Files
love/src/common/ios.h
T
Alex Szpakowski 46a2e7b85c Happy new year! 🎉
2016-01-01 00:05:06 -04:00

72 lines
1.8 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IOS_H
#define LOVE_IOS_H
#include "config.h"
#ifdef LOVE_IOS
#include <string>
namespace love
{
namespace ios
{
/**
* Gets the filepath of the first detected love file. The main .app Bundle is
* searched first, and then the app's Documents folder.
**/
std::string getLoveInResources(bool &fused);
/**
* Gets the directory path where files should be stored.
**/
std::string getAppdataDirectory();
/**
* Get the home directory (on iOS, this really means the app's sandbox dir.)
**/
std::string getHomeDirectory();
/**
* Opens the specified URL with the default program associated with the URL's
* scheme.
**/
bool openURL(const std::string &url);
/**
* Returns the full path to the executable.
**/
std::string getExecutablePath();
/**
* Causes devices with vibration support to vibrate for about 0.5 seconds.
**/
void vibrate();
} // ios
} // love
#endif // LOVE_IOS
#endif // LOVE_IOS_H