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ac9ae82524
#1130 - Shapes are now directly attached to Bodies when they're created (similar to love 0.7 and older). - Fixtures are removed. - All methods that were in Fixtures now exist in Shapes. - All APIs that used or returned a Fixture now do the same with a Shape. - Add new love.physics.new*Shape variants that take a Body as the first parameter. - Deprecate the new*Shape APIs that don't take a Body. - Deprecate love.physics.newFixture (the deprecated function now returns a Shape). - Replace Body:getFixture and Body:getFixtures with Body:getShape and Body:getShapes (Body:getFixtures is deprecated). - Replace World:queryFixturesInArea and World:getFixturesInArea with World:queryShapesInArea and World:getShapesInArea (queryFixturesInArea is deprecated). - Replace Contact:getFixtures with Contact:getShapes (Contact:getFixtures is deprecated). - Replace all love.physics callback Fixture parameters with Shape parameters. - Deprecate ChainShape:getChildEdge.
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
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#define LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
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// Module
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#include "Shape.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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/**
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* An Edge is just a line segment. Edges are designed to
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* be connected and/or chained together.
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**/
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class EdgeShape : public Shape
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{
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public:
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static love::Type type;
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/**
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* Create a new EdgeShape from a Box2D edge shape.
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* @param e The edge shape.
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**/
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EdgeShape(Body *body, const b2EdgeShape &e);
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virtual ~EdgeShape();
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void setNextVertex(float x, float y);
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b2Vec2 getNextVertex() const;
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void setPreviousVertex(float x, float y);
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b2Vec2 getPreviousVertex() const;
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/**
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* Returns the transformed points of the edge shape.
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* This function is useful for debug drawing and such.
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*
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* The result can be directly passed into love.graphics.line().
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**/
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int getPoints(lua_State *L);
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};
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H
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