mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
e20f018272
Replace Texture:hasViewFormats with Texture:getViewFormats.
390 lines
12 KiB
Plaintext
390 lines
12 KiB
Plaintext
/**
|
|
* Copyright (c) 2006-2024 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Texture.h"
|
|
#include "Graphics.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace metal
|
|
{
|
|
|
|
static MTLTextureType getMTLTextureType(TextureType type, int msaa)
|
|
{
|
|
switch (type)
|
|
{
|
|
case TEXTURE_2D: return msaa > 1 ? MTLTextureType2DMultisample : MTLTextureType2D;
|
|
case TEXTURE_VOLUME: return MTLTextureType3D;
|
|
case TEXTURE_2D_ARRAY: return MTLTextureType2DArray;
|
|
case TEXTURE_CUBE: return MTLTextureTypeCube;
|
|
case TEXTURE_MAX_ENUM: return MTLTextureType2D;
|
|
}
|
|
return MTLTextureType2D;
|
|
}
|
|
|
|
Texture::Texture(love::graphics::Graphics *gfxbase, id<MTLDevice> device, const Settings &settings, const Slices *data)
|
|
: love::graphics::Texture(gfxbase, settings, data)
|
|
{ @autoreleasepool {
|
|
auto gfx = (Graphics *) gfxbase;
|
|
|
|
MTLTextureDescriptor *desc = [MTLTextureDescriptor new];
|
|
|
|
int w = pixelWidth;
|
|
int h = pixelHeight;
|
|
|
|
desc.width = w;
|
|
desc.height = h;
|
|
desc.depth = depth;
|
|
desc.arrayLength = layers;
|
|
desc.mipmapLevelCount = mipmapCount;
|
|
desc.textureType = getMTLTextureType(texType, 1);
|
|
|
|
auto formatdesc = Metal::convertPixelFormat(device, format);
|
|
desc.pixelFormat = formatdesc.format;
|
|
if (formatdesc.swizzled)
|
|
{
|
|
// Swizzled formats are already only used on supported systems, this
|
|
// just silences a compiler warning about it.
|
|
if (@available(macOS 10.15, iOS 13, *))
|
|
desc.swizzle = formatdesc.swizzle;
|
|
}
|
|
|
|
desc.storageMode = MTLStorageModePrivate;
|
|
|
|
if (readable)
|
|
desc.usage |= MTLTextureUsageShaderRead;
|
|
if (renderTarget)
|
|
desc.usage |= MTLTextureUsageRenderTarget;
|
|
if (computeWrite)
|
|
desc.usage |= MTLTextureUsageShaderWrite;
|
|
|
|
for (PixelFormat viewformat : viewFormats)
|
|
{
|
|
if (getLinearPixelFormat(viewformat) != getLinearPixelFormat(format))
|
|
{
|
|
desc.usage |= MTLTextureUsagePixelFormatView;
|
|
break;
|
|
}
|
|
}
|
|
|
|
texture = [device newTextureWithDescriptor:desc];
|
|
|
|
if (texture == nil)
|
|
throw love::Exception("Out of graphics memory.");
|
|
|
|
if (!debugName.empty())
|
|
texture.label = @(debugName.c_str());
|
|
|
|
actualMSAASamples = gfx->getClosestMSAASamples(getRequestedMSAA());
|
|
|
|
if (actualMSAASamples > 1)
|
|
{
|
|
desc.sampleCount = actualMSAASamples;
|
|
desc.textureType = getMTLTextureType(texType, actualMSAASamples);
|
|
desc.usage &= ~MTLTextureUsageShaderRead;
|
|
|
|
msaaTexture = [device newTextureWithDescriptor:desc];
|
|
if (msaaTexture == nil)
|
|
{
|
|
texture = nil;
|
|
throw love::Exception("Out of graphics memory.");
|
|
}
|
|
|
|
if (!debugName.empty())
|
|
msaaTexture.label = [@(debugName.c_str()) stringByAppendingString:@" (MSAA buffer)"];
|
|
}
|
|
|
|
int mipcount = getMipmapCount();
|
|
|
|
bool cangeneratemips = true;
|
|
|
|
if (isPixelFormatDepthStencil(format) || isPixelFormatCompressed(format))
|
|
cangeneratemips = false;
|
|
|
|
// generateMipmapsForTexture is only supported for color renderable +
|
|
// filterable formats.
|
|
uint32 genmipsflags = PIXELFORMATUSAGEFLAGS_LINEAR | PIXELFORMATUSAGEFLAGS_RENDERTARGET;
|
|
if (!gfx->isPixelFormatSupported(format, (PixelFormatUsageFlags) genmipsflags))
|
|
cangeneratemips = false;
|
|
|
|
bool shouldgeneratemips = false;
|
|
|
|
std::vector<uint8> emptydata;
|
|
MTLRenderPassDescriptor *passdesc = nil;
|
|
|
|
// Initialize texture.
|
|
for (int mip = 0; mip < mipcount; mip++)
|
|
{
|
|
for (int slice = 0; slice < getSliceCount(mip); slice++)
|
|
{
|
|
auto imgd = data != nullptr ? data->get(slice, mip) : nullptr;
|
|
if (imgd != nullptr)
|
|
{
|
|
uploadImageData(imgd, mip, slice, 0, 0);
|
|
}
|
|
else if (mip > 0 && cangeneratemips)
|
|
{
|
|
// Handled in the generateMipmaps call below.
|
|
shouldgeneratemips = true;
|
|
continue;
|
|
}
|
|
else if (getMSAA() <= 1 && !isPixelFormatDepthStencil(format) && !isPixelFormatCompressed(format))
|
|
{
|
|
// Initialize to transparent black.
|
|
if (emptydata.empty())
|
|
emptydata.resize(getPixelFormatSliceSize(format, w, h));
|
|
|
|
Rect r = {0, 0, getPixelWidth(mip), getPixelHeight(mip)};
|
|
uploadByteData(emptydata.data(), emptydata.size(), mip, slice, r);
|
|
}
|
|
else if (isRenderTarget())
|
|
{
|
|
// Clear to transparent black.
|
|
gfx->submitAllEncoders(Graphics::SUBMIT_STORE);
|
|
id<MTLCommandBuffer> cmd = gfx->useCommandBuffer();
|
|
|
|
if (passdesc == nil)
|
|
passdesc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
|
|
auto configattachment = [&](MTLRenderPassAttachmentDescriptor *attachment)
|
|
{
|
|
attachment.texture = texture;
|
|
attachment.level = mip;
|
|
attachment.slice = texType == TEXTURE_VOLUME ? 0 : slice;
|
|
attachment.depthPlane = texType == TEXTURE_VOLUME ? slice : 0;
|
|
attachment.loadAction = MTLLoadActionClear;
|
|
attachment.storeAction = MTLStoreActionStore;
|
|
|
|
if (actualMSAASamples > 1)
|
|
{
|
|
attachment.texture = msaaTexture;
|
|
attachment.resolveTexture = texture;
|
|
attachment.storeAction = MTLStoreActionStoreAndMultisampleResolve;
|
|
}
|
|
};
|
|
|
|
if (isPixelFormatDepth(format))
|
|
{
|
|
configattachment(passdesc.depthAttachment);
|
|
passdesc.depthAttachment.clearDepth = 1.0;
|
|
}
|
|
if (isPixelFormatStencil(format))
|
|
{
|
|
configattachment(passdesc.stencilAttachment);
|
|
passdesc.stencilAttachment.clearStencil = 0;
|
|
}
|
|
if (!isPixelFormatDepthStencil(format))
|
|
{
|
|
configattachment(passdesc.colorAttachments[0]);
|
|
passdesc.colorAttachments[0].clearColor = MTLClearColorMake(0, 0, 0, 0);
|
|
}
|
|
|
|
id<MTLRenderCommandEncoder> encoder = [cmd renderCommandEncoderWithDescriptor:passdesc];
|
|
[encoder endEncoding];
|
|
}
|
|
else
|
|
{
|
|
// Shouldn't be possible to get here.
|
|
throw love::Exception("Could not initialize texture to transparent black.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Non-readable textures can't have mipmaps (enforced in the base class),
|
|
// so generateMipmaps here is fine - when they aren't already initialized.
|
|
if (shouldgeneratemips)
|
|
generateMipmaps();
|
|
|
|
setSamplerState(samplerState);
|
|
}}
|
|
|
|
Texture::Texture(love::graphics::Graphics *gfx, id<MTLDevice> device, love::graphics::Texture *base, const Texture::ViewSettings &viewsettings)
|
|
: love::graphics::Texture(gfx, base, viewsettings)
|
|
{
|
|
id<MTLTexture> basetex = ((Texture *) base)->texture;
|
|
auto formatdesc = Metal::convertPixelFormat(device, format);
|
|
int slices = texType == TEXTURE_CUBE ? 6 : getLayerCount();
|
|
|
|
if (formatdesc.swizzled)
|
|
{
|
|
if (@available(macOS 10.15, iOS 13, *))
|
|
{
|
|
texture = [basetex newTextureViewWithPixelFormat:formatdesc.format
|
|
textureType:getMTLTextureType(texType, 1)
|
|
levels:NSMakeRange(parentView.startMipmap, mipmapCount)
|
|
slices:NSMakeRange(parentView.startLayer, slices)
|
|
swizzle:formatdesc.swizzle];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
texture = [basetex newTextureViewWithPixelFormat:formatdesc.format
|
|
textureType:getMTLTextureType(texType, 1)
|
|
levels:NSMakeRange(parentView.startMipmap, mipmapCount)
|
|
slices:NSMakeRange(parentView.startLayer, slices)];
|
|
}
|
|
|
|
if (texture == nil)
|
|
throw love::Exception("Could not create Metal texture view.");
|
|
|
|
if (!debugName.empty())
|
|
texture.label = @(debugName.c_str());
|
|
|
|
setSamplerState(samplerState);
|
|
}
|
|
|
|
Texture::~Texture()
|
|
{ @autoreleasepool {
|
|
texture = nil;
|
|
msaaTexture = nil;
|
|
sampler = nil;
|
|
}}
|
|
|
|
void Texture::uploadByteData(const void *data, size_t size, int level, int slice, const Rect &r)
|
|
{ @autoreleasepool {
|
|
auto gfx = Graphics::getInstance();
|
|
id<MTLBuffer> buffer = [gfx->device newBufferWithBytes:data
|
|
length:size
|
|
options:MTLResourceStorageModeShared];
|
|
|
|
id<MTLBlitCommandEncoder> encoder = gfx->useBlitEncoder();
|
|
|
|
int z = 0;
|
|
if (texType == TEXTURE_VOLUME)
|
|
{
|
|
z = slice;
|
|
slice = 0;
|
|
}
|
|
|
|
MTLBlitOption options = MTLBlitOptionNone;
|
|
|
|
switch (format)
|
|
{
|
|
case PIXELFORMAT_PVR1_RGB2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGB4_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA4_UNORM:
|
|
if (@available(macOS 11.0, iOS 9.0, *))
|
|
options |= MTLBlitOptionRowLinearPVRTC;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
size_t rowSize = 0;
|
|
if (isCompressed())
|
|
rowSize = getPixelFormatCompressedBlockRowSize(format, r.w);
|
|
else
|
|
rowSize = getPixelFormatUncompressedRowSize(format, r.w);
|
|
|
|
// TODO: Verify this is correct for compressed formats at small sizes.
|
|
size_t sliceSize = getPixelFormatSliceSize(format, r.w, r.h);
|
|
|
|
[encoder copyFromBuffer:buffer
|
|
sourceOffset:0
|
|
sourceBytesPerRow:rowSize
|
|
sourceBytesPerImage:sliceSize
|
|
sourceSize:MTLSizeMake(r.w, r.h, 1)
|
|
toTexture:texture
|
|
destinationSlice:slice
|
|
destinationLevel:level
|
|
destinationOrigin:MTLOriginMake(r.x, r.y, z)
|
|
options:options];
|
|
}}
|
|
|
|
void Texture::generateMipmapsInternal()
|
|
{ @autoreleasepool {
|
|
id<MTLBlitCommandEncoder> encoder = Graphics::getInstance()->useBlitEncoder();
|
|
[encoder generateMipmapsForTexture:texture];
|
|
}}
|
|
|
|
void Texture::copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect)
|
|
{ @autoreleasepool {
|
|
id<MTLBlitCommandEncoder> encoder = Graphics::getInstance()->useBlitEncoder();
|
|
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)(void *) source->getHandle();
|
|
|
|
size_t rowSize = 0;
|
|
if (isCompressed())
|
|
rowSize = getPixelFormatCompressedBlockRowSize(format, sourcewidth);
|
|
else
|
|
rowSize = getPixelFormatUncompressedRowSize(format, sourcewidth);
|
|
|
|
int z = texType == TEXTURE_VOLUME ? slice : 0;
|
|
|
|
MTLBlitOption options = MTLBlitOptionNone;
|
|
if (isPixelFormatDepthStencil(format))
|
|
options = MTLBlitOptionDepthFromDepthStencil;
|
|
|
|
[encoder copyFromBuffer:buffer
|
|
sourceOffset:sourceoffset
|
|
sourceBytesPerRow:rowSize
|
|
sourceBytesPerImage:size
|
|
sourceSize:MTLSizeMake(rect.w, rect.h, 1)
|
|
toTexture:texture
|
|
destinationSlice:texType == TEXTURE_VOLUME ? 0 : slice
|
|
destinationLevel:mipmap
|
|
destinationOrigin:MTLOriginMake(rect.x, rect.y, z)
|
|
options:options];
|
|
}}
|
|
|
|
void Texture::copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size)
|
|
{ @autoreleasepool {
|
|
id<MTLBlitCommandEncoder> encoder = Graphics::getInstance()->useBlitEncoder();
|
|
id<MTLBuffer> buffer = (__bridge id<MTLBuffer>)(void *) dest->getHandle();
|
|
|
|
size_t rowSize = 0;
|
|
if (isCompressed())
|
|
rowSize = getPixelFormatCompressedBlockRowSize(format, destwidth);
|
|
else
|
|
rowSize = getPixelFormatUncompressedRowSize(format, destwidth);
|
|
|
|
int z = texType == TEXTURE_VOLUME ? slice : 0;
|
|
|
|
MTLBlitOption options = MTLBlitOptionNone;
|
|
if (isPixelFormatDepthStencil(format))
|
|
options = MTLBlitOptionDepthFromDepthStencil;
|
|
|
|
[encoder copyFromTexture:texture
|
|
sourceSlice:texType == TEXTURE_VOLUME ? 0 : slice
|
|
sourceLevel:mipmap
|
|
sourceOrigin:MTLOriginMake(rect.x, rect.y, z)
|
|
sourceSize:MTLSizeMake(rect.w, rect.h, 1)
|
|
toBuffer:buffer
|
|
destinationOffset:destoffset
|
|
destinationBytesPerRow:rowSize
|
|
destinationBytesPerImage:size
|
|
options:options];
|
|
}}
|
|
|
|
void Texture::setSamplerState(const SamplerState &s)
|
|
{ @autoreleasepool {
|
|
if (s.depthSampleMode.hasValue && !Graphics::getInstance()->isDepthCompareSamplerSupported())
|
|
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
|
|
|
|
samplerState = validateSamplerState(s);
|
|
sampler = Graphics::getInstance()->getCachedSampler(samplerState);
|
|
}}
|
|
|
|
} // metal
|
|
} // graphics
|
|
} // love
|