Files
love/src/love.cpp
T
Bart van Strien dc61911a25 Move luaopen_love_sound to love.sound.lullaby
--HG--
branch : minor
2011-03-13 20:02:56 +01:00

306 lines
7.5 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include <common/config.h>
#include <common/version.h>
#include <common/runtime.h>
#include <common/MemoryData.h>
#ifdef LOVE_WINDOWS
#include <windows.h>
#endif // LOVE_WINDOWS
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_BUILD_EXE
// SDL
#include <SDL.h>
// Modules
#include <audio/wrap_Audio.h>
#include <event/sdl/wrap_Event.h>
#include <filesystem/physfs/wrap_Filesystem.h>
#include <font/freetype/wrap_Font.h>
#include <graphics/opengl/wrap_Graphics.h>
#include <image/devil/wrap_Image.h>
#include <joystick/sdl/wrap_Joystick.h>
#include <keyboard/sdl/wrap_Keyboard.h>
#include <mouse/sdl/wrap_Mouse.h>
#include <physics/box2d/wrap_Physics.h>
#include <sound/lullaby/wrap_Sound.h>
#include <timer/sdl/wrap_Timer.h>
#include <thread/sdl/wrap_Thread.h>
// Libraries.
#include "libraries/luasocket/luasocket.h"
// Scripts
#include "scripts/boot.lua.h"
#endif // LOVE_BUILD_EXE
#ifdef LOVE_BUILD_STANDALONE
static const luaL_Reg modules[] = {
{ "love.audio", love::audio::luaopen_love_audio },
{ "love.event.sdl", love::event::sdl::luaopen_love_event },
{ "love.filesystem.physfs", love::filesystem::physfs::luaopen_love_filesystem },
{ "love.font.freetype", love::font::freetype::luaopen_love_font },
{ "love.graphics.opengl", love::graphics::opengl::luaopen_love_graphics },
{ "love.image.devil", love::image::devil::luaopen_love_image },
{ "love.joystick.sdl", love::joystick::sdl::luaopen_love_joystick },
{ "love.keyboard.sdl", love::keyboard::sdl::luaopen_love_keyboard },
{ "love.mouse.sdl", love::mouse::sdl::luaopen_love_mouse },
{ "love.physics.box2d", love::physics::box2d::luaopen_love_physics },
{ "love.sound.lullaby", love::sound::lullaby::luaopen_love_sound },
{ "love.timer.sdl", love::timer::sdl::luaopen_love_timer },
{ "love.thread.sdl", love::thread::sdl::luaopen_love_thread },
{ 0, 0 }
};
#endif // LOVE_BUILD_STANDALONE
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
int w__openConsole(lua_State * L);
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
{
love::luax_insistglobal(L, "love");
// Set version information.
lua_pushinteger(L, love::VERSION);
lua_setfield(L, -2, "_version");
lua_pushstring(L, love::VERSION_STR);
lua_setfield(L, -2, "_version_string");
lua_pushstring(L, love::VERSION_CODENAME);
lua_setfield(L, -2, "_version_codename");
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
lua_pushcfunction(L, w__openConsole);
lua_setfield(L, -2, "_openConsole");
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
lua_newtable(L);
for(int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
{
lua_pushinteger(L, love::VERSION_COMPATIBILITY[i]);
lua_rawseti(L, -2, i+1);
}
lua_setfield(L, -2, "_version_compat");
lua_pop(L, 1); // love
#ifdef LOVE_BUILD_STANDALONE
// Preload module loaders.
for(int i = 0; modules[i].name != 0; i++)
{
love::luax_preload(L, modules[i].func, modules[i].name);
}
love::luasocket::__open(L);
#endif // LOVE_BUILD_STANDALONE
return 0;
}
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
void get_utf8_arguments(int & argc, char **& argv)
{
LPWSTR cmd = GetCommandLineW();
if(!cmd)
return;
LPWSTR * argv_w = CommandLineToArgvW(cmd, &argc);
argv = new char*[argc];
for(int i = 0; i<argc; ++i)
{
// Size of wide char buffer (plus one for trailing '\0').
size_t wide_len = wcslen(argv_w[i])+1;
// Get size in UTF-8.
int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
argv[i] = new char[utf8_size];
// Convert to UTF-8.
int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
int len = strlen(argv[i]);
if(!ok)
printf("Warning: could not convert to UTF8.\n");
}
LocalFree(argv_w);
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
int w__openConsole(lua_State * L)
{
static bool is_open = false;
if(is_open)
return 0;
static const int MAX_CONSOLE_LINES = 5000;
long std_handle;
int console_handle;
CONSOLE_SCREEN_BUFFER_INFO console_info;
FILE *fp;
AllocConsole();
// Set size.
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
console_info.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
SetConsoleTitle(TEXT("LOVE Console"));
// Redirect stdout.
std_handle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
console_handle = _open_osfhandle(std_handle, _O_TEXT);
fp = _fdopen(console_handle, "w");
*stdout = *fp;
setvbuf(stdout, NULL, _IONBF, 0);
// Redirect stdin.
std_handle = (long)GetStdHandle(STD_INPUT_HANDLE);
console_handle = _open_osfhandle(std_handle, _O_TEXT);
fp = _fdopen(console_handle, "r");
*stdin = *fp;
setvbuf(stdin, NULL, _IONBF, 0);
// Redirect stderr.
std_handle = (long)GetStdHandle(STD_ERROR_HANDLE);
console_handle = _open_osfhandle(std_handle, _O_TEXT);
fp = _fdopen(console_handle, "w");
*stderr = *fp;
setvbuf(stderr, NULL, _IONBF, 0);
// Sync std::cout, std::cerr, etc.
std::ios::sync_with_stdio();
is_open = true;
return 0;
}
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
#ifdef LOVE_BUILD_EXE
int main(int argc, char ** argv)
{
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
int hack_argc = 0;
char ** hack_argv = 0;
get_utf8_arguments(hack_argc, hack_argv);
argc = hack_argc;
argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
// Oh, you just want the version? Okay!
if(argc > 1 && strcmp(argv[1],"--version") == 0) {
printf("LOVE %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
return 0;
}
// Create the virtual machine.
lua_State * L = lua_open();
luaL_openlibs(L);
love::luax_preload(L, luaopen_love, "love");
luaopen_love(L);
// Add command line arguments to global arg (like stand-alone Lua).
{
lua_newtable(L);
if(argc > 0)
{
lua_pushstring(L, argv[0]);
lua_rawseti(L, -2, -2);
}
lua_pushstring(L, "embedded boot.lua");
lua_rawseti(L, -2, -1);
for(int i = 1; i<argc; i++)
{
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, i);
}
lua_setglobal(L, "arg");
}
// Add love.__exe = true.
// This indicates that we're running the
// standalone version of love, and not the
// DLL version.
{
lua_getglobal(L, "love");
lua_pushboolean(L, 1);
lua_setfield(L, -2, "_exe");
lua_pop(L, 1);
}
// Boot
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
lua_call(L, 0, 0);
lua_close(L);
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
if(hack_argv)
{
for(int i = 0; i<hack_argc; ++i)
delete [] hack_argv[i];
delete [] hack_argv;
}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
return 0;
}
#endif // LOVE_BUILD_EXE