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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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#include "common/config.h"
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#include "common/Color.h"
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#include "common/int.h"
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#include "graphics/Texture.h"
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#include "Metal.h"
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namespace love
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{
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namespace graphics
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{
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namespace metal
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{
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class Texture final : public love::graphics::Texture
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{
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public:
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Texture(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const Slices *data);
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virtual ~Texture();
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void copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) override;
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void copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) override;
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void setSamplerState(const SamplerState &s) override;
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ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
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ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; }
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ptrdiff_t getSamplerHandle() const override { return (ptrdiff_t) sampler; }
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int getMSAA() const override { return actualMSAASamples; }
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id<MTLSamplerState> getMTLSampler() const { return sampler; }
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private:
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void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
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void generateMipmapsInternal() override;
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id<MTLTexture> texture;
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id<MTLTexture> msaaTexture;
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id<MTLSamplerState> sampler;
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int actualMSAASamples;
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}; // Texture
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} // metal
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} // graphics
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} // love
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