Files
love/src/modules/audio/openal/Pool.h
T
2009-07-26 15:46:49 +02:00

127 lines
2.9 KiB
C++

/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_OPENAL_POOL_H
#define LOVE_AUDIO_OPENAL_POOL_H
// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>
// SDL
#include <SDL.h>
// OpenAL
#include <AL/alc.h>
#include <AL/al.h>
// LOVE
#include <audio/Source.h>
#include <common/Exception.h>
namespace love
{
namespace audio
{
namespace openal
{
class Pool
{
private:
// Number of OpenAL sources.
static const int NUM_SOURCES = 16;
// OpenAL sources
ALuint sources[NUM_SOURCES];
// A queue of available sources.
std::queue<ALuint> available;
// A map of playing sources.
std::map<love::audio::Source *, ALuint> playing;
// Only one thread can access this object at the same time. This mutex will
// make sure of that.
SDL_mutex * mutex;
public:
Pool();
~Pool();
/**
* Gets the OpenAL format identifier based on number of
* channels and bits.
* @param channels Either 1 (mono) or 2 (stereo).
* @param bits Either 8-bit samples, or 16-bit samples.
* @return One of AL_FORMAT_*, or 0 if unsupported format.
**/
ALenum getFormat(int channels, int bits) const;
/**
* Checks whether an OpenAL source is available.
* @return True if at least one is available, false otherwise.
**/
bool isAvailable() const;
/**
* Checks whether a Source is currently in the playing list.
**/
bool isPlaying(love::audio::Source * s);
/**
* Returns an available OpenAL source identifier, or 0 if
* none is available.
* @return An OpenAL source ID, or 0 if unavailable.
**/
ALuint claim(love::audio::Source * source);
/**
* Makes the specified OpenAL source available for use.
* @param source The OpenAL source.
**/
void release(love::audio::Source * source);
ALuint find(const love::audio::Source * source) const;
void update();
int getNumSources() const;
int getMaxSources() const;
void stop();
void pause();
void resume();
void rewind();
private:
ALuint findi(const love::audio::Source * source) const;
}; // Pool
} // openal
} // audio
} // love
#endif // LOVE_AUDIO_OPENAL_POOL_H