Files
love/CMakeLists.txt
T
Mark Jansen 93c77a7798 Add lua files to CMakeLists.txt
This makes them show up in Visual Studio.
2024-03-30 18:03:22 +01:00

2119 lines
65 KiB
CMake

#
# Copyright (c) 2006-2024 LOVE Development Team
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
#
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
# Protip: run cmake like this: cmake -G "<generator>" -H. -Bbuild
message(FATAL_ERROR "Prevented in-tree build.")
endif()
cmake_minimum_required(VERSION 3.16)
project(love)
set(CMAKE_MODULE_PATH "${love_SOURCE_DIR}/extra/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE) # Needed for shared libs on Linux. (-fPIC).
set(CMAKE_CXX_STANDARD 17)
if(APPLE)
message(WARNING "CMake is not an officially supported build system for love on Apple platforms.")
message(WARNING "Use the prebuilt .app or the xcode project in platform/xcode/ instead.")
endif()
if(MINGW)
message(WARNING "MinGW is not an officially supported build system for love.")
message(WARNING "Use megasource with Visual Studio instead.")
message(WARNING "Please see https://github.com/love2d/megasource")
endif()
# Extract version.h contents.
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/src/common/version.h LOVE_VERSION_FILE_CONTENTS)
# Extract one of LOVE_VERSION_MAJOR/MINOR/REV.
function(match_version ARG_STRING OUT_VAR)
string(REGEX MATCH "VERSION_${ARG_STRING} = ([0-9]+);" TMP_VER "${LOVE_VERSION_FILE_CONTENTS}")
string(REGEX MATCH "[0-9]+" TMP_VER "${TMP_VER}")
set(${OUT_VAR} ${TMP_VER} PARENT_SCOPE)
endfunction()
match_version("MAJOR" LOVE_VERSION_MAJOR)
match_version("MINOR" LOVE_VERSION_MINOR)
match_version("REV" LOVE_VERSION_REV)
set(LOVE_VERSION_STR "${LOVE_VERSION_MAJOR}.${LOVE_VERSION_MINOR}")
message(STATUS "Version: ${LOVE_VERSION_STR}")
set(LOVE_EXE_NAME love CACHE STRING "The name of the executable, usually 'love'")
set(LOVE_DEFAULT_LIB_NAME liblove)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(LOVE_DEFAULT_LIB_NAME "${LOVE_EXE_NAME}-${LOVE_VERSION_STR}")
endif()
set(LOVE_LIB_NAME ${LOVE_DEFAULT_LIB_NAME} CACHE STRING "The name of the lua library, usually 'liblove' or 'love'")
set(LOVE_CONSOLE_EXE_NAME "${LOVE_EXE_NAME}c" CACHE STRING "The name of the console version of the executable, usually 'lovec'")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(LOVE_X64 TRUE)
set(LOVE_TARGET_PLATFORM x64)
else()
set(LOVE_X86 TRUE)
set(LOVE_TARGET_PLATFORM x86)
endif()
if(APPLE)
set(LOVE_DEFAULT_JIT FALSE)
else()
set(LOVE_DEFAULT_JIT TRUE)
endif()
option(LOVE_JIT "Use LuaJIT" ${LOVE_DEFAULT_JIT})
if(LOVE_JIT)
if(APPLE)
message(WARNING "JIT not supported yet on Mac.")
endif()
message(STATUS "LuaJIT: Enabled")
else()
message(STATUS "LuaJIT: Disabled")
endif()
message(STATUS "Target platform: ${LOVE_TARGET_PLATFORM}")
add_library(lovedep::SDL2 INTERFACE IMPORTED)
add_library(lovedep::Freetype INTERFACE IMPORTED)
add_library(lovedep::Harfbuzz INTERFACE IMPORTED)
add_library(lovedep::OpenAL INTERFACE IMPORTED)
add_library(lovedep::Modplug INTERFACE IMPORTED)
add_library(lovedep::Theora INTERFACE IMPORTED)
add_library(lovedep::Vorbis INTERFACE IMPORTED)
add_library(lovedep::Ogg INTERFACE IMPORTED)
add_library(lovedep::Zlib INTERFACE IMPORTED)
add_library(lovedep::Lua INTERFACE IMPORTED)
if(MEGA)
# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
# binary (in e.g. the installer). Example: msvcp140.dll.
set(LOVE_MSVC_DLLS ${MEGA_MSVC_DLLS})
if(APPLE)
# Some files do #include <SDL2/SDL.h>, but building with megasource
# requires #include <SDL.h>.
add_definitions(-DLOVE_MACOSX_SDL_DIRECT_INCLUDE)
endif ()
# SDL2 links with some DirectX libraries, and we apparently also
# pull those libraries in for linkage because we link with SDL2.
set(LOVE_LINK_DIRS ${SDL_LINK_DIR})
# These DLLs are moved next to the love binary in a post-build step to
# love runnable from inside Visual Studio.
#
# LOVE_MOVE_DLLS can contain CMake targets, in which case the target's
# output is assumed to be a DLL, or it can contain paths to actual files.
# We detect whether or not each item is a target, and take the appropriate
# action.
set(LOVE_MOVE_DLLS
${MEGA_SDL2}
${MEGA_OPENAL}
)
# LOVE_EXTRA_DLLS are non-runtime DLLs which should be bundled with the
# love binary in installers, etc. It's only needed for external
# (non-CMake) targets, i.e. LuaJIT.
if(NOT DEFINED LOVE_EXTRA_DLLS)
set(LOVE_EXTRA_DLLS)
endif()
target_link_libraries(lovedep::SDL2 INTERFACE ${MEGA_SDL2} ${MEGA_SDL2MAIN})
target_link_libraries(lovedep::Freetype INTERFACE ${MEGA_FREETYPE})
target_link_libraries(lovedep::Harfbuzz INTERFACE ${MEGA_HARFBUZZ})
target_link_libraries(lovedep::OpenAL INTERFACE ${MEGA_OPENAL})
target_link_libraries(lovedep::Modplug INTERFACE ${MEGA_MODPLUG})
target_link_libraries(lovedep::Theora INTERFACE ${MEGA_LIBTHEORA})
target_link_libraries(lovedep::Vorbis INTERFACE ${MEGA_LIBVORBIS} ${MEGA_LIBVORBISFILE})
target_link_libraries(lovedep::Ogg INTERFACE ${MEGA_LIBOGG})
target_link_libraries(lovedep::Zlib INTERFACE ${MEGA_ZLIB})
if(LOVE_JIT)
target_include_directories(lovedep::Lua INTERFACE ${MEGA_LUAJIT_INCLUDE})
target_link_libraries(lovedep::Lua INTERFACE ${MEGA_LUAJIT_LIB})
set(LOVE_EXTRA_DLLS ${LOVE_EXTRA_DLLS} ${MEGA_LUAJIT_DLL})
set(LOVE_EXTRA_DEPENDECIES luajit)
set(LOVE_MOVE_DLLS
${LOVE_MOVE_DLLS}
${MEGA_LUAJIT_DLL}
)
else()
# MEGA_LUA51 is a CMake target, so includes are handled
# automatically.
target_link_libraries(lovedep::Lua INTERFACE ${MEGA_LUA51})
set(LOVE_MOVE_DLLS
${LOVE_MOVE_DLLS}
${MEGA_LUA51}
)
endif()
else()
if(MSVC OR ANDROID)
message(FATAL_ERROR "
It is currently only possible to build with megasource on Windows and Android.
Please see https://github.com/love2d/megasource
")
endif()
# required for enet
add_definitions(-D HAS_SOCKLEN_T)
find_package(SDL2 2.0.9 REQUIRED CONFIG COMPONENTS SDL2main)
target_include_directories(lovedep::SDL2 INTERFACE ${SDL2_INCLUDE_DIRS})
target_link_libraries(lovedep::SDL2 INTERFACE ${SDL2_LIBRARIES})
find_package(Freetype REQUIRED)
target_include_directories(lovedep::Freetype INTERFACE ${FREETYPE_INCLUDE_DIRS})
target_link_libraries(lovedep::Freetype INTERFACE ${FREETYPE_LIBRARY})
find_package(Harfbuzz REQUIRED)
target_include_directories(lovedep::Harfbuzz INTERFACE ${HARFBUZZ_INCLUDE_DIR})
target_link_libraries(lovedep::Harfbuzz INTERFACE ${HARFBUZZ_LIBRARY})
find_package(OpenAL REQUIRED)
target_include_directories(lovedep::OpenAL INTERFACE ${OPENAL_INCLUDE_DIR})
target_link_libraries(lovedep::OpenAL INTERFACE ${OPENAL_LIBRARY})
find_package(ModPlug REQUIRED)
target_include_directories(lovedep::Modplug INTERFACE ${MODPLUG_INCLUDE_DIR})
target_link_libraries(lovedep::Modplug INTERFACE ${MODPLUG_LIBRARY})
find_package(Theora REQUIRED)
target_include_directories(lovedep::Theora INTERFACE ${THEORA_INCLUDE_DIR})
target_link_libraries(lovedep::Theora INTERFACE ${THEORA_LIBRARY} ${THEORADEC_LIBRARY})
find_package(Vorbis REQUIRED)
target_include_directories(lovedep::Vorbis INTERFACE ${VORBIS_INCLUDE_DIR})
target_link_libraries(lovedep::Vorbis INTERFACE ${VORBISFILE_LIBRARY})
find_package(Ogg REQUIRED)
target_include_directories(lovedep::Ogg INTERFACE ${OGG_INCLUDE_DIR})
target_link_libraries(lovedep::Ogg INTERFACE ${OGG_LIBRARY})
find_package(ZLIB REQUIRED)
target_include_directories(lovedep::Zlib INTERFACE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(lovedep::Zlib INTERFACE ${ZLIB_LIBRARY})
if(LOVE_JIT)
find_package(LuaJIT REQUIRED)
target_include_directories(lovedep::Lua INTERFACE ${LUAJIT_INCLUDE_DIR})
target_link_libraries(lovedep::Lua INTERFACE ${LUAJIT_LIBRARY})
else()
find_package(Lua51 REQUIRED)
target_include_directories(lovedep::Lua INTERFACE ${LUA_INCLUDE_DIR})
target_link_libraries(lovedep::Lua INTERFACE ${LUA_LIBRARY})
endif()
endif()
###
### No Megasource-specific stuff beyond this point!
###
if(MSVC)
set(DISABLE_WARNING_FLAG -W0)
else()
set(DISABLE_WARNING_FLAG -w)
endif()
function(love_disable_warnings ARG_TARGET)
target_compile_options(${ARG_TARGET} PRIVATE ${DISABLE_WARNING_FLAG})
endfunction()
#
# common
#
add_library(love_common STATIC
src/common/android.cpp
src/common/android.h
src/common/b64.cpp
src/common/b64.h
src/common/Color.h
src/common/config.h
src/common/Data.cpp
src/common/Data.h
src/common/delay.cpp
src/common/delay.h
src/common/deprecation.cpp
src/common/deprecation.h
src/common/EnumMap.h
src/common/Exception.cpp
src/common/Exception.h
src/common/floattypes.cpp
src/common/floattypes.h
src/common/int.h
src/common/math.h
src/common/Matrix.cpp
src/common/Matrix.h
src/common/memory.cpp
src/common/memory.h
src/common/Module.cpp
src/common/Module.h
src/common/Object.cpp
src/common/Object.h
src/common/Optional.h
src/common/pixelformat.cpp
src/common/pixelformat.h
src/common/Range.h
src/common/Reference.cpp
src/common/Reference.h
src/common/runtime.cpp
src/common/runtime.h
src/common/Stream.cpp
src/common/Stream.h
src/common/StringMap.cpp
src/common/StringMap.h
src/common/types.cpp
src/common/types.h
src/common/utf8.cpp
src/common/utf8.h
src/common/Variant.cpp
src/common/Variant.h
#src/common/Vector.cpp # Vector.cpp is empty.
src/common/Vector.h
src/common/version.h
)
target_link_libraries(love_common PUBLIC
lovedep::Lua
lovedep::SDL2
)
if (APPLE)
target_sources(love_common PRIVATE
src/common/macos.mm
)
target_link_libraries(love_common PUBLIC
objc
"-framework CoreFoundation"
"-framework AppKit"
)
endif()
#
# love.audio
#
add_library(love_audio_root STATIC
src/modules/audio/Audio.cpp
src/modules/audio/Audio.h
src/modules/audio/Source.cpp
src/modules/audio/Source.h
src/modules/audio/RecordingDevice.cpp
src/modules/audio/RecordingDevice.h
src/modules/audio/Filter.cpp
src/modules/audio/Filter.h
src/modules/audio/Effect.cpp
src/modules/audio/Effect.h
src/modules/audio/wrap_Audio.cpp
src/modules/audio/wrap_Audio.h
src/modules/audio/wrap_Source.cpp
src/modules/audio/wrap_Source.h
src/modules/audio/wrap_RecordingDevice.cpp
src/modules/audio/wrap_RecordingDevice.h
)
target_link_libraries(love_audio_root PUBLIC
lovedep::Lua
lovedep::OpenAL
)
add_library(love_audio_null STATIC
src/modules/audio/null/Audio.cpp
src/modules/audio/null/Audio.h
src/modules/audio/null/Source.cpp
src/modules/audio/null/Source.h
src/modules/audio/null/RecordingDevice.cpp
src/modules/audio/null/RecordingDevice.h
)
add_library(love_audio_openal STATIC
src/modules/audio/openal/Audio.cpp
src/modules/audio/openal/Audio.h
src/modules/audio/openal/Pool.cpp
src/modules/audio/openal/Pool.h
src/modules/audio/openal/Source.cpp
src/modules/audio/openal/Source.h
src/modules/audio/openal/RecordingDevice.cpp
src/modules/audio/openal/RecordingDevice.h
src/modules/audio/openal/Filter.cpp
src/modules/audio/openal/Filter.h
src/modules/audio/openal/Effect.cpp
src/modules/audio/openal/Effect.h
)
target_link_libraries(love_audio_openal PUBLIC
lovedep::OpenAL
)
add_library(love_audio INTERFACE)
target_link_libraries(love_audio INTERFACE
love_audio_root
love_audio_null
love_audio_openal
)
#
# love.data
#
add_library(love_data STATIC
src/modules/data/ByteData.cpp
src/modules/data/ByteData.h
src/modules/data/CompressedData.cpp
src/modules/data/CompressedData.h
src/modules/data/Compressor.cpp
src/modules/data/Compressor.h
src/modules/data/DataModule.cpp
src/modules/data/DataModule.h
src/modules/data/DataStream.cpp
src/modules/data/DataStream.h
src/modules/data/DataView.cpp
src/modules/data/DataView.h
src/modules/data/HashFunction.cpp
src/modules/data/HashFunction.h
src/modules/data/wrap_ByteData.cpp
src/modules/data/wrap_ByteData.h
src/modules/data/wrap_CompressedData.cpp
src/modules/data/wrap_CompressedData.h
src/modules/data/wrap_Data.cpp
src/modules/data/wrap_Data.h
src/modules/data/wrap_Data.lua
src/modules/data/wrap_DataModule.cpp
src/modules/data/wrap_DataModule.h
src/modules/data/wrap_DataView.cpp
src/modules/data/wrap_DataView.h
)
target_link_libraries(love_data PUBLIC
lovedep::Lua
lovedep::Zlib
)
#
# love.event
#
add_library(love_event_root STATIC
src/modules/event/Event.cpp
src/modules/event/Event.h
src/modules/event/wrap_Event.cpp
src/modules/event/wrap_Event.h
src/modules/event/wrap_Event.lua
)
target_link_libraries(love_event_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_event_sdl STATIC
src/modules/event/sdl/Event.cpp
src/modules/event/sdl/Event.h
)
target_link_libraries(love_event_sdl PUBLIC
lovedep::SDL2
)
add_library(love_event INTERFACE)
target_link_libraries(love_event INTERFACE
love_event_root
love_event_sdl
)
#
# love.filesystem
#
add_library(love_filesystem_root STATIC
src/modules/filesystem/File.cpp
src/modules/filesystem/File.h
src/modules/filesystem/FileData.cpp
src/modules/filesystem/FileData.h
src/modules/filesystem/Filesystem.cpp
src/modules/filesystem/Filesystem.h
src/modules/filesystem/NativeFile.cpp
src/modules/filesystem/NativeFile.h
src/modules/filesystem/wrap_File.cpp
src/modules/filesystem/wrap_File.h
src/modules/filesystem/wrap_FileData.cpp
src/modules/filesystem/wrap_FileData.h
src/modules/filesystem/wrap_Filesystem.cpp
src/modules/filesystem/wrap_Filesystem.h
src/modules/filesystem/wrap_NativeFile.cpp
src/modules/filesystem/wrap_NativeFile.h
)
target_link_libraries(love_filesystem_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_filesystem_physfs STATIC
src/modules/filesystem/physfs/File.cpp
src/modules/filesystem/physfs/File.h
src/modules/filesystem/physfs/Filesystem.cpp
src/modules/filesystem/physfs/Filesystem.h
src/modules/filesystem/physfs/PhysfsIo.h
src/modules/filesystem/physfs/PhysfsIo.cpp
)
if(ANDROID)
target_link_libraries(love_filesystem_physfs PUBLIC
lovedep::SDL2
)
endif()
add_library(love_filesystem INTERFACE)
target_link_libraries(love_filesystem INTERFACE
love_filesystem_root
love_filesystem_physfs
)
#
# love.font
#
add_library(love_font_root STATIC
src/modules/font/BMFontRasterizer.cpp
src/modules/font/BMFontRasterizer.h
src/modules/font/Font.cpp
src/modules/font/Font.h
src/modules/font/GenericShaper.cpp
src/modules/font/GenericShaper.h
src/modules/font/GlyphData.cpp
src/modules/font/GlyphData.h
src/modules/font/ImageRasterizer.cpp
src/modules/font/ImageRasterizer.h
src/modules/font/Rasterizer.cpp
src/modules/font/Rasterizer.h
src/modules/font/TextShaper.cpp
src/modules/font/TextShaper.h
src/modules/font/TrueTypeRasterizer.cpp
src/modules/font/TrueTypeRasterizer.h
src/modules/font/wrap_Font.cpp
src/modules/font/wrap_Font.h
src/modules/font/wrap_GlyphData.cpp
src/modules/font/wrap_GlyphData.h
src/modules/font/wrap_Rasterizer.cpp
src/modules/font/wrap_Rasterizer.h
)
target_link_libraries(love_font_root PUBLIC
lovedep::Lua
lovedep::Freetype
)
add_library(love_font_freetype STATIC
src/modules/font/freetype/Font.cpp
src/modules/font/freetype/Font.h
src/modules/font/freetype/HarfbuzzShaper.cpp
src/modules/font/freetype/HarfbuzzShaper.h
src/modules/font/freetype/TrueTypeRasterizer.cpp
src/modules/font/freetype/TrueTypeRasterizer.h
)
target_link_libraries(love_font_freetype PUBLIC
lovedep::Freetype
lovedep::Harfbuzz
)
add_library(love_font INTERFACE)
target_link_libraries(love_font INTERFACE
love_font_root
love_font_freetype
)
#
# love.graphics
#
add_library(love_graphics_root STATIC
src/modules/graphics/Buffer.cpp
src/modules/graphics/Buffer.h
src/modules/graphics/Deprecations.cpp
src/modules/graphics/Deprecations.h
src/modules/graphics/Drawable.cpp
src/modules/graphics/Drawable.h
src/modules/graphics/Font.cpp
src/modules/graphics/Font.h
src/modules/graphics/Graphics.cpp
src/modules/graphics/Graphics.h
src/modules/graphics/GraphicsReadback.cpp
src/modules/graphics/GraphicsReadback.h
src/modules/graphics/Mesh.cpp
src/modules/graphics/Mesh.h
src/modules/graphics/ParticleSystem.cpp
src/modules/graphics/ParticleSystem.h
src/modules/graphics/Polyline.cpp
src/modules/graphics/Polyline.h
src/modules/graphics/Quad.cpp
src/modules/graphics/Quad.h
src/modules/graphics/renderstate.cpp
src/modules/graphics/renderstate.h
src/modules/graphics/Resource.h
src/modules/graphics/Shader.cpp
src/modules/graphics/Shader.h
src/modules/graphics/ShaderStage.cpp
src/modules/graphics/ShaderStage.h
src/modules/graphics/SpriteBatch.cpp
src/modules/graphics/SpriteBatch.h
src/modules/graphics/StreamBuffer.cpp
src/modules/graphics/StreamBuffer.h
src/modules/graphics/TextBatch.cpp
src/modules/graphics/TextBatch.h
src/modules/graphics/Texture.cpp
src/modules/graphics/Texture.h
src/modules/graphics/vertex.cpp
src/modules/graphics/vertex.h
src/modules/graphics/Video.cpp
src/modules/graphics/Video.h
src/modules/graphics/Volatile.cpp
src/modules/graphics/Volatile.h
src/modules/graphics/wrap_Buffer.cpp
src/modules/graphics/wrap_Buffer.h
src/modules/graphics/wrap_Font.cpp
src/modules/graphics/wrap_Font.h
src/modules/graphics/wrap_Graphics.cpp
src/modules/graphics/wrap_Graphics.h
src/modules/graphics/wrap_Graphics.lua
src/modules/graphics/wrap_GraphicsReadback.cpp
src/modules/graphics/wrap_GraphicsReadback.h
src/modules/graphics/wrap_Mesh.cpp
src/modules/graphics/wrap_Mesh.h
src/modules/graphics/wrap_ParticleSystem.cpp
src/modules/graphics/wrap_ParticleSystem.h
src/modules/graphics/wrap_Quad.cpp
src/modules/graphics/wrap_Quad.h
src/modules/graphics/wrap_Shader.cpp
src/modules/graphics/wrap_Shader.h
src/modules/graphics/wrap_SpriteBatch.cpp
src/modules/graphics/wrap_SpriteBatch.h
src/modules/graphics/wrap_Texture.cpp
src/modules/graphics/wrap_Texture.h
src/modules/graphics/wrap_TextBatch.cpp
src/modules/graphics/wrap_TextBatch.h
src/modules/graphics/wrap_Video.cpp
src/modules/graphics/wrap_Video.h
src/modules/graphics/wrap_Video.lua
)
target_link_libraries(love_graphics_root PUBLIC
lovedep::Lua
)
add_library(love_graphics_opengl STATIC
src/modules/graphics/opengl/Buffer.cpp
src/modules/graphics/opengl/Buffer.h
src/modules/graphics/opengl/FenceSync.cpp
src/modules/graphics/opengl/FenceSync.h
src/modules/graphics/opengl/Graphics.cpp
src/modules/graphics/opengl/Graphics.h
src/modules/graphics/opengl/GraphicsReadback.cpp
src/modules/graphics/opengl/GraphicsReadback.h
src/modules/graphics/opengl/OpenGL.cpp
src/modules/graphics/opengl/OpenGL.h
src/modules/graphics/opengl/Shader.cpp
src/modules/graphics/opengl/Shader.h
src/modules/graphics/opengl/ShaderStage.cpp
src/modules/graphics/opengl/ShaderStage.h
src/modules/graphics/opengl/StreamBuffer.cpp
src/modules/graphics/opengl/StreamBuffer.h
src/modules/graphics/opengl/Texture.cpp
src/modules/graphics/opengl/Texture.h
)
target_link_libraries(love_graphics_opengl PUBLIC
lovedep::SDL2
)
add_library(love_graphics_vulkan STATIC
src/modules/graphics/vulkan/Graphics.h
src/modules/graphics/vulkan/Graphics.cpp
src/modules/graphics/vulkan/GraphicsReadback.h
src/modules/graphics/vulkan/GraphicsReadback.cpp
src/modules/graphics/vulkan/Shader.h
src/modules/graphics/vulkan/Shader.cpp
src/modules/graphics/vulkan/ShaderStage.h
src/modules/graphics/vulkan/ShaderStage.cpp
src/modules/graphics/vulkan/StreamBuffer.h
src/modules/graphics/vulkan/StreamBuffer.cpp
src/modules/graphics/vulkan/Buffer.h
src/modules/graphics/vulkan/Buffer.cpp
src/modules/graphics/vulkan/Texture.h
src/modules/graphics/vulkan/Texture.cpp
src/modules/graphics/vulkan/Vulkan.h
src/modules/graphics/vulkan/Vulkan.cpp
src/modules/graphics/vulkan/VulkanWrapper.h
)
target_link_libraries(love_graphics_vulkan PUBLIC
lovedep::SDL2
)
add_library(love_graphics INTERFACE)
target_link_libraries(love_graphics INTERFACE
love_graphics_root
love_graphics_opengl
love_graphics_vulkan
)
#
# love.image
#
add_library(love_image_root STATIC
src/modules/image/CompressedImageData.cpp
src/modules/image/CompressedImageData.h
src/modules/image/CompressedSlice.cpp
src/modules/image/CompressedSlice.h
src/modules/image/FormatHandler.cpp
src/modules/image/FormatHandler.h
src/modules/image/Image.cpp
src/modules/image/Image.h
src/modules/image/ImageData.cpp
src/modules/image/ImageData.h
src/modules/image/ImageDataBase.cpp
src/modules/image/ImageDataBase.h
src/modules/image/wrap_CompressedImageData.cpp
src/modules/image/wrap_CompressedImageData.h
src/modules/image/wrap_Image.cpp
src/modules/image/wrap_Image.h
src/modules/image/wrap_ImageData.cpp
src/modules/image/wrap_ImageData.h
src/modules/image/wrap_ImageData.lua
)
target_link_libraries(love_image_root PUBLIC
lovedep::Lua
)
add_library(love_image_magpie STATIC
src/modules/image/magpie/ASTCHandler.cpp
src/modules/image/magpie/ASTCHandler.h
src/modules/image/magpie/ddsHandler.cpp
src/modules/image/magpie/ddsHandler.h
src/modules/image/magpie/EXRHandler.cpp
src/modules/image/magpie/EXRHandler.h
src/modules/image/magpie/KTXHandler.cpp
src/modules/image/magpie/KTXHandler.h
src/modules/image/magpie/PKMHandler.cpp
src/modules/image/magpie/PKMHandler.h
src/modules/image/magpie/PNGHandler.cpp
src/modules/image/magpie/PNGHandler.h
src/modules/image/magpie/PVRHandler.cpp
src/modules/image/magpie/PVRHandler.h
src/modules/image/magpie/STBHandler.cpp
src/modules/image/magpie/STBHandler.h
)
target_link_libraries(love_image_magpie PUBLIC
lovedep::Zlib
)
add_library(love_image INTERFACE)
target_link_libraries(love_image INTERFACE
love_image_root
love_image_magpie
)
#
# love.joystick
#
add_library(love_joystick_root STATIC
src/modules/joystick/Joystick.cpp
src/modules/joystick/Joystick.h
src/modules/joystick/JoystickModule.h
src/modules/joystick/wrap_Joystick.cpp
src/modules/joystick/wrap_Joystick.h
src/modules/joystick/wrap_JoystickModule.cpp
src/modules/joystick/wrap_JoystickModule.h
)
target_link_libraries(love_joystick_root PUBLIC
lovedep::Lua
)
add_library(love_joystick_sdl STATIC
src/modules/joystick/sdl/Joystick.cpp
src/modules/joystick/sdl/Joystick.h
src/modules/joystick/sdl/JoystickSDL3.cpp
src/modules/joystick/sdl/JoystickSDL3.h
src/modules/joystick/sdl/JoystickModule.cpp
src/modules/joystick/sdl/JoystickModule.h
)
target_link_libraries(love_joystick_sdl PUBLIC
lovedep::SDL2
)
add_library(love_joystick INTERFACE)
target_link_libraries(love_joystick INTERFACE
love_joystick_root
love_joystick_sdl
)
#
# love.keyboard
#
add_library(love_keyboard_root STATIC
src/modules/keyboard/Keyboard.cpp
src/modules/keyboard/Keyboard.h
src/modules/keyboard/wrap_Keyboard.cpp
src/modules/keyboard/wrap_Keyboard.h
)
target_link_libraries(love_keyboard_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_keyboard_sdl STATIC
src/modules/keyboard/sdl/Keyboard.cpp
src/modules/keyboard/sdl/Keyboard.h
)
target_link_libraries(love_keyboard_sdl PUBLIC
lovedep::SDL2
)
add_library(love_keyboard INTERFACE)
target_link_libraries(love_keyboard INTERFACE
love_keyboard_root
love_keyboard_sdl
)
#
# love.math
#
add_library(love_math STATIC
src/modules/math/BezierCurve.cpp
src/modules/math/BezierCurve.h
src/modules/math/MathModule.cpp
src/modules/math/MathModule.h
src/modules/math/RandomGenerator.cpp
src/modules/math/RandomGenerator.h
src/modules/math/Transform.cpp
src/modules/math/Transform.h
src/modules/math/wrap_BezierCurve.cpp
src/modules/math/wrap_BezierCurve.h
src/modules/math/wrap_Math.cpp
src/modules/math/wrap_Math.h
src/modules/math/wrap_Math.lua
src/modules/math/wrap_RandomGenerator.cpp
src/modules/math/wrap_RandomGenerator.h
src/modules/math/wrap_RandomGenerator.lua
src/modules/math/wrap_Transform.cpp
src/modules/math/wrap_Transform.h
)
target_link_libraries(love_math PUBLIC
lovedep::Lua
)
#
# love.mouse
#
add_library(love_mouse_root STATIC
src/modules/mouse/Cursor.cpp
src/modules/mouse/Cursor.h
src/modules/mouse/Mouse.h
src/modules/mouse/wrap_Cursor.cpp
src/modules/mouse/wrap_Cursor.h
src/modules/mouse/wrap_Mouse.cpp
src/modules/mouse/wrap_Mouse.h
)
target_link_libraries(love_mouse_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_mouse_sdl STATIC
src/modules/mouse/sdl/Cursor.cpp
src/modules/mouse/sdl/Cursor.h
src/modules/mouse/sdl/Mouse.cpp
src/modules/mouse/sdl/Mouse.h
)
target_link_libraries(love_mouse_sdl PUBLIC
lovedep::SDL2
)
add_library(love_mouse INTERFACE)
target_link_libraries(love_mouse INTERFACE
love_mouse_root
love_mouse_sdl
)
#
# love.physics
#
add_library(love_physics_root STATIC
src/modules/physics/Body.cpp
src/modules/physics/Body.h
src/modules/physics/Joint.cpp
src/modules/physics/Joint.h
src/modules/physics/Shape.cpp
src/modules/physics/Shape.h
)
add_library(love_physics_box2d STATIC
src/modules/physics/box2d/Body.cpp
src/modules/physics/box2d/Body.h
src/modules/physics/box2d/ChainShape.cpp
src/modules/physics/box2d/ChainShape.h
src/modules/physics/box2d/CircleShape.cpp
src/modules/physics/box2d/CircleShape.h
src/modules/physics/box2d/Contact.cpp
src/modules/physics/box2d/Contact.h
src/modules/physics/box2d/DistanceJoint.cpp
src/modules/physics/box2d/DistanceJoint.h
src/modules/physics/box2d/EdgeShape.cpp
src/modules/physics/box2d/EdgeShape.h
src/modules/physics/box2d/FrictionJoint.cpp
src/modules/physics/box2d/FrictionJoint.h
src/modules/physics/box2d/GearJoint.cpp
src/modules/physics/box2d/GearJoint.h
src/modules/physics/box2d/Joint.cpp
src/modules/physics/box2d/Joint.h
src/modules/physics/box2d/MotorJoint.cpp
src/modules/physics/box2d/MotorJoint.h
src/modules/physics/box2d/MouseJoint.cpp
src/modules/physics/box2d/MouseJoint.h
src/modules/physics/box2d/Physics.cpp
src/modules/physics/box2d/Physics.h
src/modules/physics/box2d/PolygonShape.cpp
src/modules/physics/box2d/PolygonShape.h
src/modules/physics/box2d/PrismaticJoint.cpp
src/modules/physics/box2d/PrismaticJoint.h
src/modules/physics/box2d/PulleyJoint.cpp
src/modules/physics/box2d/PulleyJoint.h
src/modules/physics/box2d/RevoluteJoint.cpp
src/modules/physics/box2d/RevoluteJoint.h
src/modules/physics/box2d/RopeJoint.cpp
src/modules/physics/box2d/RopeJoint.h
src/modules/physics/box2d/Shape.cpp
src/modules/physics/box2d/Shape.h
src/modules/physics/box2d/WeldJoint.cpp
src/modules/physics/box2d/WeldJoint.h
src/modules/physics/box2d/WheelJoint.cpp
src/modules/physics/box2d/WheelJoint.h
src/modules/physics/box2d/World.cpp
src/modules/physics/box2d/World.h
src/modules/physics/box2d/wrap_Body.cpp
src/modules/physics/box2d/wrap_Body.h
src/modules/physics/box2d/wrap_ChainShape.cpp
src/modules/physics/box2d/wrap_ChainShape.h
src/modules/physics/box2d/wrap_CircleShape.cpp
src/modules/physics/box2d/wrap_CircleShape.h
src/modules/physics/box2d/wrap_Contact.cpp
src/modules/physics/box2d/wrap_Contact.h
src/modules/physics/box2d/wrap_DistanceJoint.cpp
src/modules/physics/box2d/wrap_DistanceJoint.h
src/modules/physics/box2d/wrap_EdgeShape.cpp
src/modules/physics/box2d/wrap_EdgeShape.h
src/modules/physics/box2d/wrap_FrictionJoint.cpp
src/modules/physics/box2d/wrap_FrictionJoint.h
src/modules/physics/box2d/wrap_GearJoint.cpp
src/modules/physics/box2d/wrap_GearJoint.h
src/modules/physics/box2d/wrap_Joint.cpp
src/modules/physics/box2d/wrap_Joint.h
src/modules/physics/box2d/wrap_MotorJoint.cpp
src/modules/physics/box2d/wrap_MotorJoint.h
src/modules/physics/box2d/wrap_MouseJoint.cpp
src/modules/physics/box2d/wrap_MouseJoint.h
src/modules/physics/box2d/wrap_Physics.cpp
src/modules/physics/box2d/wrap_Physics.h
src/modules/physics/box2d/wrap_PolygonShape.cpp
src/modules/physics/box2d/wrap_PolygonShape.h
src/modules/physics/box2d/wrap_PrismaticJoint.cpp
src/modules/physics/box2d/wrap_PrismaticJoint.h
src/modules/physics/box2d/wrap_PulleyJoint.cpp
src/modules/physics/box2d/wrap_PulleyJoint.h
src/modules/physics/box2d/wrap_RevoluteJoint.cpp
src/modules/physics/box2d/wrap_RevoluteJoint.h
src/modules/physics/box2d/wrap_RopeJoint.cpp
src/modules/physics/box2d/wrap_RopeJoint.h
src/modules/physics/box2d/wrap_Shape.cpp
src/modules/physics/box2d/wrap_Shape.h
src/modules/physics/box2d/wrap_WeldJoint.cpp
src/modules/physics/box2d/wrap_WeldJoint.h
src/modules/physics/box2d/wrap_WheelJoint.cpp
src/modules/physics/box2d/wrap_WheelJoint.h
src/modules/physics/box2d/wrap_World.cpp
src/modules/physics/box2d/wrap_World.h
)
target_link_libraries(love_physics_box2d PUBLIC
lovedep::Lua
)
add_library(love_physics INTERFACE)
target_link_libraries(love_physics INTERFACE
love_physics_root
love_physics_box2d
)
#
# love.sensor
#
add_library(love_sensor_root STATIC
src/modules/sensor/Sensor.cpp
src/modules/sensor/Sensor.h
src/modules/sensor/wrap_Sensor.cpp
src/modules/sensor/wrap_Sensor.h
)
target_link_libraries(love_sensor_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_sensor_sdl STATIC
src/modules/sensor/sdl/Sensor.cpp
src/modules/sensor/sdl/Sensor.h
)
target_link_libraries(love_sensor_sdl PUBLIC
lovedep::SDL2
)
add_library(love_sensor INTERFACE)
target_link_libraries(love_sensor INTERFACE
love_sensor_root
love_sensor_sdl
)
#
# love.sound
#
add_library(love_sound_root STATIC
src/modules/sound/Decoder.cpp
src/modules/sound/Decoder.h
src/modules/sound/Sound.cpp
src/modules/sound/Sound.h
src/modules/sound/SoundData.cpp
src/modules/sound/SoundData.h
src/modules/sound/wrap_Decoder.cpp
src/modules/sound/wrap_Decoder.h
src/modules/sound/wrap_Sound.cpp
src/modules/sound/wrap_Sound.h
src/modules/sound/wrap_SoundData.cpp
src/modules/sound/wrap_SoundData.h
src/modules/sound/wrap_SoundData.lua
)
target_link_libraries(love_sound_root PUBLIC
lovedep::Lua
)
add_library(love_sound_lullaby STATIC
src/modules/sound/lullaby/FLACDecoder.cpp
src/modules/sound/lullaby/FLACDecoder.h
src/modules/sound/lullaby/ModPlugDecoder.cpp
src/modules/sound/lullaby/ModPlugDecoder.h
src/modules/sound/lullaby/MP3Decoder.h
src/modules/sound/lullaby/MP3Decoder.cpp
src/modules/sound/lullaby/Sound.cpp
src/modules/sound/lullaby/Sound.h
src/modules/sound/lullaby/VorbisDecoder.cpp
src/modules/sound/lullaby/VorbisDecoder.h
src/modules/sound/lullaby/WaveDecoder.cpp
src/modules/sound/lullaby/WaveDecoder.h
)
target_link_libraries(love_sound_lullaby PUBLIC
lovedep::Modplug
lovedep::Vorbis
lovedep::Ogg
)
add_library(love_sound INTERFACE)
target_link_libraries(love_sound INTERFACE
love_sound_root
love_sound_lullaby
)
#
# love.system
#
add_library(love_system_root STATIC
src/modules/system/System.cpp
src/modules/system/System.h
src/modules/system/wrap_System.cpp
src/modules/system/wrap_System.h
)
target_link_libraries(love_system_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_system_sdl STATIC
src/modules/system/sdl/System.cpp
src/modules/system/sdl/System.h
)
target_link_libraries(love_system_sdl PUBLIC
lovedep::SDL2
)
add_library(love_system INTERFACE)
target_link_libraries(love_system INTERFACE
love_system_root
love_system_sdl
)
#
# love.thread
#
add_library(love_thread_root STATIC
src/modules/thread/Channel.cpp
src/modules/thread/Channel.h
src/modules/thread/LuaThread.cpp
src/modules/thread/LuaThread.h
src/modules/thread/Thread.h
src/modules/thread/ThreadModule.cpp
src/modules/thread/ThreadModule.h
src/modules/thread/threads.cpp
src/modules/thread/threads.h
src/modules/thread/wrap_Channel.cpp
src/modules/thread/wrap_Channel.h
src/modules/thread/wrap_LuaThread.cpp
src/modules/thread/wrap_LuaThread.h
src/modules/thread/wrap_ThreadModule.cpp
src/modules/thread/wrap_ThreadModule.h
)
target_link_libraries(love_thread_root PUBLIC
lovedep::Lua
)
add_library(love_thread_sdl STATIC
src/modules/thread/sdl/Thread.cpp
src/modules/thread/sdl/Thread.h
src/modules/thread/sdl/threads.cpp
src/modules/thread/sdl/threads.h
)
target_link_libraries(love_thread_sdl PUBLIC
lovedep::SDL2
)
add_library(love_thread INTERFACE)
target_link_libraries(love_thread INTERFACE
love_thread_root
love_thread_sdl
)
#
# love.timer
#
add_library(love_timer STATIC
src/modules/timer/Timer.cpp
src/modules/timer/Timer.h
src/modules/timer/wrap_Timer.cpp
src/modules/timer/wrap_Timer.h
)
target_link_libraries(love_timer PUBLIC
lovedep::Lua
)
#
# love.touch
#
add_library(love_touch_root STATIC
src/modules/touch/Touch.h
src/modules/touch/wrap_Touch.cpp
src/modules/touch/wrap_Touch.h
)
target_link_libraries(love_touch_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_touch_sdl STATIC
src/modules/touch/sdl/Touch.cpp
src/modules/touch/sdl/Touch.h
)
target_link_libraries(love_touch_sdl PUBLIC
lovedep::SDL2
)
add_library(love_touch INTERFACE)
target_link_libraries(love_touch INTERFACE
love_touch_root
love_touch_sdl
)
#
# love.video
#
add_library(love_video_root STATIC
src/modules/video/Video.h
src/modules/video/VideoStream.cpp
src/modules/video/VideoStream.h
src/modules/video/wrap_Video.cpp
src/modules/video/wrap_Video.h
src/modules/video/wrap_VideoStream.cpp
src/modules/video/wrap_VideoStream.h
)
target_link_libraries(love_video_root PUBLIC
lovedep::Lua
lovedep::Theora
lovedep::Ogg
)
add_library(love_video_theora STATIC
src/modules/video/theora/Video.cpp
src/modules/video/theora/Video.h
src/modules/video/theora/OggDemuxer.cpp
src/modules/video/theora/OggDemuxer.h
src/modules/video/theora/TheoraVideoStream.cpp
src/modules/video/theora/TheoraVideoStream.h
)
target_link_libraries(love_video_theora PUBLIC
lovedep::Theora
lovedep::Ogg
)
add_library(love_video INTERFACE)
target_link_libraries(love_video INTERFACE
love_video_root
love_video_theora
)
#
# love.window
#
add_library(love_window_root STATIC
src/modules/window/Window.cpp
src/modules/window/Window.h
src/modules/window/wrap_Window.cpp
src/modules/window/wrap_Window.h
)
target_link_libraries(love_window_root PUBLIC
lovedep::Lua
lovedep::SDL2
)
add_library(love_window_sdl STATIC
src/modules/window/sdl/Window.cpp
src/modules/window/sdl/Window.h
)
target_link_libraries(love_window_sdl PUBLIC
lovedep::SDL2
)
add_library(love_window INTERFACE)
target_link_libraries(love_window INTERFACE
love_window_root
love_window_sdl
)
###################################
# Third-party libraries
###################################
#
# Box2D
#
add_library(love_3p_box2d
src/libraries/box2d/Box2D.h
src/libraries/box2d/collision/b2_broad_phase.cpp
src/libraries/box2d/collision/b2_chain_shape.cpp
src/libraries/box2d/collision/b2_circle_shape.cpp
src/libraries/box2d/collision/b2_collide_circle.cpp
src/libraries/box2d/collision/b2_collide_edge.cpp
src/libraries/box2d/collision/b2_collide_polygon.cpp
src/libraries/box2d/collision/b2_collision.cpp
src/libraries/box2d/collision/b2_distance.cpp
src/libraries/box2d/collision/b2_dynamic_tree.cpp
src/libraries/box2d/collision/b2_edge_shape.cpp
src/libraries/box2d/collision/b2_polygon_shape.cpp
src/libraries/box2d/collision/b2_time_of_impact.cpp
src/libraries/box2d/common/b2_block_allocator.cpp
src/libraries/box2d/common/b2_draw.cpp
src/libraries/box2d/common/b2_math.cpp
src/libraries/box2d/common/b2_settings.cpp
src/libraries/box2d/common/b2_stack_allocator.cpp
src/libraries/box2d/common/b2_timer.cpp
src/libraries/box2d/dynamics/b2_body.cpp
src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
src/libraries/box2d/dynamics/b2_chain_circle_contact.h
src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
src/libraries/box2d/dynamics/b2_circle_contact.cpp
src/libraries/box2d/dynamics/b2_circle_contact.h
src/libraries/box2d/dynamics/b2_contact.cpp
src/libraries/box2d/dynamics/b2_contact_manager.cpp
src/libraries/box2d/dynamics/b2_contact_solver.cpp
src/libraries/box2d/dynamics/b2_contact_solver.h
src/libraries/box2d/dynamics/b2_distance_joint.cpp
src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
src/libraries/box2d/dynamics/b2_edge_circle_contact.h
src/libraries/box2d/dynamics/b2_edge_polygon_contact.cpp
src/libraries/box2d/dynamics/b2_edge_polygon_contact.h
src/libraries/box2d/dynamics/b2_fixture.cpp
src/libraries/box2d/dynamics/b2_friction_joint.cpp
src/libraries/box2d/dynamics/b2_gear_joint.cpp
src/libraries/box2d/dynamics/b2_island.cpp
src/libraries/box2d/dynamics/b2_island.h
src/libraries/box2d/dynamics/b2_joint.cpp
src/libraries/box2d/dynamics/b2_motor_joint.cpp
src/libraries/box2d/dynamics/b2_mouse_joint.cpp
src/libraries/box2d/dynamics/b2_polygon_circle_contact.cpp
src/libraries/box2d/dynamics/b2_polygon_circle_contact.h
src/libraries/box2d/dynamics/b2_polygon_contact.cpp
src/libraries/box2d/dynamics/b2_polygon_contact.h
src/libraries/box2d/dynamics/b2_prismatic_joint.cpp
src/libraries/box2d/dynamics/b2_pulley_joint.cpp
src/libraries/box2d/dynamics/b2_revolute_joint.cpp
src/libraries/box2d/dynamics/b2_weld_joint.cpp
src/libraries/box2d/dynamics/b2_wheel_joint.cpp
src/libraries/box2d/dynamics/b2_world.cpp
src/libraries/box2d/dynamics/b2_world_callbacks.cpp
src/libraries/box2d/rope/b2_rope.cpp
)
love_disable_warnings(love_3p_box2d)
#
# ddsparse
#
add_library(love_3p_ddsparse
src/libraries/ddsparse/ddsinfo.h
src/libraries/ddsparse/ddsparse.cpp
src/libraries/ddsparse/ddsparse.h
)
#
# dr_flac
#
# dr_flac has no implementation files of its own.
#add_library(love_3p_drflac
# src/libraries/dr/dr_flac.h
#)
#
# dr_mp3
#
# dr_mp3 has no implementation files of its own.
#add_library(love_3p_drmp3
# src/libraries/dr/dr_mp3.h
#)
#
# enet
#
add_library(love_3p_enet
src/libraries/enet/enet.cpp
src/libraries/enet/lua-enet.h
src/libraries/enet/libenet/callbacks.c
src/libraries/enet/libenet/compress.c
src/libraries/enet/libenet/host.c
src/libraries/enet/libenet/list.c
src/libraries/enet/libenet/packet.c
src/libraries/enet/libenet/peer.c
src/libraries/enet/libenet/protocol.c
src/libraries/enet/libenet/unix.c
src/libraries/enet/libenet/win32.c
src/libraries/enet/libenet/include/enet/enet.h
src/libraries/enet/libenet/include/enet/list.h
src/libraries/enet/libenet/include/enet/protocol.h
src/libraries/enet/libenet/include/enet/time.h
src/libraries/enet/libenet/include/enet/types.h
src/libraries/enet/libenet/include/enet/unix.h
src/libraries/enet/libenet/include/enet/utility.h
src/libraries/enet/libenet/include/enet/win32.h
)
love_disable_warnings(love_3p_enet)
target_link_libraries(love_3p_enet lovedep::Lua)
target_include_directories(love_3p_enet PUBLIC src/libraries/enet/libenet/include)
if(MINGW)
target_link_libraries(love_3p_enet winmm.a)
endif()
#
# GLAD
#
add_library(love_3p_glad
src/libraries/glad/glad.cpp
src/libraries/glad/glad.hpp
src/libraries/glad/gladfuncs.hpp
)
#
# glslang
#
add_library(love_3p_glslang
src/libraries/glslang/glslang/build_info.h
src/libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
src/libraries/glslang/glslang/GenericCodeGen/Link.cpp
src/libraries/glslang/glslang/Include/arrays.h
src/libraries/glslang/glslang/Include/BaseTypes.h
src/libraries/glslang/glslang/Include/Common.h
src/libraries/glslang/glslang/Include/ConstantUnion.h
src/libraries/glslang/glslang/Include/InfoSink.h
src/libraries/glslang/glslang/Include/InitializeGlobals.h
src/libraries/glslang/glslang/Include/intermediate.h
src/libraries/glslang/glslang/Include/PoolAlloc.h
src/libraries/glslang/glslang/Include/ResourceLimits.h
src/libraries/glslang/glslang/Include/ShHandle.h
src/libraries/glslang/glslang/Include/SpirvIntrinsics.h
src/libraries/glslang/glslang/Include/Types.h
src/libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
src/libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
src/libraries/glslang/glslang/MachineIndependent/attribute.cpp
src/libraries/glslang/glslang/MachineIndependent/attribute.h
src/libraries/glslang/glslang/MachineIndependent/Constant.cpp
src/libraries/glslang/glslang/MachineIndependent/gl_types.h
src/libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
src/libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
src/libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
src/libraries/glslang/glslang/MachineIndependent/Initialize.cpp
src/libraries/glslang/glslang/MachineIndependent/Initialize.h
src/libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
src/libraries/glslang/glslang/MachineIndependent/intermOut.cpp
src/libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
src/libraries/glslang/glslang/MachineIndependent/iomapper.cpp
src/libraries/glslang/glslang/MachineIndependent/iomapper.h
src/libraries/glslang/glslang/MachineIndependent/limits.cpp
src/libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
src/libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
src/libraries/glslang/glslang/MachineIndependent/localintermediate.h
src/libraries/glslang/glslang/MachineIndependent/parseConst.cpp
src/libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
src/libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
src/libraries/glslang/glslang/MachineIndependent/ParseHelper.h
src/libraries/glslang/glslang/MachineIndependent/parseVersions.h
src/libraries/glslang/glslang/MachineIndependent/pch.h
src/libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
src/libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
src/libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
src/libraries/glslang/glslang/MachineIndependent/reflection.cpp
src/libraries/glslang/glslang/MachineIndependent/reflection.h
src/libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
src/libraries/glslang/glslang/MachineIndependent/RemoveTree.h
src/libraries/glslang/glslang/MachineIndependent/Scan.cpp
src/libraries/glslang/glslang/MachineIndependent/Scan.h
src/libraries/glslang/glslang/MachineIndependent/ScanContext.h
src/libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
src/libraries/glslang/glslang/MachineIndependent/span.h
src/libraries/glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp
src/libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
src/libraries/glslang/glslang/MachineIndependent/SymbolTable.h
src/libraries/glslang/glslang/MachineIndependent/Versions.cpp
src/libraries/glslang/glslang/MachineIndependent/Versions.h
src/libraries/glslang/glslang/OSDependent/osinclude.h
src/libraries/glslang/glslang/Public/ResourceLimits.h
src/libraries/glslang/glslang/Public/ShaderLang.h
src/libraries/glslang/glslang/ResourceLimits/ResourceLimits.cpp
src/libraries/glslang/SPIRV/bitutils.h
src/libraries/glslang/SPIRV/disassemble.cpp
src/libraries/glslang/SPIRV/disassemble.h
src/libraries/glslang/SPIRV/doc.cpp
src/libraries/glslang/SPIRV/doc.h
src/libraries/glslang/SPIRV/GLSL.ext.AMD.h
src/libraries/glslang/SPIRV/GLSL.ext.ARM.h
src/libraries/glslang/SPIRV/GLSL.ext.EXT.h
src/libraries/glslang/SPIRV/GLSL.ext.KHR.h
src/libraries/glslang/SPIRV/GLSL.ext.NV.h
src/libraries/glslang/SPIRV/GLSL.ext.QCOM.h
src/libraries/glslang/SPIRV/GLSL.std.450.h
src/libraries/glslang/SPIRV/GlslangToSpv.cpp
src/libraries/glslang/SPIRV/GlslangToSpv.h
src/libraries/glslang/SPIRV/hex_float.h
src/libraries/glslang/SPIRV/InReadableOrder.cpp
src/libraries/glslang/SPIRV/Logger.cpp
src/libraries/glslang/SPIRV/Logger.h
src/libraries/glslang/SPIRV/NonSemanticDebugPrintf.h
src/libraries/glslang/SPIRV/NonSemanticShaderDebugInfo100.h
src/libraries/glslang/SPIRV/spirv.hpp
src/libraries/glslang/SPIRV/SpvBuilder.cpp
src/libraries/glslang/SPIRV/SpvBuilder.h
src/libraries/glslang/SPIRV/spvIR.h
src/libraries/glslang/SPIRV/SpvPostProcess.cpp
src/libraries/glslang/SPIRV/SPVRemapper.cpp
src/libraries/glslang/SPIRV/SPVRemapper.h
src/libraries/glslang/SPIRV/SpvTools.cpp
src/libraries/glslang/SPIRV/SpvTools.h
)
if(MSVC OR MINGW)
target_sources(love_3p_glslang PRIVATE
src/libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
)
else()
target_sources(love_3p_glslang PRIVATE
src/libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
)
endif()
#
# LodePNG
#
add_library(love_3p_lodepng
src/libraries/lodepng/lodepng.cpp
src/libraries/lodepng/lodepng.h
)
#
# luasocket
#
if(MINGW)
set(WIN32_LIB_EXT .a)
else()
set(WIN32_LIB_EXT .lib)
endif()
add_library(love_3p_luasocket
src/libraries/luasocket/luasocket.cpp
src/libraries/luasocket/luasocket.h
src/libraries/luasocket/libluasocket/auxiliar.c
src/libraries/luasocket/libluasocket/auxiliar.h
src/libraries/luasocket/libluasocket/buffer.c
src/libraries/luasocket/libluasocket/buffer.h
src/libraries/luasocket/libluasocket/compat.c
src/libraries/luasocket/libluasocket/compat.h
src/libraries/luasocket/libluasocket/except.c
src/libraries/luasocket/libluasocket/except.h
src/libraries/luasocket/libluasocket/ftp.lua.h
src/libraries/luasocket/libluasocket/headers.lua.h
src/libraries/luasocket/libluasocket/http.lua.h
src/libraries/luasocket/libluasocket/inet.c
src/libraries/luasocket/libluasocket/inet.h
src/libraries/luasocket/libluasocket/io.c
src/libraries/luasocket/libluasocket/io.h
src/libraries/luasocket/libluasocket/ltn12.lua.h
src/libraries/luasocket/libluasocket/luasocket.c
src/libraries/luasocket/libluasocket/luasocket.h
src/libraries/luasocket/libluasocket/mbox.lua.h
src/libraries/luasocket/libluasocket/mime.c
src/libraries/luasocket/libluasocket/mime.h
src/libraries/luasocket/libluasocket/mime.lua.h
src/libraries/luasocket/libluasocket/options.c
src/libraries/luasocket/libluasocket/options.h
src/libraries/luasocket/libluasocket/pierror.h
src/libraries/luasocket/libluasocket/select.c
src/libraries/luasocket/libluasocket/select.h
src/libraries/luasocket/libluasocket/smtp.lua.h
src/libraries/luasocket/libluasocket/socket.h
src/libraries/luasocket/libluasocket/socket.lua.h
src/libraries/luasocket/libluasocket/tcp.c
src/libraries/luasocket/libluasocket/tcp.h
src/libraries/luasocket/libluasocket/timeout.c
src/libraries/luasocket/libluasocket/timeout.h
src/libraries/luasocket/libluasocket/tp.lua.h
src/libraries/luasocket/libluasocket/udp.c
src/libraries/luasocket/libluasocket/udp.h
src/libraries/luasocket/libluasocket/url.lua.h
src/libraries/luasocket/libluasocket/unix.c
src/libraries/luasocket/libluasocket/unix.h
src/libraries/luasocket/libluasocket/unixdgram.c
src/libraries/luasocket/libluasocket/unixdgram.h
src/libraries/luasocket/libluasocket/unixstream.c
src/libraries/luasocket/libluasocket/unixstream.h
)
target_link_libraries(love_3p_luasocket lovedep::Lua)
love_disable_warnings(love_3p_luasocket)
if(MSVC OR MINGW)
target_sources(love_3p_luasocket PRIVATE
src/libraries/luasocket/libluasocket/wsocket.c
src/libraries/luasocket/libluasocket/wsocket.h
)
target_link_libraries(love_3p_luasocket
ws2_32${WIN32_LIB_EXT}
)
else()
target_sources(love_3p_luasocket PRIVATE
src/libraries/luasocket/libluasocket/serial.c
src/libraries/luasocket/libluasocket/usocket.c
src/libraries/luasocket/libluasocket/usocket.h
)
endif()
#
# APIs from Lua 5.3
#
add_library(love_3p_lua53
src/libraries/lua53/lprefix.h
src/libraries/lua53/lstrlib.c
src/libraries/lua53/lstrlib.h
src/libraries/lua53/lutf8lib.c
src/libraries/lua53/lutf8lib.h
)
target_link_libraries(love_3p_lua53 lovedep::Lua)
#
# Lua HTTPS
#
add_library(love_3p_luahttps
# These are platform-dependent but have ifdef guards to make sure they only
# compile on supported platforms.
src/libraries/luahttps/src/android/AndroidClient.cpp
src/libraries/luahttps/src/android/AndroidClient.h
src/libraries/luahttps/src/common/config.h
src/libraries/luahttps/src/common/Connection.h
src/libraries/luahttps/src/common/ConnectionClient.h
src/libraries/luahttps/src/common/HTTPRequest.cpp
src/libraries/luahttps/src/common/HTTPRequest.h
src/libraries/luahttps/src/common/HTTPS.cpp
src/libraries/luahttps/src/common/HTTPS.h
src/libraries/luahttps/src/common/HTTPSClient.cpp
src/libraries/luahttps/src/common/HTTPSClient.h
src/libraries/luahttps/src/common/PlaintextConnection.cpp
src/libraries/luahttps/src/common/PlaintextConnection.h
src/libraries/luahttps/src/generic/CurlClient.cpp
src/libraries/luahttps/src/generic/CurlClient.h
src/libraries/luahttps/src/generic/OpenSSLConnection.cpp
src/libraries/luahttps/src/generic/OpenSSLConnection.h
src/libraries/luahttps/src/lua/main.cpp
src/libraries/luahttps/src/windows/SChannelConnection.cpp
src/libraries/luahttps/src/windows/SChannelConnection.h
src/libraries/luahttps/src/windows/WinINetClient.cpp
src/libraries/luahttps/src/windows/WinINetClient.h
)
target_link_libraries(love_3p_luahttps lovedep::Lua)
if (APPLE)
target_sources(love_3p_luahttps PRIVATE
src/libraries/luahttps/src/apple/NSURLClient.mm
src/libraries/luahttps/src/apple/NSURLClient.h
)
endif()
if(MSVC)
target_link_libraries(love_3p_luahttps
ws2_32
secur32
)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
target_link_libraries(love_3p_luahttps
wininet
)
endif()
endif()
#
# lz4
#
add_library(love_3p_lz4
src/libraries/lz4/lz4.c
src/libraries/lz4/lz4.h
src/libraries/lz4/lz4hc.c
src/libraries/lz4/lz4hc.h
src/libraries/lz4/lz4opt.h
)
#
# noise1234
#
add_library(love_3p_noise1234
src/libraries/noise1234/noise1234.cpp
src/libraries/noise1234/noise1234.h
src/libraries/noise1234/simplexnoise1234.cpp
src/libraries/noise1234/simplexnoise1234.h
)
#
# physfs
#
add_library(love_3p_physfs
src/libraries/physfs/physfs_archiver_7z.c
src/libraries/physfs/physfs_archiver_dir.c
src/libraries/physfs/physfs_archiver_grp.c
src/libraries/physfs/physfs_archiver_hog.c
src/libraries/physfs/physfs_archiver_iso9660.c
src/libraries/physfs/physfs_archiver_mvl.c
src/libraries/physfs/physfs_archiver_qpak.c
src/libraries/physfs/physfs_archiver_slb.c
src/libraries/physfs/physfs_archiver_unpacked.c
src/libraries/physfs/physfs_archiver_vdf.c
src/libraries/physfs/physfs_archiver_wad.c
src/libraries/physfs/physfs_archiver_zip.c
src/libraries/physfs/physfs_byteorder.c
src/libraries/physfs/physfs_casefolding.h
src/libraries/physfs/physfs_internal.h
src/libraries/physfs/physfs_lzmasdk.h
src/libraries/physfs/physfs_miniz.h
src/libraries/physfs/physfs_platform_android.c
src/libraries/physfs/physfs_platform_haiku.cpp
src/libraries/physfs/physfs_platform_os2.c
src/libraries/physfs/physfs_platform_posix.c
src/libraries/physfs/physfs_platform_qnx.c
src/libraries/physfs/physfs_platform_unix.c
src/libraries/physfs/physfs_platform_windows.c
src/libraries/physfs/physfs_platform_winrt.cpp
src/libraries/physfs/physfs_platforms.h
src/libraries/physfs/physfs_unicode.c
src/libraries/physfs/physfs.c
src/libraries/physfs/physfs.h
)
love_disable_warnings(love_3p_physfs)
if(APPLE)
target_sources(love_3p_physfs PRIVATE
src/libraries/physfs/physfs_platform_apple.m
)
target_link_libraries(love_3p_physfs INTERFACE
"-framework IOKit"
)
endif()
#
# spirv_cross
#
add_library(love_3p_spirv_cross
src/libraries/spirv_cross/GLSL.std.450.h
src/libraries/spirv_cross/spirv_cfg.cpp
src/libraries/spirv_cross/spirv_cfg.hpp
src/libraries/spirv_cross/spirv_common.hpp
src/libraries/spirv_cross/spirv_cpp.cpp
src/libraries/spirv_cross/spirv_cpp.hpp
src/libraries/spirv_cross/spirv_cross_containers.hpp
src/libraries/spirv_cross/spirv_cross_error_handling.hpp
src/libraries/spirv_cross/spirv_cross_parsed_ir.cpp
src/libraries/spirv_cross/spirv_cross_parsed_ir.hpp
src/libraries/spirv_cross/spirv_cross_util.cpp
src/libraries/spirv_cross/spirv_cross_util.hpp
src/libraries/spirv_cross/spirv_cross.cpp
src/libraries/spirv_cross/spirv_cross.hpp
src/libraries/spirv_cross/spirv_glsl.cpp
src/libraries/spirv_cross/spirv_glsl.hpp
src/libraries/spirv_cross/spirv_hlsl.cpp
src/libraries/spirv_cross/spirv_hlsl.hpp
src/libraries/spirv_cross/spirv_msl.cpp
src/libraries/spirv_cross/spirv_msl.hpp
src/libraries/spirv_cross/spirv_parser.cpp
src/libraries/spirv_cross/spirv_parser.hpp
src/libraries/spirv_cross/spirv_reflect.cpp
src/libraries/spirv_cross/spirv_reflect.hpp
src/libraries/spirv_cross/spirv.hpp
)
#
# stb_image
#
# stb_image has no implementation files of its own.
#add_library(love_3p_stb
# src/libraries/stb/stb_image.h
#)
#
# tiny exr
#
# tinyexr has no implementation files of its own.
#add_library(love_3p_tinyexr
# src/libraries/tinyexr/tinyexr.h
#)
#
# utf8
#
# This library is all headers ... so there is no need to
# add_library() here.
#add_library(love_3p_utf8
# src/libraries/utf8/utf8.h
# src/libraries/utf8/utf8/checked.h
# src/libraries/utf8/utf8/core.h
# src/libraries/utf8/utf8/unchecked.h
#)
#
# vma
#
# vulkan memory allocatory has no implementation files of its own.
#add_library(love_3p_vma
# src/libraries/vma/vk_mem_alloc.h
#)
#
# volk
#
# since we don't want to use the system vulkan header files we need to
# compile this library in the löve source code using VOLK_IMPLEMENTATION.
#add_library(love_3p_volk
# src/libraries/volk/volk.h
# src/libraries/volk/volk.c)
#
# vulkan headers
#
# vulkan headers has no implementation files of its own.
#add_library(love_3p_vulkan_headers
# src/libraries/vulkanheaders/vk_icd.h
# src/libraries/vulkanheaders/vk_layer.h
# src/libraries/vulkanheaders/vk_platform.h
# src/libraries/vulkanheaders/vk_sdk-platform.h
# src/libraries/vulkanheaders/vulkan_android.h
# src/libraries/vulkanheaders/vulkan_beta.h
# src/libraries/vulkanheaders/vulkan_core.h
# src/libraries/vulkanheaders/vulkan_directfb.h
# src/libraries/vulkanheaders/vulkan_enums.hpp
# src/libraries/vulkanheaders/vulkan_format_traits.hpp
# src/libraries/vulkanheaders/vulkan_fuchsia.h
# src/libraries/vulkanheaders/vulkan_funcs.h
# src/libraries/vulkanheaders/vulkan_ggp.h
# src/libraries/vulkanheaders/vulkan_handles.h
# src/libraries/vulkanheaders/vulkan_hash.hpp
# src/libraries/vulkanheaders/vulkan_ios.h
# src/libraries/vulkanheaders/vulkan_macos.h
# src/libraries/vulkanheaders/vulkan_metal.h
# src/libraries/vulkanheaders/vulkan_raii.hpp
# src/libraries/vulkanheaders/vulkan_screen.h
# src/libraries/vulkanheaders/vulkan_static_assertions.h
# src/libraries/vulkanheaders/vulkan_structs.hpp
# src/libraries/vulkanheaders/vulkan_to_string.h
# src/libraries/vulkanheaders/vulkan_vi.h
# src/libraries/vulkanheaders/vulkan_wayland.h
# src/libraries/vulkanheaders/vulkan_win32.h
# src/libraries/vulkanheaders/vulkan_xcb.h
# src/libraries/vulkanheaders/vulkan_xlib_xrandr.h
# src/libraries/vulkanheaders/vulkan_xlib.h
# src/libraries/vulkanheaders/vulkan.h
# src/libraries/vulkanheaders/vulkan.hpp
#)
#
# Wuff
#
add_library(love_3p_wuff
src/libraries/Wuff/wuff.c
src/libraries/Wuff/wuff.h
src/libraries/Wuff/wuff_config.h
src/libraries/Wuff/wuff_convert.c
src/libraries/Wuff/wuff_convert.h
src/libraries/Wuff/wuff_internal.c
src/libraries/Wuff/wuff_internal.h
src/libraries/Wuff/wuff_memory.c
)
#
# xxHash
#
add_library(love_3p_xxhash
src/libraries/xxHash/xxhash.c
src/libraries/xxHash/xxhash.h
)
#
# liblove
#
include_directories(
BEFORE
src
src/libraries
src/libraries/box2D
src/modules
)
link_directories(${LOVE_LINK_DIRS})
if(MINGW)
# UTF-16 flags passed to windres. windres invokes gcc as preprocessor
# -> gcc outputs utf8, so windres must read-in codepage 65001 (utf8)
set(CMAKE_RC_FLAGS ${CMAKE_RC_FLAGS} "-c 65001 --preprocessor-arg=-finput-charset=UTF-16LE")
endif()
add_library(liblove SHARED
src/modules/love/love.cpp
src/modules/love/love.h
# These are here so they show up in Visual Studio:
src/modules/love/arg.lua
src/modules/love/boot.lua
src/modules/love/callbacks.lua
src/modules/love/jitsetup.lua
src/scripts/nogame.lua
)
set_target_properties(liblove PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
LIBRARY_OUTPUT_NAME "${LOVE_LIB_NAME}")
target_link_libraries(liblove
love_common
love_audio
love_data
love_event
love_filesystem
love_font
love_graphics
love_image
love_joystick
love_keyboard
love_math
love_mouse
love_physics
love_sensor
love_sound
love_system
love_thread
love_timer
love_touch
love_video
love_window
love_3p_box2d
love_3p_ddsparse
love_3p_enet
love_3p_glad
love_3p_glslang
love_3p_lodepng
love_3p_luasocket
love_3p_lua53
love_3p_luahttps
love_3p_lz4
love_3p_noise1234
love_3p_physfs
love_3p_spirv_cross
love_3p_wuff
love_3p_xxhash
)
if(LOVE_EXTRA_DEPENDECIES)
add_dependencies(liblove ${LOVE_EXTRA_DEPENDECIES})
endif()
if(MSVC)
set_target_properties(liblove PROPERTIES RELEASE_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
set_target_properties(liblove PROPERTIES DEBUG_OUTPUT_NAME "love" PDB_NAME "liblove" IMPORT_PREFIX "lib")
endif()
if(MSVC OR MINGW)
target_link_libraries(liblove
ws2_32${WIN32_LIB_EXT}
winmm${WIN32_LIB_EXT}
dwmapi${WIN32_LIB_EXT}
)
target_sources(liblove PUBLIC
extra/windows/love.rc
extra/windows/love.ico
)
endif()
#
# love (executable)
#
if(ANDROID)
add_library(love SHARED) # On Android, the LOVE main entrypoint needs to be compiled as shared library
target_link_libraries(liblove android)
else()
add_executable(love WIN32)
endif()
target_sources(love PRIVATE src/love.cpp)
target_link_libraries(love liblove)
set_target_properties(love PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
OUTPUT_NAME ${LOVE_EXE_NAME})
if(MSVC OR MINGW)
add_executable(lovec src/love.cpp)
target_link_libraries(lovec liblove)
set_target_properties(lovec PROPERTIES
OUTPUT_NAME ${LOVE_CONSOLE_EXE_NAME})
endif()
function(post_step_move_dll ARG_POST_TARGET ARG_TARGET_OR_FILE)
if(TARGET ${ARG_TARGET_OR_FILE})
add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:${ARG_TARGET_OR_FILE}>
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/$<TARGET_FILE_NAME:${ARG_TARGET_OR_FILE}>)
else()
get_filename_component(TEMP_FILENAME ${ARG_TARGET_OR_FILE} NAME)
add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ARG_TARGET_OR_FILE}
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/${TEMP_FILENAME})
endif()
endfunction()
# Add post build steps to move the DLLs next to the binary. Otherwise
# running/debugging the binary will not work from inside VS.
if(LOVE_MOVE_DLLS)
foreach(DLL ${LOVE_MOVE_DLLS})
post_step_move_dll(love ${DLL})
endforeach()
endif()
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
###################################
# CPack
###################################
install(TARGETS love lovec liblove RUNTIME DESTINATION .)
# Our install script (and NSIS) doesn't fully support Windows ARM64 yet.
if(MEGA_ARM64)
set(CPACK_GENERATOR ZIP)
set(CPACK_SYSTEM_NAME woa64)
else()
set(CPACK_GENERATOR ZIP NSIS)
endif()
# Extra DLLs.
if(LOVE_EXTRA_DLLS)
foreach(DLL ${LOVE_EXTRA_DLLS})
get_filename_component(DLL_NAME ${DLL} NAME)
message(STATUS "Extra DLL: ${DLL_NAME}")
endforeach()
install(FILES ${LOVE_EXTRA_DLLS} DESTINATION .)
endif()
# Dynamic runtime libs.
if(LOVE_MSVC_DLLS)
foreach(DLL ${LOVE_MSVC_DLLS})
get_filename_component(DLL_NAME ${DLL} NAME)
message(STATUS "Runtime DLL: ${DLL_NAME}")
endforeach()
install(FILES ${LOVE_MSVC_DLLS} DESTINATION .)
endif()
# Copy a text file from CMAKE_CURRENT_SOURCE_DIR to CMAKE_CURRENT_BINARY_DIR.
# On Windows, this function will convert line endings to CR,LF.
function(copy_text_file ARG_FILE_IN ARG_FILE_OUT)
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/${ARG_FILE_IN} TMP_TXT_CONTENTS)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${ARG_FILE_OUT} ${TMP_TXT_CONTENTS})
endfunction()
# Text files.
copy_text_file(readme.md readme.txt)
copy_text_file(license.txt license.txt)
copy_text_file(changes.txt changes.txt)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/changes.txt
${CMAKE_CURRENT_BINARY_DIR}/license.txt
${CMAKE_CURRENT_BINARY_DIR}/readme.txt
DESTINATION .)
# Icons
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis/love.ico
${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis/game.ico
DESTINATION .)
set(CPACK_PACKAGE_NAME "love")
set(CPACK_PACKAGE_VENDOR "love2d.org")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "LOVE -- It's awesome")
set(CPACK_PACKAGE_VERSION "${LOVE_VERSION_STR}")
set(CPACK_PACKAGE_VERSION_MAJOR "${LOVE_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${LOVE_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${LOVE_VERSION_REV}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "LOVE")
set(CPACK_PACKAGE_EXECUTABLES "${LOVE_EXE_NAME};LOVE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
set(CPACK_NSIS_PACKAGE_NAME "LOVE")
set(CPACK_NSIS_DISPLAY_NAME "LOVE ${LOVE_VERSION_STR}")
set(CPACK_NSIS_MODIFY_PATH OFF)
if(LOVE_X64)
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
else()
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
endif()
set(CPACK_NSIS_MENU_LINKS "http://love2d.org/wiki" "Documentation")
# Some bug somewhere in NSIS requires "\\\\" somewhere in the path,
# according to The Internet. (And sure enough, it does not work
# without it).
set(NSIS_LEFT_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\left.bmp")
set(NSIS_TOP_BMP "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\top.bmp")
set(NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
set(NSIS_MUI_UNICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "
!define MUI_WELCOMEPAGE_TITLE \\\"LOVE ${LOVE_VERSION_STR} Setup\\\"
!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_LEFT_BMP}\\\"
!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_TOP_BMP}\\\"
!define MUI_ICON \\\"${NSIS_MUI_ICON}\\\"
!define MUI_UNICON \\\"${NSIS_MUI_UNICON}\\\"
")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "
WriteRegStr HKCR \\\".love\\\" \\\"\\\" \\\"LOVE\\\"
WriteRegStr HKCR \\\"LOVE\\\" \\\"\\\" \\\"LOVE Game File\\\"
WriteRegStr HKCR \\\"LOVE\\\\DefaultIcon\\\" \\\"\\\" \\\"$INSTDIR\\\\game.ico\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\" \\\"\\\" \\\"open\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\\open\\\" \\\"\\\" \\\"Open in LOVE\\\"
WriteRegStr HKCR \\\"LOVE\\\\shell\\\\open\\\\command\\\" \\\"\\\" \\\"$INSTDIR\\\\love.exe $\\\\\\\"%1$\\\\\\\"\\\"
System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
")
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "
DeleteRegKey HKCR \\\"LOVE\\\"
DeleteRegKey HKCR \\\".love\\\"
System::Call 'shell32.dll::SHChangeNotify(i, i, i, i) v (0x08000000, 0, 0, 0)'
")
include(CPack)
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
include(GNUInstallDirs)
string(TIMESTAMP LOVE_CONFIGURE_TIMESTAMP "%a, %d %b %Y %H:%M:%S +0000" UTC)
file(COPY platform/unix/debian/ DESTINATION debian PATTERN "*.in" EXCLUDE)
configure_file(platform/unix/debian/control.in debian/control @ONLY)
configure_file(platform/unix/debian/changelog.in debian/changelog @ONLY)
configure_file(platform/unix/debian/rules.in debian/rules @ONLY)
configure_file(platform/unix/love.desktop.in love.desktop @ONLY)
install(TARGETS love liblove)
install(FILES platform/unix/love.6
DESTINATION ${CMAKE_INSTALL_MANDIR}/man1
RENAME love.1)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/love.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
install(FILES platform/unix/love.xml
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/mime/packages)
install(FILES platform/unix/love.svg
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/pixmaps)
install(FILES platform/unix/application-x-love-game.svg
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/mimetypes)
endif()