mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/**
|
|
* Copyright (c) 2006-2009 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "wrap_SpriteBatch.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace opengl
|
|
{
|
|
SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
|
|
{
|
|
return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
|
|
}
|
|
|
|
int w_SpriteBatch_add(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
float x = (float)luaL_optnumber(L, 2, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0);
|
|
float oy = (float)luaL_optnumber(L, 8, 0);
|
|
t->add(x, y, angle, sx, sy, ox, oy);
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_addq(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
Quad * q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
|
|
float x = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 5, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 6, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 7, sx);
|
|
float ox = (float)luaL_optnumber(L, 8, 0);
|
|
float oy = (float)luaL_optnumber(L, 9, 0);
|
|
t->addq(q, x, y, angle, sx, sy, ox, oy);
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_clear(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
t->clear();
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_lock(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
lua_pushlightuserdata(L, t->lock());
|
|
return 1;
|
|
}
|
|
|
|
int w_SpriteBatch_unlock(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
t->unlock();
|
|
return 0;
|
|
}
|
|
|
|
static const luaL_Reg functions[] = {
|
|
{ "add", w_SpriteBatch_add },
|
|
{ "addq", w_SpriteBatch_addq },
|
|
{ "clear", w_SpriteBatch_clear },
|
|
{ "lock", w_SpriteBatch_lock },
|
|
{ "unlock", w_SpriteBatch_unlock },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
int luaopen_spritebatch(lua_State * L)
|
|
{
|
|
return luax_register_type(L, "SpriteBatch", functions);
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|