Files
love/src/modules/graphics/vulkan/Graphics.cpp
T
2022-06-16 02:25:55 +02:00

1407 lines
53 KiB
C++

#include "Graphics.h"
#include "Buffer.h"
#include "SDL_vulkan.h"
#include "window/Window.h"
#include "common/Exception.h"
#include "Shader.h"
#include "graphics/Texture.h"
#include "Vulkan.h"
#include "common/version.h"
#include <vector>
#include <cstring>
#include <set>
#include <fstream>
#include <iostream>
#include <array>
namespace love {
namespace graphics {
namespace vulkan {
static VkIndexType getVulkanIndexBufferType(IndexDataType type) {
switch (type) {
case INDEX_UINT16: return VK_INDEX_TYPE_UINT16;
case INDEX_UINT32: return VK_INDEX_TYPE_UINT32;
default:
throw love::Exception("unknown Index Data type");
}
}
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
const int MAX_FRAMES_IN_FLIGHT = 2;
const char* Graphics::getName() const {
return "love.graphics.vulkan";
}
Graphics::Graphics() {
}
Graphics::~Graphics() {
// FIXME: most resources that are allocated dynamically need proper cleanup.
batchedDrawState.vb[0] = nullptr;
batchedDrawState.vb[1] = nullptr;
batchedDrawState.indexBuffer = nullptr;
}
// START OVERRIDEN FUNCTIONS
love::graphics::Buffer* Graphics::newBuffer(const love::graphics::Buffer::Settings& settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) {
std::cout << "newBuffer ";
return nullptr;
}
void Graphics::startRecordingGraphicsCommands() {
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
while (true) {
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreateSwapChain();
continue;
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
throw love::Exception("failed to acquire swap chain image");
}
break;
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
std::cout << "beginCommandBuffer(imageIndex=" << imageIndex << ") ";
if (vkBeginCommandBuffer(commandBuffers.at(imageIndex), &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording command buffer");
}
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramBuffers.at(imageIndex);
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
const auto& commandBuffer = commandBuffers.at(imageIndex);
vkCmdBeginRenderPass(commandBuffers.at(imageIndex), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
currentGraphicsPipeline = VK_NULL_HANDLE;
}
void Graphics::endRecordingGraphicsCommands() {
const auto& commandBuffer = commandBuffers.at(imageIndex);
std::cout << "endCommandBuffer(imageIndex=" << imageIndex << ") ";
vkCmdEndRenderPass(commandBuffers.at(imageIndex));
if (vkEndCommandBuffer(commandBuffers.at(imageIndex)) != VK_SUCCESS) {
throw love::Exception("failed to record command buffer");
}
}
void Graphics::present(void* screenshotCallbackdata) {
flushBatchedDraws();
endRecordingGraphicsCommands();
prepareDraw(currentFrame);
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
}
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(device, 1, &inFlightFences[currentFrame]);
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences.at(currentFrame)) != VK_SUCCESS) {
throw love::Exception("failed to submit draw command buffer");
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = { swapChain };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
framebufferResized = false;
recreateSwapChain();
}
else if (result != VK_SUCCESS) {
throw love::Exception("failed to present swap chain image");
}
std::cout << "present" << std::endl;
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
updatedBatchedDrawBuffers();
startRecordingGraphicsCommands();
}
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight) {
std::cout << "setViewPortSize ";
this->width = width;
this->height = height;
this->pixelWidth = pixelwidth;
this->pixelHeight = pixelheight;
resetProjection();
recreateSwapChain();
}
bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) {
std::cout << "setMode ";
createVulkanInstance();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
initVMA();
initCapabilities();
createSwapChain();
createImageViews();
createRenderPass();
createDefaultShaders();
createDescriptorSetLayout();
createFramebuffers();
createCommandPool();
createCommandBuffers();
createUniformBuffers();
createDefaultTexture();
createDescriptorPool();
createSyncObjects();
startRecordingGraphicsCommands();
currentFrame = 0;
created = true;
float whiteColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
batchedDrawBuffers.clear();
batchedDrawBuffers.reserve(MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
batchedDrawBuffers.emplace_back();
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
batchedDrawBuffers[i].vertexBuffer1 = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
batchedDrawBuffers[i].vertexBuffer2 = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
batchedDrawBuffers[i].indexBuffer = new StreamBuffer(vmaAllocator, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
// sometimes the VertexColor is not set, so we manually adjust it to white color
batchedDrawBuffers[i].constantColorBuffer = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, sizeof(whiteColor));
auto mapInfo = batchedDrawBuffers[i].constantColorBuffer->map(sizeof(whiteColor));
memcpy(mapInfo.data, whiteColor, sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->unmap(sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->markUsed(sizeof(whiteColor));
}
updatedBatchedDrawBuffers();
return true;
}
void Graphics::initCapabilities() {
std::cout << "initCapabilities ";
// todo
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = false;
capabilities.features[FEATURE_CLAMP_ZERO] = false;
capabilities.features[FEATURE_CLAMP_ONE] = false;
capabilities.features[FEATURE_BLEND_MINMAX] = false;
capabilities.features[FEATURE_LIGHTEN] = false;
capabilities.features[FEATURE_FULL_NPOT] = false;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = false;
capabilities.features[FEATURE_SHADER_DERIVATIVES] = false;
capabilities.features[FEATURE_GLSL3] = false;
capabilities.features[FEATURE_GLSL4] = false;
capabilities.features[FEATURE_INSTANCING] = false;
capabilities.features[FEATURE_TEXEL_BUFFER] = false;
capabilities.features[FEATURE_INDEX_BUFFER_32BIT] = true;
capabilities.features[FEATURE_COPY_BUFFER] = false;
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = false;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = false;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = false;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
capabilities.limits[LIMIT_POINT_SIZE] = properties.limits.pointSizeRange[1];
capabilities.limits[LIMIT_TEXTURE_SIZE] = properties.limits.maxImageDimension2D;
capabilities.limits[LIMIT_TEXTURE_LAYERS] = properties.limits.maxImageArrayLayers;
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = properties.limits.maxImageDimension3D;
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = properties.limits.maxImageDimensionCube;
capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = properties.limits.maxTexelBufferElements; // ?
capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = properties.limits.maxStorageBufferRange; // ?
capabilities.limits[LIMIT_THREADGROUPS_X] = 0; // todo
capabilities.limits[LIMIT_THREADGROUPS_Y] = 0; // todo
capabilities.limits[LIMIT_THREADGROUPS_Z] = 0; // todo
capabilities.limits[LIMIT_RENDER_TARGETS] = 1; // todo
capabilities.limits[LIMIT_TEXTURE_MSAA] = 1; // todo
capabilities.limits[LIMIT_ANISOTROPY] = 1.0f; // todo
static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
capabilities.textureTypes[TEXTURE_2D] = true;
capabilities.textureTypes[TEXTURE_VOLUME] = false;
capabilities.textureTypes[TEXTURE_2D_ARRAY] = false;
capabilities.textureTypes[TEXTURE_CUBE] = false;
}
void Graphics::unSetMode() {
std::cout << "unSetMode ";
created = false;
cleanup();
}
void Graphics::draw(const DrawIndexedCommand& cmd) {
std::cout << "drawIndexed ";
std::vector<VkBuffer> buffers;
std::vector<VkDeviceSize> offsets;
bool useConstantColorBuffer;
GraphicsPipelineConfiguration configuration;
createVulkanVertexFormat(*cmd.attributes, useConstantColorBuffer, configuration);
for (uint32_t i = 0; i < 2; i++) {
buffers.push_back((VkBuffer)cmd.buffers->info[i].buffer->getHandle());
offsets.push_back((VkDeviceSize)cmd.buffers->info[i].offset);
}
if (useConstantColorBuffer) {
buffers.push_back((VkBuffer)batchedDrawBuffers[currentFrame].constantColorBuffer->getHandle());
offsets.push_back((VkDeviceSize)0);
}
if (cmd.texture == nullptr) {
setTexture(standardTexture);
}
else {
setTexture(cmd.texture);
}
ensureGraphicsPipelineConfiguration(configuration);
vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, getDescriptorSet(currentFrame), 0, nullptr);
vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, buffers.size(), buffers.data(), offsets.data());
vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, getVulkanIndexBufferType(cmd.indexType));
vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
}
graphics::StreamBuffer* Graphics::newStreamBuffer(BufferUsage type, size_t size) {
std::cout << "newStreamBuffer ";
return new StreamBuffer(vmaAllocator, type, size);
}
Matrix4 Graphics::computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const {
uint32 flags = DEVICE_PROJECTION_DEFAULT;
return calculateDeviceProjection(projection, 0);
}
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
void Graphics::updatedBatchedDrawBuffers() {
batchedDrawState.vb[0] = batchedDrawBuffers[currentFrame].vertexBuffer1;
batchedDrawState.vb[0]->nextFrame();
batchedDrawState.vb[1] = batchedDrawBuffers[currentFrame].vertexBuffer2;
batchedDrawState.vb[1]->nextFrame();
batchedDrawState.indexBuffer = batchedDrawBuffers[currentFrame].indexBuffer;
batchedDrawState.indexBuffer->nextFrame();
}
VkDescriptorSet* Graphics::getDescriptorSet(int currentFrame) {
auto it = textureToDescriptorSetsMap.find(currentTexture);
if (it == textureToDescriptorSetsMap.end()) {
textureToDescriptorSetsMap[currentTexture] = createDescriptorSets(currentTexture);
}
return &textureToDescriptorSetsMap.at(currentTexture)[currentFrame];
}
VkCommandBuffer Graphics::beginSingleTimeCommands() {
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = commandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void Graphics::endSingleTimeCommands(VkCommandBuffer commandBuffer) {
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(graphicsQueue);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}
void Graphics::prepareDraw(uint32_t currentImage) {
auto& buffer = uniformBuffers.at(currentImage);
love::graphics::Shader::BuiltinUniformData data;
data.transformMatrix = getTransform();
data.projectionMatrix = getDeviceProjection();
// The normal matrix is the transpose of the inverse of the rotation portion
// (top-left 3x3) of the transform matrix.
{
Matrix3 normalmatrix = Matrix3(data.transformMatrix).transposedInverse();
const float* e = normalmatrix.getElements();
for (int i = 0; i < 3; i++)
{
data.normalMatrix[i].x = e[i * 3 + 0];
data.normalMatrix[i].y = e[i * 3 + 1];
data.normalMatrix[i].z = e[i * 3 + 2];
data.normalMatrix[i].w = 0.0f;
}
}
// Store DPI scale in an unused component of another vector.
data.normalMatrix[0].w = (float)getCurrentDPIScale();
// Same with point size.
data.normalMatrix[1].w = getPointSize();
data.screenSizeParams.x = swapChainExtent.width;
data.screenSizeParams.y = swapChainExtent.height;
data.screenSizeParams.z = 1.0f;
data.screenSizeParams.w = 0.0f;
data.constantColor = getColor();
gammaCorrectColor(data.constantColor);
auto mappedInfo = buffer->map(0);
memcpy(mappedInfo.data, &data, sizeof(data));
buffer->unmap(0);
}
void Graphics::createVulkanInstance() {
if (enableValidationLayers && !checkValidationSupport()) {
throw love::Exception("validation layers requested, but not available");
}
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "LOVE";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); //todo, get this version from somewhere else?
appInfo.pEngineName = "LOVE Engine";
appInfo.engineVersion = VK_MAKE_VERSION(VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.pNext = nullptr;
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
unsigned int count;
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, nullptr) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
std::vector<const char*> extensions = {}; // can add more here
size_t addition_extension_count = extensions.size();
extensions.resize(addition_extension_count + count);
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, extensions.data() + addition_extension_count) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
createInfo.ppEnabledLayerNames = nullptr;
}
if (vkCreateInstance(
&createInfo,
nullptr,
&instance) != VK_SUCCESS) {
throw love::Exception("couldn't create vulkan instance");
}
}
bool Graphics::checkValidationSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}
if (!layerFound) {
return false;
}
}
return true;
}
void Graphics::pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw love::Exception("failed to find GPUs with Vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
std::multimap<int, VkPhysicalDevice> candidates;
for (const auto& device : devices) {
int score = rateDeviceSuitability(device);
candidates.insert(std::make_pair(score, device));
}
if (candidates.rbegin()->first > 0) {
physicalDevice = candidates.rbegin()->second;
}
else {
throw love::Exception("failed to find a suitable gpu");
}
}
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device) {
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto& extension : availableExtensions) {
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
// if the score is nonzero then the device is suitable.
// A higher rating means generally better performance
// if the score is 0 the device is unsuitable
int Graphics::rateDeviceSuitability(VkPhysicalDevice device) {
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
int score = 1;
// optional
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
score += 1000;
}
// definitely needed
QueueFamilyIndices indices = findQueueFamilies(device);
if (!indices.isComplete()) {
score = 0;
}
bool extensionsSupported = checkDeviceExtensionSupport(device);
if (!extensionsSupported) {
score = 0;
}
if (extensionsSupported) {
auto swapChainSupport = querySwapChainSupport(device);
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
if (!swapChainAdequate) {
score = 0;
}
}
if (!deviceFeatures.samplerAnisotropy) {
score = 0;
}
return score;
}
Graphics::QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for (const auto& queueFamily : queueFamilies) {
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (presentSupport) {
indices.presentFamily = i;
}
if (indices.isComplete()) {
break;
}
i++;
}
return indices;
}
void Graphics::createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
float queuePriority = 1.0f;
for (uint32_t queueFamily : uniqueQueueFamilies) {
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures{};
deviceFeatures.samplerAnisotropy = VK_TRUE;
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
// can this be removed?
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw love::Exception("failed to create logical device");
}
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
}
void Graphics::initVMA() {
VmaVulkanFunctions vulkanFunctions = {};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
allocatorCreateInfo.physicalDevice = physicalDevice;
allocatorCreateInfo.device = device;
allocatorCreateInfo.instance = instance;
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator);
}
void Graphics::createSurface() {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE) {
throw love::Exception("failed to create window surface");
}
}
Graphics::SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0) {
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
void Graphics::createSwapChain() {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
if (indices.graphicsFamily != indices.presentFamily) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw love::Exception("failed to create swap chain");
}
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
}
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
for (const auto& availableFormat : availableFormats) {
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
return availableFormats[0];
}
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
// needed ?
for (const auto& availablePresentMode : availablePresentModes) {
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
return availablePresentMode;
}
}
return VK_PRESENT_MODE_FIFO_KHR;
}
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
if (capabilities.currentExtent.width != UINT32_MAX) {
return capabilities.currentExtent;
}
else {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
int width, height;
// is this the equivalent of glfwGetFramebufferSize ?
SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
void Graphics::createImageViews() {
swapChainImageViews.resize(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++) {
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages.at(i);
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = swapChainImageFormat;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create image views");
}
}
}
void Graphics::createRenderPass() {
VkAttachmentDescription colorAttachment{};
colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
throw love::Exception("failed to create render pass");
}
}
void Graphics::createDefaultShaders() {
for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++) {
auto stype = (Shader::StandardShader)i;
if (!Shader::standardShaders[i]) {
std::vector<std::string> stages;
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
Shader::standardShaders[i] = newShader(stages, { { {"vulkan", "1"} } });
}
}
}
void Graphics::createDescriptorSetLayout() {
VkDescriptorSetLayoutBinding uboLayoutBinding{};
uboLayoutBinding.binding = 0;
uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutBinding samplerLayoutBinding{};
samplerLayoutBinding.binding = 1;
samplerLayoutBinding.descriptorCount = 1;
samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
samplerLayoutBinding.pImmutableSamplers = nullptr;
samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
std::array<VkDescriptorSetLayoutBinding, 2> bindings = { uboLayoutBinding, samplerLayoutBinding };
VkDescriptorSetLayoutCreateInfo layoutInfo{};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
throw love::Exception("failed to create descriptor set layout");
}
}
void Graphics::createUniformBuffers() {
VkDeviceSize bufferSize = sizeof(graphics::Shader::BuiltinUniformData);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
uniformBuffers.push_back(std::make_unique<StreamBuffer>(vmaAllocator, BUFFERUSAGE_UNIFORM, bufferSize));
}
}
void Graphics::createDescriptorPool() {
std::array<VkDescriptorPoolSize, 2> poolSizes{};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
poolInfo.pPoolSizes = poolSizes.data();
// FIXME: When using more than 128 textures at once we will run out of memory.
// we probably want to reuse descriptors per flight image
// and use multiple pools in case of too many allocations
poolInfo.maxSets = 128 * static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
throw love::Exception("failed to create descriptor pool");
}
}
std::vector<VkDescriptorSet> Graphics::createDescriptorSets(graphics::Texture* texture) {
std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
allocInfo.pSetLayouts = layouts.data();
std::vector<VkDescriptorSet> newDescriptorSets;
newDescriptorSets.resize(MAX_FRAMES_IN_FLIGHT);
VkResult result = vkAllocateDescriptorSets(device, &allocInfo, newDescriptorSets.data());
if (result != VK_SUCCESS) {
switch (result) {
case VK_ERROR_OUT_OF_HOST_MEMORY:
throw love::Exception("failed to allocate descriptor sets: out of host memory");
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
throw love::Exception("failed to allocate descriptor sets: out of device memory");
case VK_ERROR_FRAGMENTED_POOL:
throw love::Exception("failed to allocate descriptor sets: fragmented pool");
case VK_ERROR_OUT_OF_POOL_MEMORY:
throw love::Exception("failed to allocate descriptor sets: out of pool memory");
default:
throw love::Exception("failed to allocate descriptor sets");
}
}
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = (VkBuffer)uniformBuffers.at(i)->getHandle();
bufferInfo.offset = 0;
bufferInfo.range = sizeof(graphics::Shader::BuiltinUniformData);
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
Texture* vkTexture = (Texture*)texture;
imageInfo.imageView = vkTexture->getImageView();
imageInfo.sampler = vkTexture->getSampler();
std::array<VkWriteDescriptorSet, 2> descriptorWrite{};
descriptorWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite[0].dstSet = newDescriptorSets[i];
descriptorWrite[0].dstBinding = 0;
descriptorWrite[0].dstArrayElement = 0;
descriptorWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrite[0].descriptorCount = 1;
descriptorWrite[0].pBufferInfo = &bufferInfo;
descriptorWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite[1].dstSet = newDescriptorSets[i];
descriptorWrite[1].dstBinding = 1;
descriptorWrite[1].dstArrayElement = 0;
descriptorWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite[1].descriptorCount = 1;
descriptorWrite[1].pImageInfo = &imageInfo;
vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrite.size()), descriptorWrite.data(), 0, nullptr);
}
return newDescriptorSets;
}
void Graphics::createVulkanVertexFormat(
VertexAttributes vertexAttributes,
bool& useConstantVertexColor,
GraphicsPipelineConfiguration& configuration) {
std::set<uint32_t> usedBuffers;
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
auto allBits = vertexAttributes.enableBits;
bool usesColor = false;
for (uint32_t i = 0; i < 32; i++) { // change to loop like in opengl implementation ?
uint32 bit = 1u << i;
if (allBits & bit) {
if (i == ATTRIB_COLOR) {
usesColor = true;
}
auto attrib = vertexAttributes.attribs[i];
auto bufferBinding = attrib.bufferIndex;
if (usedBuffers.find(bufferBinding) == usedBuffers.end()) { // use .contains() when c++20 is enabled
usedBuffers.insert(bufferBinding);
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = bufferBinding;
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
bindingDescription.stride = vertexAttributes.bufferLayouts[bufferBinding].stride;
bindingDescriptions.push_back(bindingDescription);
}
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.location = i;
attributeDescription.binding = bufferBinding;
attributeDescription.offset = attrib.offsetFromVertex;
attributeDescription.format = Vulkan::getVulkanVertexFormat(attrib.format);
attributeDescriptions.push_back(attributeDescription);
}
}
// do we need to use a constant VertexColor?
if (!usesColor) {
constexpr uint32_t constantColorBufferBinding = 2;
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = constantColorBufferBinding;
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
bindingDescription.stride = 0; // no stride, will always read the same color multiple times.
bindingDescriptions.push_back(bindingDescription);
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.binding = constantColorBufferBinding;
attributeDescription.location = ATTRIB_COLOR;
attributeDescription.offset = 0;
attributeDescription.format = VK_FORMAT_R32G32B32A32_SFLOAT;
useConstantVertexColor = true;
}
else {
useConstantVertexColor = false;
}
configuration.vertexInputBindingDescriptions = bindingDescriptions;
configuration.vertexInputAttributeDescriptions = attributeDescriptions;
}
VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration configuration) {
auto shader = reinterpret_cast<love::graphics::vulkan::Shader*>(love::graphics::vulkan::Shader::standardShaders[Shader::STANDARD_DEFAULT]);
auto shaderStages = shader->getShaderStages();
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = configuration.vertexInputBindingDescriptions.size();
vertexInputInfo.pVertexBindingDescriptions = configuration.vertexInputBindingDescriptions.data();
vertexInputInfo.vertexAttributeDescriptionCount = configuration.vertexInputAttributeDescriptions.size();
vertexInputInfo.pVertexAttributeDescriptions = configuration.vertexInputAttributeDescriptions.data();
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)swapChainExtent.width;
viewport.height = (float)swapChainExtent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_FRONT_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = nullptr; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
pipelineLayoutInfo.pushConstantRangeCount = 0;
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
throw love::Exception("failed to create pipeline layout");
}
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineInfo.pStages = shaderStages.data();
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = nullptr;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr;
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
VkPipeline graphicsPipeline;
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw love::Exception("failed to create graphics pipeline");
}
return graphicsPipeline;
}
void Graphics::ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration configuration) {
VkPipeline pipeline = VK_NULL_HANDLE;
for (auto const& p : graphicsPipelines) {
if (p.first == configuration) {
pipeline = p.second;
break;
}
}
if (pipeline != VK_NULL_HANDLE) {
if (currentGraphicsPipeline != pipeline) {
vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
currentGraphicsPipeline = pipeline;
}
} else {
VkPipeline newPipeLine = createGraphicsPipeline(configuration);
graphicsPipelines.push_back(std::make_pair(configuration, newPipeLine));
vkCmdBindPipeline(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, newPipeLine);
currentGraphicsPipeline = newPipeLine;
}
}
void Graphics::createFramebuffers() {
swapChainFramBuffers.resize(swapChainImageViews.size());
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
VkImageView attachments[] = {
swapChainImageViews.at(i)
};
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = swapChainExtent.width;
framebufferInfo.height = swapChainExtent.height;
framebufferInfo.layers = 1;
if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramBuffers.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create framebuffers");
}
}
}
void Graphics::createCommandPool() {
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
throw love::Exception("failed to create command pool");
}
}
void Graphics::createCommandBuffers() {
commandBuffers.resize(swapChainFramBuffers.size());
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate command buffers");
}
}
void Graphics::createSyncObjects() {
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create synchronization objects for a frame!");
}
}
}
void Graphics::createDefaultTexture() {
Texture::Settings settings;
standardTexture = newTexture(settings);
}
bool operator==(const Graphics::GraphicsPipelineConfiguration& first, const Graphics::GraphicsPipelineConfiguration& other) {
if (first.vertexInputAttributeDescriptions.size() != other.vertexInputAttributeDescriptions.size()) {
return false;
}
if (first.vertexInputBindingDescriptions.size() != other.vertexInputBindingDescriptions.size()) {
return false;
}
for (uint32_t i = 0; i < first.vertexInputAttributeDescriptions.size(); i++) {
const VkVertexInputAttributeDescription& x = first.vertexInputAttributeDescriptions[i];
const VkVertexInputAttributeDescription& y = other.vertexInputAttributeDescriptions[i];
if (x.binding != y.binding) {
return false;
}
if (x.location != y.location) {
return false;
}
if (x.offset != y.offset) {
return false;
}
if (x.format != y.format) {
return false;
}
}
for (uint32_t i = 0; i < first.vertexInputBindingDescriptions.size(); i++) {
const VkVertexInputBindingDescription& x = first.vertexInputBindingDescriptions[i];
const VkVertexInputBindingDescription& y = other.vertexInputBindingDescriptions[i];
if (x.binding != y.binding) {
return false;
}
if (x.inputRate != y.inputRate) {
return false;
}
if (x.stride != y.stride) {
return false;
}
}
return true;
}
void Graphics::cleanup() {
vkDeviceWaitIdle(device);
cleanupSwapChain();
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
vkDestroyFence(device, inFlightFences[i], nullptr);
}
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyCommandPool(device, commandPool, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
}
void Graphics::cleanupSwapChain() {
std::cout << "cleanupSwapChain ";
for (size_t i = 0; i < swapChainFramBuffers.size(); i++) {
vkDestroyFramebuffer(device, swapChainFramBuffers[i], nullptr);
}
vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
for (auto const& p : graphicsPipelines) {
vkDestroyPipeline(device, p.second, nullptr);
}
graphicsPipelines.clear();
currentGraphicsPipeline = VK_NULL_HANDLE;
// vkDestroyPipelineLayout(device, pipelineLayout, nullptr); FIXME
vkDestroyRenderPass(device, renderPass, nullptr);
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
vkDestroyImageView(device, swapChainImageViews[i], nullptr);
}
vkDestroySwapchainKHR(device, swapChain, nullptr);
uniformBuffers.clear();
textureToDescriptorSetsMap.clear();
}
void Graphics::recreateSwapChain() {
vkDeviceWaitIdle(device);
cleanupSwapChain();
createSwapChain();
createImageViews();
createRenderPass();
createFramebuffers();
createUniformBuffers();
createDescriptorPool();
createCommandBuffers();
startRecordingGraphicsCommands();
}
love::graphics::Graphics* createInstance() {
love::graphics::Graphics* instance = nullptr;
try {
instance = new Graphics();
}
catch (love::Exception& e) {
printf("Cannot create Vulkan renderer: %s\n", e.what());
}
return instance;
}
}
}
}