mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
dc61911a25
--HG-- branch : minor
306 lines
7.5 KiB
C++
306 lines
7.5 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include <common/config.h>
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#include <common/version.h>
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#include <common/runtime.h>
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#include <common/MemoryData.h>
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#ifdef LOVE_WINDOWS
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#include <windows.h>
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#endif // LOVE_WINDOWS
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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#include <fcntl.h>
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#include <io.h>
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#include <iostream>
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#include <fstream>
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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#ifdef LOVE_BUILD_EXE
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// SDL
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#include <SDL.h>
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// Modules
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#include <audio/wrap_Audio.h>
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#include <event/sdl/wrap_Event.h>
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#include <filesystem/physfs/wrap_Filesystem.h>
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#include <font/freetype/wrap_Font.h>
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#include <graphics/opengl/wrap_Graphics.h>
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#include <image/devil/wrap_Image.h>
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#include <joystick/sdl/wrap_Joystick.h>
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#include <keyboard/sdl/wrap_Keyboard.h>
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#include <mouse/sdl/wrap_Mouse.h>
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#include <physics/box2d/wrap_Physics.h>
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#include <sound/lullaby/wrap_Sound.h>
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#include <timer/sdl/wrap_Timer.h>
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#include <thread/sdl/wrap_Thread.h>
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// Libraries.
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#include "libraries/luasocket/luasocket.h"
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// Scripts
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#include "scripts/boot.lua.h"
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#endif // LOVE_BUILD_EXE
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#ifdef LOVE_BUILD_STANDALONE
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static const luaL_Reg modules[] = {
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{ "love.audio", love::audio::luaopen_love_audio },
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{ "love.event.sdl", love::event::sdl::luaopen_love_event },
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{ "love.filesystem.physfs", love::filesystem::physfs::luaopen_love_filesystem },
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{ "love.font.freetype", love::font::freetype::luaopen_love_font },
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{ "love.graphics.opengl", love::graphics::opengl::luaopen_love_graphics },
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{ "love.image.devil", love::image::devil::luaopen_love_image },
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{ "love.joystick.sdl", love::joystick::sdl::luaopen_love_joystick },
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{ "love.keyboard.sdl", love::keyboard::sdl::luaopen_love_keyboard },
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{ "love.mouse.sdl", love::mouse::sdl::luaopen_love_mouse },
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{ "love.physics.box2d", love::physics::box2d::luaopen_love_physics },
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{ "love.sound.lullaby", love::sound::lullaby::luaopen_love_sound },
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{ "love.timer.sdl", love::timer::sdl::luaopen_love_timer },
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{ "love.thread.sdl", love::thread::sdl::luaopen_love_thread },
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{ 0, 0 }
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};
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#endif // LOVE_BUILD_STANDALONE
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L);
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
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{
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love::luax_insistglobal(L, "love");
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// Set version information.
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lua_pushinteger(L, love::VERSION);
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lua_setfield(L, -2, "_version");
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lua_pushstring(L, love::VERSION_STR);
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lua_setfield(L, -2, "_version_string");
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lua_pushstring(L, love::VERSION_CODENAME);
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lua_setfield(L, -2, "_version_codename");
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_pushcfunction(L, w__openConsole);
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lua_setfield(L, -2, "_openConsole");
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_newtable(L);
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for(int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
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{
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lua_pushinteger(L, love::VERSION_COMPATIBILITY[i]);
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lua_rawseti(L, -2, i+1);
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}
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lua_setfield(L, -2, "_version_compat");
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lua_pop(L, 1); // love
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#ifdef LOVE_BUILD_STANDALONE
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// Preload module loaders.
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for(int i = 0; modules[i].name != 0; i++)
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{
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love::luax_preload(L, modules[i].func, modules[i].name);
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}
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love::luasocket::__open(L);
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#endif // LOVE_BUILD_STANDALONE
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return 0;
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}
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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void get_utf8_arguments(int & argc, char **& argv)
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{
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LPWSTR cmd = GetCommandLineW();
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if(!cmd)
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return;
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LPWSTR * argv_w = CommandLineToArgvW(cmd, &argc);
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argv = new char*[argc];
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for(int i = 0; i<argc; ++i)
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{
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// Size of wide char buffer (plus one for trailing '\0').
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size_t wide_len = wcslen(argv_w[i])+1;
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// Get size in UTF-8.
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int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
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argv[i] = new char[utf8_size];
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// Convert to UTF-8.
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int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
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int len = strlen(argv[i]);
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if(!ok)
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printf("Warning: could not convert to UTF8.\n");
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}
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LocalFree(argv_w);
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L)
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{
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static bool is_open = false;
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if(is_open)
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return 0;
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static const int MAX_CONSOLE_LINES = 5000;
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long std_handle;
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int console_handle;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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FILE *fp;
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AllocConsole();
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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SetConsoleTitle(TEXT("LOVE Console"));
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// Redirect stdout.
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std_handle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "w");
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*stdout = *fp;
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setvbuf(stdout, NULL, _IONBF, 0);
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// Redirect stdin.
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std_handle = (long)GetStdHandle(STD_INPUT_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "r");
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*stdin = *fp;
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setvbuf(stdin, NULL, _IONBF, 0);
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// Redirect stderr.
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std_handle = (long)GetStdHandle(STD_ERROR_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "w");
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*stderr = *fp;
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setvbuf(stderr, NULL, _IONBF, 0);
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// Sync std::cout, std::cerr, etc.
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std::ios::sync_with_stdio();
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is_open = true;
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return 0;
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}
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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#ifdef LOVE_BUILD_EXE
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int main(int argc, char ** argv)
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{
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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int hack_argc = 0;
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char ** hack_argv = 0;
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get_utf8_arguments(hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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// Oh, you just want the version? Okay!
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if(argc > 1 && strcmp(argv[1],"--version") == 0) {
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printf("LOVE %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
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return 0;
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}
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// Create the virtual machine.
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lua_State * L = lua_open();
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luaL_openlibs(L);
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love::luax_preload(L, luaopen_love, "love");
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luaopen_love(L);
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// Add command line arguments to global arg (like stand-alone Lua).
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{
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lua_newtable(L);
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if(argc > 0)
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{
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lua_pushstring(L, argv[0]);
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lua_rawseti(L, -2, -2);
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}
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lua_pushstring(L, "embedded boot.lua");
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lua_rawseti(L, -2, -1);
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for(int i = 1; i<argc; i++)
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{
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lua_pushstring(L, argv[i]);
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lua_rawseti(L, -2, i);
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}
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lua_setglobal(L, "arg");
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}
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// Add love.__exe = true.
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// This indicates that we're running the
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// standalone version of love, and not the
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// DLL version.
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{
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lua_getglobal(L, "love");
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lua_pushboolean(L, 1);
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lua_setfield(L, -2, "_exe");
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lua_pop(L, 1);
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}
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// Boot
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if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
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lua_call(L, 0, 0);
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lua_close(L);
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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if(hack_argv)
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{
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for(int i = 0; i<hack_argc; ++i)
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delete [] hack_argv[i];
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delete [] hack_argv;
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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return 0;
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}
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#endif // LOVE_BUILD_EXE
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