Files
love/src/modules/physics/box2d/wrap_ChainShape.cpp
T
Garrett Brown 09db462fd6 Fixes
2020-08-16 19:01:59 -04:00

140 lines
3.8 KiB
C++

/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_ChainShape.h"
#include "wrap_Physics.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
ChainShape *luax_checkchainshape(lua_State *L, int idx)
{
return luax_checktype<ChainShape>(L, idx);
}
int w_ChainShape_setNextVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
luax_catchexcept(L, [&](){ c->setNextVertex(x, y); });
return 0;
}
int w_ChainShape_setPreviousVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
luax_catchexcept(L, [&](){ c->setPreviousVertex(x, y); });
return 0;
}
int w_ChainShape_getChildEdge(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int index = (int) luaL_checkinteger(L, 2) - 1; // Convert from 1-based index
EdgeShape *e = 0;
luax_catchexcept(L, [&](){ e = c->getChildEdge(index); });
luax_pushtype(L, e);
e->release();
return 1;
}
int w_ChainShape_getVertexCount(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int count = c->getVertexCount();
lua_pushinteger(L, count);
return 1;
}
int w_ChainShape_getPoint(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
int index = (int) luaL_checkinteger(L, 2) - 1; // Convert from 1-based index
b2Vec2 v;
luax_catchexcept(L, [&](){ v = c->getPoint(index); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_ChainShape_getNextVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
b2Vec2 v = c->getNextVertex();
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_ChainShape_getPreviousVertex(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
b2Vec2 v = c->getPreviousVertex();
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_ChainShape_getPoints(lua_State *L)
{
ChainShape *c = luax_checkchainshape(L, 1);
const b2Vec2 *verts = c->getPoints();
int count = c->getVertexCount();
if (!lua_checkstack(L, count*2))
return luaL_error(L, "Too many return values");
for (int i = 0; i < count; i++)
{
b2Vec2 v = Physics::scaleUp(verts[i]);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
return count*2;
}
static const luaL_Reg w_ChainShape_functions[] =
{
{ "setNextVertex", w_ChainShape_setNextVertex },
{ "setPreviousVertex", w_ChainShape_setPreviousVertex },
{ "getNextVertex", w_ChainShape_getNextVertex },
{ "getPreviousVertex", w_ChainShape_getPreviousVertex },
{ "getChildEdge", w_ChainShape_getChildEdge },
{ "getVertexCount", w_ChainShape_getVertexCount },
{ "getPoint", w_ChainShape_getPoint },
{ "getPoints", w_ChainShape_getPoints },
{ 0, 0 }
};
extern "C" int luaopen_chainshape(lua_State *L)
{
return luax_register_type(L, &ChainShape::type, w_Shape_functions, w_ChainShape_functions, nullptr);
}
} // box2d
} // physics
} // love