Files
love/src/modules/graphics/opengl/wrap_Graphics.cpp
T
Alex Szpakowski e3f9c0dca4 Merged default into minor
--HG--
branch : minor
2014-07-08 14:01:55 -03:00

1477 lines
33 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
#include "OpenGL.h"
#include "graphics/Texture.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "font/Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "scripts/graphics.lua.h"
#include <cassert>
namespace love
{
namespace graphics
{
namespace opengl
{
static Graphics *instance = nullptr;
int w_reset(lua_State *)
{
instance->reset();
return 0;
}
int w_clear(lua_State *)
{
instance->clear();
return 0;
}
int w_present(lua_State *)
{
instance->present();
return 0;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
lua_pushinteger(L, instance->getHeight());
return 2;
}
int w_setScissor(lua_State *L)
{
int nargs = lua_gettop(L);
if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
&& lua_isnil(L, 3) && lua_isnil(L, 4)))
{
instance->setScissor();
return 0;
}
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance->setScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State *L)
{
int x, y, w, h;
if (!instance->getScissor(x, y, w, h))
return 0;
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
return 4;
}
static int setStencil(lua_State *L, bool invert)
{
// no argument -> clear stencil
if (lua_isnoneornil(L, 1))
{
instance->discardStencil();
return 0;
}
luaL_checktype(L, 1, LUA_TFUNCTION);
instance->defineStencil();
lua_call(L, lua_gettop(L) - 1, 0); // call stencil(...)
instance->useStencil(invert);
return 0;
}
int w_setStencil(lua_State *L)
{
return setStencil(L, false);
}
int w_setInvertedStencil(lua_State *L)
{
return setStencil(L, true);
}
static const char *imageFlagName(Image::FlagType flagtype)
{
const char *name = nullptr;
Image::getConstant(flagtype, name);
return name;
}
int w_newImage(lua_State *L)
{
love::image::ImageData *data = nullptr;
love::image::CompressedData *cdata = nullptr;
Image::Flags flags;
if (!lua_isnoneornil(L, 2))
{
flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
flags.sRGB = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_SRGB), flags.sRGB);
}
bool releasedata = false;
// Convert to ImageData / CompressedData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
love::image::Image *image = (love::image::Image *) Module::findInstance("love.image.");
if (image == nullptr)
return luaL_error(L, "Cannot load images without the love.image module.");
love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
if (image->isCompressed(fdata))
{
luax_catchexcept(L,
[&]() { cdata = image->newCompressedData(fdata); },
[&]() { fdata->release(); }
);
}
else
{
luax_catchexcept(L,
[&]() { data = image->newImageData(fdata); },
[&]() { fdata->release(); }
);
}
// Lua's GC won't release the image data, so we should do it ourselves.
releasedata = true;
}
else if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
cdata = luax_checktype<love::image::CompressedData>(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T);
else
data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
if (!data && !cdata)
return luaL_error(L, "Error creating image (could not load data.)");
// Create the image.
Image *image = nullptr;
luax_catchexcept(L,
[&]() {
if (cdata)
image = instance->newImage(cdata, flags);
else if (data)
image = instance->newImage(data, flags);
},
[&]() {
if (releasedata && data)
data->release();
else if (releasedata && cdata)
cdata->release();
}
);
if (image == nullptr)
return luaL_error(L, "Could not load image.");
// Push the type.
luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
return 1;
}
int w_newQuad(lua_State *L)
{
Quad::Viewport v;
v.x = (float) luaL_checknumber(L, 1);
v.y = (float) luaL_checknumber(L, 2);
v.w = (float) luaL_checknumber(L, 3);
v.h = (float) luaL_checknumber(L, 4);
float sw = (float) luaL_checknumber(L, 5);
float sh = (float) luaL_checknumber(L, 6);
Quad *quad = instance->newQuad(v, sw, sh);
luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad);
return 1;
}
int w_newFont(lua_State *L)
{
// Convert to Rasterizer, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
Font *font = 0;
luax_catchexcept(L, [&]() {
font = instance->newFont(rasterizer, instance->getDefaultFilter()); }
);
if (font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
return 1;
}
int w_newImageFont(lua_State *L)
{
// filter for glyphs
Texture::Filter filter = instance->getDefaultFilter();
// Convert to ImageData if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "image", "newImageData");
else if (luax_istype(L, 1, GRAPHICS_IMAGE_T))
{
Image *i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
filter = i->getFilter();
love::image::ImageData *id = i->getImageData();
if (!id)
return luaL_argerror(L, 1, "Image cannot be compressed.");
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, id, false);
lua_replace(L, 1);
}
// Convert to Rasterizer if necessary.
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
luaL_checkstring(L, 2);
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.
Font *font = instance->newFont(rasterizer, filter);
if (font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
return 1;
}
int w_newSpriteBatch(lua_State *L)
{
Texture *texture = luax_checktexture(L, 1);
int size = luaL_optint(L, 2, 1000);
SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
if (!SpriteBatch::getConstant(usagestr, usage))
return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
}
SpriteBatch *t = nullptr;
luax_catchexcept(L,
[&](){ t = instance->newSpriteBatch(texture, size, usage); }
);
luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
return 1;
}
int w_newParticleSystem(lua_State *L)
{
Texture *texture = luax_checktexture(L, 1);
lua_Number size = luaL_optnumber(L, 2, 1000);
ParticleSystem *t = 0;
if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid ParticleSystem size");
luax_catchexcept(L,
[&](){ t = instance->newParticleSystem(texture, int(size)); }
);
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
return 1;
}
int w_newCanvas(lua_State *L)
{
// check if width and height are given. else default to screen dimensions.
int width = luaL_optint(L, 1, instance->getWidth());
int height = luaL_optint(L, 2, instance->getHeight());
const char *str = luaL_optstring(L, 3, "normal");
int msaa = luaL_optint(L, 4, 0);
Canvas::Format format;
if (!Canvas::getConstant(str, format))
return luaL_error(L, "Invalid Canvas format: %s", str);
Canvas *canvas = nullptr;
luax_catchexcept(L,
[&](){ canvas = instance->newCanvas(width, height, format, msaa); }
);
if (canvas == nullptr)
return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
return 1;
}
int w_newShader(lua_State *L)
{
// clamp stack to 2 elements
lua_settop(L, 2);
// read any filepath arguments
for (int i = 1; i <= 2; i++)
{
if (!lua_isstring(L, i))
continue;
// call love.filesystem.isFile(arg_i)
luax_getfunction(L, "filesystem", "isFile");
lua_pushvalue(L, i);
lua_call(L, 1, 1);
bool isFile = luax_toboolean(L, -1);
lua_pop(L, 1);
if (isFile)
{
luax_getfunction(L, "filesystem", "read");
lua_pushvalue(L, i);
lua_call(L, 1, 1);
lua_replace(L, i);
}
}
bool has_arg1 = lua_isstring(L, 1);
bool has_arg2 = lua_isstring(L, 2);
// require at least one string argument
if (!(has_arg1 || has_arg2))
luaL_checkstring(L, 1);
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
// push vertexcode and pixelcode strings to the top of the stack
lua_pushvalue(L, 1);
lua_pushvalue(L, 2);
// call effectCodeToGLSL, returned values will be at the top of the stack
if (lua_pcall(L, 2, 2, 0) != 0)
return luaL_error(L, "%s", lua_tostring(L, -1));
Shader::ShaderSources sources;
// vertex shader code
if (lua_isstring(L, -2))
{
std::string vertexcode(luaL_checkstring(L, -2));
sources[Shader::TYPE_VERTEX] = vertexcode;
}
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
// pixel shader code
if (lua_isstring(L, -1))
{
std::string pixelcode(luaL_checkstring(L, -1));
sources[Shader::TYPE_PIXEL] = pixelcode;
}
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
if (sources.empty())
{
// Original args had source code, but effectCodeToGLSL couldn't translate it
for (int i = 1; i <= 2; i++)
{
if (lua_isstring(L, i))
return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
}
}
bool should_error = false;
try
{
Shader *shader = instance->newShader(sources);
luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
}
catch (love::Exception &e)
{
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
lua_pushstring(L, e.what());
// Function pushes the new error string onto the stack.
lua_pcall(L, 1, 1, 0);
should_error = true;
}
if (should_error)
return lua_error(L);
return 1;
}
int w_newMesh(lua_State *L)
{
// Check first argument: table of vertices or number of vertices.
int ttype = lua_type(L, 1);
if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
luaL_argerror(L, 1, "table or number expected");
// Second argument: optional texture.
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 2))
tex = luax_checktexture(L, 2);
// Third argument: optional draw mode.
const char *str = 0;
Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN;
str = lua_isnoneornil(L, 3) ? 0 : luaL_checkstring(L, 3);
if (str && !Mesh::getConstant(str, mode))
return luaL_error(L, "Invalid mesh draw mode: %s", str);
Mesh *t = nullptr;
if (ttype == LUA_TTABLE)
{
size_t vertex_count = lua_objlen(L, 1);
std::vector<Vertex> vertices;
vertices.reserve(vertex_count);
bool use_colors = false;
// Get the vertices from the table.
for (size_t i = 1; i <= vertex_count; i++)
{
lua_rawgeti(L, 1, i);
if (lua_type(L, -1) != LUA_TTABLE)
return luax_typerror(L, 1, "table of tables");
for (int j = 1; j <= 8; j++)
lua_rawgeti(L, -j, j);
Vertex v;
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
// Enable per-vertex coloring if any color is not the default.
if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
use_colors = true;
lua_pop(L, 9);
vertices.push_back(v);
}
luax_catchexcept(L, [&](){ t = instance->newMesh(vertices, mode); });
t->setVertexColors(use_colors);
}
else
{
int count = luaL_checkint(L, 1);
luax_catchexcept(L, [&](){ t = instance->newMesh(count, mode); });
}
if (tex)
t->setTexture(tex);
luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
return 1;
}
int w_setColor(lua_State *L)
{
Color c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (unsigned char)luaL_checkint(L, -4);
c.g = (unsigned char)luaL_checkint(L, -3);
c.b = (unsigned char)luaL_checkint(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setColor(c);
return 0;
}
int w_getColor(lua_State *L)
{
Color c = instance->getColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State *L)
{
Color c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (unsigned char)luaL_checkint(L, -4);
c.g = (unsigned char)luaL_checkint(L, -3);
c.b = (unsigned char)luaL_checkint(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 4);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State *L)
{
Color c = instance->getBackgroundColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setFont(lua_State *L)
{
Font *font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
instance->setFont(font);
return 0;
}
int w_getFont(lua_State *L)
{
Font *f = instance->getFont();
if (f == 0)
return 0;
f->retain();
luax_pushtype(L, "Font", GRAPHICS_FONT_T, f);
return 1;
}
int w_setColorMask(lua_State *L)
{
bool mask[4];
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
{
// Enable all color components if no argument is given.
mask[0] = mask[1] = mask[2] = mask[3] = true;
}
else
{
for (int i = 0; i < 4; i++)
mask[i] = luax_toboolean(L, i + 1);
}
// r, g, b, a
instance->setColorMask(mask[0], mask[1], mask[2], mask[3]);
return 0;
}
int w_getColorMask(lua_State *L)
{
const bool *mask = instance->getColorMask();
for (int i = 0; i < 4; i++)
luax_pushboolean(L, mask[i]);
return 4;
}
int w_setBlendMode(lua_State *L)
{
Graphics::BlendMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
luax_catchexcept(L, [&](){ instance->setBlendMode(mode); });
return 0;
}
int w_getBlendMode(lua_State *L)
{
const char *str;
Graphics::BlendMode mode;
luax_catchexcept(L, [&](){ mode = instance->getBlendMode(); });
if (!Graphics::getConstant(mode, str))
return luaL_error(L, "Unknown blend mode");
lua_pushstring(L, str);
return 1;
}
int w_setDefaultFilter(lua_State *L)
{
Texture::FilterMode min;
Texture::FilterMode mag;
const char *minstr = luaL_checkstring(L, 1);
const char *magstr = luaL_optstring(L, 2, minstr);
if (!Texture::getConstant(minstr, min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Texture::getConstant(magstr, mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
float anisotropy = (float) luaL_optnumber(L, 3, 1.0);
Texture::Filter f;
f.min = min;
f.mag = mag;
f.anisotropy = anisotropy;
instance->setDefaultFilter(f);
return 0;
}
int w_getDefaultFilter(lua_State *L)
{
const Texture::Filter &f = instance->getDefaultFilter();
const char *minstr;
const char *magstr;
if (!Texture::getConstant(f.min, minstr))
return luaL_error(L, "Unknown minification filter mode");
if (!Texture::getConstant(f.mag, magstr))
return luaL_error(L, "Unknown magnification filter mode");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
return 3;
}
int w_setDefaultMipmapFilter(lua_State *L)
{
Texture::FilterMode filter = Texture::FILTER_NONE;
if (!lua_isnoneornil(L, 1))
{
const char *str = luaL_checkstring(L, 1);
if (!Texture::getConstant(str, filter))
return luaL_error(L, "Invalid filter mode: %s", str);
}
float sharpness = (float) luaL_optnumber(L, 2, 0);
instance->setDefaultMipmapFilter(filter, sharpness);
return 0;
}
int w_getDefaultMipmapFilter(lua_State *L)
{
Texture::FilterMode filter;
float sharpness;
instance->getDefaultMipmapFilter(&filter, &sharpness);
const char *str;
if (Texture::getConstant(filter, str))
lua_pushstring(L, str);
else
lua_pushnil(L);
lua_pushnumber(L, sharpness);
return 2;
}
int w_setLineWidth(lua_State *L)
{
float width = (float)luaL_checknumber(L, 1);
instance->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State *L)
{
Graphics::LineStyle style;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
instance->setLineStyle(style);
return 0;
}
int w_setLineJoin(lua_State *L)
{
Graphics::LineJoin join;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, join))
return luaL_error(L, "Invalid line join mode: %s", str);
instance->setLineJoin(join);
return 0;
}
int w_getLineWidth(lua_State *L)
{
lua_pushnumber(L, instance->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State *L)
{
Graphics::LineStyle style = instance->getLineStyle();
const char *str;
if (!Graphics::getConstant(style, str))
return luaL_error(L, "Unknown line style");
lua_pushstring(L, str);
return 1;
}
int w_getLineJoin(lua_State *L)
{
Graphics::LineJoin join = instance->getLineJoin();
const char *str;
if (!Graphics::getConstant(join, str))
return luaL_error(L, "Unknown line join");
lua_pushstring(L, str);
return 1;
}
int w_setPointSize(lua_State *L)
{
float size = (float)luaL_checknumber(L, 1);
instance->setPointSize(size);
return 0;
}
int w_getPointSize(lua_State *L)
{
lua_pushnumber(L, instance->getPointSize());
return 1;
}
int w_setWireframe(lua_State *L)
{
instance->setWireframe(luax_toboolean(L, 1));
return 0;
}
int w_isWireframe(lua_State *L)
{
luax_pushboolean(L, instance->isWireframe());
return 1;
}
int w_newScreenshot(lua_State *L)
{
love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
bool copyAlpha = luax_optboolean(L, 1, false);
love::image::ImageData *i = 0;
luax_catchexcept(L, [&](){ i = instance->newScreenshot(image, copyAlpha); });
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
return 1;
}
int w_setCanvas(lua_State *L)
{
// discard stencil testing
instance->discardStencil();
// called with none -> reset to default buffer
if (lua_isnoneornil(L,1))
{
Canvas::bindDefaultCanvas();
return 0;
}
bool is_table = lua_istable(L, 1);
std::vector<Canvas *> attachments;
Canvas *canvas = 0;
if (is_table)
{
// grab the first canvas in the array and attach the rest
lua_rawgeti(L, 1, 1);
canvas = luax_checkcanvas(L, -1);
lua_pop(L, 1);
for (size_t i = 2; i <= lua_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
attachments.push_back(luax_checkcanvas(L, -1));
lua_pop(L, 1);
}
}
else
{
canvas = luax_checkcanvas(L, 1);
for (int i = 2; i <= lua_gettop(L); i++)
attachments.push_back(luax_checkcanvas(L, i));
}
luax_catchexcept(L, [&]() {
if (attachments.size() > 0)
canvas->startGrab(attachments);
else
canvas->startGrab();
});
return 0;
}
int w_getCanvas(lua_State *L)
{
Canvas *canvas = Canvas::current;
int n = 1;
if (canvas)
{
canvas->retain();
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
const std::vector<Canvas *> &attachments = canvas->getAttachedCanvases();
for (size_t i = 0; i < attachments.size(); i++)
{
attachments[i]->retain();
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, attachments[i]);
n++;
}
}
else
lua_pushnil(L);
return n;
}
int w_setShader(lua_State *L)
{
if (lua_isnoneornil(L,1))
{
Shader::detach();
return 0;
}
Shader *shader = luax_checkshader(L, 1);
shader->attach();
return 0;
}
int w_getShader(lua_State *L)
{
Shader *shader = Shader::current;
if (shader)
{
shader->retain();
luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
}
else
lua_pushnil(L);
return 1;
}
int w_isSupported(lua_State *L)
{
bool supported = true;
for (int i = 1; i <= lua_gettop(L); i++)
{
const char *str = luaL_checkstring(L, i);
Graphics::Support feature;
if (!Graphics::getConstant(str, feature))
return luaL_error(L, "Invalid graphics feature: %s", str);
if (!instance->isSupported(feature))
{
supported = false;
break;
}
}
luax_pushboolean(L, supported);
return 1;
}
int w_getCanvasFormats(lua_State *L)
{
lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
{
Canvas::Format format = (Canvas::Format) i;
const char *name = nullptr;
if (!Canvas::getConstant(format, name))
continue;
luax_pushboolean(L, Canvas::isFormatSupported(format));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getCompressedImageFormats(lua_State *L)
{
lua_createtable(L, 0, (int) image::CompressedData::FORMAT_MAX_ENUM);
for (int i = 0; i < (int) image::CompressedData::FORMAT_MAX_ENUM; i++)
{
image::CompressedData::Format format = (image::CompressedData::Format) i;
const char *name = nullptr;
if (format == image::CompressedData::FORMAT_UNKNOWN)
continue;
if (!image::CompressedData::getConstant(format, name))
continue;
luax_pushboolean(L, Image::hasCompressedTextureSupport(format));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getRendererInfo(lua_State *L)
{
Graphics::RendererInfo info;
luax_catchexcept(L, [&](){ info = instance->getRendererInfo(); });
luax_pushstring(L, info.name);
luax_pushstring(L, info.version);
luax_pushstring(L, info.vendor);
luax_pushstring(L, info.device);
return 4;
}
int w_getSystemLimit(lua_State *L)
{
const char *limitstr = luaL_checkstring(L, 1);
Graphics::SystemLimit limittype;
if (!Graphics::getConstant(limitstr, limittype))
return luaL_error(L, "Invalid system limit type: %s", limitstr);
lua_pushnumber(L, instance->getSystemLimit(limittype));
return 1;
}
int w_draw(lua_State *L)
{
Drawable *drawable = nullptr;
Texture *texture = nullptr;
Quad *quad = nullptr;
int startidx = 2;
if (luax_istype(L, 2, GRAPHICS_QUAD_T))
{
texture = luax_checktexture(L, 1);
quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
startidx = 3;
}
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
{
return luax_typerror(L, 2, "Quad");
}
else
{
drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
startidx = 2;
}
float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
float sy = (float) luaL_optnumber(L, startidx + 4, sx);
float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
if (texture && quad)
texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
else if (drawable)
drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
return 0;
}
int w_print(lua_State *L)
{
std::string str = luax_checkstring(L, 1);
float x = (float)luaL_optnumber(L, 2, 0.0);
float y = (float)luaL_optnumber(L, 3, 0.0);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0.0f);
float oy = (float)luaL_optnumber(L, 8, 0.0f);
float kx = (float)luaL_optnumber(L, 9, 0.0f);
float ky = (float)luaL_optnumber(L, 10, 0.0f);
luax_catchexcept(L,
[&](){ instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
);
return 0;
}
int w_printf(lua_State *L)
{
std::string str = luax_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float wrap = (float)luaL_checknumber(L, 4);
float angle = 0.0f;
float sx = 1.0f, sy = 1.0f;
float ox = 0.0f, oy = 0.0f;
float kx = 0.0f, ky = 0.0f;
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
if (lua_gettop(L) >= 5)
{
if (!lua_isnil(L, 5))
{
const char *str = luaL_checkstring(L, 5);
if (!Graphics::getConstant(str, align))
return luaL_error(L, "Incorrect alignment: %s", str);
}
angle = (float) luaL_optnumber(L, 6, 0.0f);
sx = (float) luaL_optnumber(L, 7, 1.0f);
sy = (float) luaL_optnumber(L, 8, sx);
ox = (float) luaL_optnumber(L, 9, 0.0f);
oy = (float) luaL_optnumber(L, 10, 0.0f);
kx = (float) luaL_optnumber(L, 11, 0.0f);
ky = (float) luaL_optnumber(L, 12, 0.0f);
}
luax_catchexcept(L,
[&](){ instance->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
);
return 0;
}
int w_point(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->point(x, y);
return 0;
}
int w_line(lua_State *L)
{
int args = lua_gettop(L);
bool is_table = false;
if (args == 1 && lua_istable(L, 1))
{
args = lua_objlen(L, 1);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two");
else if (args < 4)
return luaL_error(L, "Need at least two vertices to draw a line");
float *coords = new float[args];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_rawgeti(L, 1, i + 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 1);
}
instance->polyline(coords, args);
delete[] coords;
return 0;
}
int w_rectangle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
instance->rectangle(mode, x, y, w, h);
return 0;
}
int w_circle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points;
if (lua_isnoneornil(L, 5))
points = radius > 10 ? (int)(radius) : 10;
else
points = luaL_checkint(L, 5);
instance->circle(mode, x, y, radius, points);
return 0;
}
int w_arc(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
float angle1 = (float)luaL_checknumber(L, 5);
float angle2 = (float)luaL_checknumber(L, 6);
int points;
if (lua_isnoneornil(L, 7))
points = radius > 10 ? (int)(radius) : 10;
else
points = luaL_checkint(L, 7);
instance->arc(mode, x, y, radius, angle1, angle2, points);
return 0;
}
int w_polygon(lua_State *L)
{
int args = lua_gettop(L) - 1;
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
bool is_table = false;
float *coords;
if (args == 1 && lua_istable(L, 2))
{
args = lua_objlen(L, 2);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two");
else if (args < 6)
return luaL_error(L, "Need at least three vertices to draw a polygon");
// fetch coords
coords = new float[args + 2];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_rawgeti(L, 2, i + 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 2);
}
// make a closed loop
coords[args] = coords[0];
coords[args+1] = coords[1];
instance->polygon(mode, coords, args+2);
delete[] coords;
return 0;
}
int w_push(lua_State *L)
{
luax_catchexcept(L, [&](){ instance->push(); });
return 0;
}
int w_pop(lua_State *L)
{
luax_catchexcept(L, [&](){ instance->pop(); });
return 0;
}
int w_rotate(lua_State *L)
{
float angle = (float)luaL_checknumber(L, 1);
instance->rotate(angle);
return 0;
}
int w_scale(lua_State *L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance->scale(sx, sy);
return 0;
}
int w_translate(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->translate(x, y);
return 0;
}
int w_shear(lua_State *L)
{
float kx = (float)luaL_checknumber(L, 1);
float ky = (float)luaL_checknumber(L, 2);
instance->shear(kx, ky);
return 0;
}
int w_origin(lua_State * /*L*/)
{
instance->origin();
return 0;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "reset", w_reset },
{ "clear", w_clear },
{ "present", w_present },
{ "newImage", w_newImage },
{ "newQuad", w_newQuad },
{ "newFont", w_newFont },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newCanvas", w_newCanvas },
{ "newShader", w_newShader },
{ "newMesh", w_newMesh },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setFont", w_setFont },
{ "getFont", w_getFont },
{ "setColorMask", w_setColorMask },
{ "getColorMask", w_getColorMask },
{ "setBlendMode", w_setBlendMode },
{ "getBlendMode", w_getBlendMode },
{ "setDefaultFilter", w_setDefaultFilter },
{ "getDefaultFilter", w_getDefaultFilter },
{ "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
{ "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLineJoin", w_setLineJoin },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "getLineJoin", w_getLineJoin },
{ "setPointSize", w_setPointSize },
{ "getPointSize", w_getPointSize },
{ "setWireframe", w_setWireframe },
{ "isWireframe", w_isWireframe },
{ "newScreenshot", w_newScreenshot },
{ "setCanvas", w_setCanvas },
{ "getCanvas", w_getCanvas },
{ "setShader", w_setShader },
{ "getShader", w_getShader },
{ "isSupported", w_isSupported },
{ "getCanvasFormats", w_getCanvasFormats },
{ "getCompressedImageFormats", w_getCompressedImageFormats },
{ "getRendererInfo", w_getRendererInfo },
{ "getSystemLimit", w_getSystemLimit },
{ "draw", w_draw },
{ "print", w_print },
{ "printf", w_printf },
{ "isCreated", w_isCreated },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "setScissor", w_setScissor },
{ "getScissor", w_getScissor },
{ "setStencil", w_setStencil },
{ "setInvertedStencil", w_setInvertedStencil },
{ "point", w_point },
{ "line", w_line },
{ "rectangle", w_rectangle },
{ "circle", w_circle },
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ "shear", w_shear },
{ "origin", w_origin },
{ 0, 0 }
};
// Types for this module.
static const lua_CFunction types[] =
{
luaopen_font,
luaopen_image,
luaopen_quad,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_canvas,
luaopen_shader,
luaopen_mesh,
0
};
extern "C" int luaopen_love_graphics(lua_State *L)
{
if (instance == 0)
{
luax_catchexcept(L, [&](){ instance = new Graphics(); });
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.flags = MODULE_GRAPHICS_T;
w.functions = functions;
w.types = types;
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
lua_call(L, 0, 0);
return n;
}
} // opengl
} // graphics
} // love