sound.h
src/modules/sound/wrap_SoundData.cpp
src/modules/sound/wrap_SoundData.h
)
set(LOVE_SRC_MODULE_SOUND_LULLABY
src/modules/sound/lullaby/FLACDecoder.cpp
src/modules/sound/lullaby/FLACDecoder.h
src/modules/sound/lullaby/GmeDecoder.cpp
src/modules/sound/lullaby/GmeDecoder.h
src/modules/sound/lullaby/ModPlugDecoder.cpp
src/modules/sound/lullaby/ModPlugDecoder.h
src/modules/sound/lullaby/Sound.cpp
src/modules/sound/lullaby/Sound.h
src/modules/sound/lullaby/VorbisDecoder.cpp
src/modules/sound/lullaby/VorbisDecoder.h
src/modules/sound/lullaby/WaveDecoder.cpp
src/modules/sound/lullaby/WaveDecoder.h
)
if(LOVE_MPG123)
set(LOVE_SRC_MODULE_SOUND_LULLABY
${LOVE_SRC_MODULE_SOUND_LULLABY}
src/modules/sound/lullaby/Mpg123Decoder.cpp
src/modules/sound/lullaby/Mpg123Decoder.h
)
endif()
set(LOVE_SRC_MODULE_SOUND
${LOVE_SRC_MODULE_SOUND_ROOT}
${LOVE_SRC_MODULE_SOUND_LULLABY}
)
source_group("modules\\sound" FILES ${LOVE_SRC_MODULE_SOUND_ROOT})
source_group("modules\\sound\\lullaby" FILES ${LOVE_SRC_MODULE_SOUND_LULLABY})
#
# love.system
#
set(LOVE_SRC_MODULE_SYSTEM_ROOT
src/modules/system/System.cpp
src/modules/system/System.h
src/modules/system/wrap_System.cpp
src/modules/system/wrap_System.h
)
set(LOVE_SRC_MODULE_SYSTEM_SDL
src/modules/system/sdl/System.cpp
src/modules/system/sdl/System.h
)
set(LOVE_SRC_MODULE_SYSTEM
${LOVE_SRC_MODULE_SYSTEM_ROOT}
${LOVE_SRC_MODULE_SYSTEM_SDL}
)
source_group("modules\\system" FILES ${LOVE_SRC_MODULE_SYSTEM_ROOT})
source_group("modules\\system\\sdl" FILES ${LOVE_SRC_MODULE_SYSTEM_SDL})
#
# love.thread
#
set(LOVE_SRC_MODULE_THREAD_ROOT
src/modules/thread/Channel.cpp
src/modules/thread/Channel.h
src/modules/thread/LuaThread.cpp
src/modules/thread/LuaThread.h
src/modules/thread/Thread.h
src/modules/thread/ThreadModule.cpp
src/modules/thread/ThreadModule.h
src/modules/thread/threads.cpp
src/modules/thread/threads.h
src/modules/thread/wrap_Channel.cpp
src/modules/thread/wrap_Channel.h
src/modules/thread/wrap_LuaThread.cpp
src/modules/thread/wrap_LuaThread.h
src/modules/thread/wrap_ThreadModule.cpp
src/modules/thread/wrap_ThreadModule.h
)
set(LOVE_SRC_MODULE_THREAD_SDL
src/modules/thread/sdl/Thread.cpp
src/modules/thread/sdl/Thread.h
src/modules/thread/sdl/threads.cpp
src/modules/thread/sdl/threads.h
)
set(LOVE_SRC_MODULE_THREAD
${LOVE_SRC_MODULE_THREAD_ROOT}
${LOVE_SRC_MODULE_THREAD_SDL}
)
source_group("modules\\thread" FILES ${LOVE_SRC_MODULE_THREAD_ROOT})
source_group("modules\\thread\\sdl" FILES ${LOVE_SRC_MODULE_THREAD_SDL})
#
# love.timer
#
set(LOVE_SRC_MODULE_TIMER_ROOT
src/modules/timer/Timer.cpp
src/modules/timer/Timer.h
src/modules/timer/wrap_Timer.cpp
src/modules/timer/wrap_Timer.h
)
set(LOVE_SRC_MODULE_TIMER_SDL
src/modules/timer/sdl/Timer.cpp
src/modules/timer/sdl/Timer.h
)
set(LOVE_SRC_MODULE_TIMER
${LOVE_SRC_MODULE_TIMER_ROOT}
${LOVE_SRC_MODULE_TIMER_SDL}
)
source_group("modules\\timer" FILES ${LOVE_SRC_MODULE_TIMER_ROOT})
source_group("modules\\timer\\sdl" FILES ${LOVE_SRC_MODULE_TIMER_SDL})
#
# love.touch
#
set(LOVE_SRC_MODULE_TOUCH_ROOT
src/modules/touch/Touch.h
src/modules/touch/wrap_Touch.cpp
src/modules/touch/wrap_Touch.h
)
set(LOVE_SRC_MODULE_TOUCH_SDL
src/modules/touch/sdl/Touch.cpp
src/modules/touch/sdl/Touch.h
)
set(LOVE_SRC_MODULE_TOUCH
${LOVE_SRC_MODULE_TOUCH_ROOT}
${LOVE_SRC_MODULE_TOUCH_SDL}
)
source_group("modules\\touch" FILES ${LOVE_SRC_MODULE_TOUCH_ROOT})
source_group("modules\\touch\\sdl" FILES ${LOVE_SRC_MODULE_TOUCH_SDL})
#
# love.video
#
set(LOVE_SRC_MODULE_VIDEO_ROOT
src/modules/video/Video.h
src/modules/video/VideoStream.cpp
src/modules/video/VideoStream.h
src/modules/video/wrap_Video.cpp
src/modules/video/wrap_Video.h
src/modules/video/wrap_VideoStream.cpp
src/modules/video/wrap_VideoStream.h
)
set(LOVE_SRC_MODULE_VIDEO_THEORA
src/modules/video/theora/Video.cpp
src/modules/video/theora/Video.h
src/modules/video/theora/VideoStream.cpp
src/modules/video/theora/VideoStream.h
)
set(LOVE_SRC_MODULE_VIDEO
${LOVE_SRC_MODULE_VIDEO_ROOT}
${LOVE_SRC_MODULE_VIDEO_THEORA}
)
source_group("modules\\video" FILES ${LOVE_SRC_MODULE_VIDEO_ROOT})
source_group("modules\\video\\theora" FILES ${LOVE_SRC_MODULE_VIDEO_THEORA})
#
# love.window
#
set(LOVE_SRC_MODULE_WINDOW_ROOT
src/modules/window/Window.cpp
src/modules/window/Window.h
src/modules/window/wrap_Window.cpp
src/modules/window/wrap_Window.h
)
set(LOVE_SRC_MODULE_WINDOW_SDL
src/modules/window/sdl/Window.cpp
src/modules/window/sdl/Window.h
)
set(LOVE_SRC_MODULE_WINDOW
${LOVE_SRC_MODULE_WINDOW_ROOT}
${LOVE_SRC_MODULE_WINDOW_SDL}
)
source_group("modules\\window" FILES ${LOVE_SRC_MODULE_WINDOW_ROOT})
source_group("modules\\window\\sdl" FILES ${LOVE_SRC_MODULE_WINDOW_SDL})
###################################
# Third-party libraries
###################################
#
# Box2D
#
set(LOVE_SRC_3P_BOX2D_ROOT
src/libraries/Box2D/Box2D.h
)
set(LOVE_SRC_3P_BOX2D_COLLISION
src/libraries/Box2D/Collision/b2BroadPhase.cpp
src/libraries/Box2D/Collision/b2BroadPhase.h
src/libraries/Box2D/Collision/b2CollideCircle.cpp
src/libraries/Box2D/Collision/b2CollideEdge.cpp
src/libraries/Box2D/Collision/b2CollidePolygon.cpp
src/libraries/Box2D/Collision/b2Collision.cpp
src/libraries/Box2D/Collision/b2Collision.h
src/libraries/Box2D/Collision/b2Distance.cpp
src/libraries/Box2D/Collision/b2Distance.h
src/libraries/Box2D/Collision/b2DynamicTree.cpp
src/libraries/Box2D/Collision/b2DynamicTree.h
src/libraries/Box2D/Collision/b2TimeOfImpact.cpp
src/libraries/Box2D/Collision/b2TimeOfImpact.h
)
set(LOVE_SRC_3P_BOX2D_COLLISION_SHAPES
src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp
src/libraries/Box2D/Collision/Shapes/b2ChainShape.h
src/libraries/Box2D/Collision/Shapes/b2CircleShape.cpp
src/libraries/Box2D/Collision/Shapes/b2CircleShape.h
src/libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp
src/libraries/Box2D/Collision/Shapes/b2EdgeShape.h
src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp
src/libraries/Box2D/Collision/Shapes/b2PolygonShape.h
src/libraries/Box2D/Collision/Shapes/b2Shape.h
)
set(LOVE_SRC_3P_BOX2D_COMMON
src/libraries/Box2D/Common/b2BlockAllocator.cpp
src/libraries/Box2D/Common/b2BlockAllocator.h
src/libraries/Box2D/Common/b2Draw.cpp
src/libraries/Box2D/Common/b2Draw.h
src/libraries/Box2D/Common/b2GrowableStack.h
src/libraries/Box2D/Common/b2Math.cpp
src/libraries/Box2D/Common/b2Math.h
src/libraries/Box2D/Common/b2Settings.cpp
src/libraries/Box2D/Common/b2Settings.h
src/libraries/Box2D/Common/b2StackAllocator.cpp
src/libraries/Box2D/Common/b2StackAllocator.h
src/libraries/Box2D/Common/b2Timer.cpp
src/libraries/Box2D/Common/b2Timer.h
)
set(LOVE_SRC_3P_BOX2D_DYNAMICS
src/libraries/Box2D/Dynamics/b2Body.cpp
src/libraries/Box2D/Dynamics/b2Body.h
src/libraries/Box2D/Dynamics/b2ContactManager.cpp
src/libraries/Box2D/Dynamics/b2ContactManager.h
src/libraries/Box2D/Dynamics/b2Fixture.cpp
src/libraries/Box2D/Dynamics/b2Fixture.h
src/libraries/Box2D/Dynamics/b2Island.cpp
src/libraries/Box2D/Dynamics/b2Island.h
src/libraries/Box2D/Dynamics/b2TimeStep.h
src/libraries/Box2D/Dynamics/b2World.cpp
src/libraries/Box2D/Dynamics/b2World.h
src/libraries/Box2D/Dynamics/b2WorldCallbacks.cpp
src/libraries/Box2D/Dynamics/b2WorldCallbacks.h
)
set(LOVE_SRC_3P_BOX2D_DYNAMICS_CONTACTS
src/libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
src/libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
src/libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2CircleContact.h
src/libraries/Box2D/Dynamics/Contacts/b2Contact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2Contact.h
src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.h
src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
src/libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
src/libraries/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
src/libraries/Box2D/Dynamics/Contacts/b2PolygonContact.h
)
set(LOVE_SRC_3P_BOX2D_DYNAMICS_JOINTS
src/libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h
src/libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h
src/libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2GearJoint.h
src/libraries/Box2D/Dynamics/Joints/b2Joint.cpp
src/libraries/Box2D/Dynamics/Joints/b2Joint.h
src/libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2MotorJoint.h
src/libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2MouseJoint.h
src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h
src/libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h
src/libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h
src/libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2RopeJoint.h
src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.h
src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp
src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h
)
set(LOVE_SRC_3P_BOX2D_ROPE
src/libraries/Box2D/Rope/b2Rope.cpp
src/libraries/Box2D/Rope/b2Rope.h
)
set(LOVE_SRC_3P_BOX2D
${LOVE_SRC_3P_BOX2D_ROOT}
${LOVE_SRC_3P_BOX2D_COLLISION}
${LOVE_SRC_3P_BOX2D_COLLISION_SHAPES}
${LOVE_SRC_3P_BOX2D_COMMON}
${LOVE_SRC_3P_BOX2D_DYNAMICS}
${LOVE_SRC_3P_BOX2D_DYNAMICS_CONTACTS}
${LOVE_SRC_3P_BOX2D_DYNAMICS_JOINTS}
${LOVE_SRC_3P_BOX2D_ROPE}
)
add_library(love_3p_box2d ${LOVE_SRC_3P_BOX2D})
#
# ddsparse
#
set(LOVE_SRC_3P_DDSPARSE
src/libraries/ddsparse/ddsinfo.h
src/libraries/ddsparse/ddsparse.cpp
src/libraries/ddsparse/ddsparse.h
)
add_library(love_3p_ddsparse ${LOVE_SRC_3P_DDSPARSE})
#
# enet
#
set(LOVE_SRC_3P_ENET_ROOT
src/libraries/enet/enet.cpp
src/libraries/enet/lua-enet.h
)
set(LOVE_SRC_3P_ENET_LIBENET
src/libraries/enet/libenet/callbacks.c
src/libraries/enet/libenet/compress.c
src/libraries/enet/libenet/host.c
src/libraries/enet/libenet/list.c
src/libraries/enet/libenet/packet.c
src/libraries/enet/libenet/peer.c
src/libraries/enet/libenet/protocol.c
src/libraries/enet/libenet/unix.c
src/libraries/enet/libenet/win32.c
)
set(LOVE_SRC_3P_ENET_LIBENET_INCLUDE_ENET
src/libraries/enet/libenet/include/enet/enet.h
src/libraries/enet/libenet/include/enet/list.h
src/libraries/enet/libenet/include/enet/protocol.h
src/libraries/enet/libenet/include/enet/time.h
src/libraries/enet/libenet/include/enet/types.h
src/libraries/enet/libenet/include/enet/unix.h
src/libraries/enet/libenet/include/enet/utility.h
src/libraries/enet/libenet/include/enet/win32.h
)
set(LOVE_SRC_3P_ENET
${LOVE_SRC_3P_ENET_ROOT}
${LOVE_SRC_3P_ENET_LIBENET}
${LOVE_SRC_3P_ENET_LIBENET_INCLUDE_ENET}
)
add_library(love_3p_enet ${LOVE_SRC_3P_ENET})
target_link_libraries(love_3p_enet ${LOVE_LUA_LIBRARY})
target_include_directories(love_3p_enet PUBLIC src/libraries/enet/libenet/include)
#
# GLAD
#
set(LOVE_SRC_3P_GLAD
src/libraries/glad/glad.cpp
src/libraries/glad/glad.hpp
src/libraries/glad/gladfuncs.hpp
)
add_library(love_3p_glad ${LOVE_SRC_3P_GLAD})
#
# LodePNG
#
set(LOVE_SRC_3P_LODEPNG
src/libraries/lodepng/lodepng.cpp
src/libraries/lodepng/lodepng.h
)
add_library(love_3p_lodepng ${LOVE_SRC_3P_LODEPNG})
#
# luasocket
#
set(LOVE_SRC_3P_LUASOCKET_ROOT
src/libraries/luasocket/luasocket.cpp
src/libraries/luasocket/luasocket.h
)
set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
src/libraries/luasocket/libluasocket/auxiliar.c
src/libraries/luasocket/libluasocket/auxiliar.h
src/libraries/luasocket/libluasocket/buffer.c
src/libraries/luasocket/libluasocket/buffer.h
src/libraries/luasocket/libluasocket/compat.c
src/libraries/luasocket/libluasocket/compat.h
src/libraries/luasocket/libluasocket/except.c
src/libraries/luasocket/libluasocket/except.h
src/libraries/luasocket/libluasocket/ftp.lua.h
src/libraries/luasocket/libluasocket/headers.lua.h
src/libraries/luasocket/libluasocket/http.lua.h
src/libraries/luasocket/libluasocket/inet.c
src/libraries/luasocket/libluasocket/inet.h
src/libraries/luasocket/libluasocket/io.c
src/libraries/luasocket/libluasocket/io.h
src/libraries/luasocket/libluasocket/ltn12.lua.h
src/libraries/luasocket/libluasocket/luasocket.c
src/libraries/luasocket/libluasocket/luasocket.h
src/libraries/luasocket/libluasocket/mbox.lua.h
src/libraries/luasocket/libluasocket/mime.c
src/libraries/luasocket/libluasocket/mime.h
src/libraries/luasocket/libluasocket/mime.lua.h
src/libraries/luasocket/libluasocket/options.c
src/libraries/luasocket/libluasocket/options.h
src/libraries/luasocket/libluasocket/pierror.h
src/libraries/luasocket/libluasocket/select.c
src/libraries/luasocket/libluasocket/select.h
src/libraries/luasocket/libluasocket/smtp.lua.h
src/libraries/luasocket/libluasocket/socket.h
src/libraries/luasocket/libluasocket/socket.lua.h
src/libraries/luasocket/libluasocket/tcp.c
src/libraries/luasocket/libluasocket/tcp.h
src/libraries/luasocket/libluasocket/timeout.c
src/libraries/luasocket/libluasocket/timeout.h
src/libraries/luasocket/libluasocket/tp.lua.h
src/libraries/luasocket/libluasocket/udp.c
src/libraries/luasocket/libluasocket/udp.h
src/libraries/luasocket/libluasocket/url.lua.h
)
set(LOVE_LINK_L3P_LUASOCKET_LIBLUASOCKET)
if(MSVC)
set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
src/libraries/luasocket/libluasocket/wsocket.c
src/libraries/luasocket/libluasocket/wsocket.h
)
set(LOVE_LINK_L3P_LUASOCKET_LIBLUASOCKET
${LOVE_LINK_L3P_LUASOCKET_LIBLUASOCKET}
ws2_32.lib
)
else()
set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
src/libraries/luasocket/libluasocket/serial.c
src/libraries/luasocket/libluasocket/unix.c
src/libraries/luasocket/libluasocket/unix.h
src/libraries/luasocket/libluasocket/unixtcp.c
src/libraries/luasocket/libluasocket/unixtcp.h
src/libraries/luasocket/libluasocket/unixudp.c
src/libraries/luasocket/libluasocket/unixudp.h
src/libraries/luasocket/libluasocket/usocket.c
src/libraries/luasocket/libluasocket/usocket.h
)
endif()
set(LOVE_SRC_3P_LUASOCKET
${LOVE_SRC_3P_LUASOCKET_ROOT}
${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
)
add_library(love_3p_luasocket ${LOVE_SRC_3P_LUASOCKET})
target_link_libraries(love_3p_luasocket ${LOVE_LUA_LIBRARY} ${LOVE_LINK_L3P_LUASOCKET_LIBLUASOCKET})
#
# Lua 5.3's UTF-8 library
#
set(LOVE_SRC_3P_LUAUTF8
src/libraries/luautf8/lprefix.h
src/libraries/luautf8/lutf8lib.c
src/libraries/luautf8/lutf8lib.h
)
add_library(love_3p_luautf8 ${LOVE_SRC_3P_LUAUTF8})
target_link_libraries(love_3p_luautf8 ${LOVE_LUA_LIBRARY})
#
# lz4
#
set(LOVE_SRC_3P_LZ4
src/libraries/lz4/lz4.c
src/libraries/lz4/lz4.h
src/libraries/lz4/lz4hc.c
src/libraries/lz4/lz4hc.h
)
add_library(love_3p_lz4 ${LOVE_SRC_3P_LZ4})
#
# noise1234
#
set(LOVE_SRC_3P_NOISE1234
src/libraries/noise1234/noise1234.cpp
src/libraries/noise1234/noise1234.h
src/libraries/noise1234/simplexnoise1234.cpp
src/libraries/noise1234/simplexnoise1234.h
)
add_library(love_3p_noise1234 ${LOVE_SRC_3P_NOISE1234})
#
# stb_image
#
set(LOVE_SRC_3P_STB
src/libraries/stb/stb_image.h
)
# stb_image has no implementation files of its own.
#
# tiny exr
#
set(LOVE_SRC_3P_TINEXR
src/libraries/tinyexr/tinyexr.h
)
# tinyexr has no implementation files of its own.
#
# utf8
#
set(LOVE_SRC_3P_UTF8_ROOT src/libraries/utf8/utf8.h)
set(LOVE_SRC_3P_UTF8_UTF8
src/libraries/utf8/utf8/checked.h
src/libraries/utf8/utf8/core.h
src/libraries/utf8/utf8/unchecked.h
)
set(LOVE_SRC_3P_UTF8
${LOVE_SRC_3P_UTF8_ROOT}
${LOVE_SRC_3P_UTF8_UTF8}
)
# This library is all headers ... so there is no need to
# add_library() here.
#
# Wuff
#
set(LOVE_SRC_3P_WUFF
src/libraries/Wuff/wuff.c
src/libraries/Wuff/wuff.h
src/libraries/Wuff/wuff_config.h
src/libraries/Wuff/wuff_convert.c
src/libraries/Wuff/wuff_convert.h
src/libraries/Wuff/wuff_internal.c
src/libraries/Wuff/wuff_internal.h
src/libraries/Wuff/wuff_memory.c
)
add_library(love_3p_wuff ${LOVE_SRC_3P_WUFF})
#
# xxHash
#
set(LOVE_SRC_3P_XXHASH
src/libraries/xxHash/xxhash.c
src/libraries/xxHash/xxhash.h
)
add_library(love_3p_xxhash ${LOVE_SRC_3P_XXHASH})
set(LOVE_3P
love_3p_box2d
love_3p_ddsparse
love_3p_enet
love_3p_glad
love_3p_lodepng
love_3p_luasocket
love_3p_luautf8
love_3p_lz4
love_3p_noise1234
love_3p_wuff
love_3p_xxhash
)
love_disable_warnings(love_3p_box2d love_3p_enet love_3p_luasocket)
#
# liblove
#
set(LOVE_LIB_SRC
${LOVE_SRC_COMMON}
# Modules
${LOVE_SRC_MODULE_AUDIO}
${LOVE_SRC_MODULE_EVENT}
${LOVE_SRC_MODULE_FILESYSTEM}
${LOVE_SRC_MODULE_FONT}
${LOVE_SRC_MODULE_GRAPHICS}
${LOVE_SRC_MODULE_IMAGE}
${LOVE_SRC_MODULE_JOYSTICK}
${LOVE_SRC_MODULE_KEYBOARD}
${LOVE_SRC_MODULE_LOVE}
${LOVE_SRC_MODULE_MATH}
${LOVE_SRC_MODULE_MOUSE}
${LOVE_SRC_MODULE_PHYSICS}
${LOVE_SRC_MODULE_SOUND}
${LOVE_SRC_MODULE_SYSTEM}
${LOVE_SRC_MODULE_THREAD}
${LOVE_SRC_MODULE_TIMER}
${LOVE_SRC_MODULE_TOUCH}
${LOVE_SRC_MODULE_VIDEO}
${LOVE_SRC_MODULE_WINDOW}
)
include_directories(
src
src/libraries
src/modules
${LOVE_INCLUDE_DIRS}
)
link_directories(${LOVE_LINK_DIRS})
set(LOVE_RC)
if(MSVC)
set(LOVE_LINK_LIBRARIES ${LOVE_LINK_LIBRARIES}
ws2_32.lib
winmm.lib
)
set(LOVE_RC
extra/windows/love.rc
extra/windows/love.ico
)
endif()
add_library(${LOVE_LIB_NAME} SHARED ${LOVE_LIB_SRC} ${LOVE_RC})
target_link_libraries(${LOVE_LIB_NAME} ${LOVE_LINK_LIBRARIES} ${LOVE_3P})
if(LOVE_EXTRA_DEPENDECIES)
add_dependencies(${LOVE_LIB_NAME} ${LOVE_EXTRA_DEPENDECIES})
endif()
if(MSVC)
set_target_properties(${LOVE_LIB_NAME} PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
set_target_properties(${LOVE_LIB_NAME} PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
endif()
#
# love (executable)
#
add_executable(${LOVE_EXE_NAME} WIN32 src/love.cpp ${LOVE_RC})
target_link_libraries(${LOVE_EXE_NAME} ${LOVE_LIB_NAME})
if(MSVC)
add_executable(${LOVE_CONSOLE_EXE_NAME} src/love.cpp ${LOVE_RC})
target_link_libraries(${LOVE_CONSOLE_EXE_NAME} ${LOVE_LIB_NAME})
endif()
function(post_step_move_dll ARG_POST_TARGET ARG_TARGET_OR_FILE)
if(TARGET ${ARG_TARGET_OR_FILE})
add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:${ARG_TARGET_OR_FILE}>
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/$<TARGET_FILE_NAME:${ARG_TARGET_OR_FILE}>)
else()
get_filename_component(TEMP_FILENAME ${ARG_TARGET_OR_FILE} NAME)
add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ARG_TARGET_OR_FILE}
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/${TEMP_FILENAME})
endif()
endfunction()
# Add post build steps to move the DLLs next to the binary. Otherwise
# running/debugging the binary will not work from inside VS.
if(LOVE_MOVE_DLLS)
foreach(DLL ${LOVE_MOVE_DLLS})
post_step_move_dll(love ${DLL})
endforeach()
endif()
if (NOT MSVC)
return()
endif()
###################################
# Version
###################################
# Extract version.h contents.
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/src/common/version.h LOVE_VERSION_FILE_CONTENTS)
# Extract one of LOVE_VERSION_MAJOR/MINOR/REV.
function(match_version ARG_STRING OUT_VAR)
string(REGEX MATCH "VERSION_${ARG_STRING} = ([0-9]+);" TMP_VER "${LOVE_VERSION_FILE_CONTENTS}")
string(REGEX MATCH "[0-9]+" TMP_VER "${TMP_VER}")
set(${OUT_VAR} ${TMP_VER} PARENT_SCOPE)
endfunction()
match_version("MAJOR" LOVE_VERSION_MAJOR)
match_version("MINOR" LOVE_VERSION_MINOR)
match_version("REV" LOVE_VERSION_REV)
set(LOVE_VERSION_STR "${LOVE_VERSION_MAJOR}.${LOVE_VERSION_MINOR}.${LOVE_VERSION_REV}")
message(STATUS "Version: ${LOVE_VERSION_STR}")
###################################
# CPack
###################################
install(TARGETS ${LOVE_EXE_NAME} ${LOVE_CONSOLE_EXE_NAME} ${LOVE_LIB_NAME} RUNTIME DESTINATION .)
# Extra DLLs.
if(LOVE_EXTRA_DLLS)
foreach(DLL ${LOVE_EXTRA_DLLS})
get_filename_component(DLL_NAME ${DLL} NAME)
message(STATUS "Extra DLL: ${DLL_NAME}")
endforeach()
install(FILES ${LOVE_EXTRA_DLLS} DESTINATION .)
endif()
# Dynamic runtime libs.
if(LOVE_MSVC_DLLS)
foreach(DLL ${LOVE_MSVC_DLLS})
get_filename_component(DLL_NAME ${DLL} NAME)
message(STATUS "Runtime DLL: ${DLL_NAME}")
endforeach()
install(FILES ${LOVE_MSVC_DLLS} DESTINATION .)
endif()
# Copy a text file from CMAKE_CURRENT_SOURCE_DIR to CMAKE_CURRENT_BINARY_DIR.
# On Windows, this function will convert line endings to CR,LF.
function(copy_text_file ARG_FILE_IN ARG_FILE_OUT)
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/${ARG_FILE_IN} TMP_TXT_CONTENTS)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${ARG_FILE_OUT} ${TMP_TXT_CONTENTS})
endfunction()
# Text files.
copy_text_file(readme.md readme.txt)
copy_text_file(license.txt license.txt)
copy_text_file(changes.txt changes.txt)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/changes.txt
${CMAKE_CURRENT_BINARY_DIR}/license.txt
${CMAKE_CURRENT_BINARY_DIR}/readme.txt
DESTINATION .)
# Icons
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis/love.ico
${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis/game.ico
DESTINATION .)
set(CPACK_GENERATOR ZIP NSIS)
set(CPACK_PACKAGE_NAME "love")
set(CPACK_PACKAGE_VENDOR "love2d.org")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "LOVE -- It's awesome")
set(CPACK_PACKAGE_VERSION "${LOVE_VERSION_STR}")
set(CPACK_PACKAGE_VERSION_MAJOR "${LOVE_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${LOVE_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${LOVE_VERSION_REV}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "LOVE")
set(CPACK_PACKAGE_EXECUTABLES "${LOVE_EXE_NAME};LOVE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
set(CPACK_NSIS_PACKAGE_NAME "LÖVE")
set(CPACK_NSIS_DISPLAY_NAME "LOVE ${LOVE_VERSION_STR}")
set(CPACK_NSIS_MODIFY_PATH OFF)
if(LOVE_X64)
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
else()
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
endif()
set(CPACK_NSIS_MENU_LINKS "http://love2d.org/wiki" "Documentation")
# Some bug somewhere in NSIS requires "\\\\" somewhere in the path,
# according to The Internet. (And sure enough, it does not work
# without it).
set(NSIS_LEFT_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\left.bmp")
set(NSIS_TOP_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\top.bmp")
set(NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
set(NSIS_MUI_UNICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "
!define MUI_WELCOMEPAGE_TITLE \\\"LÖVE ${LOVE_VERSION_STR} Setup\\\"
!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_LEFT_BMP}\\\"
!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_TOP_BMP}\\\"
!define MUI_ICON \\\"${NSIS_MUI_ICON}\\\"
!define MUI_UNICON \\\"${NSIS_MUI_UNICON}\\\"
")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
WriteRegStr HKCR \\\".love\\\" \\\"\\\" \\\"LOVE\\\"
WriteRegStr HKCR \\\"LOVE\\\" \\\"\\\" \\\"LOVE Game File\\\"
WriteRegStr HKCR \\\"LOVE\\\\DefaultIcon\\\" \\\"\\\" \\\"$INSTDIR\\\\game.ico\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\" \\\"\\\" \\\"open\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\\open\\\" \\\"\\\" \\\"Open in LOVE\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\\open\\\\command\\\" \\\"\\\" \\\"$INSTDIR\\\\love.exe $\\\\\\\"%1$\\\\\\\"\\\"
System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
")
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
DeleteRegKey HKCR \\\"LOVE\\\"
DeleteRegKey HKCR \\\".love\\\"
System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
")
include(CPack)