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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2021 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "graphics/Texture.h"
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#include "graphics/Volatile.h"
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// OpenGL
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#include "OpenGL.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class Texture final : public love::graphics::Texture, public Volatile
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{
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public:
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Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data);
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virtual ~Texture();
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// Implements Volatile.
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bool loadVolatile() override;
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void unloadVolatile() override;
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void setSamplerState(const SamplerState &s) override;
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ptrdiff_t getHandle() const override;
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ptrdiff_t getRenderTargetHandle() const override;
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ptrdiff_t getSamplerHandle() const override { return 0; }
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int getMSAA() const override { return actualSamples; }
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inline GLuint getFBO() const { return fbo; }
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private:
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void createTexture();
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void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
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void generateMipmapsInternal() override;
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void readbackImageData(love::image::ImageData *imagedata, int slice, int mipmap, const Rect &rect) override;
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Slices slices;
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GLuint fbo;
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GLuint texture;
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GLuint renderbuffer;
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GLenum framebufferStatus;
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GLenum textureGLError;
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int actualSamples;
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}; // Texture
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} // opengl
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} // graphics
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} // love
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