Files
love/src/modules/window/wrap_Window.cpp
T

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8.3 KiB
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Window.h"
#include "sdl/Window.h"
namespace love
{
namespace window
{
static Window *instance = 0;
int w_getDisplayCount(lua_State *L)
{
lua_pushinteger(L, instance->getDisplayCount());
return 1;
}
static const char *attribName(Window::Attribute attrib)
{
const char *name = nullptr;
Window::getConstant(attrib, name);
return name;
}
int w_setMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
if (lua_isnoneornil(L, 3))
{
luax_pushboolean(L, instance->setWindow(w, h, 0));
return 1;
}
luaL_checktype(L, 3, LUA_TTABLE);
// We want to error for invalid / misspelled window attributes.
lua_pushnil(L);
while (lua_next(L, 3))
{
if (lua_type(L, -2) != LUA_TSTRING)
return luax_typerror(L, -2, "string");
const char *key = luaL_checkstring(L, -2);
Window::Attribute attrib;
if (!Window::getConstant(key, attrib))
return luaL_error(L, "Invalid window attribute: %s", key);
lua_pop(L, 1);
}
WindowAttributes attribs;
lua_getfield(L, 3, attribName(Window::ATTRIB_FULLSCREEN_TYPE));
if (!lua_isnoneornil(L, -1))
{
const char *typestr = luaL_checkstring(L, -1);
if (!Window::getConstant(typestr, attribs.fstype))
return luaL_error(L, "Invalid fullscreen type: %s", typestr);
}
else
{
// Default to "normal" fullscreen.
attribs.fstype = Window::FULLSCREEN_TYPE_NORMAL;
}
lua_pop(L, 1);
attribs.fullscreen = luax_boolflag(L, 3, attribName(Window::ATTRIB_FULLSCREEN), false);
attribs.vsync = luax_boolflag(L, 3, attribName(Window::ATTRIB_VSYNC), true);
attribs.fsaa = luax_intflag(L, 3, attribName(Window::ATTRIB_FSAA), 0);
attribs.resizable = luax_boolflag(L, 3, attribName(Window::ATTRIB_RESIZABLE), false);
attribs.minwidth = luax_intflag(L, 3, attribName(Window::ATTRIB_MIN_WIDTH), 1);
attribs.minheight = luax_intflag(L, 3, attribName(Window::ATTRIB_MIN_HEIGHT), 1);
attribs.borderless = luax_boolflag(L, 3, attribName(Window::ATTRIB_BORDERLESS), false);
attribs.centered = luax_boolflag(L, 3, attribName(Window::ATTRIB_CENTERED), true);
attribs.display = luax_intflag(L, 3, attribName(Window::ATTRIB_DISPLAY), 1);
// Display index is 1-based in Lua and 0-based internally.
attribs.display--;
EXCEPT_GUARD(luax_pushboolean(L, instance->setWindow(w, h, &attribs));)
return 1;
}
int w_getMode(lua_State *L)
{
int w, h;
WindowAttributes attribs;
instance->getWindow(w, h, attribs);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
lua_newtable(L);
const char *fstypestr = "normal";
Window::getConstant(attribs.fstype, fstypestr);
lua_pushstring(L, fstypestr);
lua_setfield(L, -2, attribName(Window::ATTRIB_FULLSCREEN_TYPE));
luax_pushboolean(L, attribs.fullscreen);
lua_setfield(L, -2, attribName(Window::ATTRIB_FULLSCREEN));
luax_pushboolean(L, attribs.vsync);
lua_setfield(L, -2, attribName(Window::ATTRIB_VSYNC));
lua_pushinteger(L, attribs.fsaa);
lua_setfield(L, -2, attribName(Window::ATTRIB_FSAA));
luax_pushboolean(L, attribs.resizable);
lua_setfield(L, -2, attribName(Window::ATTRIB_RESIZABLE));
lua_pushinteger(L, attribs.minwidth);
lua_setfield(L, -2, attribName(Window::ATTRIB_MIN_WIDTH));
lua_pushinteger(L, attribs.minheight);
lua_setfield(L, -2, attribName(Window::ATTRIB_MIN_HEIGHT));
luax_pushboolean(L, attribs.borderless);
lua_setfield(L, -2, attribName(Window::ATTRIB_BORDERLESS));
luax_pushboolean(L, attribs.centered);
lua_setfield(L, -2, attribName(Window::ATTRIB_CENTERED));
// Display index is 0-based internally and 1-based in Lua.
lua_pushinteger(L, attribs.display + 1);
lua_setfield(L, -2, attribName(Window::ATTRIB_DISPLAY));
return 3;
}
int w_getFullscreenModes(lua_State *L)
{
int displayindex = luaL_optint(L, 1, 1) - 1;
std::vector<Window::WindowSize> modes = instance->getFullscreenSizes(displayindex);
lua_createtable(L, modes.size(), 0);
for (size_t i = 0; i < modes.size(); i++)
{
lua_pushinteger(L, i+1);
lua_createtable(L, 0, 2);
// Inner table attribs.
lua_pushinteger(L, modes[i].width);
lua_setfield(L, -2, "width");
lua_pushinteger(L, modes[i].height);
lua_setfield(L, -2, "height");
// Inner table attribs end.
lua_settable(L, -3);
}
return 1;
}
int w_setFullscreen(lua_State *L)
{
bool fullscreen = luax_toboolean(L, 1);
Window::FullscreenType fstype = Window::FULLSCREEN_TYPE_MAX_ENUM;
const char *typestr = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
if (typestr && !Window::getConstant(typestr, fstype))
return luaL_error(L, "Invalid fullscreen type: %s", typestr);
bool success = false;
if (fstype == Window::FULLSCREEN_TYPE_MAX_ENUM)
success = instance->setFullscreen(fullscreen);
else
success = instance->setFullscreen(fullscreen, fstype);
luax_pushboolean(L, success);
return 1;
}
int w_getFullscreen(lua_State *L)
{
int w, h;
WindowAttributes attribs;
instance->getWindow(w, h, attribs);
const char *typestr;
if (!Window::getConstant(attribs.fstype, typestr))
luaL_error(L, "Unknown fullscreen type.");
luax_pushboolean(L, attribs.fullscreen);
lua_pushstring(L, typestr);
return 2;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance->getWidth());
lua_pushinteger(L, instance->getHeight());
return 2;
}
int w_getDesktopDimensions(lua_State *L)
{
int width = 0, height = 0;
int displayindex = luaL_optint(L, 1, 1) - 1;
instance->getDesktopDimensions(displayindex, width, height);
lua_pushinteger(L, width);
lua_pushinteger(L, height);
return 2;
}
int w_setIcon(lua_State *L)
{
image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
luax_pushboolean(L, instance->setIcon(i));
return 1;
}
int w_getIcon(lua_State *L)
{
image::ImageData *i = instance->getIcon();
if (i)
{
i->retain();
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
}
else
lua_pushnil(L);
return 1;
}
int w_setTitle(lua_State *L)
{
std::string title = luax_checkstring(L, 1);
instance->setWindowTitle(title);
return 0;
}
int w_getTitle(lua_State *L)
{
luax_pushstring(L, instance->getWindowTitle());
return 1;
}
int w_hasFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasFocus());
return 1;
}
int w_hasMouseFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasMouseFocus());
return 1;
}
int w_isVisible(lua_State *L)
{
luax_pushboolean(L, instance->isVisible());
return 1;
}
static const luaL_Reg functions[] =
{
{ "getDisplayCount", w_getDisplayCount },
{ "setMode", w_setMode },
{ "getMode", w_getMode },
{ "getFullscreenModes", w_getFullscreenModes },
{ "setFullscreen", w_setFullscreen },
{ "getFullscreen", w_getFullscreen },
{ "isCreated", w_isCreated },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "getDesktopDimensions", w_getDesktopDimensions },
{ "setIcon", w_setIcon },
{ "getIcon", w_getIcon },
{ "setTitle", w_setTitle },
{ "getTitle", w_getTitle },
{ "hasFocus", w_hasFocus },
{ "hasMouseFocus", w_hasMouseFocus },
{ "isVisible", w_isVisible },
{ 0, 0 }
};
extern "C" int luaopen_love_window(lua_State *L)
{
EXCEPT_GUARD(instance = sdl::Window::createSingleton();)
WrappedModule w;
w.module = instance;
w.name = "window";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // window
} // love