Files
love/testing
ell d1307584e5 add graphics pixel comparison tests
- added an automatic check for expected vs actual with the images already shown in the report - used a 1px tolerance for now for each of the pixels checked
2023-11-16 23:28:50 +00:00
..
2023-11-16 21:54:01 +00:00
2023-11-16 21:54:01 +00:00
2023-11-16 23:28:50 +00:00
2023-10-08 17:12:07 +01:00
2023-10-14 18:18:53 +01:00
2023-11-16 23:28:50 +00:00

Lövetest

Test suite for the Löve APIs, based off of this issue.

Currently written for Löve 12, which is still in development.


Features

  • Simple pass/fail tests in Lua with minimal setup
  • Ability to run all tests with a simple command
  • Ability to see how many tests are passing/failing
  • Ability to run a subset of tests
  • Ability to easily run an individual test
  • Ability to see all visual results at a glance
  • Compare graphics test output with an expected output
  • Automatic testing that happens after every commit
  • No platform-specific dependencies / scripts

Coverage

This is the status of all module tests currently.
See the Todo section for outstanding tests that need writing.

Module Done Todo Skip
🟢 audio 28 0 0
🟢 data 12 0 0
🟢 event 4 0 2
🟢 filesystem 29 0 2
🟢 font 7 0 0
🟡 graphics 102 2 1
🟢 image 5 0 0
🟢 math 20 0 0
🟡 physics 22 4 0
🟢 sound 4 0 0
🟢 system 6 0 2
🟢 thread 5 0 0
🟢 timer 6 0 0
🟢 video 2 0 0
🟢 window 34 0 2

The following modules are not covered as we can't really emulate input nicely:
joystick, keyboard, mouse, and touch


Running Tests

The testsuite aims to keep things as simple as possible, and just runs all the tests inside Löve to match how they'd be used by developers in-engine. To run the tests, download the repo and then run the main.lua as you would a Löve game, i.e:

WINDOWS: & 'c:\Program Files\LOVE\love.exe' PATH_TO_TESTING_FOLDER --console
MACOS: /Applications/love.app/Contents/MacOS/love PATH_TO_TESTING_FOLDER
LINUX: ./love.AppImage PATH_TO_TESTING_FOLDER

By default all tests will be run for all modules.
If you want to specify a module/s you can use:
--runSpecificModules filesystem,audio
If you want to specify only 1 specific method only you can use:
--runSpecificMethod filesystem write

All results will be printed in the console per method as PASS, FAIL, or SKIP with total assertions met on a module level and overall level.

When finished, the following files will be generated in the /output directory with a summary of the test results:

  • an XML file in the style of JUnit XML
  • a HTML file that shows the report + any visual test results
  • a Markdown file you can use with this github action

An example of all types of output can be found in the /examples
The visual results of any graphic tests can be found in /output/actual


Architecture

Each method and object has it's own test method written in /tests under the matching module name.

When you run the tests, a single TestSuite object is created which handles the progress + totals for all the tests.
Each module has a TestModule object created, and each test method has a TestMethod object created which keeps track of assertions for that method. You can currently do the following assertions:

  • assertNotNil(value)
  • assertEquals(expected, actual, label)
  • assertNotEquals(expected, actual, label)
  • assertRange(actual, min, max, label)
  • assertMatch({option1, option2, option3 ...}, actual, label)
  • assertGreaterEqual(expected, actual, label)
  • assertLessEqual(expected, actual, label)
  • assertObject(table)
  • assertPixels(imgdata, pixeltable, label)
  • assertCoords(expected, actual, label)

Example test method:

-- love.filesystem.read test method
-- all methods should be put under love.test.MODULE.METHOD, matching the API
love.test.filesystem.read = function(test)
  -- setup any data needed then run any asserts using the passed test object
  local content, size = love.filesystem.read('resources/test.txt')
  test:assertNotNil(content)
  test:assertEquals('helloworld', content, 'check content match')
  test:assertEquals(10, size, 'check size match')
  content, size = love.filesystem.read('resources/test.txt', 5)
  test:assertNotNil(content)
  test:assertEquals('hello', content, 'check content match')
  test:assertEquals(5, size, 'check size match')
  -- no need to return anything or cleanup, GCC is called after each method
end

Each test is run inside it's own coroutine - you can use test:waitFrames(frames) to pause the test for a small period if you need to check things that won't happen for a few seconds.

After each test method is ran, the assertions are totalled up, printed, and we move onto the next method! Once all methods in the suite are run a total pass/fail/skip is given for that module and we move onto the next module (if any)

For sanity-checking, if it's currently not covered or it's not possible to test the method we can set the test to be skipped with test:skipTest(reason) - this way we still see the method listed in the test output without it affected the pass/fail totals


Todo

Test classes that still need to be written:

  • graphics.Mesh
  • graphics.ParticleSystem
  • physics.Body
  • physics.Contact
  • physics.Shape (this will include physics.Fixture properties)

Future

  • add BMfont alts for font class tests (Rasterizer + GlyphData)
  • graphics.isCompressed() should have an example of all compressed files
  • ability to test loading different combinations of modules
  • performance tests?