Files
love/src/modules/graphics/Shader.cpp
T
2017-01-28 19:26:57 -04:00

319 lines
10 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Shader.h"
#include "Graphics.h"
#include "math/MathModule.h"
// glslang
#include "libraries/glslang/glslang/Public/ShaderLang.h"
// C++
#include <string>
// TODO: Use love.graphics to determine actual limits?
static const TBuiltInResource defaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 16384,
/* .MaxVaryingFloats = */ 128,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 16384,
/* .MaxDrawBuffers = */ 8,
/* .MaxVertexUniformVectors = */ 4096,
/* .MaxVaryingVectors = */ 32,
/* .MaxFragmentUniformVectors = */ 4096,
/* .MaxVertexOutputVectors = */ 32,
/* .MaxFragmentInputVectors = */ 31,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 32,
/* .MaxComputeImageUniforms = */ 16,
/* .MaxComputeAtomicCounters = */ 4096,
/* .MaxComputeAtomicCounterBuffers = */ 8,
/* .MaxVaryingComponents = */ 128,
/* .MaxVertexOutputComponents = */ 128,
/* .MaxGeometryInputComponents = */ 128,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 192,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 144,
/* .MaxCombinedShaderOutputResources = */ 144,
/* .MaxImageSamples = */ 32,
/* .MaxVertexImageUniforms = */ 16,
/* .MaxTessControlImageUniforms = */ 16,
/* .MaxTessEvaluationImageUniforms = */ 16,
/* .MaxGeometryImageUniforms = */ 16,
/* .MaxFragmentImageUniforms = */ 16,
/* .MaxCombinedImageUniforms = */ 80,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 4096,
/* .MaxTessControlAtomicCounters = */ 4096,
/* .MaxTessEvaluationAtomicCounters = */ 4096,
/* .MaxGeometryAtomicCounters = */ 4096,
/* .MaxFragmentAtomicCounters = */ 4096,
/* .MaxCombinedAtomicCounters = */ 4096,
/* .MaxAtomicCounterBindings = */ 8,
/* .MaxVertexAtomicCounterBuffers = */ 8,
/* .MaxTessControlAtomicCounterBuffers = */ 8,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 8,
/* .MaxGeometryAtomicCounterBuffers = */ 8,
/* .MaxFragmentAtomicCounterBuffers = */ 8,
/* .MaxCombinedAtomicCounterBuffers = */ 8,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 32,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
namespace love
{
namespace graphics
{
love::Type Shader::type("Shader", &Object::type);
Shader *Shader::current = nullptr;
Shader *Shader::defaultShader = nullptr;
Shader *Shader::defaultVideoShader = nullptr;
Shader::Shader(const ShaderSource &source)
: shaderSource(source)
{
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx == nullptr)
throw love::Exception("love.graphics must be initialized to create a Shader.");
bool gles = gfx->getRenderer() == Graphics::RENDERER_OPENGLES;
std::string err;
if (!validate(gfx, gles, source, false, err))
throw love::Exception("%s", err.c_str());
}
Shader::~Shader()
{
if (defaultShader == this)
defaultShader = nullptr;
if (defaultVideoShader == this)
defaultVideoShader = nullptr;
if (current == this)
attachDefault();
}
void Shader::attachDefault()
{
if (defaultShader)
{
if (current != defaultShader)
defaultShader->attach();
return;
}
current = nullptr;
}
bool Shader::validate(Graphics *gfx, bool gles, const ShaderSource &source, bool checkWithDefaults, std::string &err)
{
if (source.vertex.empty() && source.pixel.empty())
{
err = "Error validating shader: no source code!";
return false;
}
bool supportsGLSL3 = gfx->isSupported(Graphics::FEATURE_GLSL3);
int defaultversion = gles ? 100 : 120;
EProfile defaultprofile = gles ? EEsProfile : ENoProfile;
glslang::TShader vshader(EShLangVertex);
glslang::TShader pshader(EShLangFragment);
// TProgram must be destroyed before TShader.
glslang::TProgram program;
auto addshader = [&](glslang::TShader &s, const std::string &src, ShaderStage stage) -> bool
{
if (src.empty())
return true;
const char *csrc = src.c_str();
int srclen = (int) src.length();
s.setStringsWithLengths(&csrc, &srclen, 1);
bool forcedefault = false;
if (src.find("#define LOVE_GLSL1_ON_GLSL3") != std::string::npos)
forcedefault = true;
bool forwardcompat = supportsGLSL3 && !forcedefault;
if (!s.parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))
{
const char *stagename;
getConstant(stage, stagename);
err = "Error validating " + std::string(stagename) + " shader:\n\n"
+ std::string(s.getInfoLog()) + "\n" + std::string(s.getInfoDebugLog());
return false;
}
program.addShader(&s);
return true;
};
const ShaderSource &defaults = gfx->getCurrentDefaultShaderCode();
const std::string &vertcode = (checkWithDefaults && source.vertex.empty()) ? defaults.vertex : source.vertex;
const std::string &pixcode = (checkWithDefaults && source.pixel.empty()) ? defaults.pixel : source.pixel;
if (!addshader(vshader, vertcode, STAGE_VERTEX))
return false;
if (!addshader(pshader, pixcode, STAGE_PIXEL))
return false;
if (!program.link(EShMsgDefault))
{
err = "Cannot compile shader:\n\n" + std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
return false;
}
return true;
}
bool Shader::initialize()
{
return glslang::InitializeProcess();
}
void Shader::deinitialize()
{
glslang::FinalizeProcess();
}
bool Shader::getConstant(const char *in, Language &out)
{
return languages.find(in, out);
}
bool Shader::getConstant(Language in, const char *&out)
{
return languages.find(in, out);
}
bool Shader::getConstant(const char *in, ShaderStage &out)
{
return stageNames.find(in, out);
}
bool Shader::getConstant(ShaderStage in, const char *&out)
{
return stageNames.find(in, out);
}
bool Shader::getConstant(const char *in, BuiltinUniform &out)
{
return builtinNames.find(in, out);
}
bool Shader::getConstant(BuiltinUniform in, const char *&out)
{
return builtinNames.find(in, out);
}
StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
{
{ "glsl1", LANGUAGE_GLSL1 },
{ "glsles1", LANGUAGE_GLSLES1 },
{ "glsl3", LANGUAGE_GLSL3 },
{ "glsles3", LANGUAGE_GLSLES3 },
};
StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, sizeof(Shader::languageEntries));
StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM>::Entry Shader::stageNameEntries[] =
{
{ "vertex", STAGE_VERTEX },
{ "pixel", STAGE_PIXEL },
};
StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM> Shader::stageNames(Shader::stageNameEntries, sizeof(Shader::stageNameEntries));
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
{
{ "MainTex", BUILTIN_TEXTURE_MAIN },
{ "love_VideoYChannel", BUILTIN_TEXTURE_VIDEO_Y },
{ "love_VideoCbChannel", BUILTIN_TEXTURE_VIDEO_CB },
{ "love_VideoCrChannel", BUILTIN_TEXTURE_VIDEO_CR },
{ "TransformMatrix", BUILTIN_MATRIX_TRANSFORM },
{ "ProjectionMatrix", BUILTIN_MATRIX_PROJECTION },
{ "TransformProjectionMatrix", BUILTIN_MATRIX_TRANSFORM_PROJECTION },
{ "NormalMatrix", BUILTIN_MATRIX_NORMAL },
{ "love_PointSize", BUILTIN_POINT_SIZE },
{ "love_ScreenSize", BUILTIN_SCREEN_SIZE },
};
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
} // graphics
} // love