mirror of
https://github.com/love2d/love.git
synced 2026-08-18 03:34:23 +02:00
291 lines
5.8 KiB
C++
291 lines
5.8 KiB
C++
/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Thread.h"
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namespace love
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{
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namespace thread
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{
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Thread *luax_checkthread(lua_State *L, int idx)
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{
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return luax_checktype<Thread>(L, idx, "Thread", THREAD_THREAD_T);
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}
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int w_Thread_start(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->start();
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return 0;
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}
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int w_Thread_wait(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->wait();
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return 0;
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}
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int w_Thread_getName(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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// allow names containing \0
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luax_pushstring(L, t->getName());
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return 1;
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}
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int w_Thread_get(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checkstring(L, 2);
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t->lock();
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Variant *v = t->get(name);
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t->clear(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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v->toLua(L);
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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int w_Thread_getKeys(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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t->lock();
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std::vector<std::string> keys = t->getKeys();
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t->unlock();
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lua_createtable(L, keys.size(), 0);
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int i = 1;
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for (std::vector<std::string>::iterator it = keys.begin(); it != keys.end(); it++)
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{
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lua_pushnumber(L, i++);
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luax_pushstring(L, *it);
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lua_settable(L, -3);
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}
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return 1;
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}
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int w_Thread_demand(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checkstring(L, 2);
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t->lock();
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Variant *v = t->demand(name);
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t->clear(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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v->toLua(L);
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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int w_Thread_peek(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checkstring(L, 2);
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t->lock();
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Variant *v = t->get(name);
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t->unlock();
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if (!v)
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{
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lua_pushnil(L);
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return 1;
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}
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v->toLua(L);
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t->lock();
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v->release();
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t->unlock();
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return 1;
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}
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int w_Thread_set(lua_State *L)
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{
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Thread *t = luax_checkthread(L, 1);
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std::string name = luax_checkstring(L, 2);
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Variant *v = Variant::fromLua(L, 3);
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if (!v)
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return luaL_error(L, "Expected boolean, number, string or userdata");
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t->set(name, v);
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t->lock();
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v->release();
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t->unlock();
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return 0;
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}
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static const luaL_Reg type_functions[] =
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{
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{ "start", w_Thread_start },
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{ "wait", w_Thread_wait },
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{ "getName", w_Thread_getName },
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{ "get", w_Thread_get },
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{ "getKeys", w_Thread_getKeys },
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{ "demand", w_Thread_demand },
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{ "peek", w_Thread_peek },
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{ "set", w_Thread_set },
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{ 0, 0 }
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};
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extern "C" int luaopen_thread(lua_State *L)
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{
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return luax_register_type(L, "Thread", type_functions);
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}
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static ThreadModule *instance;
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int w_newThread(lua_State *L)
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{
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std::string name = luax_checkstring(L, 1);
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love::Data *data;
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if (lua_isstring(L, 2))
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luax_convobj(L, 2, "filesystem", "newFile");
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if (luax_istype(L, 2, FILESYSTEM_FILE_T))
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{
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try
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{
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data = luax_checktype<love::filesystem::File>(L, 2, "File", FILESYSTEM_FILE_T)->read();
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}
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catch(love::Exception &e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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{
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data = luax_checktype<love::Data>(L, 2, "Data", DATA_T);
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data->retain();
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}
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Thread *t = instance->newThread(name, data);
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// do not worry, file->read() returns retained data
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data->release();
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if (!t)
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return luaL_error(L, "A thread with that name already exists.");
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)t);
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return 1;
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}
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int w_getThreads(lua_State *L)
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{
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unsigned count = instance->getThreadCount();
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Thread **list = new Thread*[count];
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instance->getThreads(list);
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lua_newtable(L);
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for (unsigned int i = 0; i<count; i++)
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{
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// allow names containing \0
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luax_pushstring(L, list[i]->getName());
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void *) list[i]);
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list[i]->lock();
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list[i]->retain();
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list[i]->unlock();
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lua_settable(L, -3);
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}
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delete[] list;
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return 1;
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}
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int w_getThread(lua_State *L)
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{
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if (lua_isnoneornil(L, 1))
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{
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lua_getglobal(L, "love");
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lua_getfield(L, -1, "_curthread");
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return 1;
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}
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std::string name = luax_checkstring(L, 1);
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Thread *t = instance->getThread(name);
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if (t)
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{
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)t);
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t->lock();
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t->retain();
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t->unlock();
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}
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else
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lua_pushnil(L);
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg module_functions[] =
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{
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{ "newThread", w_newThread },
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{ "getThread", w_getThread },
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{ "getThreads", w_getThreads },
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{ 0, 0 }
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};
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static const lua_CFunction types[] =
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{
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luaopen_thread,
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0
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};
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extern "C" int luaopen_love_thread(lua_State *L)
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{
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if (instance == 0)
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{
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try
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{
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instance = new ThreadModule();
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lua_getglobal(L, "love");
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Thread *curthread = instance->getThread("main");
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curthread->lock();
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curthread->retain();
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curthread->unlock();
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void *)curthread);
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lua_setfield(L, -2, "_curthread");
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}
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catch(Exception &e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "thread";
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w.flags = MODULE_T;
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w.functions = module_functions;
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w.types = types;
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return luax_register_module(L, w);
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}
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} // thread
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} // love
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