Files
love/src/modules/image/wrap_ImageData.cpp
T
2011-01-15 14:40:27 -06:00

165 lines
4.4 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_ImageData.h"
#include <common/wrap_Data.h>
namespace love
{
namespace image
{
ImageData * luax_checkimagedata(lua_State * L, int idx)
{
return luax_checktype<ImageData>(L, idx, "ImageData", IMAGE_IMAGE_DATA_T);
}
int w_ImageData_getWidth(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
lua_pushinteger(L, t->getWidth());
return 1;
}
int w_ImageData_getHeight(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
lua_pushinteger(L, t->getHeight());
return 1;
}
int w_ImageData_getPixel(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
pixel c = t->getPixel(x, y);
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
return 4;
}
int w_ImageData_setPixel(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
pixel c;
c.r = luaL_checkint(L, 4);
c.g = luaL_checkint(L, 5);
c.b = luaL_checkint(L, 6);
c.a = luaL_checkint(L, 7);
t->setPixel(x, y, c);
return 0;
}
int w_ImageData_mapPixel(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
if(!lua_isfunction(L, 2))
return luaL_error(L, "Function expected");
int w = t->getWidth();
int h = t->getHeight();
for(int i = 0; i < w; i++)
{
for(int j = 0; j < h; j++)
{
lua_pushvalue(L, 2);
lua_pushnumber(L, i);
lua_pushnumber(L, j);
pixel c = t->getPixel(i, j);
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
lua_call(L, 6, 4);
c.r = luaL_optint(L, -4, 0);
c.g = luaL_optint(L, -3, 0);
c.b = luaL_optint(L, -2, 0);
c.a = luaL_optint(L, -1, 0);
t->setPixel(i, j, c);
lua_pop(L, 4);
}
}
return 0;
}
int w_ImageData_getString(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
lua_pushlstring(L, (const char *)t->getData(), t->getSize());
return 1;
}
int w_ImageData_paste(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
ImageData * src = luax_checkimagedata(L, 2);
int dx = luaL_checkint(L, 3);
int dy = luaL_checkint(L, 4);
int sx = luaL_optint(L, 5, 0);
int sy = luaL_optint(L, 6, 0);
int sw = luaL_optint(L, 7, src->getWidth());
int sh = luaL_optint(L, 8, src->getHeight());
t->paste((love::image::ImageData *)src, dx, dy, sx, sy, sw, sh);
return 0;
}
int w_ImageData_encode(lua_State * L)
{
ImageData * t = luax_checkimagedata(L, 1);
const char * fmt = luaL_checkstring(L, 2);
EncodedImageData::Format f;
EncodedImageData::getConstant(fmt, f);
EncodedImageData * eid = t->encode(f);
luax_newtype(L, "EncodedImageData", IMAGE_ENCODED_IMAGE_DATA_T, (void*)eid);
return 1;
}
static const luaL_Reg functions[] = {
// Data
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
{ "getWidth", w_ImageData_getWidth },
{ "getHeight", w_ImageData_getHeight },
{ "getPixel", w_ImageData_getPixel },
{ "setPixel", w_ImageData_setPixel },
{ "mapPixel", w_ImageData_mapPixel },
{ "getString", w_ImageData_getString },
{ "paste", w_ImageData_paste },
{ "encode", w_ImageData_encode },
{ 0, 0 }
};
int luaopen_imagedata(lua_State * L)
{
return luax_register_type(L, "ImageData", functions);
}
} // image
} // love