Files
love/src/modules/thread/win32/threads.cpp
T
2011-06-09 12:23:11 +02:00

212 lines
3.7 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "threads.h"
namespace love
{
namespace thread
{
Mutex::Mutex()
{
InitializeCriticalSection(&mutex);
}
Mutex::~Mutex()
{
DeleteCriticalSection(&mutex);
}
void Mutex::lock()
{
EnterCriticalSection(&mutex);
}
void Mutex::unlock()
{
LeaveCriticalSection(&mutex);
}
int ThreadBase::thread_runner(void* param)
{
ThreadBase* thread = (ThreadBase*)param;
thread->main();
return 0;
}
ThreadBase::ThreadBase()
: running(false)
{
}
ThreadBase::~ThreadBase()
{
if (running)
wait();
}
bool ThreadBase::start()
{
thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) thread_runner, this, 0, NULL);
if (thread == NULL)
return false;
else
return (running = true);
}
void ThreadBase::wait()
{
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
running = false;
}
void ThreadBase::kill()
{
TerminateThread(thread, FALSE);
running = false;
}
unsigned int ThreadBase::threadId()
{
return (unsigned int)GetCurrentThreadId();
}
Semaphore::Semaphore(unsigned int initial_value)
: count(initial_value)
{
semaphore = CreateSemaphore(NULL, initial_value, UINT_MAX, NULL);
}
Semaphore::~Semaphore()
{
CloseHandle(semaphore);
}
unsigned int Semaphore::value()
{
return count;
}
void Semaphore::post()
{
InterlockedIncrement(&count);
if (ReleaseSemaphore(semaphore, 1, NULL) == FALSE)
InterlockedDecrement(&count);
}
bool Semaphore::wait(int timeout)
{
int result;
result = WaitForSingleObject(semaphore, timeout < 0 ? INFINITE : timeout);
if (result == WAIT_OBJECT_0)
{
InterlockedDecrement(&count);
return true;
}
else
return false;
}
bool Semaphore::tryWait()
{
return wait(0);
}
// Conditional variable implementation based on semaphores.
// Vista+ builds should probably use CONDITIONAL_VARIABLE.
//
// based on http://www.cs.wustl.edu/~schmidt/win32-cv-2.html and ACE
Conditional::Conditional()
: waiting(0), signals(0)
{
}
Conditional::~Conditional()
{
}
void Conditional::signal()
{
mutex.lock();
if (waiting > signals)
{
signals++;
sem.post();
mutex.unlock();
done.wait();
}
else
{
mutex.unlock();
}
}
void Conditional::broadcast()
{
mutex.lock();
if (waiting > signals)
{
int num = waiting - signals;
signals = waiting;
for (int i = 0; i < num; i++)
sem.post();
mutex.unlock();
for (int i = 0; i < num; i++)
done.wait();
}
else
{
mutex.unlock();
}
}
bool Conditional::wait(Mutex* cmutex, int timeout)
{
mutex.lock();
waiting++;
mutex.unlock();
cmutex->unlock();
bool ret = sem.wait(timeout);
mutex.lock();
if (signals > 0)
{
if (!ret)
sem.wait();
done.post();
signals--;
}
waiting--;
mutex.unlock();
cmutex->lock();
return true;
}
} // thread
} // love