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d30809ebff
--HG-- branch : particlesystem-quads
81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
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#define LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
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// LOVE
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#include "common/runtime.h"
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#include "wrap_Image.h"
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#include "ParticleSystem.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx);
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int w_ParticleSystem_setSprite(lua_State *L);
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int w_ParticleSystem_setBufferSize(lua_State *L);
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int w_ParticleSystem_setEmissionRate(lua_State *L);
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int w_ParticleSystem_setLifetime(lua_State *L);
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int w_ParticleSystem_setParticleLife(lua_State *L);
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int w_ParticleSystem_setPosition(lua_State *L);
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int w_ParticleSystem_setDirection(lua_State *L);
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int w_ParticleSystem_setSpread(lua_State *L);
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int w_ParticleSystem_setRelativeDirection(lua_State *L);
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int w_ParticleSystem_setSpeed(lua_State *L);
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int w_ParticleSystem_setGravity(lua_State *L);
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int w_ParticleSystem_setRadialAcceleration(lua_State *L);
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int w_ParticleSystem_setTangentialAcceleration(lua_State *L);
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int w_ParticleSystem_setSizes(lua_State *L);
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int w_ParticleSystem_setSizeVariation(lua_State *L);
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int w_ParticleSystem_setRotation(lua_State *L);
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int w_ParticleSystem_setSpin(lua_State *L);
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int w_ParticleSystem_setSpinVariation(lua_State *L);
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int w_ParticleSystem_setColors(lua_State *L);
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int w_ParticleSystem_setQuads(lua_State *L);
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int w_ParticleSystem_setOffset(lua_State *L);
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int w_ParticleSystem_getX(lua_State *L);
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int w_ParticleSystem_getY(lua_State *L);
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int w_ParticleSystem_getPosition(lua_State *L);
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int w_ParticleSystem_getDirection(lua_State *L);
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int w_ParticleSystem_getSpread(lua_State *L);
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int w_ParticleSystem_getOffsetX(lua_State *L);
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int w_ParticleSystem_getOffsetY(lua_State *L);
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int w_ParticleSystem_count(lua_State *L);
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int w_ParticleSystem_start(lua_State *L);
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int w_ParticleSystem_stop(lua_State *L);
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int w_ParticleSystem_pause(lua_State *L);
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int w_ParticleSystem_reset(lua_State *L);
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int w_ParticleSystem_isActive(lua_State *L);
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int w_ParticleSystem_isEmpty(lua_State *L);
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int w_ParticleSystem_isFull(lua_State *L);
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int w_ParticleSystem_update(lua_State *L);
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extern "C" int luaopen_particlesystem(lua_State *L);
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_WRAP_PARTICLE_SYSTEM_H
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