Files
love/src/modules/graphics/vulkan/Texture.cpp
T
2022-08-01 18:51:09 +02:00

313 lines
10 KiB
C++

#include "Texture.h"
#include "Graphics.h"
#include "Vulkan.h"
#include <limits>
// make vulkan::Graphics functions available
#define vgfx ((Graphics*)gfx)
namespace love {
namespace graphics {
namespace vulkan {
Texture::Texture(love::graphics::Graphics* gfx, const Settings& settings, const Slices* data)
: love::graphics::Texture(gfx, settings, data), gfx(gfx), data(data) {
loadVolatile();
}
bool Texture::loadVolatile() {
allocator = vgfx->getVmaAllocator();
device = vgfx->getDevice();
auto vulkanFormat = Vulkan::getTextureFormat(format);
// fixme: can we cut down these flags?
VkImageUsageFlags usageFlags =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
layerCount = 1;
if (texType == TEXTURE_VOLUME)
layerCount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
layerCount = getLayerCount();
else if (texType == TEXTURE_CUBE)
layerCount = 6;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = Vulkan::getImageType(getTextureType());
imageInfo.extent.width = static_cast<uint32_t>(width);
imageInfo.extent.height = static_cast<uint32_t>(height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = layerCount;
imageInfo.format = vulkanFormat.internalFormat;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usageFlags;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
VmaAllocationCreateInfo imageAllocationCreateInfo{};
if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
throw love::Exception("failed to create image");
}
// fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
vgfx->queueDatatransfer([textureImage = textureImage, layerCount = layerCount](VkCommandBuffer commandBuffer){
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
}, nullptr);
if (data) {
for (int slice = 0; slice < layerCount; slice++) {
auto sliceData = data->get(slice, 0);
auto size = sliceData->getSize();
auto dataPtr = sliceData->getData();
Rect rect{};
rect.x = 0;
rect.y = 0;
rect.w = sliceData->getWidth();
rect.h = sliceData->getHeight();
uploadByteData(format, dataPtr, size, 0, slice, rect);
}
} else {
if (isRenderTarget()) {
clear(false);
}
else {
clear(true);
}
}
createTextureImageView();
textureSampler = vgfx->getCachedSampler(samplerState);
return true;
}
void Texture::unloadVolatile() {
if (textureImage == VK_NULL_HANDLE)
return;
vgfx->queueCleanUp([
device = device,
textureImageView = textureImageView,
allocator = allocator,
textureImage = textureImage,
textureImageAllocation = textureImageAllocation] () {
vkDestroyImageView(device, textureImageView, nullptr);
vmaDestroyImage(allocator, textureImage, textureImageAllocation);
});
textureImage = VK_NULL_HANDLE;
}
Texture::~Texture() {
unloadVolatile();
}
void Texture::setSamplerState(const SamplerState &s) {
love::graphics::Texture::setSamplerState(s);
textureSampler = vgfx->getCachedSampler(s);
}
void Texture::createTextureImageView() {
auto vulkanFormat = Vulkan::getTextureFormat(format);
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = textureImage;
viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
viewInfo.format = vulkanFormat.internalFormat;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = layerCount;
viewInfo.components.r = vulkanFormat.swizzleR;
viewInfo.components.g = vulkanFormat.swizzleG;
viewInfo.components.b = vulkanFormat.swizzleB;
viewInfo.components.a = vulkanFormat.swizzleA;
if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) {
throw love::Exception("could not create texture image view");
}
}
void Texture::clear(bool white) {
auto commandBuffer = vgfx->beginSingleTimeCommands();
auto clearColor = getClearValue(white);
VkImageSubresourceRange range{};
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.layerCount = layerCount;
range.levelCount = 1;
vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &range);
vgfx->endSingleTimeCommands(commandBuffer);
}
VkClearColorValue Texture::getClearValue(bool white) {
auto vulkanFormat = Vulkan::getTextureFormat(format);
VkClearColorValue clearColor{};
if (white) {
switch (vulkanFormat.internalFormatRepresentation) {
case FORMATREPRESENTATION_FLOAT:
clearColor.float32[0] = 1.0f;
clearColor.float32[1] = 1.0f;
clearColor.float32[2] = 1.0f;
clearColor.float32[3] = 1.0f;
break;
case FORMATREPRESENTATION_SINT:
clearColor.int32[0] = std::numeric_limits<int32_t>::max();
clearColor.int32[1] = std::numeric_limits<int32_t>::max();
clearColor.int32[2] = std::numeric_limits<int32_t>::max();
clearColor.int32[3] = std::numeric_limits<int32_t>::max();
break;
case FORMATREPRESENTATION_UINT:
clearColor.uint32[0] = std::numeric_limits<uint32_t>::max();
clearColor.uint32[1] = std::numeric_limits<uint32_t>::max();
clearColor.uint32[2] = std::numeric_limits<uint32_t>::max();
clearColor.uint32[3] = std::numeric_limits<uint32_t>::max();
break;
}
}
else {
switch (vulkanFormat.internalFormatRepresentation) {
case FORMATREPRESENTATION_FLOAT:
clearColor.float32[0] = 0.0f;
clearColor.float32[1] = 0.0f;
clearColor.float32[2] = 0.0f;
clearColor.float32[3] = 0.0f;
break;
case FORMATREPRESENTATION_SINT:
clearColor.int32[0] = 0;
clearColor.int32[1] = 0;
clearColor.int32[2] = 0;
clearColor.int32[3] = 0;
break;
case FORMATREPRESENTATION_UINT:
clearColor.uint32[0] = 0;
clearColor.uint32[1] = 0;
clearColor.uint32[2] = 0;
clearColor.uint32[3] = 0;
break;
}
}
return clearColor;
}
void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) {
VkBuffer stagingBuffer;
VmaAllocation vmaAllocation;
VkBufferCreateInfo bufferCreateInfo{};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.size = size;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
memcpy(allocInfo.pMappedData, data, size);
auto command = [buffer = stagingBuffer, image = textureImage, r = r, level = level, slice = slice](VkCommandBuffer commandBuffer) {
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = level;
region.imageSubresource.baseArrayLayer = slice;
region.imageSubresource.layerCount = 1;
region.imageOffset = { r.x, r.y, 0 };
region.imageExtent = {
static_cast<uint32_t>(r.w),
static_cast<uint32_t>(r.h), 1
};
Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
vkCmdCopyBufferToImage(
commandBuffer,
buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
};
auto cleanUp = [allocator = allocator, stagingBuffer, vmaAllocation]() {
vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
};
vgfx->queueDatatransfer(command, cleanUp);
}
void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) {
vgfx->queueDatatransfer([source, textureImage = textureImage, rect=rect, sourceoffset, sourcewidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
VkBufferImageCopy region{};
region.bufferOffset = sourceoffset;
region.bufferRowLength = sourcewidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}, nullptr);
}
void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
vgfx->queueDatatransfer([dest, textureImage = textureImage, rect=rect, destoffset, destwidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
VkBufferImageCopy region{};
region.bufferOffset = destoffset;
region.bufferRowLength = destwidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}, nullptr);
}
} // vulkan
} // graphics
} // love