Files
love/src/modules/audio/wrap_Source.h
T

74 lines
2.5 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_WRAP_SOURCE_H
#define LOVE_AUDIO_WRAP_SOURCE_H
#include "common/runtime.h"
#include "Source.h"
namespace love
{
namespace audio
{
Source *luax_checksource(lua_State *L, int idx);
int w_Source_play(lua_State *L);
int w_Source_stop(lua_State *L);
int w_Source_pause(lua_State *L);
int w_Source_resume(lua_State *L);
int w_Source_rewind(lua_State *L);
int w_Source_setPitch(lua_State *L);
int w_Source_getPitch(lua_State *L);
int w_Source_setVolume(lua_State *L);
int w_Source_getVolume(lua_State *L);
int w_Source_seek(lua_State *L);
int w_Source_tell(lua_State *L);
int w_Source_setPosition(lua_State *L);
int w_Source_getPosition(lua_State *L);
int w_Source_setVelocity(lua_State *L);
int w_Source_getVelocity(lua_State *L);
int w_Source_setDirection(lua_State *L);
int w_Source_getDirection(lua_State *L);
int w_Source_setCone(lua_State *L);
int w_Source_getCone(lua_State *L);
int w_Source_setRelativePosition(lua_State *L);
int w_Source_hasRelativePosition(lua_State *L);
int w_Source_setLooping(lua_State *L);
int w_Source_isLooping(lua_State *L);
int w_Source_isStopped(lua_State *L);
int w_Source_isPaused(lua_State *L);
int w_Source_isPlaying(lua_State *L);
int w_Source_isStatic(lua_State *L);
int w_Source_setVolumeLimits(lua_State *L);
int w_Source_getVolumeLimits(lua_State *L);
int w_Source_setAttenuationDistances(lua_State *L);
int w_Source_getAttenuationDistances(lua_State *L);
int w_Source_setRolloff(lua_State *L);
int w_Source_getRolloff(lua_State *L);
int w_Source_getChannels(lua_State *L);
int w_Source_getType(lua_State *L);
extern "C" int luaopen_source(lua_State *L);
} // audio
} // love
#endif // LOVE_AUDIO_WRAP_SOURCE_H