Files
love/src/modules/window/wrap_Window.cpp
T
Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.

This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00

363 lines
7.8 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Window.h"
#include "sdl/Window.h"
namespace love
{
namespace window
{
static Window *instance = 0;
int w_getDisplayCount(lua_State *L)
{
lua_pushinteger(L, instance->getDisplayCount());
return 1;
}
int w_checkMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = false;
int displayindex = 0;
if (lua_istable(L, 3))
{
lua_getfield(L, 3, "fullscreen");
fs = luax_toboolean(L, -1);
lua_getfield(L, 3, "display");
displayindex = luaL_optint(L, -1, 1) - 1;
lua_pop(L, 2);
}
else
{
fs = luax_toboolean(L, 3);
displayindex = luaL_optint(L, 4, 1) - 1;
}
luax_pushboolean(L, instance->checkWindowSize(w, h, fs, displayindex));
return 1;
}
int w_setMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
if (lua_isnoneornil(L, 3))
{
luax_pushboolean(L, instance->setWindow(w, h, 0));
return 1;
}
luaL_checktype(L, 3, LUA_TTABLE);
WindowFlags flags;
lua_getfield(L, 3, "fullscreentype");
if (!lua_isnoneornil(L, -1))
{
const char *typestr = luaL_checkstring(L, -1);
if (!Window::getConstant(typestr, flags.fstype))
return luaL_error(L, "Invalid fullscreen type: %s", typestr);
}
else
{
// Default to "normal" fullscreen.
flags.fstype = Window::FULLSCREEN_TYPE_NORMAL;
}
lua_pop(L, 1);
flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
flags.vsync = luax_boolflag(L, 3, "vsync", true);
flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
flags.resizable = luax_boolflag(L, 3, "resizable", false);
flags.minwidth = luax_intflag(L, 3, "minwidth", 100);
flags.minheight = luax_intflag(L, 3, "minheight", 100);
flags.borderless = luax_boolflag(L, 3, "borderless", false);
flags.centered = luax_boolflag(L, 3, "centered", true);
flags.display = luax_intflag(L, 3, "display", 1);
// Display index is 1-based in Lua and 0-based internally.
flags.display--;
try
{
luax_pushboolean(L, instance->setWindow(w, h, &flags));
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 1;
}
int w_getMode(lua_State *L)
{
int w, h;
WindowFlags flags;
instance->getWindow(w, h, flags);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
lua_newtable(L);
const char *fstypestr = "normal";
Window::getConstant(flags.fstype, fstypestr);
lua_pushstring(L, fstypestr);
lua_setfield(L, -2, "fullscreentype");
luax_pushboolean(L, flags.fullscreen);
lua_setfield(L, -2, "fullscreen");
luax_pushboolean(L, flags.vsync);
lua_setfield(L, -2, "vsync");
lua_pushinteger(L, flags.fsaa);
lua_setfield(L, -2, "fsaa");
luax_pushboolean(L, flags.resizable);
lua_setfield(L, -2, "resizable");
lua_pushinteger(L, flags.minwidth);
lua_setfield(L, -2, "minwidth");
lua_pushinteger(L, flags.minheight);
lua_setfield(L, -2, "minheight");
luax_pushboolean(L, flags.borderless);
lua_setfield(L, -2, "borderless");
luax_pushboolean(L, flags.centered);
lua_setfield(L, -2, "centered");
// Display index is 0-based internally and 1-based in Lua.
lua_pushinteger(L, flags.display + 1);
lua_setfield(L, -2, "display");
return 3;
}
int w_getModes(lua_State *L)
{
int displayindex = luaL_optint(L, 1, 1);
std::vector<Window::WindowSize> modes = instance->getFullscreenSizes(displayindex - 1);
lua_createtable(L, modes.size(), 0);
for (size_t i = 0; i < modes.size(); i++)
{
lua_pushinteger(L, i+1);
lua_createtable(L, 0, 2);
// Inner table attribs.
lua_pushinteger(L, modes[i].width);
lua_setfield(L, -2, "width");
lua_pushinteger(L, modes[i].height);
lua_setfield(L, -2, "height");
// Inner table attribs end.
lua_settable(L, -3);
}
return 1;
}
int w_setFullscreen(lua_State *L)
{
bool fullscreen = luax_toboolean(L, 1);
Window::FullscreenType fstype = Window::FULLSCREEN_TYPE_MAX_ENUM;
const char *typestr = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (typestr && !Window::getConstant(typestr, fstype))
return luaL_error(L, "Invalid fullscreen type: %s", typestr);
bool success = false;
if (fstype == Window::FULLSCREEN_TYPE_MAX_ENUM)
success = instance->setFullscreen(fullscreen);
else
success = instance->setFullscreen(fullscreen, fstype);
luax_pushboolean(L, success);
return 1;
}
int w_getFullscreen(lua_State *L)
{
int w, h;
WindowFlags flags;
instance->getWindow(w, h, flags);
const char *typestr;
if (!Window::getConstant(flags.fstype, typestr))
luaL_error(L, "Unknown fullscreen type.");
luax_pushboolean(L, flags.fullscreen);
lua_pushstring(L, typestr);
return 2;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
lua_pushinteger(L, instance->getHeight());
return 2;
}
int w_getDesktopDimensions(lua_State *L)
{
int width = 0, height = 0;
int displayindex = luaL_optint(L, 1, 1) - 1;
instance->getDesktopDimensions(displayindex, width, height);
lua_pushinteger(L, width);
lua_pushinteger(L, height);
return 2;
}
int w_setIcon(lua_State *L)
{
image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
luax_pushboolean(L, instance->setIcon(i));
return 1;
}
int w_getIcon(lua_State *L)
{
image::ImageData *i = instance->getIcon();
if (i)
{
i->retain();
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
}
else
lua_pushnil(L);
return 1;
}
int w_setTitle(lua_State *L)
{
std::string title = luax_checkstring(L, 1);
instance->setWindowTitle(title);
return 0;
}
int w_getTitle(lua_State *L)
{
luax_pushstring(L, instance->getWindowTitle());
return 1;
}
int w_hasFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasFocus());
return 1;
}
int w_hasMouseFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasMouseFocus());
return 1;
}
int w_isVisible(lua_State *L)
{
luax_pushboolean(L, instance->isVisible());
return 1;
}
static const luaL_Reg functions[] =
{
{ "getDisplayCount", w_getDisplayCount },
{ "checkMode", w_checkMode },
{ "setMode", w_setMode },
{ "getMode", w_getMode },
{ "getModes", w_getModes },
{ "setFullscreen", w_setFullscreen },
{ "getFullscreen", w_getFullscreen },
{ "isCreated", w_isCreated },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "getDesktopDimensions", w_getDesktopDimensions },
{ "setIcon", w_setIcon },
{ "getIcon", w_getIcon },
{ "setTitle", w_setTitle },
{ "getTitle", w_getTitle },
{ "hasFocus", w_hasFocus },
{ "hasMouseFocus", w_hasMouseFocus },
{ "isVisible", w_isVisible },
{ 0, 0 }
};
extern "C" int luaopen_love_window(lua_State *L)
{
try
{
instance = sdl::Window::createSingleton();
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
WrappedModule w;
w.module = instance;
w.name = "window";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // window
} // love