mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/**
|
|
* Copyright (c) 2006-2013 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#ifndef LOVE_AUDIO_WRAP_SOURCE_H
|
|
#define LOVE_AUDIO_WRAP_SOURCE_H
|
|
|
|
#include "common/runtime.h"
|
|
#include "Source.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace audio
|
|
{
|
|
|
|
Source *luax_checksource(lua_State *L, int idx);
|
|
int w_Source_play(lua_State *L);
|
|
int w_Source_stop(lua_State *L);
|
|
int w_Source_pause(lua_State *L);
|
|
int w_Source_resume(lua_State *L);
|
|
int w_Source_rewind(lua_State *L);
|
|
int w_Source_setPitch(lua_State *L);
|
|
int w_Source_getPitch(lua_State *L);
|
|
int w_Source_setVolume(lua_State *L);
|
|
int w_Source_getVolume(lua_State *L);
|
|
int w_Source_seek(lua_State *L);
|
|
int w_Source_tell(lua_State *L);
|
|
int w_Source_setPosition(lua_State *L);
|
|
int w_Source_getPosition(lua_State *L);
|
|
int w_Source_setVelocity(lua_State *L);
|
|
int w_Source_getVelocity(lua_State *L);
|
|
int w_Source_setDirection(lua_State *L);
|
|
int w_Source_getDirection(lua_State *L);
|
|
int w_Source_setCone(lua_State *L);
|
|
int w_Source_getCone(lua_State *L);
|
|
int w_Source_setRelativePosition(lua_State *L);
|
|
int w_Source_hasRelativePosition(lua_State *L);
|
|
int w_Source_setLooping(lua_State *L);
|
|
int w_Source_isLooping(lua_State *L);
|
|
int w_Source_isStopped(lua_State *L);
|
|
int w_Source_isPaused(lua_State *L);
|
|
int w_Source_isPlaying(lua_State *L);
|
|
int w_Source_isStatic(lua_State *L);
|
|
int w_Source_setVolumeLimits(lua_State *L);
|
|
int w_Source_getVolumeLimits(lua_State *L);
|
|
int w_Source_setAttenuationDistances(lua_State *L);
|
|
int w_Source_getAttenuationDistances(lua_State *L);
|
|
int w_Source_setRolloff(lua_State *L);
|
|
int w_Source_getRolloff(lua_State *L);
|
|
int w_Source_getChannels(lua_State *L);
|
|
int w_Source_getType(lua_State *L);
|
|
extern "C" int luaopen_source(lua_State *L);
|
|
|
|
} // audio
|
|
} // love
|
|
|
|
#endif // LOVE_AUDIO_WRAP_SOURCE_H
|