mirror of
https://github.com/love2d/love.git
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667 lines
15 KiB
C++
667 lines
15 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include <iostream>
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#include <sstream>
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#include "common/utf8.h"
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#include "common/b64.h"
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#include "Filesystem.h"
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namespace
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{
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size_t getDriveDelim(const std::string &input)
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{
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for (size_t i = 0; i < input.size(); ++i)
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if (input[i] == '/' || input[i] == '\\')
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return i;
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// Something's horribly wrong
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return 0;
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}
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std::string getDriveRoot(const std::string &input)
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{
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return input.substr(0, getDriveDelim(input)+1);
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}
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std::string skipDriveRoot(const std::string &input)
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{
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return input.substr(getDriveDelim(input)+1);
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}
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std::string normalize(const std::string &input)
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{
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std::stringstream out;
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bool seenSep = false, isSep = false;
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for (size_t i = 0; i < input.size(); ++i)
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{
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isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
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if (!isSep || !seenSep)
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out << input[i];
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seenSep = isSep;
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}
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return out.str();
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}
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}
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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Filesystem::Filesystem()
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: initialized(false)
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, fused(false)
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, fusedSet(false)
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{
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}
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Filesystem::~Filesystem()
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{
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if (initialized)
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PHYSFS_deinit();
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}
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const char *Filesystem::getName() const
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{
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return "love.filesystem.physfs";
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}
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void Filesystem::init(const char *arg0)
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{
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if (!PHYSFS_init(arg0))
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throw Exception(PHYSFS_getLastError());
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initialized = true;
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}
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void Filesystem::setFused(bool fused)
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{
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if (fusedSet)
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return;
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this->fused = fused;
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fusedSet = true;
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}
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bool Filesystem::isFused() const
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{
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if (!fusedSet)
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return false;
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return fused;
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}
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bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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{
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if (!initialized)
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return false;
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std::string old_save_path = save_path_full;
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// Store the save directory.
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save_identity = std::string(ident);
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// Generate the relative path to the game save folder.
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save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
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// Generate the full path to the game save folder.
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save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
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if (fused)
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save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
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else
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save_path_full += save_path_relative;
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save_path_full = normalize(save_path_full);
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// We now have something like:
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// save_identity: game
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// save_path_relative: ./LOVE/game
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// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
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// We don't want old read-only save paths to accumulate when we set a new
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// identity.
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if (!old_save_path.empty())
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PHYSFS_removeFromSearchPath(old_save_path.c_str());
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// Try to add the save directory to the search path.
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// (No error on fail, it means that the path doesn't exist).
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PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
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// HACK: This forces setupWriteDirectory to be called the next time a file
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// is opened for writing - otherwise it won't be called at all if it was
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// already called at least once before.
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PHYSFS_setWriteDir(nullptr);
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return true;
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}
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const char *Filesystem::getIdentity() const
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{
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return save_identity.c_str();
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}
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bool Filesystem::setSource(const char *source)
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{
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if (!initialized)
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return false;
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// Check whether directory is already set.
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if (!game_source.empty())
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return false;
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// Add the directory.
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if (!PHYSFS_addToSearchPath(source, 1))
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return false;
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// Save the game source.
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game_source = std::string(source);
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return true;
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}
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const char *Filesystem::getSource() const
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{
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return game_source.c_str();
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}
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bool Filesystem::setupWriteDirectory()
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{
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if (!initialized)
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return false;
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// These must all be set.
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if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
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return false;
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// We need to make sure the write directory is created. To do that, we also
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// need to make sure all its parent directories are also created.
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std::string temp_writedir = getDriveRoot(save_path_full);
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std::string temp_createdir = skipDriveRoot(save_path_full);
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// On some sandboxed platforms, physfs will break when its write directory
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// is the root of the drive and it tries to create a folder (even if the
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// folder's path is in a writable location.) If the user's home folder is
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// in the save path, we'll try starting from there instead.
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if (save_path_full.find(getUserDirectory()) == 0)
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{
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temp_writedir = getUserDirectory();
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temp_createdir = save_path_full.substr(getUserDirectory().length());
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// Strip leading '/' characters from the path we want to create.
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size_t startpos = temp_createdir.find_first_not_of('/');
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if (startpos != std::string::npos)
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temp_createdir = temp_createdir.substr(startpos);
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}
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// Set either '/' or the user's home as a writable directory.
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// (We must create the save folder before mounting it).
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if (!PHYSFS_setWriteDir(temp_writedir.c_str()))
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return false;
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// Create the save folder. (We're now "at" either '/' or the user's home).
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if (!createDirectory(temp_createdir.c_str()))
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{
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// Clear the write directory in case of error.
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PHYSFS_setWriteDir(nullptr);
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return false;
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}
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// Set the final write directory.
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if (!PHYSFS_setWriteDir(save_path_full.c_str()))
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return false;
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// Add the directory. (Will not be readded if already present).
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if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
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{
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PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
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return false;
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}
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return true;
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}
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bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
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{
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if (!initialized || !archive)
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return false;
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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if (isFused() && sourceBase.compare(archive) == 0)
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, mount it even though it's outside of the save dir.
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realPath = sourceBase;
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}
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else
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{
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// Not allowed for safety reasons.
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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realPath = realDir;
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// Always disallow mounting of files inside the game source, since it
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// won't work anyway if the game source is a zipped .love file.
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if (realPath.find(game_source) == 0)
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return false;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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}
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if (realPath.length() == 0)
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return false;
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return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
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}
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bool Filesystem::unmount(const char *archive)
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{
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if (!initialized || !archive)
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return false;
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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if (isFused() && sourceBase.compare(archive) == 0)
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, unmount it even though it's outside of the save dir.
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realPath = sourceBase;
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}
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else
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{
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// Not allowed for safety reasons.
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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realPath = realDir;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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}
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const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
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if (!mountPoint)
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return false;
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return PHYSFS_removeFromSearchPath(realPath.c_str());
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}
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File *Filesystem::newFile(const char *filename) const
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{
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return new File(filename);
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}
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FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
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{
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FileData *fd = new FileData(size, std::string(filename));
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// Copy the data into FileData.
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memcpy(fd->getData(), data, size);
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return fd;
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}
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FileData *Filesystem::newFileData(const char *b64, const char *filename) const
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{
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int size = strlen(b64);
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int outsize = 0;
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char *dst = b64_decode(b64, size, outsize);
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FileData *fd = new FileData(outsize, std::string(filename));
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// Copy the data into FileData.
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memcpy(fd->getData(), dst, outsize);
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delete [] dst;
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return fd;
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}
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const char *Filesystem::getWorkingDirectory()
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{
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if (cwd.empty())
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{
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#ifdef LOVE_WINDOWS
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WCHAR w_cwd[LOVE_MAX_PATH];
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_wgetcwd(w_cwd, LOVE_MAX_PATH);
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cwd = to_utf8(w_cwd);
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replace_char(cwd, '\\', '/');
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#else
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char *cwd_char = new char[LOVE_MAX_PATH];
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if (getcwd(cwd_char, LOVE_MAX_PATH))
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cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
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delete [] cwd_char;
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#endif
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}
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return cwd.c_str();
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}
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std::string Filesystem::getUserDirectory()
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{
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static std::string userDir = normalize(PHYSFS_getUserDir());
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return userDir;
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}
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std::string Filesystem::getAppdataDirectory()
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{
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if (appdata.empty())
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{
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#ifdef LOVE_WINDOWS
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wchar_t *w_appdata = _wgetenv(L"APPDATA");
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appdata = to_utf8(w_appdata);
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replace_char(appdata, '\\', '/');
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#elif defined(LOVE_MACOSX)
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std::string udir = getUserDirectory();
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udir.append("/Library/Application Support");
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appdata = normalize(udir);
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#elif defined(LOVE_LINUX)
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char *xdgdatahome = getenv("XDG_DATA_HOME");
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if (!xdgdatahome)
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appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
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else
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appdata = xdgdatahome;
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#else
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appdata = getUserDirectory();
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#endif
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}
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return appdata;
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}
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const char *Filesystem::getSaveDirectory()
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{
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return save_path_full.c_str();
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}
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std::string Filesystem::getSourceBaseDirectory() const
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{
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size_t source_len = game_source.length();
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if (source_len == 0)
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return "";
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// FIXME: This doesn't take into account parent and current directory
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// symbols (i.e. '..' and '.')
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#ifdef LOVE_WINDOWS
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// In windows, delimiters can be either '/' or '\'.
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size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
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#else
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size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
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#endif
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if (base_end_pos == std::string::npos)
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return "";
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// If the source is in the unix root (aka '/'), we want to keep the '/'.
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if (base_end_pos == 0)
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base_end_pos = 1;
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return game_source.substr(0, base_end_pos);
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}
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std::string Filesystem::getRealDirectory(const char *filename) const
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{
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const char *dir = PHYSFS_getRealDir(filename);
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if (dir == nullptr)
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throw love::Exception("File does not exist.");
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return std::string(dir);
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}
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bool Filesystem::exists(const char *file) const
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{
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return PHYSFS_exists(file);
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}
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bool Filesystem::isDirectory(const char *file) const
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{
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return PHYSFS_isDirectory(file);
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}
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bool Filesystem::isFile(const char *file) const
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{
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return exists(file) && !isDirectory(file);
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}
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bool Filesystem::createDirectory(const char *dir)
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{
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if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
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return false;
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if (!PHYSFS_mkdir(dir))
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return false;
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return true;
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}
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bool Filesystem::remove(const char *file)
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{
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if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
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return false;
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if (!PHYSFS_delete(file))
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return false;
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return true;
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}
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Data *Filesystem::read(const char *filename, int64 size) const
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{
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File file(filename);
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file.open(File::READ);
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// close() is called in the File destructor.
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return file.read(size);
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}
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void Filesystem::write(const char *filename, const void *data, int64 size) const
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{
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File file(filename);
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file.open(File::WRITE);
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// close() is called in the File destructor.
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if (!file.write(data, size))
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throw love::Exception("Data could not be written.");
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}
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void Filesystem::append(const char *filename, const void *data, int64 size) const
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{
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File file(filename);
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file.open(File::APPEND);
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// close() is called in the File destructor.
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if (!file.write(data, size))
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throw love::Exception("Data could not be written.");
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}
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int Filesystem::getDirectoryItems(lua_State *L)
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{
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const char *dir = luaL_checkstring(L, 1);
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bool hascallback = !lua_isnoneornil(L, 2);
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if (hascallback)
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luaL_checktype(L, 2, LUA_TFUNCTION);
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char **rc = PHYSFS_enumerateFiles(dir);
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int index = 1;
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lua_newtable(L);
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for (char **i = rc; *i != 0; i++)
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{
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if (hascallback)
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{
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lua_pushvalue(L, 2);
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lua_pushstring(L, *i);
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lua_call(L, 1, 0);
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}
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lua_pushstring(L, *i);
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lua_rawseti(L, -2, index);
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index++;
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}
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PHYSFS_freeList(rc);
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return 1;
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}
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int Filesystem::lines_i(lua_State *L)
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{
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const int bufsize = 1024;
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char buf[bufsize];
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int linesize = 0;
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bool newline = false;
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File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
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// Only accept read mode at this point.
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if (file->getMode() != File::READ)
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return luaL_error(L, "File needs to stay in read mode.");
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int64 pos = file->tell();
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int64 userpos = -1;
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if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
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{
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// User may have changed the file position.
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userpos = pos;
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pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
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if (userpos != pos)
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file->seek(pos);
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}
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|
|
while (!newline && !file->eof())
|
|
{
|
|
// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
|
|
int read = (int) file->read(buf, bufsize);
|
|
if (read < 0)
|
|
return luaL_error(L, "Could not read from file.");
|
|
|
|
linesize += read;
|
|
|
|
for (int i = 0; i < read; i++)
|
|
{
|
|
if (buf[i] == '\n')
|
|
{
|
|
linesize -= read - i;
|
|
newline = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newline || (file->eof() && linesize > 0))
|
|
{
|
|
if (linesize < bufsize)
|
|
{
|
|
// We have the line in the buffer on the stack. No 'new' and 'read' needed.
|
|
lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
|
if (userpos < 0)
|
|
file->seek(pos + linesize + 1);
|
|
}
|
|
else
|
|
{
|
|
char *str = 0;
|
|
try
|
|
{
|
|
str = new char[linesize + 1];
|
|
}
|
|
catch(std::bad_alloc &)
|
|
{
|
|
// Can't lua_error (longjmp) in exception handlers.
|
|
}
|
|
|
|
if (!str)
|
|
return luaL_error(L, "Out of memory.");
|
|
|
|
file->seek(pos);
|
|
|
|
// Read the \n anyway and save us a call to seek.
|
|
if (file->read(str, linesize + 1) == -1)
|
|
{
|
|
delete [] str;
|
|
return luaL_error(L, "Could not read from file.");
|
|
}
|
|
|
|
lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
|
|
delete [] str;
|
|
}
|
|
|
|
if (userpos >= 0)
|
|
{
|
|
// Save new position in upvalue.
|
|
lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
|
|
lua_replace(L, lua_upvalueindex(2));
|
|
file->seek(userpos);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// EOF reached.
|
|
if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
|
|
file->seek(userpos);
|
|
else
|
|
file->close();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int64 Filesystem::getLastModified(const char *filename) const
|
|
{
|
|
PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
|
|
|
|
if (time == -1)
|
|
throw love::Exception("Could not determine file modification date.");
|
|
|
|
return time;
|
|
}
|
|
|
|
int64 Filesystem::getSize(const char *filename) const
|
|
{
|
|
File file(filename);
|
|
int64 size = file.getSize();
|
|
return size;
|
|
}
|
|
|
|
} // physfs
|
|
} // filesystem
|
|
} // love
|