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love/src/modules/graphics/opengl/Image.cpp
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Image.h"
// STD
#include <cstring> // For memcpy
#include <algorithm> // for min/max
namespace love
{
namespace graphics
{
namespace opengl
{
float Image::maxMipmapSharpness = 0.0f;
Image::FilterMode Image::defaultMipmapFilter = Image::FILTER_NONE;
float Image::defaultMipmapSharpness = 0.0f;
Image::Image(love::image::ImageData *data)
: cdata(0)
, width((float)(data->getWidth()))
, height((float)(data->getHeight()))
, texture(0)
, mipmapSharpness(defaultMipmapSharpness)
, mipmapsCreated(false)
, compressed(false)
{
data->retain();
this->data = data;
preload();
}
Image::Image(love::image::CompressedData *cdata)
: data(0)
, width((float)(cdata->getWidth(0)))
, height((float)(cdata->getHeight(0)))
, texture(0)
, mipmapSharpness(defaultMipmapSharpness)
, mipmapsCreated(false)
, compressed(true)
{
cdata->retain();
this->cdata = cdata;
preload();
}
Image::~Image()
{
if (data != 0)
data->release();
if (cdata != 0)
cdata->release();
unload();
}
float Image::getWidth() const
{
return width;
}
float Image::getHeight() const
{
return height;
}
const vertex *Image::getVertices() const
{
return vertices;
}
love::image::ImageData *Image::getData() const
{
return data;
}
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
drawv(t, vertices);
}
void Image::drawg(love::graphics::Geometry *geom, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
const vertex *v = geom->getVertexArray();
// use colors stored in geometry (horrible, horrible hack)
if (geom->hasVertexColors())
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *) &v[0].r);
}
drawv(t, v, geom->getVertexCount(), GL_TRIANGLE_FAN);
if (geom->hasVertexColors())
{
glDisableClientState(GL_COLOR_ARRAY);
gl.setColor(gl.getColor());
}
}
void Image::uploadCompressedMipmaps()
{
if (!isCompressed() || !cdata || !hasCompressedTextureSupport(cdata->getType()))
return;
bind();
int mipmapcount = cdata->getMipmapCount();
// We have to inform OpenGL if the image doesn't have all mipmap levels.
if (GLEE_VERSION_1_2 || GLEE_SGIS_texture_lod)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapcount - 1);
}
else if (cdata->getWidth(mipmapcount-1) > 1 || cdata->getHeight(mipmapcount-1) > 1)
{
// Telling OpenGL to ignore certain levels isn't always supported.
throw love::Exception("Cannot load mipmaps: "
"compressed image does not have all required levels.");
}
for (int i = 1; i < mipmapcount; i++)
{
glCompressedTexImage2DARB(GL_TEXTURE_2D,
i,
getCompressedFormat(cdata->getType()),
cdata->getWidth(i),
cdata->getHeight(i),
0,
GLsizei(cdata->getSize(i)),
cdata->getData(i));
}
}
void Image::createMipmaps()
{
if (!data)
return;
if (!hasMipmapSupport())
throw love::Exception("Mipmap filtering is not supported on this system.");
// Some old drivers claim support for NPOT textures, but fail when creating
// mipmaps. We can't detect which systems will do this, so we fail gracefully
// for all NPOT images.
int w = int(width), h = int(height);
if (w != next_p2(w) || h != next_p2(h))
{
throw love::Exception("Cannot create mipmaps: "
"image does not have power of two dimensions.");
}
bind();
if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
{
// AMD/ATI drivers have several bugs when generating mipmaps,
// re-uploading the entire base image seems to be required.
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
// More bugs: http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
glEnable(GL_TEXTURE_2D);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
}
void Image::checkMipmapsCreated()
{
if (mipmapsCreated || filter.mipmap == FILTER_NONE)
return;
if (isCompressed() && cdata && hasCompressedTextureSupport(cdata->getType()))
uploadCompressedMipmaps();
else if (data)
createMipmaps();
else
return;
mipmapsCreated = true;
}
void Image::setFilter(const Image::Filter &f)
{
filter = f;
bind();
filter.anisotropy = gl.setTextureFilter(f);
checkMipmapsCreated();
}
const Image::Filter &Image::getFilter() const
{
return filter;
}
void Image::setWrap(const Image::Wrap &w)
{
wrap = w;
bind();
gl.setTextureWrap(w);
}
const Image::Wrap &Image::getWrap() const
{
return wrap;
}
void Image::setMipmapSharpness(float sharpness)
{
if (hasMipmapSharpnessSupport())
{
// LOD bias has the range (-maxbias, maxbias)
mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
bind();
// negative bias is sharper
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
}
else
mipmapSharpness = 0.0f;
}
float Image::getMipmapSharpness() const
{
return mipmapSharpness;
}
void Image::bind() const
{
if (texture == 0)
return;
gl.bindTexture(texture);
}
void Image::preload()
{
memset(vertices, 255, sizeof(vertex)*4);
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = height;
vertices[2].x = width;
vertices[2].y = height;
vertices[3].x = width;
vertices[3].y = 0;
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 1;
vertices[3].t = 0;
filter = getDefaultFilter();
filter.mipmap = defaultMipmapFilter;
}
bool Image::load()
{
return loadVolatile();
}
void Image::unload()
{
return unloadVolatile();
}
bool Image::loadVolatile()
{
// glTexImage2D is guaranteed to throw an error in this case.
if (width > gl.getMaxTextureSize())
{
throw love::Exception("Cannot create image: "
"width of %d pixels is too large for this system.", (int) width);
}
else if (height > gl.getMaxTextureSize())
{
throw love::Exception("Cannot create image:"
"height of %d pixels is too large for this system.", (int) height);
}
if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getType()))
{
const char *str;
if (image::CompressedData::getConstant(cdata->getType(), str))
{
throw love::Exception("Cannot create image: "
"%s compressed images are not supported on this system.", str);
}
else
throw love::Exception("cannot create image: format is not supported on this system.");
}
if (hasMipmapSharpnessSupport() && maxMipmapSharpness == 0.0f)
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
if (hasNpot())
return loadVolatileNPOT();
else
return loadVolatilePOT();
}
bool Image::loadVolatilePOT()
{
glGenTextures(1,(GLuint *)&texture);
gl.bindTexture(texture);
filter.anisotropy = gl.setTextureFilter(filter);
gl.setTextureWrap(wrap);
float p2width = next_p2(width);
float p2height = next_p2(height);
float s = width/p2width;
float t = height/p2height;
vertices[1].t = t;
vertices[2].t = t;
vertices[2].s = s;
vertices[3].s = s;
while (glGetError() != GL_NO_ERROR); // clear errors
if (isCompressed() && cdata)
{
if (s < 1.0f || t < 1.0f)
{
throw love::Exception("Cannot create image: "
"compressed NPOT images are not supported on this system.");
}
glCompressedTexImage2DARB(GL_TEXTURE_2D,
0,
getCompressedFormat(cdata->getType()),
cdata->getWidth(0),
cdata->getHeight(0),
0,
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
{
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
return true;
}
bool Image::loadVolatileNPOT()
{
glGenTextures(1,(GLuint *)&texture);
gl.bindTexture(texture);
filter.anisotropy = gl.setTextureFilter(filter);
gl.setTextureWrap(wrap);
while (glGetError() != GL_NO_ERROR); // clear errors
if (isCompressed() && cdata)
{
GLenum format = getCompressedFormat(cdata->getType());
glCompressedTexImage2DARB(GL_TEXTURE_2D,
0,
format,
cdata->getWidth(0),
cdata->getHeight(0),
0,
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
{
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
return true;
}
void Image::unloadVolatile()
{
// Delete the hardware texture.
if (texture != 0)
{
gl.deleteTexture(texture);
texture = 0;
}
}
bool Image::refresh()
{
// No effect if the texture hasn't been created yet.
if (texture == 0)
return false;
bind();
if (isCompressed() && cdata)
{
GLenum format = getCompressedFormat(cdata->getType());
glCompressedTexSubImage2DARB(GL_TEXTURE_2D,
0,
0, 0,
cdata->getWidth(0),
cdata->getHeight(0),
format,
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
{
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
mipmapsCreated = false;
checkMipmapsCreated();
return true;
}
void Image::drawv(const Matrix &t, const vertex *v, GLsizei count, GLenum mode) const
{
bind();
glPushMatrix();
glMultMatrixf((const GLfloat *)t.getElements());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// XXX: drawg() enables/disables GL_COLOR_ARRAY in order to use the color
// defined in the geometry to draw itself.
// if the drawing method below is changed to use something other than
// glDrawArrays(), drawg() needs to be updated accordingly!
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
glDrawArrays(mode, 0, count);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
void Image::setDefaultMipmapSharpness(float sharpness)
{
defaultMipmapSharpness = sharpness;
}
float Image::getDefaultMipmapSharpness()
{
return defaultMipmapSharpness;
}
void Image::setDefaultMipmapFilter(Image::FilterMode f)
{
defaultMipmapFilter = f;
}
Image::FilterMode Image::getDefaultMipmapFilter()
{
return defaultMipmapFilter;
}
bool Image::isCompressed() const
{
return compressed;
}
GLenum Image::getCompressedFormat(image::CompressedData::TextureType type) const
{
switch (type)
{
case image::CompressedData::TYPE_DXT1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case image::CompressedData::TYPE_DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case image::CompressedData::TYPE_DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case image::CompressedData::TYPE_BC5:
return GL_COMPRESSED_RG_RGTC2;
case image::CompressedData::TYPE_BC5s:
return GL_COMPRESSED_SIGNED_RG_RGTC2;
default:
return GL_RGBA8;
}
}
bool Image::hasNpot()
{
return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two;
}
bool Image::hasAnisotropicFilteringSupport()
{
return GLEE_EXT_texture_filter_anisotropic;
}
bool Image::hasMipmapSupport()
{
return GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap;
}
bool Image::hasMipmapSharpnessSupport()
{
return GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias;
}
bool Image::hasCompressedTextureSupport()
{
return GLEE_VERSION_1_3 || GLEE_ARB_texture_compression;
}
bool Image::hasCompressedTextureSupport(image::CompressedData::TextureType type)
{
if (!hasCompressedTextureSupport())
return false;
switch (type)
{
case image::CompressedData::TYPE_DXT1:
case image::CompressedData::TYPE_DXT3:
case image::CompressedData::TYPE_DXT5:
return GLEE_EXT_texture_compression_s3tc;
case image::CompressedData::TYPE_BC5:
case image::CompressedData::TYPE_BC5s:
return (GLEE_VERSION_3_0 || GLEE_ARB_texture_compression_rgtc || GLEE_EXT_texture_compression_rgtc);
default:
break;
}
return false;
}
} // opengl
} // graphics
} // love